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Illegal Activity (Level 3): Difference between revisions

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{{survival copy}}{{NPCTableCSS}}{{MissionLinks}}
{{MissionLinks}} {{NPCTableCSS}}
'''Illegal Activity''' is a 3 part mission chain, consisting of 3 encounter missions involving combat with [[Gallente Federation]]


{{Missiondetails
== Illegal Activity (1 of 3) ==
|Name=Illegal Activity, level 3
{{:Illegal Activity (Level 3) (1 of 3)}}
|Level=3
|Type=Encounter
|Objective=
|Faction=Gallente
|Faction1=Gallente
|DamageToDeal=Kin/Therm/EM
|DamageToResist=
|WebPoint=Federation Navy Delta II Support Frigate
|EWAR=
|ShipSizeLimit=
|ShipSuggestion=Hawk
|Rewards=
|Extra=
}}


== Illegal Activity (2 of 3) ==
{{:Illegal Activity (Level 3) (2 of 3)}}


====Part 1 of 3====
== Illegal Activity (3 of 3) ==
{{:Illegal Activity (Level 3) (3 of 3)}}


===Warp in===
{{Missionrelated}}


Takes a couple of minutes for the ships to warp in.
[[Category:Security missions]]
{{NPCTableHead|Wave 1 Wont Fire}}
{{NPCTableRow|Frigate|6|Federation Navy Miner|cargo=Gallente Mining Laser}}
{{NPCtableHead|Wave 2}}
 
{{NPCTableRow|Frigate|3|Federation Navy Officer|note=Maulus}}
{{NPCTableRow|Frigate|3|Federation Navy Delta II Support Frigate}}
 
'''Blitz:'''Kill everything in 2nd wave. Loot the mission objective from the last killed ship (1x Gallente Light Marines). Warp out. You don't need to take care of miners.
 
{{NPCTableHead|Mining}}
{{NPCTableRow|Asteroid|17-18|Veldspar}}
====Part 2 of 3:====<br>
{{Missiondetails
|Name=
|Level=3
|Type=Encounter
|Objective=
|Faction=Gallente
|Faction1=Gallente
|DamageToDeal=Kin/Therm (plus some EM)
|DamageToResist=
|WebPoint=Navy Delta II Support Frigate, Gallente Navy Detective.
|EWAR=
|ShipSizeLimit=
|ShipSuggestion=Hawk
|Rewards=
|Extra=
}}
 
 
Space type: Normal<br>
Recommended damage: Kin/Therm<br>
===Warp in===
Single Group:<br>
Instant aggro. All Web/Scrambles.
3x Frigates (Maulus) (Navy Delta II Support Frigate)<br>
3x Frigates (Celestis) (Gallente Navy Detective)<br>
====Part 3 of 3:====<br>
{{Missiondetails
|Name=
|Level=3
|Type=Encounter
|Objective=
|Faction=Gallente
|Faction1=Gallente
|DamageToDeal=Kin/Therm (plus some EM)
|DamageToResist=
|WebPoint=Navy Delta II support frigs, Navy Detective.
|EWAR=
|ShipSizeLimit=
|ShipSuggestion=Hawk
|Rewards=
|Extra=
}}
 
 
Space type: Deadspace<br>
Recommended damage: Kin/Therm<br>
===Warp in===
Single Ship:<br>
1x Gallente Navy Vexor<br>
It will drop a RS Officer's Keycard, required to jump through the acceleration gate.
===Pocket (after gate)===
Groups 2 and 3 will aggro separately.
Group 1 (20km):<br>
Splited in three groups surounding the warp in location. Aggro after a few sec.
3x Cruisers (Gallente Navy Vexor)<br>
3x Gallente Sentry Gun<br>
Group 2 (90km right gate side):<br>
You may get one ship more or less of each kind.
2/3x Cruisers (Gallente Navy Thorax/Gallente Navy Vexor)<br>
2x Interceptors (Gallente Navy Gamma I Support Frigate) '''(Web)'''<br>
Group 3 (90km left gate side):<br>
90km from warp in point
3x Cruisers (Gallente Navy Thorax/Gallente Navy Vexor)<br>
Group 4 (60km, near gate):<br>
Warps in after a few minutes.
2x Roden Shipyards Courier (Industrial)<br>
5x Frigates (Tristan) (Navy Gallente Officer) Courier Escort<br>
'''Blitz:'''<br>
Pocket 2 only requires group 4 to be destroyed, so groups 2 and 3 are optional.
'''Asteroids:'''<br>
There might spawn an omber roid in the asteroid field.
{{Missionrelated}}
[[Category:Mission reports]]