Difference between revisions of "Stop the Thief (Level 2)"
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− | + | {{NPCTableCSS}}{{MissionLinks}} | |
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− | + | {{Missiondetails | |
− | + | |Level= 2 | |
− | + | |Type= Encounter | |
− | + | |Objective= Destroy the thief, loot the reports(0.1{{m3}}), and report back to your agent. | |
− | + | |Faction1= Rogue Pirates | |
− | + | |Faction2= | |
− | + | |Faction3= | |
− | + | |DamageToDeal1= {{Damagetype|th}} | |
+ | |DamageToResist1= {{Damagetype|th|kin}} | ||
+ | |WebPoint= | ||
+ | |EWAR= | ||
+ | |ShipSizeLimit= | ||
+ | |ShipSuggestion= Cruiser | ||
+ | |Rewards= | ||
+ | |Extra= | ||
+ | }} | ||
− | = | + | {{MissionBriefing |
+ | |Your timing couldn't be better, <Pilot>. We‘ve just uncovered a breach of security in our administrative offices, an inside job during which some sensitive reports were stolen. All information points to a disgruntled former employee with contacts in <System>. You‘ll probably find the culprit in a local – please forgive the term – "roadhouse." | ||
+ | }} | ||
+ | {{MessageBox|'''Roadhouses''' | ||
+ | |Small, independent trade hubs throughout New Eden are sometimes referred to by a most peculiar and archaic term: “Roadhouses.” Though no one quite remembers why they're called that, it's common knowledge that roadhouses are ideal locations for moving stolen goods, making underworld contacts, or getting hurt. Needless to say, these establishments are frequented by unscrupulous roughnecks for whom pain doesn't hurt. | ||
+ | |collapsed= yes}} | ||
+ | '''Blitz:''' Kill The Thief, warp out. Reports spawn in your cargo hold. | ||
− | + | === Warp-in === | |
− | + | {{NPCTableHead|}} | |
− | + | {{NPCTableRow|Frigate|1|The Thief|cargo=The Reports}} | |
− | + | {{NPCTableRow|Frigate|4-6|Mercenary Fighter}} | |
− | + | {{NPCTableRow|Elite Frigate|4-6|Mercenary Elite Fighter}} | |
− | + | |} | |
− | ''' | + | '''Notes:''' |
− | + | * Mercenaries exclusively use Light Inferno Missiles (which do a base 75 thermal damage each.) | |
+ | * They hit hard and fast. It is advisable to kill the Mercenary Fighters (because they have less HP Than the elite mercenary fighters) ASAP if not Blitzing. | ||
+ | * Once you have killed The Thief, the reports automatically go into your cargo hold. | ||
− | ''' | + | '''Structures:''' |
− | + | * Cargo Rig - Drops 3-4x Random Ammo | |
+ | * Narcotics Supermarket - Dropped nothing | ||
+ | * Information Exchange Booth - Dropped nothing | ||
+ | * 3x Solar Harvester - Dropped nothing | ||
− | ' | + | {{MessageBox|Agent's comments on completion of mission |
− | + | |It was just as we all suspected. Please accept our thanks and all the rewards that come from loyal service to Roden Shipyards. Keep this up and you‘ll have more ISK than you know what to do with – I promise you that. | |
− | + | }} | |
− | |||
− | |||
− | [[Category: | + | {{Missionrelated}} |
+ | |||
+ | [[Category:Security missions]] |
Latest revision as of 15:48, 27 August 2022
Missions |
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Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
Mission briefing |
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Your timing couldn't be better, <Pilot>. We‘ve just uncovered a breach of security in our administrative offices, an inside job during which some sensitive reports were stolen. All information points to a disgruntled former employee with contacts in <System>. You‘ll probably find the culprit in a local – please forgive the term – "roadhouse." |
Roadhouses |
---|
Small, independent trade hubs throughout New Eden are sometimes referred to by a most peculiar and archaic term: “Roadhouses.” Though no one quite remembers why they're called that, it's common knowledge that roadhouses are ideal locations for moving stolen goods, making underworld contacts, or getting hurt. Needless to say, these establishments are frequented by unscrupulous roughnecks for whom pain doesn't hurt. |
Blitz: Kill The Thief, warp out. Reports spawn in your cargo hold.
Warp-in
WD | EWAR | L
| ||
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1 x Frigate The Thief | ||||
4-6 x Frigate Mercenary Fighter | ||||
4-6 x Elite Frigate Mercenary Elite Fighter |
Notes:
- Mercenaries exclusively use Light Inferno Missiles (which do a base 75 thermal damage each.)
- They hit hard and fast. It is advisable to kill the Mercenary Fighters (because they have less HP Than the elite mercenary fighters) ASAP if not Blitzing.
- Once you have killed The Thief, the reports automatically go into your cargo hold.
Structures:
- Cargo Rig - Drops 3-4x Random Ammo
- Narcotics Supermarket - Dropped nothing
- Information Exchange Booth - Dropped nothing
- 3x Solar Harvester - Dropped nothing
Agent's comments on completion of mission |
---|
It was just as we all suspected. Please accept our thanks and all the rewards that come from loyal service to Roden Shipyards. Keep this up and you‘ll have more ISK than you know what to do with – I promise you that. |
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