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Mass Drivers (Amarr): Difference between revisions

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{{survival copy}}{{NPCTableCSS}}{{MissionLinks}}
{{NPCTableCSS}}{{MissionLinks}}
{{Missiondetails
|Name=
|Level= 5
|Type= Encounter
|Objective=
|Faction1= Amarr Empire
|DamageToDeal1=
|DamageToResist1=
|WebPoint= All Frigates
|EWAR= Energy Neutralizer Sentries, NOS, Tracking Disrupter, Web
|ShipSizeLimit=
|ShipSuggestion= (1) Maelstrom w/ Passive Tank, and (1) Maelstrom w/ 4 Shield Transporters, but recommend more DPS if you want to complete this mission within the 1.3 hour time bonus
|Rewards=
|StandingLoss=
|Extra=
}}
Space type: Deadspace with gates


{{Missiondetails}}name=Mass Drivers, Level 5
=== Warp-in ===
[https://i609.photobucket.com/albums/tt174/climb22033/MassDrivers5am-1.jpg Warp-in - Gate positions]


Faction: Amarr<br>
Upon Warp-In you find yourself surrounded by eight gates whose relative positions form the shape of a cube around your ship. Each gate takes you into the same pocket, but each one leaves you at different position in relation to the centralized NPC targets.
Mission type: Encounter<br>
Space type: Deadspace with gates<br>
Web/scramble: Stasis Tower, All Frigates  <br>
Extras: Energy Neutralizer Sentries, NOS, Tracking Disrupter<br>
Damage dealt: EM 55%, Therm 45%<br>
Recommended damage dealing: EM, Therm<br>
Recommended ships: (1) Maelstrom w/ Passive Tank, and (1) Maelstrom w/ 4 Shield Transporters, but recommend more DPS if you want to complete this mission within the 1.3 hour time bonus<br>


===Gate Pocket===
=== Single pocket ===
The landing sites are in the same configuration as the original gates and form a cube around the NPC targets.
[https://i609.photobucket.com/albums/tt174/climb22033/MassDrivers5am-2.jpg Warp-in landing spots]


{{image url="http://i609.photobucket.com/albums/tt174/climb22033/MassDrivers5am-1.jpg" title="Gate Pocket - All lead to Pocket 1" alt="text"}}<br>
'''Tips:'''
* Use a Passive Tank or plan a capacitor that receives an extra 80 GJ/sec
* Neutralizer Sentries re-target if you reach 100km but rarely hit past that
* Lower gates land you slightly farther from the Initial Group’s center than the upper gates
* Maximum damage dealing of all ships in initial group 2356 HP/s (EM: 57%, TH: 43%)


Upon Warp-In you find yourself surrounded by eight gates whose relative positions form the shape of a cube around your ship. Each gate takes you into the same pocket, but each one leaves you at different position in relation to the centralized NPC targets.
{{NPCTableHead|Initial Group (35-60km - aggro immediately)}}
{{NPCTableRow|Elite Frigate|6|Divine Imperial Paladin/Valok/Napat*|point= yes|ewar= Web|ewar2= TD|trigger= Napat triggers reinforcement 1-1|note= Napat does TD}}
{{NPCTableRow|Elite Cruiser|4|Divine Imperial Justicar/Champion|note= Orbits at 14k/32k}}
{{NPCTableRow|Battlecruiser|3|Imperial Templar Phalanx|note= Orbits at 22k}}
{{NPCTableRow|Battleship|9|Imperial Templar Dominator/Judgement/Diviner/Martyr|ewar= Neut|trigger= Martyr triggers reinforcement 2-1|note= Diviner use NOS}}
{{NPCTableRow|Sentry|1|Amarr Heavy Missile Battery}}
{{NPCTableRow|Sentry|3|Amarr Cruise Missile Battery}}
{{NPCTableRow|Sentry|1|Amarr Stasis Tower|ewar= Web}}
{{NPCTableRow|Sentry|2|Amarr Energy Neutralizer Sentry II|ewar= Neut}}
{{NPCTableRow|Sentry|1|Amarr Energy Neutralizer Sentry III|ewar= Neut}}
|}


===Pocket 1===
{{NPCTableHead|Reinforcement 1-1}}
The landing sites are in the same configuration as the original gates and form a cube around the NPC targets.
{{NPCTableRow|Battlecruiser|3|Imperial Templar Seer|ewar= TD|note= Orbits at 22k|trigger= Triggers reinforcement 1-2}}
|}
{{NPCTableHead|Reinforcement 1-2}}
{{NPCTableRow|Battlecruiser|4|Imperial Templar Justicar|note= Orbits at 10k|trigger= Triggers reinforcement 1-3}}
|}
{{NPCTableHead|Reinforcement 1-3}}
{{NPCTableRow|Battlecruiser|4|Imperial Champion/Imperial Templar Justicar|note= Orbits at 22k}}
|}


Initial Group:<br>
{{NPCTableHead|Reinforcement 2-1}}
Ships 35-60km away, all aggro immediately:<br>
{{NPCTableRow|Battleship|5|Imperial Templar Dominator/Ultara|note= Orbits at 17k/49k|trigger= Triggers reinforcement 2-2}}
|}
{{NPCTableHead|Reinforcement 2-2}}
{{NPCTableRow|Battleship|5|Imperial Templar Torah/Ultara|note= Orbits at 44k/49k}}
|}


{{image url="http://i609.photobucket.com/albums/tt174/climb22033/MassDrivers5am-2.jpg" title="Pocket 1 - Warp-in landing spots" alt="text"}}<br>


6 x Frigates (Divine Imperial Paladin/Valok/Napat*) '''Web/Scramble, *30% Tracking Disrupter, (*Trigger 1)'''
{{Missionrelated}}
4 x Cruisers (Divine Imperial Justicar/Champion) orbits at 14k/32k
3 x Battlecruisers (Imperial Templar Phalanx) orbits at 22k
9 x Battleships (Imperial Templar Dominator/Judgment/Diviner*/Martyr^^) '''*NOS, (^^Trigger 2)'''
1 x Amarr Heavy Missile Battery
3 x Amarr Cruise Missile Battery
1 x Amarr Stasis Tower
2 x Amarr Energy Neutralizer Sentry II
1 x Amarr Energy Neutralizer Sentry III
 
Spawn 1a:<br>
3 x Battlecruisers (Imperial Templar Seer) orbits at 22k, '''NOS, 8% Tracking Disrupter (Trigger 1b)'''
 
Spawn 1b:<br>
4 x Battlecruisers (Imperial Templar Justicar) orbits at 10k, '''(Trigger 1c)'''
 
Spawn 1c:<br>
4 x Battlecruisers (Imperial Champion/Imperial Templar Justicar) orbits at 22k/10k
 
Spawn 2a:<br>
5 x Battleships (Imperial Templar Dominator/Ultara) orbits at 17k/49k, '''(Trigger 2b)'''
 
Spawn 2b:<br>
5 x Battleships (Imperial Templar Torah/Ultara) orbits at 44k/49k
 
'''Tips:'''<br>
- Use a Passive Tank or plan a capacitor that receives an extra 80 units/sec<br>
- Neutralizer Sentries re-target if you reach 100km but rarely hit past that<br>
- Lower gates land you slightly farther from the Initial Group’s center than the upper gates<br>
- Maximum damage dealing of all ships in initial group 2356 hp/s (EM: 57%, TH: 43%)<br><br>


{{Missionrelated}}
[[Category:Security missions]]
[[Category:Mission reports]]