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The Rogue Slave Trader (Blood Raiders): Difference between revisions

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m Extract mission The Rogue Slave Trader (1 of 2) to The Rogue Slave Trader (1 of 2) (Blood Raiders). Extract mission Downing the Slavers (2 of 2)) to [[Downing The Slavers (2 of 2) (Blood Raiders). For now transclude the mission back in.
Tag: Replaced
 
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{{NPCTableCSS}}{{MissionLinks}}
{{NPCTableCSS}}{{MissionLinks}}


==The Rogue Slave Trader (1 of 2)==
== The Rogue Slave Trader (1 of 2) ==
{{:The Rogue Slave Trader (1 of 2) (Blood Raiders)}}


{{Missiondetails
== Downing the Slavers (2 of 2) ==
|Level= 3
{{:Downing The Slavers (2 of 2) (Blood Raiders)}}
|Type= Encounter
|Objective=
|Faction= Blood Raiders
|DamageToDeal={{Damagetype|Em|th}}
|DamageToResist={{Damagetype|Em|th}}
|WebPoint= Elder Corpii Follower & Elder Corpii Worshipper
|EWAR=
|ShipSizeLimit=
|ShipSuggestion= Caracal, Drake, Ferox, Harbinger, Domi, Gila
|Rewards=
|StandingLoss=
|Extra=
}}
 
'''Blitz:''' Destroy Slave Pen, Loot Prisoners, Warp Out
 
===Single Pocket===
 
*The spawn is triggered either about 5-7 minutes after the Slave Pen takes hull damage, or after about 9-11 minutes if the Slave Pen is ignored.
 
{{NPCTableHead}}
{{NPCTableSeparator|Group 1 (5-10km)}}
{{NPCTableRow|Frigate|2|Elder Corpii Follower/Worshipper|point=yes}}
{{NPCTableRow|Cruiser|2|Corpum Dark Priest/Shadow Sage}}
 
{{NPCTableSeparator|Group 2 - not guaranteed}}
{{NPCTableRow|Battlecruiser|1|Corpum Dark Priest/Shadow Sage }}
|}
 
 
 
==Downing the Slavers (2 of 2)==
 
{{Missiondetails
|Level= 3
|Type= Encounter
|Objective=
|Faction= Blood Raiders
|DamageToDeal={{Damagetype|Em|th}}
|DamageToResist={{Damagetype|Em|th}}
|WebPoint=
|EWAR=
|ShipSizeLimit=
|ShipSuggestion= Caracal, Drake, Ferox, Harbinger, Domi, Gila
|Rewards=
|StandingLoss=
|Extra=
}}
 
'''Blitz:'''In the last pocket you only have to kill the Slavers-- this completes the mission and you can warp out afterwards. All other kills are optional.
 
===On Warp In===
 
{{NPCTableHead}}
{{NPCTableSeparator|Group 1 (25-30km), auto aggro}}
{{NPCTableRow|Cruiser|3|Corpum Arch Priest/Arch Sage}}
{{NPCTableRow|Destroyer|1|Corpior Cleric}}
{{NPCTableRow|Frigate|3|Corpii Diviner}}
|}
 
'''Asteroids:'''
Scordite asteroids: 10x - 25k per asteroid = total of 250k<br>
Veldspar asterroids: 14x - 50k-90k per asteroid = total of  approx. 750k<br>
 
All asteroids in 30km of Acceleration gate. It's safe to tank AFK mine after clearing. 1-2 low level rats will spawn to harass you, but can be easily tanked. Remember to not turn in the mission until you're done mining.


{{Missionrelated}}


===Pocket 1===
[[Category:Security missions]]
*The gate lands you right in the middle of a defensive square structure with sentries & ships on each corner @ 5 to 16km with a 15 second-ish delay before being aggro'ed.
 
*Note that sentries have 250km range though and will still hit you at 100km. This should however be tankable long enough to pick off the ships as they come toward you.
 
{{NPCTableHead}}
{{NPCTableSeparator|Group 1 (5-15km), auto aggro}}
{{NPCTableRow|Sentry|4|Blood Raider Sentry}}
{{NPCTableRow|Battlecruiser|2-3|Blood Raider Slaver}}
{{NPCTableRow|Destroyer|4-5|Corpior Templar/Visionary/Cleric}}
|}
 
 
'''Structures:'''
Walls & Elevators do not have loot.
Sentry Guns drop Medium Frequency Crystals.
 
'''Standing:'''<br>
Killing the Slave Pen in part 1 incurs a -4.0% standing penalty with The Blood Raider Covenant
 
{{Missionrelated}}
[[Category:Mission reports]]