Difference between revisions of "Illegal Activity (Level 3)"

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'''Illegal Activity''' is a 3 part mission chain, consisting of 3 encounter missions involving combat with [[Gallente Federation]]
  
{{Missiondetails
+
== Illegal Activity (1 of 3) ==
|Name=Illegal Activity, level 3
+
{{:Illegal Activity (Level 3) (1 of 3)}}
|Level=3
 
|Type=Encounter
 
|Objective=
 
|Faction=Gallente
 
|Faction1=Gallente
 
|DamageToDeal=Kin/Therm (plus some EM)
 
|DamageToResist=
 
|WebPoint=Navy Delta II Support Frigate
 
|EWAR=
 
|ShipSizeLimit=
 
|ShipSuggestion=Hawk
 
|Rewards=
 
|Extra=
 
}}
 
  
 +
== Illegal Activity (2 of 3) ==
 +
{{:Illegal Activity (Level 3) (2 of 3)}}
  
====Part 1 of 3====
+
== Illegal Activity (3 of 3) ==
Space type: Normal<br>
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{{:Illegal Activity (Level 3) (3 of 3)}}
Recommended damage: Kin/Therm<br>
 
WARNING! Standing loss -2.4% for killing miners part1, -2.4% for completing part 2 and 3 both!
 
===Warp in===
 
Takes a couple of minutes for the ships to warp in.
 
Wave 1:<br>
 
Won't fire back.
 
6x Frigates (Atron) (Miners)<br>
 
Wave 2:<br>
 
You may get one ship more or less of each kind
 
3/4x Frigates (Maulus) (Gallente Navy Officer )<br>
 
3/4x Frigates (Tristan) (Navy Delta II Support Frigate) '''(Web)'''<br>
 
Hint: Delta II Support Frigates are orbiting @ 1200m.<br>
 
'''Blitz:'''<br>
 
Kill everything in 2nd wave. Loot the mission objective from last killed ship (1x Gallente Light Marines). Warp out. You don't need to take care of miners.<br>
 
'''Loot:'''<br>
 
I know ship loot shouldn't be reported but this one is a loot you always get on that mission: miners drop Gallente Mining Laser.<br>
 
'''Asteroids:'''<br>
 
17-18 Veldspar asteroids, quantity 350.000 unitys.
 
====Part 2 of 3:====<br>
 
{{Missiondetails
 
|Name=
 
|Level=3
 
|Type=Encounter
 
|Objective=
 
|Faction=Gallente
 
|Faction1=Gallente
 
|DamageToDeal=Kin/Therm (plus some EM)
 
|DamageToResist=
 
|WebPoint=Navy Delta II Support Frigate, Gallente Navy Detective.
 
|EWAR=
 
|ShipSizeLimit=
 
|ShipSuggestion=Hawk
 
|Rewards=
 
|Extra=
 
}}
 
 
 
 
 
Space type: Normal<br>
 
Recommended damage: Kin/Therm<br>
 
===Warp in===
 
Single Group:<br>
 
Instant aggro. All Web/Scrambles.
 
3x Frigates (Maulus) (Navy Delta II Support Frigate)<br>
 
3x Frigates (Celestis) (Gallente Navy Detective)<br>
 
====Part 3 of 3:====<br>
 
{{Missiondetails
 
|Name=
 
|Level=3
 
|Type=Encounter
 
|Objective=
 
|Faction=Gallente
 
|Faction1=Gallente
 
|DamageToDeal=Kin/Therm (plus some EM)
 
|DamageToResist=
 
|WebPoint=Navy Delta II support frigs, Navy Detective.
 
|EWAR=
 
|ShipSizeLimit=
 
|ShipSuggestion=Hawk
 
|Rewards=
 
|Extra=
 
}}
 
  
 +
{{Missionrelated}}
  
Space type: Deadspace<br>
+
[[Category:Security missions]]
Recommended damage: Kin/Therm<br>
 
===Warp in===
 
Single Ship:<br>
 
1x Gallente Navy Vexor<br>
 
It will drop a RS Officer's Keycard, required to jump through the acceleration gate.
 
===Pocket (after gate)===
 
Groups 2 and 3 will aggro separately.
 
Group 1 (20km):<br>
 
Splited in three groups surounding the warp in location. Aggro after a few sec.
 
3x Cruisers (Gallente Navy Vexor)<br>
 
3x Gallente Sentry Gun<br>
 
Group 2 (90km right gate side):<br>
 
You may get one ship more or less of each kind.
 
2/3x Cruisers (Gallente Navy Thorax/Gallente Navy Vexor)<br>
 
2x Interceptors (Gallente Navy Gamma I Support Frigate) '''(Web)'''<br>
 
Group 3 (90km left gate side):<br>
 
90km from warp in point
 
3x Cruisers (Gallente Navy Thorax/Gallente Navy Vexor)<br>
 
Group 4 (60km, near gate):<br>
 
Warps in after a few minutes.
 
2x Roden Shipyards Courier (Industrial)<br>
 
5x Frigates (Tristan) (Navy Gallente Officer) Courier Escort<br>
 
'''Blitz:'''<br>
 
Pocket 2 only requires group 4 to be destroyed, so groups 2 and 3 are optional.
 
'''Asteroids:'''<br>
 
There might spawn an omber roid in the asteroid field.
 
{{Missionrelated}}
 
[[Category:Mission reports]]
 

Latest revision as of 15:13, 27 August 2022

Illegal Activity is a 3 part mission chain, consisting of 3 encounter missions involving combat with Gallente Federation

Illegal Activity (1 of 3)

Level 3
Type Encounter
Objective Investigate the asteroid field and destroy any hostiles you meet there. Wait for a few minutes if no enemies have shown up when you get there.
Faction Gallente Federation
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
EWAR Delta II Support Frig (Web)
Mission briefing
We've had increasing reports of hostile activity within our borders in the past months, and I've been ordered to take a look into the matter. One of these reports came from a group of miners scouring the Veldspar belts in the outer regions of <System>. They claimed to have seen a large ore convoy heading away from one of the belts, consisting of ships which appeared to be of Gallentean origin. Their escort attacked them immediately, but they escaped unharmed. My best guess would be that these hostiles are in fact pirates, but what intrigued me is that their ships did not appear to match the description of any pirate organization known to infest <System>.

I want you to take a look into this, <Character>. Fly to the asteroid belt where the miners were attacked. Wait there for a while, and see if any hostiles show up. If they do, destroy them but try to take back someone from their ranks alive for questioning.

Blitz: Kill everything in 2nd wave. Loot the mission objective from the last killed ship (1x Gallente Light Marines). Warp out. You don't need to take care of miners.


Warp in

Takes a couple of minutes for the ships to warp in.

Wave 1 Won't Fire
WD EWAR L


Frigate 6 x Frigate Federation Navy Miner Gallente Mining Laser
Wave 2
WD EWAR L


Frigate 3 x Frigate Federation Navy Officer Federation Navy Command Sergeant Major Insignia I
Frigate 3 x Frigate Federation Navy Delta II Support Frigate Stasis Webifier Federation Navy Sergeant Insignia II


Mining
WD EWAR L


Asteroid 17-18 x Veldspar


Loot & Salvage

  • Loot: ~250k ISK
  • Salvage: ~250k ISK


Illegal Activity (2 of 3)

Level 3
Type Encounter
Objective Investigate the site of the strange anomaly. Destroy any hostiles if you encounter them.
Faction Gallente Federation
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
EWAR Federation Navy Delta II Support Frigate (Web)
Standing loss 0.48 for destroying Gallente ships
Mission briefing
Something caught my attention while you were off on your reconnaissance mission. A group of slave traders traveling through <System> stumbled upon a strange anomaly that caught their attention. It's a cloud of gas that somehow acts as a shield against long-range scanners, which is probably why our surveillance forces haven't detected it yet. These slave traders couldn't scan what was inside and weren't going to take any chances by approaching the anomaly, so they left and informed the authorities.

I would like you to investigate this strange cloud, and see what's inside. I'll upload a bookmark into your journal that should send you close enough to the anomaly for your scanner to detect what's inside. If you encounter any hostiles, destroy them. Then report back to me with your findings.


Warp-in
WD EWAR L


Frigate 3 x Frigate Federation Navy Delta II Support Frigate Stasis Webifier Federation Navy Sergeant Insignia II
Cruiser 3 x Cruiser Federation Navy Detective Federation Navy Sergeant Insignia I

Loot

  • Loot: ~240k ISK
  • Salvage: ~540k ISK


Illegal Activity (3 of 3)

Level 3
Type Encounter
Objective Find a way to get through the acceleration gate. When you are at the other side wait until the Roden Shipyard convoy arrives, then destroy it.
Faction Gallente Federation
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
EWAR Federation Navy Delta II Support Frigate (Web)
Mission briefing
Since you found the acceleration gate in your last mission, I believe you're the most suited to take a look at what's at the other side. I've received reports of Gallente convoys traveling to and from the area you discovered, but never realized there was a connection until your discovery. So this might be a hidden base of some sort, who knows. But it's for you to find out.

When you arrive at the warp-in point after using the acceleration gate hidden inside the anomaly, I want you to neutralize any hostiles you find. I'm especially keen on finding out what these convoys have been transporting, so if you see one then destroy it. I'll send someone else to pick up the pieces after you're done, so don't leave any survivors.

Blitz: Kill then loot the R.S. Officer, activate the gate. The courier(s) will take a few mins to arrive so kill ships around the next gate, destroy the Roden Shipyard Courier when they spawn. (requires lots of tank)

  • R.S. Officer Passcard is required for unlocking gate


Warp-in
WD EWAR L


Cruiser 1 x Cruiser R.S. Officer R.S. Officer Passcard


2nd Pocket
WD EWAR L
Group 1
Cruiser 1 x Cruiser Federation Navy Vexor Federation Navy Fleet Captain Insignia I
Sentry 1 x Sentry Gallente Sentry Gun
Group 2
Cruiser 1 x Cruiser Federation Navy Vexor Federation Navy Fleet Captain Insignia I
Sentry 1 x Sentry Gallente Sentry Gun
Group 3
Cruiser 1 x Cruiser Federation Navy Vexor Federation Navy Fleet Captain Insignia I
Sentry 1 x Sentry Gallente Sentry Gun
Group 4 (middle, Roden Shipyard convoy)
Frigate 5 x Frigate Convoy Escort Federation Navy Command Sergeant Major Insignia I
Hauler 2 x Hauler Roden Shipyard Courier Mission Completion
Group 5 (right side)
Frigate 2 x Frigate Federation Navy Gamma I Support Frigate Stasis Webifier Federation Navy Sergeant Insignia III
Cruiser 2 x Cruiser Federation Navy Vexor Federation Navy Fleet Captain Insignia I
Group 6 (left side)
Cruiser 3 x Cruiser Federation Navy Thorax Federation Navy Fleet Major Insignia I

Loot & Salvage

  • Loot: ~4.7 Mil ISK
  • Loot: ~8.5 Mil ISK + Salvage: ~614k ISK (2024/09/08)