Difference between revisions of "The Fortress (Caldari)"
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− | + | {{hatnote|This article details the Caldari version of this mission. For other variants, see [[The Fortress|The Fortress (disambiguation)]].}} | |
− | + | {{NPCTableCSS}}{{MissionLinks}} | |
{{Missiondetails | {{Missiondetails | ||
− | |Level= | + | |Level= 5 |
− | |Type=Encounter | + | |Type= Encounter |
|Objective= | |Objective= | ||
− | + | |Faction1= Caldari | |
− | |Faction1=Caldari | + | |DamageToDeal1= Kin/Therm |
− | | | + | |DamageToResist1= Kin 85% / Therm 15% |
− | | | + | |WebPoint= All Frigates |
− | |WebPoint=All Frigates | + | |EWAR= Caldari Energy Neutralizer Sentry IIIs, ECM Jammer |
− | |EWAR= | ||
|ShipSizeLimit= | |ShipSizeLimit= | ||
− | |ShipSuggestion=(1) Maelstrom w/ Passive Tank and (1) Maelstrom w/ Shield Transporters | + | |ShipSuggestion= (1) Maelstrom w/ Passive Tank and (1) Maelstrom w/ Shield Transporters |
− | |Rewards= | + | |Rewards= |
− | |Extra= | + | |Extra= |
}} | }} | ||
+ | Space type: Normal Space. No Gate | ||
+ | === Warp-in === | ||
+ | Ships 45-50km from warp-in unless you select to warp to a different distance. All ships aggro at warp-in. | ||
− | + | {{NPCTableHead|Structures}} | |
− | + | {{NPCTableRow|Structure||Capital Ship Maintenance Array Spawns|trigger= Damage level triggers reinforcements 1 to 3}} | |
− | = | + | |} |
− | + | {{NPCTableHead|Initial forces}} | |
− | {{ | + | {{NPCTableRow|Elite Frigate|8|Taibu State Nagasa/Shinai|note= Orbits at 3km|point= scram|ewar= Web}} |
− | 8 | + | {{NPCTableRow|Battlecruiser|3|State Shukuro Bajo/Samurai|note= Orbits at 23km}} |
− | 3 | + | {{NPCTableRow|Battleship|9|State Shukuro Bishamon/Daijo/Shogun|note= Orbits at 33 - 35km}} |
− | 9 | + | {{NPCTableRow|Sentry|7|Caldari Energy Neutralizer Sentry III|ewar= Neut}} |
− | + | {{NPCTableRow|Sentry|5|Caldari Cruise Missile Battery}} | |
− | 5 | + | {{NPCTableRow|Sentry|4|Tower Sentry Caldari III}} |
− | + | |} | |
− | Capital Ship Maintenance Array Spawns | + | |
− | + | {{NPCTableHead|Capital Ship Maintenance Array Spawns}} | |
− | 10 | + | {{NPCTableSeparator|Maintenance Array reduced to 40% Shields}} |
− | + | {{NPCTableRow|Fighter|10|Capital Ship Maintenance Guards|note= Renamed State Fighter}} | |
− | 4 | + | {{NPCTableSeparator|Maintenance Array reduced to 0% Shields}} |
− | 6 | + | {{NPCTableRow|Elite Frigate|4|Taibu State Nagasa|note= Orbits at 3km|point= scram|ewar= Web}} |
− | 8 | + | {{NPCTableRow|Elite Cruiser|6|Taibu State Daimyo/Shugo|note= Orbits at 17km|ewar= ECM}} |
− | 4 | + | {{NPCTableRow|Battleship|8|State Shukuro Shogun|note= Orbits at 33km}} |
− | + | {{NPCTableRow|Sentry|4|Tower Sentry Caldari III}} | |
− | 10 | + | {{NPCTableSeparator|Maintenance Array reduced to 50% Hull}} |
− | '''Tips:''' | + | {{NPCTableRow|Fighter|10|Capital Ship Maintenance Guards|note= Renamed State Fighter}} |
− | + | |} | |
− | + | ||
− | + | '''Tips:''' | |
− | [[Category: | + | * Use a Passive Tank and save time by not having to destroy Energy Neutralizer Sentries |
+ | * Maximum damage dealing of initial groups are 1,695hp/s (Kin 85%, Therm 15%) | ||
+ | * Mission flagged complete Maintenance Array is destroyed, whether all ships are destroyed or not | ||
+ | |||
+ | {{Missionrelated}} | ||
+ | |||
+ | [[Category:Security missions]] |
Latest revision as of 10:40, 5 December 2022
- This article details the Caldari version of this mission. For other variants, see The Fortress (disambiguation).
Missions |
---|
Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
Level | 5 |
Type | Encounter |
Faction | Caldari |
Best damage to deal | Kin/Therm |
Damage to resist | Kin 85% / Therm 15% |
Warp disruption | All Frigates |
EWAR | Caldari Energy Neutralizer Sentry IIIs, ECM Jammer |
Ship suggestion | (1) Maelstrom w/ Passive Tank and (1) Maelstrom w/ Shield Transporters |
Space type: Normal Space. No Gate
Warp-in
Ships 45-50km from warp-in unless you select to warp to a different distance. All ships aggro at warp-in.
Structures
WD | EWAR | L
| ||
---|---|---|---|---|
Capital Ship Maintenance Array Spawns |
Initial forces
Capital Ship Maintenance Array Spawns
Tips:
- Use a Passive Tank and save time by not having to destroy Energy Neutralizer Sentries
- Maximum damage dealing of initial groups are 1,695hp/s (Kin 85%, Therm 15%)
- Mission flagged complete Maintenance Array is destroyed, whether all ships are destroyed or not
|