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The Assault (Serpentis): Difference between revisions

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{{NPCTableCSS}}__NOTOC__
{{NPCTableCSS}}{{MissionLinks}}
{{hatnote|This article details the Serpentis variant of this mission. For other faction variants, see [[The Assault|The Assault (disambiguation)]].}}
 
{{Missiondetails
{{Missiondetails
|Name=
|Level= 4
|Level=  
|Type= Encounter
|Type= Encounter
|Objective= Destroy group 2 in 3rd pocket
|Objective= Clear the third (last) room of NPCs.
|Faction1= Serpentis
|Faction1= Serpentis
|DamageToResist=
|DamageToResist1=
|WebPoint= Elite frigates
|WebPoint= Yes (Guardian Protector, Coreli Guardian Agent/Spy)
|EWAR= Dampening
|EWAR= Sensor dampening
|ShipSizeLimit=  
|ShipSizeLimit=  
|ShipSuggestion=
|ShipSuggestion=
|Rewards=
|StandingLoss=
|Extra=  
}}
}}


Video: [[http://www.youtube.com/watch?v=j3MwzzsTQL4 Vargur]], [[http://www.youtube.com/watch?v=B6SSnc35zYM Golem]], [[http://www.youtube.com/watch?v=S574EY2it4c Apocalypse Imperial Issue (Sniper)]]<br>
Videos: [https://www.youtube.com/watch?v=EixR9W4zj34 Baghest (blitzed)], [https://www.youtube.com/watch?v=9xLMbkPMzGQ Gila (blitzed)], [http://www.youtube.com/watch?v=j3MwzzsTQL4 Vargur], [http://www.youtube.com/watch?v=B6SSnc35zYM Golem], [http://www.youtube.com/watch?v=S574EY2it4c Apocalypse Imperial Issue (Sniper)], [https://youtu.be/ZvDV-6EEUFo Gila], [https://www.youtube.com/watch?v=Qe-fhz8Ntz4 Manticore (Blitz)]


Fitting an extra Sensor Booster or Signal Amplifier is recommended to counteract the dampening.
{{MissionBriefing|We are under attack! A Serpentis fleet just came out of warp near here and started to pulverize our defense drones. They are using some sort of scrambling device to deactivate our sentry guns as well. We request that you gather a group of battle-hardened pilots and take them on. If you don't, then I'm afraid we'll have to negotiate our way out of this ... or just keep our fingers crossed that other backup arrives in time.}}


'''Blitz:''' 1st and 2nd Pocket: the gates are unlocked, blitz right through. Gates in 1st and 2nd pocket will be within 2.5 km when you land, so no need to travel far. However, frigates near the gate might point you and you will need to clear them before you can take the gate.<br>
The mission consists of three pockets and you only have to clear the NPCs in the third (last) pocket. You might have to clear some warp disrupting frigates in pocket 1 and 2 so you can take the acceleration gate.
3rd Pocket: destroy the 2nd group, done.<br>


No Hostiles at warpin.
'''Blitz:''' In the first and second pockets, ignore all hostile targets and proceed through the acceleration gates. Note that the gates cannot be activated while warp disrupted, so it may be necessary to destroy any disrupting frigates before activating the gates. Destroy all the ships in the final pocket.


== 1st pocket ==
'''Warning:''' It can be helpful to fit a {{co|gold|Sensor Booster}} or {{co|gold|Signal Boost Amplifier}} to help counteract sensor dampening.
Attacking the 1st group might aggro the 2nd group. Attacking the 3rd Group will aggro the 2nd group. The 4th group is passive.


Avoid triggering reinforcements too early as it includes more warp disruption and heavy dps. Best to tag the triggers on warp-in.
=== 1st Pocket (Optional) ===


The gate is not locked. You can warp to next pocket after killing the warp disrupting frigates.
Attacking group 1 has a chance to aggro group 2. Attacking group 3 will aggro group 2. Destroying any of the triggers will spawn reinforcements. Avoid triggering reinforcements too early as it includes more warp disruption and heavy dps.


{{NPCTableHead|}}
The acceleration gate is not locked, and can be activated at any time. However, note that the acceleration gate cannot be used while warp disrupted.
 
{{NPCTableHead|Initial Defenders}}
{{NPCTableSeparator|Group 1}}
{{NPCTableSeparator|Group 1}}
{{NPCTableRow|Elite Frigate|2|Coreli Guardian Agent/Spy|point=yes|ewar=Web}}
{{NPCTableRow|Elite Frigate|2|Coreli Guardian Agent/Spy|point= yes|ewar= Web}}
{{NPCTableRow|Elite Cruiser|4|Corelum Guardian Chief Patroler/...|ewar=Damp}}
{{NPCTableRow|Elite Cruiser|4|Corelum Guardian Chief Patroller/...|ewar= Damp}}
{{NPCTableSeparator|Group 2 (60 km)}}
{{NPCTableSeparator|Group 2 (60 km)}}
{{NPCTableRow|Destroyer|5|Corelior Infantry/Sentinel}}
{{NPCTableRow|Battlecruiser|3|Corelatis Platoon/Squad Leader|trigger = Triggers reinforcements}}
{{NPCTableRow|Battleship|4|Core Flotilla/Rear Admiral|trigger = Triggers reinforcements|ewar = Damp}}
{{NPCTableSeparator|Group 3 (60 km)}}
{{NPCTableRow|Destroyer|3|Corelior Infantry/Sentinel}}
{{NPCTableRow|Destroyer|3|Corelior Infantry/Sentinel}}
{{NPCTableRow|Battlecruiser|4|Corelatis Platoon/Squad Leader}}
{{NPCTableRow|Battlecruiser|4|Corelatis Platoon/Squad Leader}}
{{NPCTableRow|Battleship|2|Core Rear Admiral|trigger = Triggers reinforcements|ewar = Damp}}
{{NPCTableRow|Battleship|2|Core Rear Admiral|trigger= Triggers reinforcements|ewar= Damp}}
{{NPCTableSeparator|Group 4 (60 km, on radio telescope)}}
{{NPCTableSeparator|Group 3 (60 km)}}
{{NPCTableRow|Battleship|2|Core Rear Admiral|ewar = Damp}}
{{NPCTableRow|Destroyer|5|Corelior Infantry/Sentinel}}
{{NPCTableRow|Battlecruiser|3|Corelatis Platoon/Squad Leader|trigger= Triggers reinforcements}}
{{NPCTableRow|Battleship|4|Core Flotilla/Rear Admiral|trigger= Triggers reinforcements|ewar= Damp}}
{{NPCTableSeparator|Group 4 (60 km, on Radio Telescope)}}
{{NPCTableRow|Battleship|4|Core Rear Admiral/Flotilla Admiral|ewar= Damp}}
|}
|}
 
{{NPCTableHead|Reinforcements (50 km)}}
{{NPCTableHead|Reinforcement spawn (50 km)}}
{{NPCTableRow|Elite Frigate|3-4|Guardian Protector|ewar= Web|point= yes}}
{{NPCTableRow|Elite Frigate|3-4|Guardian Protector|ewar = Web|point=yes}}
{{NPCTableRow|Battleship|3-4|Core Rear Admiral/Port Admiral|ewar= Damp}}
{{NPCTableRow|Battleship|3-4|Core Rear Admiral/...|ewar = Damp}}
|}
|}


== 2nd Pocket ==
=== 2nd Pocket (Optional) ===


Autoaggro from groups 1 and 2 on warpin.
Auto-aggro from groups 1 and 2 on warp-in. Destroying the trigger battleships will spawn reinforcements.


The gate is not locked. You can warp to next pocket after killing the warp disrupting frigates.
The acceleration gate is not locked, and can be activated at any time. However, note that you cannot take the acceleration gate while warp disrupted.


{{NPCTableHead|}}
{{NPCTableHead|Initial Defenders}}
{{NPCTableSeparator|Group 1 (10-21 km km)}}
{{NPCTableSeparator|Group 1 (10-21 km)}}
{{NPCTableRow|Elite Frigate|4|Coreli Guardian Agent/Spy|ewar=Web|point=yes}}
{{NPCTableRow|Elite Frigate|4|Coreli Guardian Agent/Spy|ewar= Web|point= yes}}
{{NPCTableSeparator|Group 2 (55-70 km)}}
{{NPCTableSeparator|Group 2 (55-70 km)}}
{{NPCTableRow|Battlecruiser |3|Corelatis Squad Leader/Platoon Leader}}
{{NPCTableRow|Battlecruiser |3|Corelatis Squad Leader/Platoon Leader}}
{{NPCTableRow|Battleship|6|Core Commodore/Port Admiral}}
{{NPCTableRow|Battleship|6|Core Commodore/Port Admiral}}
{{NPCTableSeparator|Group 3 (71-80 km km)}}
{{NPCTableSeparator|Group 3 (71-80 km)}}
{{NPCTableRow|Destroyer|3|Corelior Sentinel/Cannoneer}}
{{NPCTableRow|Destroyer|3|Corelior Sentinel/Cannoneer}}
{{NPCTableRow|Battleship |3|Core High Admiral/Grand Admiral|trigger = Triggers reinforcements}}
{{NPCTableRow|Battleship |2|Core High Admiral/Grand Admiral|trigger= Triggers reinforcements}}
|}
|}
 
{{NPCTableHead|Reinforcements (65 km)}}
{{NPCTableHead|Reinforcement spawn (65 km)}}
{{NPCTableRow|Elite Frigate|4|Guardian Defender/...}}
{{NPCTableRow|Elite Frigate|4|Guardian Defender/...}}
{{NPCTableRow|Battleship|4|Core Rear Admiral/...|ewar = Damp}}
{{NPCTableRow|Battleship|4|Core Flotilla/Vice Admiral|ewar= Damp}}
|}
|}


== 3rd Pocket ==
=== 3rd Pocket ===
Drone Aggro from 1st group. Proximity aggro from group 2 at 40km.


Mission is completed once group 2 is destroyed.
Group 1 will aggro drones. Group 2 will aggro when approached within 40km. Mission is completed once both groups are destroyed.


{{NPCTableHead|}}
{{NPCTableHead|Hostile NPCs}}
{{NPCTableSeparator|Group 1 (65 km)}}
{{NPCTableSeparator|Group 1 (65 km)}}
{{NPCTableRow|Elite Frigate|2|Coreli Guardian Agent|ewar = Web|point = yes}}
{{NPCTableRow|Elite Frigate|2|Coreli Guardian Agent|ewar= Web|point= yes}}
{{NPCTableRow|Elite Cruiser|2|Corelum Guardian Chief Infantry/Sentinel}}
{{NPCTableRow|Elite Cruiser|2|Corelum Guardian Chief Infantry/Sentinel}}
{{NPCTableRow|Battlecruiser|3|Corelatis Squad/Platoon}}
{{NPCTableRow|Battlecruiser|3|Corelatis Squad/Platoon}}
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|}
|}


==Mining==
== Loot, Salvage and Bounty ==
1st Pocket: 30x Plagioclase (600K units), 16x Pyroxeres (575K units) 45x Veldspar (1.3 mil units) asteroids (47- 60km).<br>
Loot: 12.4-18 mil<br>
2nd Pocket: 35x Veldspar asteroids (63- 96km)
Salvage: 11.3-15,2 mil<br>
Bounty: 21,5-22 mil<br>
 
As of 10/10/24
 
== Mining ==
{{npcth|Asteroids}}
{{npcts|1st Pocket (47-60km}}
{{npctr|Asteroid|30|Plagioclase|note=600k units}}
{{npctr|Asteroid|16|Pyroxeres|note=575k units}}
{{npctr|Asteroid|45|Veldspar|note=1.3m units}}
{{npcts|2nd Pocket}}
{{npctr|||None}}
{{npcts|3rd Pocket (63-96km)}}
{{npctr|Asteroid|35|Veldspar}}
|}
Minable asteroids confirmed to still exist in this mission as of 2025-11-23.


{{Missionrelated}}
{{Missionrelated}}


[[Category:Mission reports]]
[[Category:Security missions]]