Difference between revisions of "Break Their Will (Serpentis) (Level 3)"

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name= Break Their Will, level 3
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{{NPCTableCSS}}{{MissionLinks}}
__NOTOC__{{survival copy}}
 
  
Faction: Serpentis, Mercenary<br>
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{{Missiondetails
Mission type: Encounter<br>
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|Name=
Damage dealt: Kin, Therm, Explosive<br>
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|Level=
Extra: damp<br>
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|Type= Encounter
Recommended damage: Kin, Therm<br>
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|Objective= Destroy the Repair Station
Recommended ships: Drake<br>
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|Faction=
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|Faction1= Serpentis
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|Faction2= Mercenaries
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|WebPoint=
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|EWAR= Web, sensor dampener
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|ShipSizeLimit=
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|ShipSuggestion=
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|Rewards=
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|StandingLoss=
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|Extra=
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}}
  
''' Tip:'''<br>
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Repair Station repairs itself and rats.
Mission objective requires you to destroy a Repair Station.**
 
Destroy the Aux Power Generators to make sure that the Repair Station doesn't auto heal, then destroy the Repair Station to disable its function to repair the hostile's ships.**
 
  
===Single Pocket===
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'''Blitz:'''
At warp in there are only structures, when the Repair Station (35km) is attacked, the following wave will spawn.
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* Destroy Repair Station, warp out.
Attacking the Auxiliary Power Arrays (42km) will not cause any spawn.
 
  
First Reinforcement Wave (53- 63km):<br>
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=== Warp-in ===
Arrives when you attack the Repair Station.
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At warp-in there are no rats. Wave 1 spawns when the repair station is hit. Wave 2 is spawned when the Repair Station is destroyed. Auto-aggro on waves spawning.
1x Stasis Tower (long range)<br>
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Unless you have enough volley damage to alpha shot the rats, the repairs will far outpace your DPS.
3x Heavy Missile Battery (does explosive damage with Havoc Heavy Missiles)<br>
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{{NPCTableHead|Structures}}
6x Destroyers (Corelior Artillery/ Cannoneer/ Infantry/ Soldier/ Trooper)<br>
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{{NPCTableRow|Structure|1|Repair Station|trigger = Triggers Wave 1}}
4x Cruisers (Corelum Chief Patroller/ Guard/ Safeguard/ Scout/ Spy/ Watchman) '''May damp'''<br>
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{{NPCTableRow|Structure|3|Aux Power Array}}
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|}
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{{MessageBox|In local on trigger
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|Hidden sentry guns and a local pirate gang have come into view.
  
Second Reinforcement Wave (34- 81km):<br>
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Pirate Captain:  We were just about to make use of this fair repair station and then you come in and make a scene.  How inappropriate.  I'll have to make sure you learn some manners.
Arrives when you destroy the Repair Station.
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|collapsed=yes}}
1x Frigate (Mercenary Fighter)<br>
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{{NPCTableHead|Wave 1 (On attacking Repair Station)}}
1x Cruiser (Mercenary Commander/ Corporal)<br>
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{{NPCTableRow|Destroyer|6|Corelior Artillery/Cannoneer/Infantry/Soldier/Trooper}}
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{{NPCTableRow|Cruiser|4|Corelum Chief Guard/Patroller/Safeguard/Scout/Spy/Watchman|ewar=Damp|note = Chief Guard/Patroller/Safeguard/Watchman sensor damp}}
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{{NPCTableRow|Sentry|1|Stasis Tower|ewar=Web}}
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{{NPCTableRow|Sentry|3|Heavy Missile Battery}}
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|}
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{{MessageBox|In local upon station destruction
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|Merc Captain: We detected some disturbances in the area and came to take a look. *slight pause*.  What is the meaning of this!  Do you know how much money it cost us to buy that repair station and maintain it?  I'll have your head on a platter and sell your clones to Sansha's slave camps for this outrage, fool!
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|collapsed=yes}}
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{{NPCTableHead|Wave 2 (On destroying Repair Station)}}
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{{NPCTableRow|Frigate|1|Mercenary Fighter}}
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{{NPCTableRow|Cruiser|4|Mercenary Commander/Corporal}}
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|}
  
'''Blitz:'''<br>
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Mining: 21 Scordite 40 Veldspar
Destroy the Repair Station, mission complete, warp out
 
  
'''Structures:'''<br>
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{{Missionrelated}}
Batteries may drop missiles.
 
Other structures do not drop any loot.
 
  
'''Asteroids:'''<br>
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[[Category:Security missions]]
Scordite - 21 asteroids.
 
Veldspar - 40 asteroids.
 
 
 
''' Loot and Bounty:'''<br>
 
Loot + salvage: ~2 mil (http://evepraisal.com/e/16028197)<br>
 
Bounty: ~867K<br>
 
 
 
[[Category:Mission reports]]
 

Latest revision as of 14:14, 27 August 2022


Type Encounter
Objective Destroy the Repair Station
Factions SerpentisMercenaries
Best damage to deal Kinetic damage KinThermal damage ThKinetic damage KinThermal damage Th
Damage to resist Thermal damage ThKinetic damage KinKinetic damage KinThermal damage Th
EWAR Web, sensor dampener


Repair Station repairs itself and rats.

Blitz:

  • Destroy Repair Station, warp out.

Warp-in

At warp-in there are no rats. Wave 1 spawns when the repair station is hit. Wave 2 is spawned when the Repair Station is destroyed. Auto-aggro on waves spawning. Unless you have enough volley damage to alpha shot the rats, the repairs will far outpace your DPS.

Structures
WD EWAR L


Structure 1 x Repair Station Triggers Wave 1
Structure 3 x Aux Power Array
In local on trigger
Hidden sentry guns and a local pirate gang have come into view.

Pirate Captain: We were just about to make use of this fair repair station and then you come in and make a scene. How inappropriate. I'll have to make sure you learn some manners.

Wave 1 (On attacking Repair Station)
WD EWAR L


Destroyer 6 x Destroyer Corelior Artillery/Cannoneer/Infantry/Soldier/Trooper
Cruiser 4 x Cruiser Corelum Chief Guard/Patroller/Safeguard/Scout/Spy/Watchman Chief Guard/Patroller/Safeguard/Watchman sensor damp Remote Sensor Dampener
Sentry 1 x Sentry Stasis Tower Stasis Webifier
Sentry 3 x Sentry Heavy Missile Battery
In local upon station destruction
Merc Captain: We detected some disturbances in the area and came to take a look. *slight pause*. What is the meaning of this! Do you know how much money it cost us to buy that repair station and maintain it? I'll have your head on a platter and sell your clones to Sansha's slave camps for this outrage, fool!
Wave 2 (On destroying Repair Station)
WD EWAR L


Frigate 1 x Frigate Mercenary Fighter
Cruiser 4 x Cruiser Mercenary Commander/Corporal

Mining: 21 Scordite 40 Veldspar