Difference between revisions of "Stop the Thief (Level 2)"

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name=Stop the Thief, level 2
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{{NPCTableCSS}}{{MissionLinks}}
__NOTOC__{{survival copy}}
 
  
Faction: Mercenary<br>
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{{Missiondetails
Mission type: Encounter<br>
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|Level= 2
Space type: Normal space (mwd does work)<br>
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|Type= Encounter
Damage dealt: Thermal<br>
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|Objective= Destroy the thief, loot the reports(0.1{{m3}}), and report back to your agent.
Recommended damage dealing: Thermal/Kin<br>
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|Faction1= Rogue Pirates
Recommended ship classes: Cruiser<br>
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|Faction2=
Recommended generic setup: Assault/Heavy Tank<br>
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|Faction3=
Completed By: Catalyst (Armor Tank /w Thermal Hardeners)<br>
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|DamageToDeal1= {{Damagetype|th}}
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|DamageToResist1= {{Damagetype|th|kin}}
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|WebPoint=
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|EWAR=
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|ShipSizeLimit=
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|ShipSuggestion= Cruiser
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|Rewards=
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|Extra=
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}}
  
===Single Pocket===
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{{MissionBriefing
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|Your timing couldn't be better, <Pilot>. We‘ve just uncovered a breach of security in our administrative offices, an inside job during which some sensitive reports were stolen. All information points to a disgruntled former employee with contacts in <System>. You‘ll probably find the culprit in a local – please forgive the term – "roadhouse."
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}}
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{{MessageBox|'''Roadhouses'''
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|Small, independent trade hubs throughout New Eden are sometimes referred to by a most peculiar and archaic term: “Roadhouses.” Though no one quite remembers why they're called that, it's common knowledge that roadhouses are ideal locations for moving stolen goods, making underworld contacts, or getting hurt. Needless to say, these establishments are frequented by unscrupulous roughnecks for whom pain doesn't hurt.
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|collapsed= yes}}
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'''Blitz:''' Kill The Thief, warp out. Reports spawn in your cargo hold.
  
Single Group: (10KM) (Automatic aggro):<br><br>
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=== Warp-in ===
1x The Thief (Angel Interceptor)<br>
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{{NPCTableHead|}}
5x Mercenary Fighter (Mercenary Frigate)<br>
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{{NPCTableRow|Frigate|1|The Thief|cargo=The Reports}}
6x Mercenary Elite Fighter (Mercenary Frigate)<br>
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{{NPCTableRow|Frigate|4-6|Mercenary Fighter}}
- Mercenaries exclusively use Light Infernal Missiles (which do a base 75 thermal damage each.)<br>
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{{NPCTableRow|Elite Frigate|4-6|Mercenary Elite Fighter}}
- They hit hard and fast. It is advisable to kill the Elite Mercs ASAP if not Blitzing.<br>
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|}
  
'''Blitz:'''<br>
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'''Notes:'''
Kill The Thief, take reports, warp out.
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* Mercenaries exclusively use Light Inferno Missiles (which do a base 75 thermal damage each.)
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* They hit hard and fast. It is advisable to kill the Mercenary Fighters (because they have less HP Than the elite mercenary fighters) ASAP if not Blitzing.
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* Once you have killed The Thief, the reports automatically go into your cargo hold.
  
'''Mineable Asteroids:'''<br>
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'''Structures:'''
None
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* Cargo Rig - Drops 3-4x Random Ammo
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* Narcotics Supermarket - Dropped nothing
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* Information Exchange Booth - Dropped nothing
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* 3x Solar Harvester - Dropped nothing
  
'''Structures:'''<br>
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{{MessageBox|Agent's comments on completion of mission
Cargo Rig - Drops 3-4x Random Ammo<br>
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|It was just as we all suspected. Please accept our thanks and all the rewards that come from loyal service to Roden Shipyards. Keep this up and you‘ll have more ISK than you know what to do with – I promise you that.
Narcotics Supermarket - Dropped nothing
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}}
Information Exchange Booth - Dropped nothing
 
3x Solar Harvester - Dropped nothing<br>
 
  
[[Category:Mission reports]]
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{{Missionrelated}}
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[[Category:Security missions]]

Latest revision as of 15:48, 27 August 2022


Level 2
Type Encounter
Objective Destroy the thief, loot the reports(0.1 m3), and report back to your agent.
Faction Rogue Pirates
Best damage to deal Thermal damage Th
Damage to resist Thermal damage ThKinetic damage Kin
Ship suggestion Cruiser


Mission briefing
Your timing couldn't be better, <Pilot>. We‘ve just uncovered a breach of security in our administrative offices, an inside job during which some sensitive reports were stolen. All information points to a disgruntled former employee with contacts in <System>. You‘ll probably find the culprit in a local – please forgive the term – "roadhouse."
Roadhouses
Small, independent trade hubs throughout New Eden are sometimes referred to by a most peculiar and archaic term: “Roadhouses.” Though no one quite remembers why they're called that, it's common knowledge that roadhouses are ideal locations for moving stolen goods, making underworld contacts, or getting hurt. Needless to say, these establishments are frequented by unscrupulous roughnecks for whom pain doesn't hurt.

Blitz: Kill The Thief, warp out. Reports spawn in your cargo hold.

Warp-in

WD EWAR L


Frigate 1 x Frigate The Thief The Reports
Frigate 4-6 x Frigate Mercenary Fighter
Elite Frigate 4-6 x Elite Frigate Mercenary Elite Fighter

Notes:

  • Mercenaries exclusively use Light Inferno Missiles (which do a base 75 thermal damage each.)
  • They hit hard and fast. It is advisable to kill the Mercenary Fighters (because they have less HP Than the elite mercenary fighters) ASAP if not Blitzing.
  • Once you have killed The Thief, the reports automatically go into your cargo hold.

Structures:

  • Cargo Rig - Drops 3-4x Random Ammo
  • Narcotics Supermarket - Dropped nothing
  • Information Exchange Booth - Dropped nothing
  • 3x Solar Harvester - Dropped nothing
Agent's comments on completion of mission
It was just as we all suspected. Please accept our thanks and all the rewards that come from loyal service to Roden Shipyards. Keep this up and you‘ll have more ISK than you know what to do with – I promise you that.