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Break Their Will (Serpentis) (Level 3): Difference between revisions

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name= Break Their Will, level 3
{{NPCTableCSS}}{{MissionLinks}}
__NOTOC__{{survival copy}}


Faction: Serpentis, Mercenary<br>
{{Missiondetails
Mission type: Encounter<br>
|Name=
Damage dealt: Kin, Therm, Explosive<br>
|Level=
Extra: damp<br>
|Type= Encounter
Recommended damage: Kin, Therm<br>
|Objective= Destroy the Repair Station
Recommended ships: Drake<br>
|Faction=
|Faction1= Serpentis
|Faction2= Mercenaries
|WebPoint=
|EWAR= Web, sensor dampener
|ShipSizeLimit=
|ShipSuggestion=
|Rewards=
|StandingLoss=
|Extra=
}}


''' Tip:'''<br>
Repair Station repairs itself and rats.
Mission objective requires you to destroy a Repair Station.**
Destroy the Aux Power Generators to make sure that the Repair Station doesn't auto heal, then destroy the Repair Station to disable its function to repair the hostile's ships.**


===Single Pocket===
'''Blitz:'''
At warp in there are only structures, when the Repair Station (35km) is attacked, the following wave will spawn.
* Destroy Repair Station, warp out.
Attacking the Auxiliary Power Arrays (42km) will not cause any spawn.


First Reinforcement Wave (53- 63km):<br>
=== Warp-in ===
Arrives when you attack the Repair Station.
At warp-in there are no rats. Wave 1 spawns when the repair station is hit. Wave 2 is spawned when the Repair Station is destroyed. Auto-aggro on waves spawning.
1x Stasis Tower (long range)<br>
Unless you have enough volley damage to alpha shot the rats, the repairs will far outpace your DPS.
3x Heavy Missile Battery (does explosive damage with Havoc Heavy Missiles)<br>
{{NPCTableHead|Structures}}
6x Destroyers (Corelior Artillery/ Cannoneer/ Infantry/ Soldier/ Trooper)<br>
{{NPCTableRow|Structure|1|Repair Station|trigger = Triggers Wave 1}}
4x Cruisers (Corelum Chief Patroller/ Guard/ Safeguard/ Scout/ Spy/ Watchman) '''May damp'''<br>
{{NPCTableRow|Structure|3|Aux Power Array}}
|}
{{MessageBox|In local on trigger
|Hidden sentry guns and a local pirate gang have come into view.


Second Reinforcement Wave (34- 81km):<br>
Pirate Captain:  We were just about to make use of this fair repair station and then you come in and make a scene.  How inappropriate.  I'll have to make sure you learn some manners.
Arrives when you destroy the Repair Station.
|collapsed=yes}}
1x Frigate (Mercenary Fighter)<br>
{{NPCTableHead|Wave 1 (On attacking Repair Station)}}
1x Cruiser (Mercenary Commander/ Corporal)<br>
{{NPCTableRow|Destroyer|6|Corelior Artillery/Cannoneer/Infantry/Soldier/Trooper}}
{{NPCTableRow|Cruiser|4|Corelum Chief Guard/Patroller/Safeguard/Scout/Spy/Watchman|ewar=Damp|note = Chief Guard/Patroller/Safeguard/Watchman sensor damp}}
{{NPCTableRow|Sentry|1|Stasis Tower|ewar=Web}}
{{NPCTableRow|Sentry|3|Heavy Missile Battery}}
|}
{{MessageBox|In local upon station destruction
|Merc Captain: We detected some disturbances in the area and came to take a look. *slight pause*.  What is the meaning of this!  Do you know how much money it cost us to buy that repair station and maintain it?  I'll have your head on a platter and sell your clones to Sansha's slave camps for this outrage, fool!
|collapsed=yes}}
{{NPCTableHead|Wave 2 (On destroying Repair Station)}}
{{NPCTableRow|Frigate|1|Mercenary Fighter}}
{{NPCTableRow|Cruiser|4|Mercenary Commander/Corporal}}
|}


'''Blitz:'''<br>
Mining: 21 Scordite 40 Veldspar
Destroy the Repair Station, mission complete, warp out


'''Structures:'''<br>
{{Missionrelated}}
Batteries may drop missiles.
Other structures do not drop any loot.


'''Asteroids:'''<br>
[[Category:Security missions]]
Scordite - 21 asteroids.
Veldspar - 40 asteroids.
 
''' Loot and Bounty:'''<br>
Loot + salvage: ~2 mil (http://evepraisal.com/e/16028197)<br>
Bounty: ~867K<br>
 
[[Category:Mission reports]]