Difference between revisions of "Pirate Invasion (Sansha's Nation)"

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name=Pirate Invasion, Level 4
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{{NPCTableCSS}}{{MissionLinks}}
__NOTOC__{{survival copy}}
 
  
Faction: Sansha Nation<br>
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{{Missiondetails
Mission type: Encounter<br>
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|Level=4
Space type: Deadspace (MWD works as of Mar 05 2010)<br>
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|Type=Encounter
Damage dealt: EM/Therm<br>
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|Objective= Kill pirates
Web/scramble: Elite Frigates<br>
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|Faction1=Sansha's Nation
Extras: NA<br>
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|DamageToDeal=
Recommended damage dealing: EM (best), Therm (secondary)<br>
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|DamageToResist=
Recommended ships: Rattlesnake, Apocalypse, Navy Apocalyse, CNR, Armageddon, Abaddon<br>
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|WebPoint= Elite frigates
Video:[[http://youtu.be/H4HgNzfuRvE Navy Raven]][[http://www.youtube.com/watch?v=5Ciltzi1nnI Vargur]][[http://www.youtube.com/watch?v=17nx6AYUnvg Rattlesnake]][[https://youtu.be/78iZsjHSlxA CNR]]<br>
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|EWAR=
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|ShipSizeLimit=
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|ShipSuggestion=
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|Rewards=
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|Extra=
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}}
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{{MissionBriefing
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|We received a report just a couple hours ago from our secret agents that revealed plans by our enemies to make a sneak attack against us in this very system! We believe this plan will take effect in a matter of minutes, as our surveillance teams have spotted a number of their ships mobilizing inside Larryn. I personally received a message from our esteemed CEO, to send my most trusted contacts against these scoundrels, and so I ask you '''<Character>''', are you up to it? All I need you to do is infiltrate an area swarming with the pirates and destroy all of the hostile ships you encounter, my other clients will take care of the rest. This will hopefully deter them from any further mobilization within Larryn.}}
  
Note: Proximity aggro is a major factor in this mission. Please be aware that you can aggro a neutral group by just moving into its aggro bubble.<br>
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Videos:[https://youtu.be/H4HgNzfuRvE Navy Raven][https://www.youtube.com/watch?v=5Ciltzi1nnI Vargur][https://www.youtube.com/watch?v=17nx6AYUnvg Rattlesnake][https://youtu.be/78iZsjHSlxA CNR][https://youtu.be/TUl4yicrJ2I Sentry Dominix]<br>
Drones can be deployed as per normal as long as the conditions are met. See __Aggro Notes__.
 
  
===Single Pocket===
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Single gated pocket. At warp-in, you will see Group 4. Four other groups will spawn several seconds later.
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The spawn order is Group 2, Group 1, Group 3 and finally Group 5.
  
At warp-in, you will see Group 4. Four other groups will spawn several seconds later.
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It is recommended that you do not move your ship. The proximity aggro bubble for Group 4 is about 80km and you may get aggroed EITHER during warp-in or if you move towards it.
The spawn order is Group 2, Group 1, Group 3 and finally Group 5.  
 
  
It is recommended that you DO NOT MOVE your ship.
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Group 1 will auto-aggro immediately.
__The proximity aggro bubble for Group 4 is about 80km and you may get aggroed EITHER during warp-in or if you move towards it.__
 
 
 
Group 1 will auto-aggro immediately.  
 
 
Groups 2, 3, 4 & 5 will remain neutral until attacked or aggroed via proximity.
 
Groups 2, 3, 4 & 5 will remain neutral until attacked or aggroed via proximity.
''As of 11-08-2014 Group 5 stopped Auto-aggroing and follows same rules as Groups 2, 3 & 4''
 
 
__**Warning**__
 
- The two Loyal elite frigates in Group 1 will frequently warp scramble you in under 20 secs.<br>
 
 
__Aggro Notes:__<br>
 
- Attacking Group 1 does not aggro any other groups. You can safely deploy drones to attack this group.<br>
 
- Attacking Group 2 aggros Group 3 (and vice versa). You can safely deploy drones after the pair have been aggroed.<br>
 
- Attacking Group 4 aggros Group 5 (attacking Group 5 didn't aggro group 4). You can safely deploy drones after the pair have been aggroed.<br>
 
- Group 4 may aggro drones if they get too close to that group.<br>
 
 
{{image url="http://eve-survival.org/screenshots/pirateinvasion4sa-1.jpg" title="Single Pocket" alt="Single Pocket"}}<br>
 
 
Group 1 (Auto-aggro): Ripped Superstructure (25 - 38km):<br><br>
 
2x Elite Frigates (Centii Loyal Servant/Minion) '''Web/Scramble'''<br>
 
4x Battleships (Centus Mutant Lord/Savage Lord)<br>
 
 
Group 2: Spaceshuttle Wreck (45 - 60km):<br><br>
 
3x Destroyers (Centior Abomination/Devourer)<br>
 
3x Cruisers (Centum Fiend/Hellhound)<br>
 
2x Battleships (Centus Lord)<br>
 
  
Group 3: Amarr Trade Station Ruins (60 - 70km):<br><br>
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'''Warning'''
2x Frigates (Centii Loyal Servant/Minion) '''Web/Scramble'''<br>
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* The two Loyal elite frigates in Group 1 will frequently warp scramble you in under 20 secs.
3x Battleships (Centus Savage Lord/Plague Lord/Beast Lord) '''Tracking disruptor'''<br>
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* Proximity aggro is a major factor in this mission. Please be aware that you can aggro a neutral group by just moving into its aggro bubble.
  
Group 4: Amarr Trade Station Ruins (65 - 90km):<br><br>
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Aggro Notes:
2x Battlecruisers (Centatis Wraith/Specter)<br>
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* Attacking Group 1 does not aggro any other groups. You can safely deploy drones to attack this group.
4x Battleships (Centus Lord/Mutant Lord)<br>
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* Attacking Group 2 aggros Group 3 (and vice versa). You can safely deploy drones after the pair have been aggroed.
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* Attacking Group 4 aggros Group 5 (attacking Group 5 didn't aggro group 4). You can safely deploy drones after the pair have been aggroed.
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* Group 4 may aggro drones if they get too close to that group.<br>
  
Group 5: Carrier Wreck (80 - 105km):<br><br>
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'''Tips:'''<br>
5x Cruisers (Centum Fiend/Hellhound)<br>
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* Be absolutely careful not to move towards the neutral groups. Move away from them to minimize setting off the proximity aggro
5x Battleships (Centus Slave Lord/Lord/Savage Lord/Mutant Lord)<br>
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* Recommended order of elimination: Group 1, Group 5 & Group 4, finally Group 2 & Group 3.
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* Mission is flagged completed when ALL ships in Group 5 are killed.
  
'''Tip:'''<br>
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'''Blitz:'''Destroy all ships from Group 5 and warp out. Kill warp disruptor if needed.
- ++Throw off aggro from Group 5: Wait until an enemy ship from Group 5 have locked your ship. Warp out, then warp back in.++ '''No longer needed, doesn't auto-aggro.'''<br><br>
 
- Be absolutely careful not to move towards the neutral groups. Move away from them to minimize setting off the proximity aggro.<br>
 
- Recommended order of elimination: Group 1, Group 5 (if you do not warp out to throw-off aggro) & Group 4, finally Group 2 & Group 3.<br><br>
 
- Mission is flagged completed when ALL ships in Group 5 are killed.<br>
 
  
'''Blitz:'''<br>
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Ships ordered by distance. Not by spawn order. Ships spawn one group at a time over several seconds after you warp in.
- Warp in, kill (or ignore) Group 1. <br>
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{{NPCTableHead|}}
- Eliminate all ships from Group 5 and warp out.<br>
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{{NPCTableSeparator|Group 1 (Ripped Superstructure, 30 km, auto aggro)}}
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{{NPCTableRow|Elite Frigate|2|Centii Loyal Servant/Minion|point=yes|ewar=Web}}
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{{NPCTableRow|Battleship|5|Centus Mutant Lord/Savage Lord}}
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{{NPCTableSeparator|Group 2 (Space shuttle wreck, 50 km)}}
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{{NPCTableRow|Destroyer|3|Centior Abomination/Devourer}}
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{{NPCTableRow|Cruiser|3|Centum Fiend/Hellhound}}
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{{NPCTableRow|Battleship|2|Centus Lord}}
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{{NPCTableSeparator|Group 3 (Amarr Trade Station Ruins left, 70 km)}}
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{{NPCTableRow|Elite Frigate|3|Centii Loyal Servant/Minion|point=yes|ewar=Web}}
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{{NPCTableRow|Battleship|3|Centus Savage Lord/Plague Lord/Beast Lord|ewar = TD}}
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{{NPCTableSeparator|Group 4 (Amarr Trade Station Ruins right, 80 km)}}
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{{NPCTableRow|Battlecruiser|2|Centatis Wraith/Specter}}
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{{NPCTableRow|Battleship|4|Centus Lord/Mutant Lord}}
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{{NPCTableSeparator|Group 5 (Carrier Wreck, 100 km)}}
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{{NPCTableRow|Cruiser|2|Centum Fiend/Hellhound}}
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{{NPCTableRow|Battleship|5|Centus Slave Lord/Lord/Savage Lord/Mutant Lord}}
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|}
  
Ships detail:<br><br>
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'''Bounty:'''<br>
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± 9.6 Mil ISK
  
'''Bounties:'''<br>
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'''Loot:'''<br>
9,507,144 ISK
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± 4.6 Mil ISK
  
'''Loot + Salvage:'''<br>
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'''Salvage:'''<br>
8,100,000 ISK
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± 4.9 Mil ISK
  
'''Standing:'''<br>
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{{Missionrelated}}
Killing all the ships in the mission results in 4x -0.025 standing loss<br>
 
This penalty was incurred for destroying:<br>
 
-0.025% Combat - Ship Kill-Centus Lord <br>
 
-0.025% Combat - Ship Kill-Centus Slave Lord <br>
 
-0.025% Combat - Ship Kill-Centus Lord<br>
 
-0.025% Combat - Ship Kill-Centus Savage Lord<br>
 
  
[[Category:Mission reports]]
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[[Category:Security missions]]

Latest revision as of 18:15, 3 November 2022


Level 4
Type Encounter
Objective Kill pirates
Faction Sansha's Nation
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Warp disruption Elite frigates
Mission briefing
We received a report just a couple hours ago from our secret agents that revealed plans by our enemies to make a sneak attack against us in this very system! We believe this plan will take effect in a matter of minutes, as our surveillance teams have spotted a number of their ships mobilizing inside Larryn. I personally received a message from our esteemed CEO, to send my most trusted contacts against these scoundrels, and so I ask you <Character>, are you up to it? All I need you to do is infiltrate an area swarming with the pirates and destroy all of the hostile ships you encounter, my other clients will take care of the rest. This will hopefully deter them from any further mobilization within Larryn.

Videos:Navy RavenVargurRattlesnakeCNRSentry Dominix

Single gated pocket. At warp-in, you will see Group 4. Four other groups will spawn several seconds later. The spawn order is Group 2, Group 1, Group 3 and finally Group 5.

It is recommended that you do not move your ship. The proximity aggro bubble for Group 4 is about 80km and you may get aggroed EITHER during warp-in or if you move towards it.

Group 1 will auto-aggro immediately. Groups 2, 3, 4 & 5 will remain neutral until attacked or aggroed via proximity.

Warning

  • The two Loyal elite frigates in Group 1 will frequently warp scramble you in under 20 secs.
  • Proximity aggro is a major factor in this mission. Please be aware that you can aggro a neutral group by just moving into its aggro bubble.

Aggro Notes:

  • Attacking Group 1 does not aggro any other groups. You can safely deploy drones to attack this group.
  • Attacking Group 2 aggros Group 3 (and vice versa). You can safely deploy drones after the pair have been aggroed.
  • Attacking Group 4 aggros Group 5 (attacking Group 5 didn't aggro group 4). You can safely deploy drones after the pair have been aggroed.
  • Group 4 may aggro drones if they get too close to that group.

Tips:

  • Be absolutely careful not to move towards the neutral groups. Move away from them to minimize setting off the proximity aggro
  • Recommended order of elimination: Group 1, Group 5 & Group 4, finally Group 2 & Group 3.
  • Mission is flagged completed when ALL ships in Group 5 are killed.

Blitz:Destroy all ships from Group 5 and warp out. Kill warp disruptor if needed.

Ships ordered by distance. Not by spawn order. Ships spawn one group at a time over several seconds after you warp in.

WD EWAR L
Group 1 (Ripped Superstructure, 30 km, auto aggro)
Elite Frigate 2 x Elite Frigate Centii Loyal Servant/Minion Warp Disruptor Stasis Webifier
Battleship 5 x Battleship Centus Mutant Lord/Savage Lord
Group 2 (Space shuttle wreck, 50 km)
Destroyer 3 x Destroyer Centior Abomination/Devourer
Cruiser 3 x Cruiser Centum Fiend/Hellhound
Battleship 2 x Battleship Centus Lord
Group 3 (Amarr Trade Station Ruins left, 70 km)
Elite Frigate 3 x Elite Frigate Centii Loyal Servant/Minion Warp Disruptor Stasis Webifier
Battleship 3 x Battleship Centus Savage Lord/Plague Lord/Beast Lord Tracking Disruptor
Group 4 (Amarr Trade Station Ruins right, 80 km)
Battlecruiser 2 x Battlecruiser Centatis Wraith/Specter
Battleship 4 x Battleship Centus Lord/Mutant Lord
Group 5 (Carrier Wreck, 100 km)
Cruiser 2 x Cruiser Centum Fiend/Hellhound
Battleship 5 x Battleship Centus Slave Lord/Lord/Savage Lord/Mutant Lord

Bounty:
± 9.6 Mil ISK

Loot:
± 4.6 Mil ISK

Salvage:
± 4.9 Mil ISK