Difference between revisions of "Illegal Activity (Level 2)"

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'''Illegal Activity''' is a 3 part mission chain, consisting of 3 encounter missions involving combat with [[Gallente Federation]].
  
{{Missiondetails
+
== Illegal Activity (1 of 3) ==
|Name=Illegal Activity (3 Parts), Level 2
+
{{:Illegal Activity (Level 2) (1 of 3)}}
|Level=2
 
|Type=Encounter
 
|Objective=
 
|Faction=Gallente
 
|Faction1=Gallente
 
|DamageToDeal=EM/Explosion
 
|DamageToResist=Thermal/EM
 
|WebPoint=
 
|EWAR=
 
|ShipSizeLimit=
 
|ShipSuggestion=Cruiser
 
|Rewards=
 
|Extra=Web - Delta II Support Frigates (Part 1 of 3)
 
}}
 
  
 +
== Illegal Activity (2 of 3) ==
 +
{{:Illegal Activity (Level 2) (2 of 3)}}
  
Space type: Normal Space<br>
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== Illegal Activity (3 of 3) ==
Recommended generic setup: Short Range DPS<br>
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{{:Illegal Activity (Level 2) (3 of 3)}}
====Part 1 of 3====
 
===Warp In===
 
Group 1 (20km) (Auto Aggro) (Spawns after 30 seconds):<br>
 
2x Frigates (Federation Navy Soldier)<br>
 
2x Frigates (Federation Navy Delta II Support Frigate)<br>
 
- Support frigates Web<br>
 
- Orbit at 2km-500m<br>
 
Group 2 (45km) (Spawns at same time as Group 1):<br>
 
4x Frigate (Gallente Miner)<br>
 
- No weapons<br>
 
- Drop unique item (Gallente Mining Laser)<br><br>
 
Group 3 (55km) (Spawns a few minutes after Group 1/2):<br>
 
3x Frigates (Gallente Navy Atron)<br>
 
1x Frigate (Gallente Navy Officer)<br>
 
'''Blitz:'''<br>
 
On warp in fly straight for the Ruined Neon sign, you can avoid auto aggro of Group 1 if fast enough.
 
Wait for group 3 to spawn. Kill them, loot Gallente Light Marines from can. Warp out
 
'''Mineable Asteroids:'''<br>
 
41x Veldspar<br>
 
'''Structures:'''<br>
 
Asteroid Mining Post, Dropped nothing... only attackable Large Collidable Structure
 
'''Hint:'''<br>
 
- Smartbomb warning... many Large Collidable Objects are present that give Concord warning when attempting to fire at them<br>
 
====Part 2 of 3====
 
===Warp In===
 
Single Group (55km) (Transmission then Auto Aggro):<br>
 
6 x Frigate (Federation Navy Soldier)
 
6 x Frigate (Federation Navy Atron)
 
'''Blitz:'''<br>
 
None, kill all enemies to complete
 
'''Mineable Asteroids:'''<br>
 
None
 
'''Structures:'''<br>
 
None
 
'''Hint:'''<br>
 
- Stay more than 10km away from the ships and they never even fire.<br>
 
====Part 3 of 3====
 
Space type: Deadspace<br>
 
{{Missiondetails
 
|Name=
 
|Level=2
 
|Type=
 
|Objective=
 
|Faction=
 
|DamageToDeal=
 
|DamageToResist=
 
|WebPoint=
 
|EWAR=
 
|ShipSizeLimit=
 
|ShipSuggestion=Cruiser (Normal Ship Restrictions)
 
|Rewards=
 
|Extra=
 
}}
 
  
 +
{{Missionrelated}}
  
Recommended generic setup: Mixed Range DPS<br>
+
[[Category:Security missions]]
===Warp In===
 
Group 1 (30km) (Transmission then Auto Aggro):<br>
 
1 x Cruiser (R.S. Officer)
 
- Tries to stay at 30km, but slow. AB will help if fitted for short range.<br>
 
- Must loot R.S. Officer's Passcard to access the Acceleration Gate<br>
 
===Pocket 1===
 
Groups 1-3 (30km) (Auto Aggro):<br>
 
1 x Gallente Sentry Gun
 
1 x Frigate (Federation Navy Soldier)
 
- One group to left, one right, one behind.<br>
 
Group 4 (100km):<br>
 
9 x Frigates (Federation Navy Maulus, Federation Navy Atron)
 
Group 5 (100km):<br>
 
9 x Frigates (Federation Navy Maulus, Federation Navy Atron)
 
Group 6 (75km) (Spawns after about 2 minutes, near Stargate):<br>
 
- Stay more than 10km away from the ships and they never even fire.<br>
 
5 x Frigate (Convoy Escort Soldier)
 
3 x Frigate (Convoy Escort Maulus)
 
2 x Industrial (Roden Shipyard Courier)
 
'''Blitz:'''<br>
 
If you already have key from a previous run, put in cargohold, and go straight for gate at warp in.
 
Wait for Group 6 to spawn, then destroy it. Complete when both Couriers and all Convoy Escorts are dead. Warp out.
 
'''Mineable Asteroids:'''<br>
 
None
 
'''Structures:'''<br>
 
2x Security Outpost, Dropped nothing<br>
 
'''Hint:'''<br>
 
- If you have leave to empty cargo holds for more loot, don't forget to keep the R.S. Officer's Passcard to get back<br>
 
{{Missionrelated}}
 
[[Category:Mission reports]]
 

Latest revision as of 15:13, 27 August 2022

Illegal Activity is a 3 part mission chain, consisting of 3 encounter missions involving combat with Gallente Federation.

Illegal Activity (1 of 3)

Level 2
Type Encounter
Objective Investigate the asteroid field and destroy any hostiles you meet there. Acquire 1x Gallente Light Marines (2 m3)
Faction Gallente Federation
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
EWAR Webifier [Federation Navy Delta II Support frigate]
Ship suggestion Destroyer
Standing loss -0.4% (Gallente Federation)
Mission briefing
We've had increasing reports of hostile activity within our borders in the past months, and I've been ordered to take a look into the matter. One of these reports came from a group of miners scouring the Veldspar belts in the outer regions of <System>. They claimed to have seen a large ore convoy heading away from one of the belts, consisting of ships which appeared to be of Gallentean origin. Their escort attacked them immediately, but they escaped unharmed. My best guess would be that these hostiles are in fact pirates, but what intrigued me is that their ships did not appear to match the description of any pirate organization known to infest <System>.

I want you to take a look into this, <Pilot>. Fly to the asteroid belt where the miners were attacked. Wait there for a while, and see if any hostiles show up. If they do, destroy them but try to take back someone from their ranks alive for questioning.

Wait for the ore convoy to arrive. Then take out their combat escort and the reinforcements.


Ore convoy
WD EWAR L
combat escort (Auto aggro)
Frigate 4 x Frigate Federation Navy Soldier/Delta II Support Delta II Support Frigate Webifies Reinforcements Stasis Webifier
Mining group (No aggro)
Frigate 4 x Frigate Federation Navy Miner


Reinforcements
WD EWAR L


Frigate 4 x Frigate Federation Navy Atron/Officer last ship destroyed drops container with mission item objective inside


Illegal Activity (2 of 3)

Level 2
Type Encounter
Objective Investigate the site of the strange anomaly. Destroy any hostiles if you encounter them.
Faction Gallente Federation
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
Ship suggestion Cruiser/Destroyer
Mission briefing
Something came up while you were off on your reconnaissance mission. A group of slave traders traveling through <System> stumbled upon a strange anomaly that caught their attention. It's a cloud of gas that somehow acts as a shield against long-range scanners, which is probably why our surveillance forces haven't detected it yet. These slave traders couldn't scan what was inside and weren't going to take any chances by approaching the anomaly, so they left and informed the authorities.

I would like you to investigate this strange cloud, and see what's inside. I'll upload a bookmark into your journal that should send you close enough to the anomaly for your scanner to detect what's inside. If you encounter any hostiles, destroy them. Then report back to me with your findings.

Warp-in

Pop-up: Incoming Transmission
Who are you?! Give us the proper authorization code or we will be forced to attack.


WD EWAR L


Frigate 11-15 x Frigate Federation Navy Atron/Soldier


Illegal Activity (3 of 3)

Level 2
Type Encounter
Objective Find a way to get through the acceleration gate. When you are at the other side wait until the Roden Shipyard convoy arrives, then destroy it.
Faction Gallente Federation
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
Standing loss Small Gallente loss for killing the R.S. officer and a substantial loss for ship kill in the pocket.
Mission briefing
Since you found the acceleration gate in your last mission, I believe you're the most suited to take a look at what's at the other side. I've received reports of Gallente convoys traveling to and from the area you discovered, but never realized there was a connection until your discovery. So this might be a hidden base of some sort, who knows. But it's for you to find out.

When you arrive at the warp-in point after using the acceleration gate hidden inside the anomaly, I want you to neutralize any hostiles you find. I'm especially keen on finding out what these convoys have been transporting, so if you see one then destroy it. I'll send someone else to pick up the pieces after you're done, so don't leave any survivors.

Blitz: Kill the R.S. Officer and loot his passcard, then kill the Roden Shipyard couriers.

Warp-in

Pop-up: Incomming Transmission
Who are you?! Where are the guards? You’ll tell me exactly what happened here this instant!
WD EWAR L


Cruiser 1 x Cruiser R.S. Officer [Federation Navy Officer Vexor] R.S. Officer's Passcard (required for activating the acceleration gate)

Pocket

Groups A, B and C are in a "circle" around the warp-in point about 90 degrees separated. Groups D and E are in the fourth direction, separated from each other. The convoy warps in at about the middle of groups D and E but closer to the warp-in point.

On grid
WD EWAR L
Group A (10-30km)
Sentry 1 x Sentry Gallente Sentry Gun
Frigate 1 x Frigate Federation Navy Soldier
Group B (10km-30)
Sentry 1 x Sentry Gallente Sentry Gun
Frigate 1 x Frigate Federation Navy Soldier
Group C (10-30km)
Sentry 1 x Sentry Gallente Sentry Gun
Frigate 1 x Frigate Federation Navy Soldier
Group D (90-100km)
Frigate 9 x Frigate Federation Navy Atron/Maulus
Group E (90-100km)
Frigate 9 x Frigate Federation Navy Atron/Maulus


Roden Shipyard convoy (Warps in after a couple of minutes)
WD EWAR L


Frigate 8 x Frigate Convoy Escort Soldier/Maulus
Hauler 2 x Industrial Roden Shipyard Courier [Gallente Transport] Mission objective

Loot and rewards

  • Reward: ~138-150k ISK
  • Time bonus: ~135-154k ISK
  • Federal Navy Insignia's: ~500k ISK
  • Other loot (Modules, etc): ~100k ISK