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Factions: Difference between revisions

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{{about|the non-player character political factions of New Eden|"Faction modules"|Faction modules}}
[[image:NPC_sov.png|thumb|center|500px|Map of New Eden showing faction-controlled areas.]]
__NOTOC__[[image:NPC_sov.png|thumb|center|500px|Map of New Eden showing faction-controlled areas.]]


==Empires==
==Empires==
The ''Eve Online'' universe includes a series of five established governments. These include one government for each of the four dominant empires (Amarr, Caldari, Gallente, and Minmatar) as well as one for the fifth isolated empire (Jove). Each includes an established hierarchy, political system, and corporation membership.  
The ''EVE Online'' universe includes a series of five established governments. These include one government for each of the four dominant empires (Amarr, Caldari, Gallente, and Minmatar) as well as one for the fifth isolated empire (Jove). Each includes an established hierarchy, political system, and corporation membership.  


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==Institutions==
==Institutions==
The ''Eve Online'' universe also includes a number of non-governmental or pseudo-political entities. Included among these are officially recognized entities designed to handle operations between various government factions (The InterBus) as well as on the behalf of all government factions (CONCORD Assembly).  
The ''EVE Online'' universe also includes a number of non-governmental or pseudo-political entities. Included among these are officially recognized entities designed to handle operations between various government factions (The InterBus) as well as on the behalf of all government factions (CONCORD Assembly).  


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| The origin of [[Mordu's Legion]] lies in the Gallente-Caldari War when a group Intaki military personnel sided with the Caldari. The Intaki were put into a separate unit with a Caldari officer named Mordu. After the war the Intaki settled in Caldari space, but unwillingly became entangled with Caldari locals in the Waschi Uprising. Mordu's Legion was formed at that time as a mercenary fighting force and after the uprising, it continued in existence. The Legion is loosely associated with the [[Caldari Navy]], but are in most part totally independent. Mordu's Legion is commonly hired by companies to protect valuable assets outside empire space, for instance [[Outer Ring Excavations]] pays them handsomely to patrol the Outer Ring region.
| The origin of [[Mordu's Legion]] lies in the Gallente-Caldari War when a group Intaki military personnel sided with the Caldari. The Intaki were put into a separate unit with a Caldari officer named Mordu. After the war the Intaki settled in Caldari space, but unwillingly became entangled with Caldari locals in the Waschi Uprising. Mordu's Legion was formed at that time as a mercenary fighting force and after the uprising, it continued in existence. The Legion is loosely associated with the [[Caldari Navy]], but are in most part totally independent. Mordu's Legion is commonly hired by companies to protect valuable assets outside empire space, for instance [[Outer Ring Excavations]] pays them handsomely to patrol the Outer Ring region.
| [[Outer Ring Excavations]], or ORE, is the largest independent mining corporation around. ORE was originally a fledgling Gallentean company that struck gold when they found extremely rich Nocxium asteroid belts in the Outer Ring region. When the [[Gallente Federation]] tried to force ORE to reveal the location of the asteroid fields the company left Gallentean space and set up base in the Outer Ring region. They used their massive wealth to buy protection for their bases and keep their operation secret. Several pirate factions have tried to muscle in on the ORE territories, with little success.  
| [[Outer Ring Excavations]], or ORE, is the largest independent mining corporation around. ORE was originally a fledgling Gallentean company that struck gold when they found extremely rich Nocxium asteroid belts in the Outer Ring region. When the [[Gallente Federation]] tried to force ORE to reveal the location of the asteroid fields the company left Gallentean space and set up base in the Outer Ring region. They used their massive wealth to buy protection for their bases and keep their operation secret. Several pirate factions have tried to muscle in on the ORE territories, with little success.  
| The [[Sisters of EVE]] are mainly known for their humanitarian aid efforts to those suffering because of war, famine, or even just being lost in space. But the Sisters of EVE base their existence on strong religious beliefs, which they have coupled with scientific facts. They believe that the [[EVE Gate]] is a gateway to heaven - that God resides on the other side of the Gate. As well as dedicating themselves to aiding those in need, they are also busy with scientific experiments around the EVE Gate, hoping to gain a better understanding of the forces at work there.
| The [[Servant Sisters of EVE]] are mainly known for their humanitarian aid efforts to those suffering because of war, famine, or even just being lost in space. But the Sisters of EVE base their existence on strong religious beliefs, which they have coupled with scientific facts. They believe that the [[EVE Gate]] is a gateway to heaven - that God resides on the other side of the Gate. As well as dedicating themselves to aiding those in need, they are also busy with scientific experiments around the EVE Gate, hoping to gain a better understanding of the forces at work there.
| [[The Syndicate]] was formed by Intaki exiles from the Gallente Federation during the Caldari-Gallente War, slowly growing in stature and influence until it reached its current status as an important link between the empires and the illegal elements in the outer regions. Syndicate space is a pirate haven but still retains enough civility to allow pretty much anyone to travel there to do business; their markets are always chock full of contraband goods and illegal wares that are hard or impossible to come by elsewhere. Each Syndicate station is an autonomous entity, but they cooperate on security and information issues. The unofficial leader of the Syndicate is Silphy en Diabel, a former Sister of EVE that returned to Syndicate space to save her family's fortune. Since then she's turned out to be just as resourceful and ruthless as her late father.
| [[The Syndicate]] was formed by Intaki exiles from the Gallente Federation during the Caldari-Gallente War, slowly growing in stature and influence until it reached its current status as an important link between the empires and the illegal elements in the outer regions. Syndicate space is a pirate haven but still retains enough civility to allow pretty much anyone to travel there to do business; their markets are always chock full of contraband goods and illegal wares that are hard or impossible to come by elsewhere. Each Syndicate station is an autonomous entity, but they cooperate on security and information issues. The unofficial leader of the Syndicate is Silphy en Diabel, a former Sister of EVE that returned to Syndicate space to save her family's fortune. Since then she's turned out to be just as resourceful and ruthless as her late father.
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| Operating from the heart of the Curse region, the [[Angel Cartel]] is today the largest and best organized of the space-based criminal factions. The Angels are divided into several groups, each with a very special function. It is commanded by the Dominations and in the century they've been lurking in deep space they have stolen, plundered or sabotaged countless number of ships and kidnapped, molested or murdered thousands of people. The Angels recruit members from all the races, and are thus not bound to any one zone of operation, which spans almost the entire known world. Many believe that the Angels got their power by uncovering Jovian technologies hidden in their ancient homes, now infested by the Angel Cartel.
| Operating from the heart of the Curse region, the [[Angel Cartel]] is today the largest and best organized of the space-based criminal factions. The Angels are divided into several groups, each with a very special function. It is commanded by the Dominations and in the century they've been lurking in deep space they have stolen, plundered or sabotaged countless number of ships and kidnapped, molested or murdered thousands of people. The Angels recruit members from all the races, and are thus not bound to any one zone of operation, which spans almost the entire known world. Many believe that the Angels got their power by uncovering Jovian technologies hidden in their ancient homes, now infested by the Angel Cartel.
| The Amarr Empire has had its share of religious cults and fanatics in the past, but few have been as successful, or been feared as much, as the [[Blood Raiders]]. The Blood Raiders are a sect of a ancient cult called Sani Sabik, which uses blood in their rituals. The Blood Raiders believe that cloned bodies have 'purer' blood than other bodies and this explains while they operate mainly in space, attacking unwary space farers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED most wanted list for many years now. Under his leadership the Blood Raiders have become more organized and they have established several bases in the Bleak Lands region.
| The Amarr Empire has had its share of religious cults and fanatics in the past, but few have been as successful, or been feared as much, as the [[Blood Raiders]]. The Blood Raiders are a sect of a ancient cult called Sani Sabik, which uses blood in their rituals. The Blood Raiders believe that cloned bodies have 'purer' blood than other bodies and this explains why they operate mainly in space, attacking unwary space farers and draining their bodies of blood. The Blood Raiders are led by the fearsome Omir Sarikusa, who has remained on top of the DED most wanted list for many years now. Under his leadership the Blood Raiders have become more organized and they have established several bases in the Bleak Lands region.
| The [[Guristas Pirates]] were founded by Jirai "Fatal" Laitanen and his friend Korako "the Rabbit" Kosakami, a pair of ex-Caldari Navy officers who proceeded to make themselves a constant thorn in the side of the Caldari State. The Guristas are traditional pirates in the sense that, rather than a creed or ideology, their operations are motivated by plain and simple greed. While they are based in the region of Tenal, they have many bases close to Caldari space from which they embark on daring raids, often into the State itself. Though the Guristas are considered more honorable than many of their counterparts, they are still extremely dangerous and not to be trifled with.
| The [[Guristas Pirates]] were founded by Jirai "Fatal" Laitanen and his friend Korako "the Rabbit" Kosakami, a pair of ex-Caldari Navy officers who proceeded to make themselves a constant thorn in the side of the Caldari State. The Guristas are traditional pirates in the sense that, rather than a creed or ideology, their operations are motivated by plain and simple greed. While they are based in the region of Tenal, they have many bases close to Caldari space from which they embark on daring raids, often into the State itself. Though the Guristas are considered more honorable than many of their counterparts, they are still extremely dangerous and not to be trifled with.
| [[Sansha's Nation]] was founded more than a century ago, shortly after all the empires had come into contact, just when space exploration and colonization was taking off. Sansha was a Caldari tycoon who carved out a sizeable piece of space for himself. There, he set out to create a utopian state. His vision and charm attracted thousands of people and for some time the Nation flourished. But Sansha became ever more warped as his success increased. He started experiments, combining capsule technology with the human mind, creating zombie-like creatures that had the cold, calculating mind of a computer, but the ingenuity of a human. When this became public knowledge, Sansha was condemned and the other empires joined forces to bring him down. His forces were decimated and scattered to the winds. Remnants still remain far in the outer regions, but the once glorious Nation has been reduced to pirates and pillagers.
| [[Sansha's Nation]] was founded more than a century ago, shortly after all the empires had come into contact, just when space exploration and colonization was taking off. Sansha was a Caldari tycoon who carved out a sizeable piece of space for himself. There, he set out to create a utopian state. His vision and charm attracted thousands of people and for some time the Nation flourished. But Sansha became ever more warped as his success increased. He started experiments, combining capsule technology with the human mind, creating zombie-like creatures that had the cold, calculating mind of a computer, but the ingenuity of a human. When this became public knowledge, Sansha was condemned and the other empires joined forces to bring him down. His forces were decimated and scattered to the winds. Remnants still remain far in the outer regions, but the once glorious Nation has been reduced to pirates and pillagers.
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==Ancient Civilizations==
==Ancient Civilizations==
Some factions have little to no presence in the Eve Online universe; lost civilizations which only exist in the form of historical artifacts or long-silent creations.
Some factions have little to no presence in the EVE Online universe; lost civilizations which only exist in the form of historical artifacts or long-silent creations.
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! Sleepers
! Sleepers
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[[Category:Lore]]
[[Category:Lore]]
[[Category:Factions]]
[[Category:Factions]]