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Unauthorized Military Presence (Mordus): Difference between revisions

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Djavin novienta (talk | contribs)
Created page with "name=Unauthorized Military Presence, Level 1 __NOTOC__{{survival copy}} Faction: Mordus<br> Mission type: Encounter<br> Space type: Deadspace<br> Damage dealt: Kinetic, Therm..."
 
 
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name=Unauthorized Military Presence, Level 1
{{MissionLinks}}{{NPCTableCSS}}
__NOTOC__{{survival copy}}
{{hatnote|This article details the Level 1 Mordu's Legion version of this mission. For other variants, see [[Unauthorized Military Presence|Unauthorized Military Presence (disambiguation)]].}}


Faction: Mordus<br>
{{Missiondetails
Mission type: Encounter<br>
|Level= 1
Space type: Deadspace<br>
|Type= Encounter
Damage dealt: Kinetic, Thermal, Kinetic missiles.<br>
|Objective= Intercept the personnel transport ship, destroy its guards, and bring the militants to your agent
Extras: None<br>
|Faction1= Mordu's Legion
Web/scramble: None<br>
|DamageToDeal=
Reccomended damage dealing: Kinetic<br>
|DamageToResist=
|WebPoint=
|EWAR=
|ShipSizeLimit=
|ShipSuggestion= Frigate
|Rewards=
|StandingLoss= Personnel Transport destruction (-0.4 Mordu's Legion)
|Extra=
}}
{{MissionBriefing
|We've spotted an unauthorized Mordus personnel transport ship flying through <System>. Cargo scanners revealed a load of marines on board, no doubt a part of a ground force intended to strike a target near here. We don't know where they are headed or what they're up to, but we definitely want to find out. I request that you intercept the transport and capture the men on board. Bring them back to us for questioning.


====First pocket====
We believe the escort team is split up into a few groups. If you strike fast and hard, you'll probably avoid getting swarmed by them all at once. Just keep a look out for any stray ships, we don't want them escaping back to their homebase to report the incident.
}}


Initial Spawn:<br>
=== Pocket 1 ===
1x Frigate (Mordus Sabre) spawn trigger<br>
'''Blitz:''' Ignore the Sabre and take the gate.
{{NPCTableHead|Initial group}}
{{NPCTableRow|Frigate|1|Mordus Sabre|trigger= Sends message on damage}}
|}
{{MessageBox|In local|
{{Co|#ff0000|As the Mordu's ship is getting closer and closer to destruction it desperately starts to send out distress signals!  Reinforcements might be arriving any moment now.}}
}}
{{NPCTableHead|Reinforcement}}
{{NPCTableRow|Frigate|6|Mordus Rookie}}
|}


Second Spawn:<br>
=== Pocket 2 ===
{{MessageBox|In local on arrival|
{{Co|#48ff00|Ship Computer: You have approximately 2 minutes before the personnel transport arrives!}}
}}
{{NPCTableHead|Initial group, auto aggro}}
{{NPCTableRow|Frigate|5|Mordus Rookie}}
|}
{{MessageBox|In local when the Personnel transport arrives|
{{Co|#a3fc80|The personnel transport has arrived.}}
|collapsed= yes}}
{{NPCTableHead|Personnel Transport and escort, after 2 minutes}}
{{NPCTableRow|Frigate|6|Mordus Rookie/Sabre}}
{{NPCTableRow|Cruiser|1|Mordus Personnel Transport}}
|}


6x Frigate (Mordus Rookies)<br>


====Second pocket====
=== Notes ===
* Pocket 1 contains 80+ asteroids. (Mostly Veldspar, but also some Plagioclase, Pyroxeres and neglible amounts of Kernite)
* Pocket 2 contains 60+ asteroids. (Mostly Veldspar, but also some Plagioclase, Pyroxeres and neglible amounts of Omber)


Initial Spawn:<br>
{{Missionrelated}}
5x Frigates (Modus Rookies)<br>


Second Spawn (after 2 minutes)
[[Category:Security missions]]
6x Frigates (Modus Rookies/Sabres)<br>
1x Personnel Transport<br>
 
'''Mineable Asteroid info:'''<br>
First Pocket - 80+ asteroids about 10km away: 60% veldspar, 20% Plagioclase, 20% Pyroxeres<br>
Second Pocket - 60+ asteroids about 50km away: 60% veldspar, 20% Plagioclase, 19% Pyroxeres, 1% Omber<br>
 
'''Standing loss:'''<br>
Killing the Transport Ship incurs a -4.0% standing loss
 
**Tips**:<br>
•The gate to Pocket 2 is unlocked
•You can't just kill the Transport ship Collect the Marines and book, had to kill 4 out of 5 Frigates to complete mission.
 
[[Category:Mission reports]]