Difference between revisions of "Recon (1 of 3) (Serpentis) (Level 2)"
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− | + | <noinclude>__NOTOC__{{NPCTableCSS}} | |
− | __NOTOC__{{ | + | Parts: [[Recon (1 of 3) (Serpentis) (Level 2)|1 of 3 (Serpentis)]], [[Recon (2 of 3) (Level 2)|2 of 3]], [[Recon (3 of 3) (Level 2)|3 of 3]] |
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{{Template:Missiondetails | {{Template:Missiondetails | ||
|Level= 2 | |Level= 2 | ||
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|Extra= | |Extra= | ||
}} | }} | ||
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− | == | + | |
+ | '''Blitz:''' use a shuttle or any other (fast) preferred ship (Cannot use pod), get to the gate at 22 km, use it and warp out when you get to pocket 2, mission completed. | ||
+ | |||
+ | The mission has very considerable amount of Veldspar, 200 sizeable asteroids. | ||
+ | |||
+ | == 1st pocket == | ||
+ | |||
+ | * Sensor damping in this pocket is obscene. | ||
+ | * Expect targeting range to be reduced to 10km - plan accordingly! | ||
+ | |||
After 3 seconds this spawns: | After 3 seconds this spawns: | ||
{{NPCTableHead|First Spawn: (22-33km) (Automatic aggro)}} | {{NPCTableHead|First Spawn: (22-33km) (Automatic aggro)}} | ||
Line 46: | Line 51: | ||
{{NPCTableRow| Battlecruiser |1|Corelatis High Captain }} | {{NPCTableRow| Battlecruiser |1|Corelatis High Captain }} | ||
|} | |} | ||
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− | == | + | == 2nd pocket == |
After 5 seconds, this spawns: | After 5 seconds, this spawns: | ||
{{NPCTableHead|First Spawn: (34-36km) (Automatic aggro)}} | {{NPCTableHead|First Spawn: (34-36km) (Automatic aggro)}} | ||
Line 60: | Line 63: | ||
{{NPCTableRow| Cruiser |4|Corelum Guardian Chief Sentinel }} | {{NPCTableRow| Cruiser |4|Corelum Guardian Chief Sentinel }} | ||
|} | |} | ||
− | + | <noinclude> | |
− | + | {{Missionrelated}} | |
− | + | [[Category:Security missions]] | |
− | + | </noinclude> | |
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− | [[Category: |
Latest revision as of 11:34, 28 August 2022
Parts: 1 of 3 (Serpentis), 2 of 3, 3 of 3
Level | 2 |
Type | Encounter |
Faction | Serpentis |
Best damage to deal | Th Kin |
Damage to resist | Th Kin |
Ship suggestion | Drake |
Blitz: use a shuttle or any other (fast) preferred ship (Cannot use pod), get to the gate at 22 km, use it and warp out when you get to pocket 2, mission completed.
The mission has very considerable amount of Veldspar, 200 sizeable asteroids.
1st pocket
- Sensor damping in this pocket is obscene.
- Expect targeting range to be reduced to 10km - plan accordingly!
After 3 seconds this spawns:
First Spawn: (22-33km) (Automatic aggro)
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Destroyer Corelior Infantry | ||||
1 x Cruiser Corelum Guardian Chief Safeguard | ||||
1 x Battlecruiser Corelatis High Captain |
20 seconds later spawns:
Second Spawn: (20-36km) (Automatic aggro)
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Destroyer Corelior Sentinel | ||||
1 x Cruiser Corelum Guardian Chief Safeguard | ||||
1 x Cruiser Corelum Guardian Chief Sentinel |
20 seconds later spawns:
Third Spawn: (16-33km) (Automatic aggro)
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Destroyer Corelior Sentinel | ||||
1 x Cruiser Corelum Chief Sentinel | ||||
1 x Cruiser Corelum Guardian Chief Infantry |
20 seconds later spawns:
Fourth Spawn: (24-38km) (Automatic aggro)
WD | EWAR | L
| ||
---|---|---|---|---|
1 x Destroyer Corelior Artillery | ||||
1 x Cruiser Corelum Chief Sentinel | ||||
1 x Battlecruiser Corelatis High Captain |
2nd pocket
After 5 seconds, this spawns:
First Spawn: (34-36km) (Automatic aggro)
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Frigate Coreli Guardian Defender | ||||
4 x Cruiser Corelum Guardian Chief Sentinel |
20 seconds later spawns:
Second Spawn: (34-36km) (Automatic aggro)
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Destroyer Corelior Sentinel | ||||
4 x Cruiser Corelum Guardian Chief Sentinel |
|