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The Spy Stash (Angel Cartel): Difference between revisions

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Djavin novienta (talk | contribs)
Created page with "name=The Spy Stash, level 3 __NOTOC__{{survival copy}} Faction: Angel Cartel<br> Mission type: Encounter<br> Space type: Deadspace<br> Damage dealt: Exp, Kin<br> Recommended ..."
 
Dannl (talk | contribs)
Added Mission Briefing section and text
 
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name=The Spy Stash, level 3
{{NPCTableCSS}}{{MissionLinks}}
__NOTOC__{{survival copy}}


Faction: Angel Cartel<br>
{{Missiondetails
Mission type: Encounter<br>
|Level= 3
Space type: Deadspace<br>
|Objective=
Damage dealt: Exp, Kin<br>
|Type= Encounter
Recommended damage dealing: Exp, kin<br>
|Faction1= Angel Cartel
Recommended ships: Huginn, Drake, Hurricane<br>
|DamageToDeal1=
Video: http://youtu.be/3oIEAcxMGbM<br>
|DamageToResist1=
|WebPoint= Arch Gistii Elite Frigates
|EWAR= Webifiers and Target Painting
|ShipSizeLimit=
|ShipSuggestion= Huginn, Drake, Hurricane
|Rewards=
|Extra=
}}
{{MissionBriefing |Agents from the Angel Cartel managed to infiltrate one of our stations and gather information about the station's defenses. They've planted the reports out in space near an ancient abandoned stargate in <System> to be picked up. Fortunately, we managed to intercept their transmission and know the location. I want you to travel to <System> and pick up the stolen reports. I'll give you <amount of> ISK as a reward. Be careful, there will definitely be guards at the pickup place which you might have to deal with.
}}


No hostiles at the initial gate
* '''Blitz:''' Jump the first two gates, then kill everything except sentries and batteries, and then loot the Officer's quarters.
* No hostiles at the initial gate


===Pocket 1===
=== Pocket 1 ===
Shooting the Light Missile Batteries aggroes all groups
* Shooting the Light Missile Batteries aggroes all groups
Gate not locked @ 30km
* Gate not locked @ 30km


Group 1 (automatic aggro):<br>
{{NPCTableHead|Group 1 (Auto Aggro, 11km)}}
(11km)
{{NPCTableRow|Destroyer|2|Gistior Defiler}}
2x Destroyers (Gistior Defiler)<br>
|}


Group 2 (automatic aggro):<br>
{{NPCTableHead|Group 2 (Auto Aggro, 60-80km)}}
(60-80km)
{{NPCTableRow|Sentry|3|Angel Light Missile Battery}}
3x Angel Light Missile Battery<br>
|}


Group 3 (automatic aggro):<br>
{{NPCTableHead|Group 3 (Auto Aggro, 40-70km)}}
(40-70km)
{{NPCTableRow|Destroyer|5|Gistior Defacer/Haunter/Shatterer}}
5x Destroyers (Gistior Defacer/Haunter/Shatterer)<br>
{{NPCTableRow|Cruiser|3|Gistum Marauder}}
3x Cruisers (Gistum Marauder)<br>
{{NPCTableRow|Battlecruiser|2|Gistatis Praefectus/Tribuni}}
2x Battlecruisers (Gistatis Praefectus/Tribuni)<br>
|}


Group 4:<br>
{{NPCTableHead|Group 4 (100km)}}
(100km)
{{NPCTableRow|Elite Frigate|2|Arch Gistii Nomad/Ruffian|point= yes|ewar= TP|ewar2= Web}}
2x Elite Frigates (Arch Gistii Nomad/Ruffian) '''web/scram/painter'''<br>
{{NPCTableRow|Cruiser|3|Gistum Centurion/Phalanx}}
3x Cruisers (Gistum Centurion/Phalanx)<br>
|}


'''Structures:'''<br>
'''Structures:'''<br>
Structures have no loot
Structures have no loot


===Pocket 2===
=== Pocket 2 ===
Attacking Group 1 aggroes Group 2 as well
* Attacking Group 1 aggroes Group 2 as well
Killing Group 2 completes the mission
* Killing Group 2 completes the mission
The Officer's quarters @ 21km, will contain 5 units of Classified Reports required to bring back to agent and 10 units of narcotics (not required)
* The Officer's quarters @ 21km, will contain 5 units of Classified Reports required to bring back to agent and 10 units of narcotics (not required)


Group 1 (automatic aggro):<br>
{{NPCTableHead|Group 1 (Auto Aggro)}}
2x Angel Sentry Gun<br>
{{NPCTableRow|Sentry|2|Angel Sentry Gun}}
2x Angel Heavy Missile Battery<br>
{{NPCTableRow|Sentry|2|Angel Heavy Missile Battery}}
|}


Group 2:<br>
{{NPCTableHead|Group 2 (40km)}}
(40km)
{{NPCTableRow|Destroyer|2|Gistior Seizer}}
2x Destroyers (Gistior Seizer)<br>
{{NPCTableRow|Cruiser|1|Gistum Crusher/Smasher|ewar= TP}}
1x Cruisers (Gistum Crusher/Smasher) '''Painter'''<br>
{{NPCTableRow|Battlecruiser|2|Gistatis Tribuni}}
2x Battlecruisers (Gistatis Tribuni)<br>
{{NPCTableSeparator|May Spawn}}
{{NPCTableRow|Battleship|1|Gist Nephilim}}
|}


Some have reported that if you do the mission in a battleship, you will encounter a Mach class battleship as the final spawn
* Some have reported that if you do the mission in a battleship, you will encounter a Mach class battleship as the final spawn. However, I have run the mission in a battleship, and not gotten the spawn, so it's probably random.


'''Blitz:'''<br>
{{Missionrelated}}
Jump the first two gates, then kill everything except sentries and batteries, and then loot the Officer's quarters.


'''Video:'''<br>
[[Category:Security missions]]
There is many ways to do this mission, but this is one way. http://youtu.be/3oIEAcxMGbM<br>
 
[[Category:Mission reports]]