Difference between revisions of "Intercept The Saboteurs (Serpentis & Sansha's Nation)"

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__NOTOC__{{survival copy}}
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{{hatnote|This article details the Level 4, Serpentis & Sansha's Nation version of this mission. For other variants, see [[Intercept The Saboteurs|Intercept The Saboteurs (disambiguation)]].}}
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{{NPCTableCSS}}{{MissionLinks}}
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{{Missiondetails
 
{{Missiondetails
|Name=Intercept The Saboteurs, level 4
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|Name=
|Level=4
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|Level= 4
|Type=Encounter
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|Type= Encounter
|Objective=
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|Objective= Retrieve viral agent.
|Faction=Serpentis (minor Sansha presence)
 
 
|Faction1=Serpentis
 
|Faction1=Serpentis
 
|Faction2=Sansha's Nation
 
|Faction2=Sansha's Nation
|DamageToDeal=Kinetic/ Thermal
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|DamageToDeal= {{Damagetype|ki|th}}
|DamageToResist=Kinetic/ Thermal
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|DamageToResist= {{Damagetype|ki|th}}
|WebPoint=Coreli Guardian Spy/ Agent.
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|WebPoint=Elite frigates
|EWAR=
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|EWAR= Sensor dampening
 
|ShipSizeLimit=
 
|ShipSizeLimit=
|ShipSuggestion=Hyperion, Raven, Abbadon, Astarte, Nighthawk, Ishtar, Gila, Dominix
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|ShipSuggestion=
 
|Rewards=
 
|Rewards=
 
|Extra=
 
|Extra=
 
}}
 
}}
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Video: [https://youtu.be/UzYCT6SPbeE Dominix], [https://youtu.be/qYy25mLtfec Gila] 2021-04-08]<br>
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 +
'''Blitz:'''
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* Clear the warpin.
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* In the first pocket destroy the center group.
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* Last ship in center group drops the viral agent. Once you have the viral agent you can return to the agent.
 +
 +
'''Standing loss:''' Killing one of the Transporters incurs a 2.4% standing loss for Serpentis.
  
  
Space type: Deadspace<br>
 
Extra: Dampening<br>
 
Video: [[http://youtu.be/UzYCT6SPbeE Dominix]]<br>
 
 
=== Warp In ===
 
=== Warp In ===
 
{{NPCTableHead|Single Group (10- 16km)}}
 
{{NPCTableHead|Single Group (10- 16km)}}
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=== Single Pocket ===
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=== 1st pocket ===
 
Engaging any portion of the center left group will trigger full aggro.
 
Engaging any portion of the center left group will trigger full aggro.
  
Remember to set your drones to passive.
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Last ship in center group drops the viral agent.
  
{{NPCTableHead|Right Group (52- 58km, Coral Rock Formation)}}
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Remember to set your drones to passive. Unagressed groups will go after your drones.
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 +
{{NPCTableHead|}}
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{{NPCTableSeparator|Right Group (52- 58km, Coral Rock Formation)}}
 
{{NPCTableRow|Destroyer|2|Corelior Cannoneer/ Sentinel}}
 
{{NPCTableRow|Destroyer|2|Corelior Cannoneer/ Sentinel}}
 
{{NPCTableRow|Cruiser|3|Corelum Chief Safeguard/ Guard|ewar=Damp}}
 
{{NPCTableRow|Cruiser|3|Corelum Chief Safeguard/ Guard|ewar=Damp}}
 
{{NPCTableRow|Battlecruiser|2|Corelatis Squad Leader}}
 
{{NPCTableRow|Battlecruiser|2|Corelatis Squad Leader}}
 
{{NPCTableRow|Battleship|1|Core Baron/ Commodore}}
 
{{NPCTableRow|Battleship|1|Core Baron/ Commodore}}
|}
 
  
{{NPCTableHead|Center Right Group (57- 60km, Shipyard)}}
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{{NPCTableSeparator|Center Right Group (57- 60km, Shipyard)}}
 
{{NPCTableRow|Frigate|3|Coreli Defender/ Protector}}
 
{{NPCTableRow|Frigate|3|Coreli Defender/ Protector}}
{{NPCTableRow|Interceptor|3|Corelior Cannoneer/ Sentinel|point=yes|ewar=Web}}
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{{NPCTableRow|Frigate|3|Corelior Cannoneer/ Sentinel|point=yes|ewar=Web}}
|}
 
  
{{NPCTableHead|Center Left Group (57-80km, Freight Pad)}}
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{{NPCTableSeparator|Center Left Group (57-80km, Freight Pad)}}
 
{{NPCTableRow|Frigate|3|Coreli Defender/ Protector}}
 
{{NPCTableRow|Frigate|3|Coreli Defender/ Protector}}
 
{{NPCTableRow|Destroyer|2|Corelior Cannoneer/ Sentinel}}
 
{{NPCTableRow|Destroyer|2|Corelior Cannoneer/ Sentinel}}
{{NPCTableRow|Heavy Assault Cruiser|3|Corelum Chief Defender/ Protector}}
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{{NPCTableRow|Cruiser|3|Corelum Chief Defender/ Protector}}
 
{{NPCTableRow|Battlecruiser|2|Corelatis Squad/ Platoon Leader}}
 
{{NPCTableRow|Battlecruiser|2|Corelatis Squad/ Platoon Leader}}
 
{{NPCTableRow|Battleship|1|Core Rear Admiral}}
 
{{NPCTableRow|Battleship|1|Core Rear Admiral}}
{{NPCTableRow|Industrial Transport|3|Serpentis Transport Ship}}
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{{NPCTableRow|Industrial|3|Serpentis Transport Ship}}
|}
 
  
{{NPCTableHead|Center Rear Group (60- 71km)}}
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{{NPCTableSeparator|Center Rear Group (60- 71km)}}
 
{{NPCTableRow|Frigate|3|Coreli Protector}}
 
{{NPCTableRow|Frigate|3|Coreli Protector}}
{{NPCTableRow|Interceptor|3|Coreli Guardian Spy/ Agent|point=yes|ewar=Web}}
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{{NPCTableRow|Frigate|3|Coreli Guardian Spy/ Agent|point=yes|ewar=Web}}
|}
 
  
{{NPCTableHead|Far Left Group (60- 80km, Rock Formation)}}
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{{NPCTableSeparator|Far Left Group (60- 80km, Rock Formation)}}
 
{{NPCTableRow|Destroyer|2|Corelior Cannoneer/ Sentinel}}
 
{{NPCTableRow|Destroyer|2|Corelior Cannoneer/ Sentinel}}
 
{{NPCTableRow|Cruiser|3|Corelum Chief Guard|ewar=Damp}}
 
{{NPCTableRow|Cruiser|3|Corelum Chief Guard|ewar=Damp}}
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|}
 
|}
  
''' Structure:'''
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''' Structures:'''
Habitation Modules may drop random drugs.
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* Habitation Modules may drop random drugs.
Small Armories may drop generic ammo.
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* Small Armories may drop generic ammo.
 +
 
 +
== Bounties ==
 +
'''Bounties:''' ± 4 Mil ISK
 +
 
 +
== Loot & Salvage ==
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'''Loot:''' ± 5 Mil ISK
 +
 
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'''Salvage:''' ± 3 Mil ISK
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 +
{{Missionrelated}}
  
===Blitz===
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[[Category:Security missions]]
The viral agent drops from the last ship killed in the center left group (such as the Core Rear Admiral or Serpentis transport). Please provide any information in commentary for now.
 
The center right and far left group doesn't have to be engaged to complete the mission.
 
Note: I wasn't able to blitz this mission in the video.<br>
 
=== Tip===
 
The right and center right groups can be attacked separately.
 
===Loot and Bounty===
 
Loot & Salvage: [[http://evepraisal.com/e/15865819 ~12.4- 25.1 mil]]<br>
 
Bounty: ~3.2 mil<br>
 
'''Standing Hits:'''<br>
 
Killing one of the Transporters incurs a 2.4% standing penalty.
 
[[Category:Mission reports]]
 

Latest revision as of 22:30, 28 October 2023

This article details the Level 4, Serpentis & Sansha's Nation version of this mission. For other variants, see Intercept The Saboteurs (disambiguation).


Level 4
Type Encounter
Objective Retrieve viral agent.
Factions SerpentisSansha's Nation
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
Warp disruption Elite frigates
EWAR Sensor dampening


Video: Dominix, Gila 2021-04-08]

Blitz:

  • Clear the warpin.
  • In the first pocket destroy the center group.
  • Last ship in center group drops the viral agent. Once you have the viral agent you can return to the agent.

Standing loss: Killing one of the Transporters incurs a 2.4% standing loss for Serpentis.


Warp In

Single Group (10- 16km)
WD EWAR L


Frigate 3 x Frigate Coreli Protector/ Defender
Destroyer 2 x Destroyer Corelior Sentinel/ Cannoneer


1st pocket

Engaging any portion of the center left group will trigger full aggro.

Last ship in center group drops the viral agent.

Remember to set your drones to passive. Unagressed groups will go after your drones.


WD EWAR L
Right Group (52- 58km, Coral Rock Formation)
Destroyer 2 x Destroyer Corelior Cannoneer/ Sentinel
Cruiser 3 x Cruiser Corelum Chief Safeguard/ Guard Remote Sensor Dampener
Battlecruiser 2 x Battlecruiser Corelatis Squad Leader
Battleship 1 x Battleship Core Baron/ Commodore
Center Right Group (57- 60km, Shipyard)
Frigate 3 x Frigate Coreli Defender/ Protector
Frigate 3 x Frigate Corelior Cannoneer/ Sentinel Warp Disruptor Stasis Webifier
Center Left Group (57-80km, Freight Pad)
Frigate 3 x Frigate Coreli Defender/ Protector
Destroyer 2 x Destroyer Corelior Cannoneer/ Sentinel
Cruiser 3 x Cruiser Corelum Chief Defender/ Protector
Battlecruiser 2 x Battlecruiser Corelatis Squad/ Platoon Leader
Battleship 1 x Battleship Core Rear Admiral
Hauler 3 x Industrial Serpentis Transport Ship
Center Rear Group (60- 71km)
Frigate 3 x Frigate Coreli Protector
Frigate 3 x Frigate Coreli Guardian Spy/ Agent Warp Disruptor Stasis Webifier
Far Left Group (60- 80km, Rock Formation)
Destroyer 2 x Destroyer Corelior Cannoneer/ Sentinel
Cruiser 3 x Cruiser Corelum Chief Guard Remote Sensor Dampener
Battlecruiser 2 x Battlecruiser Corelatis Squad/ Platoon Leader
Battleship 1 x Battleship Core Baron/ Commodore

Structures:

  • Habitation Modules may drop random drugs.
  • Small Armories may drop generic ammo.

Bounties

Bounties: ± 4 Mil ISK

Loot & Salvage

Loot: ± 5 Mil ISK

Salvage: ± 3 Mil ISK