Difference between revisions of "Recon (2 of 3) (Level 2)"

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|Extra=  
 
|Extra=  
 
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{{MissionBriefing|
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I have the second location for you to scout for us, I will upload it into your NeoCom shortly. We've had reports that the area has been claimed by some obscure mining corporation, who've hired mercenaries to defend their assets. It's in a pretty remote area in <System>, so don't expect the local security forces to back you up if you get confronted by the mercs.
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Your job is to go in there, fly to the rendezvous point and report what you find back to us. If the mercs leave you alone, and you don't find any pirates roaming around there, then we've found our safe route.
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Single gated pocket.
  
 
Fly to the acceleration gate which has been locked down by the mining corporation. See if they will let you through. Then report back to your agent.
 
Fly to the acceleration gate which has been locked down by the mining corporation. See if they will let you through. Then report back to your agent.
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When you get close [10 km], or attack the station, there is an ambush. Fly to the gate, trigger the ambush, warp out.
 
When you get close [10 km], or attack the station, there is an ambush. Fly to the gate, trigger the ambush, warp out.
  
*Completion Trigger is based on distance to the gate and not on triggering the ambush.  
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* Completion Trigger is based on distance to the gate and not on triggering the ambush.
*If you attack the station and trigger the ambush you will have to approach the gate anyway.
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* If you attack the station and trigger the ambush you will have to approach the gate anyway.
*Mining Station drops random loot, but has a large amount of hp.
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* Mining Station drops random loot, but has a large amount of hp.
  
 
{{NPCTableHead|Ambush}}
 
{{NPCTableHead|Ambush}}
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{{Missionrelated}}
 
{{Missionrelated}}
[[Category:Mission reports]]</noinclude>
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[[Category:Security missions]]
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</noinclude>

Latest revision as of 06:42, 18 June 2024

Parts: 1 of 3 (Serpentis), 1 of 3 (Blood Raiders), 1 of 3 (Guristas Pirates), 1 of 3 (Sansha's Nation), 1 of 3 (Angel Cartel), 2 of 3, 3 of 3


Level 2
Type Encounter
Faction Mercenaries
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
Ship suggestion Cruiser (Full Clear)
Mission briefing

I have the second location for you to scout for us, I will upload it into your NeoCom shortly. We've had reports that the area has been claimed by some obscure mining corporation, who've hired mercenaries to defend their assets. It's in a pretty remote area in <System>, so don't expect the local security forces to back you up if you get confronted by the mercs.

Your job is to go in there, fly to the rendezvous point and report what you find back to us. If the mercs leave you alone, and you don't find any pirates roaming around there, then we've found our safe route.

Single gated pocket.

Fly to the acceleration gate which has been locked down by the mining corporation. See if they will let you through. Then report back to your agent.

The gate is a "large collidable object", make sure to turn that on in your overview to see it. Approach the gate. The gate is located approximately 60 to 75 km from warp in.

When you get close [10 km], or attack the station, there is an ambush. Fly to the gate, trigger the ambush, warp out.

  • Completion Trigger is based on distance to the gate and not on triggering the ambush.
  • If you attack the station and trigger the ambush you will have to approach the gate anyway.
  • Mining Station drops random loot, but has a large amount of hp.


Ambush
WD EWAR L


Frigate 6 x Frigate Mercenery Elite Fighter
Frigate 3 x Frigate Mercenary Fighter
Cruiser 1 x Cruiser Mercenary Commander
Sentry 2 x Sentry Angel Light Missile Battery
Sentry 2 x Sentry Tower Sentry Guristas I