Difference between revisions of "The Big Sting (Caldari State)"
Salartarium (talk | contribs) m (FoF -> auto) |
|||
(6 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
− | {{ | + | {{NPCTableCSS}} {{MissionLinks}} {{TOC|limit= 2}} |
− | {{ | ||
+ | == Part 1 of 3 == | ||
{{Missiondetails | {{Missiondetails | ||
− | |Type=Encounter | + | |Level= 5 |
− | | | + | |Type= Encounter |
− | |Faction1=Caldari State | + | |Objective= |
− | | | + | |Faction1= Caldari State |
− | | | + | |DamageToDeal1= |
− | |ShipSuggestion=Maelstrom w/ passive tank and (1) Maelstrom w/ Shield Transporters | + | |DamageToResist1= |
+ | |WebPoint= Elite frigates | ||
+ | |EWAR= Stasis webifier, Target jammer and Energy neutralizer | ||
+ | |ShipSizeLimit= | ||
+ | |ShipSuggestion= Maelstrom w/ passive tank and (1) Maelstrom w/ Shield Transporters | ||
+ | |Rewards= | ||
+ | |StandingLoss= | ||
+ | |Extra= | ||
}} | }} | ||
+ | {{MissionBriefing | ||
+ | |Funny you should ask: I was just about to contact you. Since you're about our best independent capsuleer, I think we need you on this one. | ||
− | + | We've been picking up strange distress signals coming from the site of an old starship battle in <System>, dating back about 8 years or so, where several of our ships were lost. Now, it's possible, though unlikely, that there were some survivors aboard one of those wrecked ships and that they've just recently been able to repair their communications systems enough to send out distress signals. I say it's possible. | |
+ | What's more likely, though, is that some explorers or salvage workers got trapped out there, or maybe even that some pirates have set up this phony distress call to lure unsuspecting rescuers out to their doom. In any case, I want it checked out, just in case there are actually some of our people still out there. Because of the potential danger, though, I'm only willing to send one of our best, most capable pilots out there. And that means you. | ||
+ | |||
+ | Go on out there and see what's causing this signal. You'll be well rewarded, as always. | ||
+ | }} | ||
Direct warp into Deadspace. No gate. | Direct warp into Deadspace. No gate. | ||
− | + | '''Blitz:''' Wait for the Special Forces Squadron, destroy them and get out. | |
− | + | '''Tips:''' | |
+ | * Special Forces Squadron deals 1301hp/s (Kin: 71%, Therm: 29%) | ||
+ | * If triggered, initial Ghost Ship spawns will deal an additional 1390 hp/s (Kin: 73%, Therm: 27%) | ||
+ | * Have the “Types” column available in your overview if you want to separately identify each Special Forces tower type and ship | ||
− | + | === Warp-In === | |
− | + | '''Note:''' Only the Special Forces Squadron that appears about 8 minutes after warp-in needs to be destroyed to complete this mission. However, if you approach to under 10km from the Ghost Ship, it will trigger numerous additional spawns that are optional to destroy. Realize that sometimes this accidentally occurs at warp-in. The Warp-In Beacon is 12km from the Ghost Ship, and your exact warp-in spot can be + or – 2.5km from this beacon. If your warp-in does not land you within the 10km proximity, and if you don’t want to trigger these spawns, then be sure to head away from the Ghost Ship after warp-in. | |
− | {{NPCTableHead}} | + | {{NPCTableHead|Structures}} |
− | {{NPCTableRow|Frigate|4|Taibu State Nagasa/Shinai|point=yes|ewar=Web}} | + | {{NPCTableRow|Structure||Ghost Ship|trigger= triggers Ghost Ship spawn when approached to under 10km.}} |
− | {{NPCTableRow|Cruiser|2|Taibu State Daimyo/Shugo|ewar=ECM}} | + | |} |
− | {{NPCTableRow|Cruiser|4|Taibu State Bajo/Samurai}} | + | Objective group: |
+ | {{NPCTableHead|Special Forces Squadron (35–45km away at 8 minutes after warp-in}} | ||
+ | {{NPCTableRow|Elite Frigate|4|Taibu State Nagasa/Shinai|point= yes|ewar= Web}} | ||
+ | {{NPCTableRow|Elite Cruiser|2|Taibu State Daimyo/Shugo|ewar= ECM}} | ||
+ | {{NPCTableRow|Elite Cruiser|4|Taibu State Bajo/Samurai}} | ||
{{NPCTableRow|Battleship|6|State Shukuro Shogun}} | {{NPCTableRow|Battleship|6|State Shukuro Shogun}} | ||
{{NPCTableRow|Sentry|4|Tower Sentry Caldari III}} | {{NPCTableRow|Sentry|4|Tower Sentry Caldari III}} | ||
{{NPCTableRow|Sentry|2|Caldari Cruise Missile Battery}} | {{NPCTableRow|Sentry|2|Caldari Cruise Missile Battery}} | ||
− | {{NPCTableRow|Sentry|2|Caldari Energy Neutralizer Sentry III|ewar=Neut}} | + | {{NPCTableRow|Sentry|2|Caldari Energy Neutralizer Sentry III|ewar= Neut}} |
|} | |} | ||
− | Optional | + | |
− | + | Optional spawns: | |
− | {{NPCTableHead}} | + | |
− | {{NPCTableRow|Frigate|6|Taibu State Katana/Wakizashi/Nagasa/Shinai|trigger=shooting a frigate triggers | + | Proximity triggered: When you approach to under 10km from the Ghost Ship, there spawns: |
− | {{NPCTableRow|Cruiser|3|Taibu State Bajo/Samurai|trigger=shooting a cruiser triggers | + | {{NPCTableHead|Ghost Ship Spawn}} |
+ | {{NPCTableRow|Elite Frigate|6|Taibu State Katana/Wakizashi/Nagasa/Shinai|trigger= shooting a frigate triggers Ghost Ship reinforcement A1|point= yes|ewar= Web}} | ||
+ | {{NPCTableRow|Elite Cruiser|3|Taibu State Bajo/Samurai|trigger= shooting a cruiser triggers Ghost Ship reinforcement B1}} | ||
|} | |} | ||
− | {{NPCTableHead| | + | {{NPCTableHead|Ghost Ship Reinforcement A1}} |
− | {{NPCTableRow|Battleship|6|State Shukuro Shogun|trigger= | + | {{NPCTableRow|Battleship|6|State Shukuro Shogun|trigger= Ghost Ship Reinforcement A2}} |
|} | |} | ||
− | + | {{NPCTableHead|Ghost Ship Reinforcement A2}} | |
− | {{NPCTableHead| | + | {{NPCTableRow|Elite Frigate|3|Taibu State Shirasaya/Suriage|point= yes|ewar= Web}} |
− | {{NPCTableRow|Frigate|3|Taibu State Shirasaya/Suriage|point=yes|ewar=Web}} | ||
{{NPCTableRow|Battlecruiser|3|State Shukuro Bajo/Samurai}} | {{NPCTableRow|Battlecruiser|3|State Shukuro Bajo/Samurai}} | ||
{{NPCTableRow|Battleship|4|State Shukuro Bishamon/Shogun}} | {{NPCTableRow|Battleship|4|State Shukuro Bishamon/Shogun}} | ||
|} | |} | ||
− | {{NPCTableHead| | + | {{NPCTableHead|Ghost Ship Reinforcement B1}} |
− | {{NPCTableRow|Battleship|3|State Shukuro Shogun|trigger= | + | {{NPCTableRow|Battleship|3|State Shukuro Shogun|trigger= Ghost Ship Reinforcement B2}} |
|} | |} | ||
− | + | {{NPCTableHead|Ghost Ship Reinforcement B2}} | |
− | {{NPCTableHead| | + | {{NPCTableRow|Elite Cruiser|2|Taibu State Bajo/Samurai}} |
− | {{NPCTableRow|Cruiser|2|Taibu State Bajo/Samurai}} | ||
{{NPCTableRow|Battlecruiser|4|State Shukuro Bajo/Samurai}} | {{NPCTableRow|Battlecruiser|4|State Shukuro Bajo/Samurai}} | ||
{{NPCTableRow|Battleship|4|State Shukuro Bishamon/Shogun}} | {{NPCTableRow|Battleship|4|State Shukuro Bishamon/Shogun}} | ||
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
− | ==== | + | == Part 2 of 3 == |
+ | {{Missiondetails | ||
+ | |Name= | ||
+ | |Level= 5 | ||
+ | |Type= Encounter | ||
+ | |Objective= Retrieve 3 units of Citizens from the 3 Citizen Quarters (1000 {{m3}} each) | ||
+ | |Faction1= Caldari State | ||
+ | |DamageToDeal1= | ||
+ | |DamageToResist1= | ||
+ | |WebPoint= Frigates | ||
+ | |EWAR= Stasis webifier(Frigates), Target jamming(cruisers) | ||
+ | |ShipSizeLimit= | ||
+ | |ShipSuggestion= | ||
+ | |Rewards= | ||
+ | |StandingLoss= | ||
+ | |Extra= | ||
+ | }} | ||
+ | Space type: Deadspace, no initial gate | ||
− | + | Direct warp into Deadspace. No initial gate. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | '''Tips:''' | |
+ | * No Energy Neutralizer Towers means this mission is Active Tank friendly | ||
+ | * Timed Spawns more often than not seem to aggro secondary teammates and drones | ||
+ | * Consider auto-targeting missiles and setting drones to “Aggressive” for when you are unable to target because of Jammers | ||
+ | * Each pocket’s final spawn of Jammers + Scramblers can trap one in prolonged HEAVY damage | ||
+ | * Warp-in’s max damage dealing of all ships: 2,418 hp/s (Kin: 72%, Therm: 28%) | ||
+ | * Right hand gate pocket’s max damage dealing of all ships: 2,484 hp/s (Kin: 78%, Therm: 22%) | ||
+ | * Left hand gate pockets max damage dealing of all ships: 2,369 hp/s (Kin: 73%, Therm: 27%) | ||
− | ===Warp-In=== | + | === Warp-In === |
− | + | Timed spawns of 40 ships (15 Frigates, 3 Destroyers, 10 Cruisers, 12 Battleships) - 2,418 HP/s (Kin: 72%, Therm: 28%)<br> | |
Groups spawn at 2 minute intervals. Instant Aggro. | Groups spawn at 2 minute intervals. Instant Aggro. | ||
− | + | [https://i609.photobucket.com/albums/tt174/climb22033/BigSting5ca2-1.jpg Positions of timed spawns] | |
− | + | {{NPCTableHead|Initial}} | |
− | + | {{NPCTableRow|Elite Frigate|5|Taibu State Nagasa/Shinai|note= Orbits at 3km|point= yes|ewar= Web}} | |
+ | |} | ||
− | + | After 2 minutes: | |
+ | {{NPCTableHead|Reinforcement 1 (25km)}} | ||
+ | {{NPCTableRow|Elite Frigate|7|Taibu State Nagasa/Shinai/Yari Daito/Katana/Wakizashi|note= Orbits at 3-17km|point= yes|ewar= Web}} | ||
+ | {{NPCTableRow|Elite Cruiser|7|Taibu State Oni/Kanpaku/Bajo/Samurai|note= Orbits at 25-45km}} | ||
+ | |} | ||
− | + | After 2 minutes: | |
− | + | {{NPCTableHead|Reinforcement 2 (49km)}} | |
+ | {{NPCTableRow|Destroyer|3|State Shukuro Kamikazi/Choji|note= Orbits at 17km}} | ||
+ | {{NPCTableRow|Battleship|7|State Shukuro Shogun/Bishamon/Daijo|note= Orbits at 33-35km}} | ||
+ | |} | ||
− | + | After 2 minutes: | |
− | + | {{NPCTableHead|Reinforcement 3 (55km)}} | |
+ | {{NPCTableRow|Elite Frigate|3|Taibu State Nagasa/Shinai|point= yes|ewar= Web|note= orbits at 3km}} | ||
+ | {{NPCTableRow|Elite Cruiser|3|Taibu State Daimyo/Shugo|ewar= ECM|note= Orbits at 18km}} | ||
+ | {{NPCTableRow|Battleship|5|State Shukuro Shogun|note= Orbits at 33km}} | ||
+ | |} | ||
− | |||
− | |||
− | + | === Right hand gate pocket === | |
− | + | Timed spawns of 35 ships (6 Frigates, 8 Cruisers, 6 Battlecruisers, 15 Battleships) - 2,484 HP/s (Kin: 78%, Therm: 22%) | |
− | + | Retrieve 3 units of Citizens from the 3 Citizen Quarters at 30km. | |
− | |||
− | + | {{NPCTableHead|Structures}} | |
− | 3 | + | {{NPCTableRow|Structure|3|Citizen Quarter|cargo= Citizens}} |
− | + | |} | |
− | + | [https://i609.photobucket.com/albums/tt174/climb22033/BigSting5ca2-2.jpg Position of Timed Spawns]<br> | |
− | |||
− | {{ | + | 2 minutes after warp-in: |
+ | {{NPCTableHead|Spawn 1 (Instant aggro)}} | ||
+ | {{NPCTableRow|Elite Frigate|2|Taibu State Nagasa/Shinai|point= yes|ewar= Web|note= Orbits at 3km}} | ||
+ | {{NPCTableRow|Elite Cruiser|2|Taibu State Bajo/Samurai|note= Orbits at 33km}} | ||
+ | {{NPCTableRow|Battleship|5|State Zen/Oshiro / State Shukuro Shogun/Bishamon/Daijo|note= Orbits at 29-35Km}} | ||
+ | |} | ||
− | + | After 1 minute | |
− | + | {{NPCTableHead|Spawn 2 (15km)}} | |
+ | {{NPCTableRow|Battlecruiser|3|State Shukuro Bajo/Samurai/Kanpaku|note= Orbits at 23km}} | ||
+ | {{NPCTableRow|Battleship|5|State Shukuro Shogun|note= Orbits at 33km}} | ||
+ | |} | ||
− | + | After 3 minutes | |
− | + | {{NPCTableHead|Spawn 3 (30km)}} | |
− | + | {{NPCTableRow|Elite Frigate|4|Taibu State Shirasaya/Suriage|point= yes|ewar= Web|note= Orbits at 7km}} | |
+ | {{NPCTableRow|Elite Cruiser|6|Taibu State Bajo/Samurai/Daimyo*/Shugo*|ewar= ECM|note= Orbits at 18-33km, Daimyo and Shugo jam}} | ||
+ | {{NPCTableRow|Battlecruiser|3|State Shukuro Bajo/Samurai|note= Orbits at 23km}} | ||
+ | |} | ||
− | + | After ~1.5 minutes | |
− | + | {{NPCTableHead|Spawn 4 (35km)}} | |
+ | {{NPCTableRow|Battleship|5|State Zen / State Shukuro Daijo/Shogun|note= orbits at 33-35km}} | ||
+ | |} | ||
− | |||
− | |||
− | + | === Left hand gate pocket === | |
− | + | Average 2 minute spawns totaling 38 ships (14 Frigates, 11 Cruisers, 13 Battleships) - 2,369 hp/s (Kin: 73%, Therm: 27%)<br> | |
− | + | [https://i609.photobucket.com/albums/tt174/climb22033/BigSting5ca2-3.jpg Position of Timed Spawns] | |
− | |||
− | 3 | ||
− | + | 2 minutes after warp-in | |
− | + | {{NPCTableHead|Spawn1 (10km, Instant aggro)}} | |
+ | {{NPCTableRow|Elite Frigate|5|Taibu State Nagasa/Shinai|point= yes|ewar= Web|note= Orbits at 3km}} | ||
+ | {{NPCTableRow|Elite Cruiser|7|Taibu State Bajo/Samurai/Daimyo*/Shugo*|ewar= ECM|note= Orbits at 18-33km, Daimyo and Dhugo jam}} | ||
+ | |} | ||
− | 5 | + | After 1 minute |
+ | {{NPCTableHead|Spawn 2 (20km)}} | ||
+ | {{NPCTableRow|Elite Frigate|3|Taibu State Nagasa/Shinai|point= yes|ewar= web|note= Orbits at 3km}} | ||
+ | {{NPCTableRow|Elite Cruiser|2|Taibu State Daimyo/Shugo|ewar= ECM|note= Orbits at 18km}} | ||
+ | {{NPCTableRow|Battleship|5|State Shukuro Bishamon/Shogun|note= Orbits at 33-35km}} | ||
+ | |} | ||
− | + | After 3 minutes | |
+ | {{NPCTableHead|Spawn 3 (15km)}} | ||
+ | {{NPCTableRow|Battleship|6|State Shukuro Bishamon/Shogun|note= Orbits at 33-35km}} | ||
+ | |} | ||
− | === | + | After 1 minute |
− | + | {{NPCTableHead|Spawn 4 (35km)}} | |
+ | {{NPCTableRow|Elite Frigate|6|Taibu State Katana/Wakizashi|point= yes|ewar= Web|note= Orbits at 17km}} | ||
+ | {{NPCTableRow|Elite Cruiser|2|Taibu State Bajo/Samurai|note= Orbits at 33km}} | ||
+ | {{NPCTableRow|Battleship|2|State Shukuro Shogun|note= Orbits at 33km}} | ||
+ | |} | ||
− | |||
− | + | == Part 3 of 3 == | |
− | + | {{Missiondetails | |
+ | |Level= 5 | ||
+ | |Type= Encounter | ||
+ | |Objective= | ||
+ | |Faction1= Caldari State | ||
+ | |DamageToDeal1= | ||
+ | |DamageToResist1= | ||
+ | |WebPoint= Frigates | ||
+ | |EWAR= Webifier and NOS | ||
+ | |ShipSizeLimit= | ||
+ | |ShipSuggestion= Completed in (1) Maelstrom w/ Passive Tank and (1) Maelstrom with Shield Transporters | ||
+ | |Rewards= | ||
+ | |StandingLoss= | ||
+ | |Extra= | ||
+ | }} | ||
+ | Space type: Normal Space, No Gates | ||
− | + | '''Tips:''' | |
− | + | * Mission occurs in normal space, so you can always warp to distances and to bookmarks farther away from the NPCs. | |
+ | * Warping to within 100km leaves plenty of distance that spreads out the aggro. | ||
+ | * Carriers NOS has a range of 150km. | ||
+ | * Fighters will immediately attack your drones when they spawn from the Carrier, but this can be used to your advantage | ||
+ | * Small Drones are invulnerable to the Fighters, as long as they are moving/attacking; and they are a great way to draw-off the Fighter's aggro. | ||
+ | * Have your small drones attacking the carrier when the fighters spawn. | ||
+ | * Mission is flagged complete after both Carriers are destroyed. | ||
− | + | === Warp-In === | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | ===Warp-In=== | ||
Distances to ships depends on your selected warp distance. | Distances to ships depends on your selected warp distance. | ||
− | + | {{NPCTableHead|Initial Carrier Group A}} | |
− | 8 | + | {{NPCTableRow|Fighter|8|State Fighter (Fighter Group A1)|note= orbits at 3km}} |
+ | {{NPCTableRow|Carrier|1|State Izanaki|ewar= Neut|trigger= Damge triggers reinforcements}} | ||
+ | |} | ||
− | + | After several minutes there spawns | |
+ | {{NPCTableHead|Reinforcement 1}} | ||
+ | {{NPCTableRow|Elite Frigate|14|Taibu State Nagasa/Shinai/Katana/Wakizashi|point= yes|ewar= Web|note= Orbits of 3-17km}} | ||
+ | {{NPCTableRow|Battleship|12|State Shukuro Shogun/Bishamon|note= Orbits at 33km}} | ||
+ | |} | ||
− | + | {{NPCTableHead|Reinforcements}} | |
− | + | {{NPCTableSeparator|Carrier A shield to 50%}} | |
+ | {{NPCTableSeparator|Carrier spawn B}} | ||
+ | {{NPCTableRow|Fighter|5|State Fighter (Fighter group A2)}} | ||
+ | {{NPCTableRow|Fighter|8|State Fighter (Fighter group B1)}} | ||
+ | {{NPCTableRow|Carrier|1|State Izanaki|ewar= Neut|trigger= Damge triggers reinforcements}} | ||
− | Carrier | + | {{NPCTableSeparator|Carrier A shield to 10%}} |
− | + | {{NPCTableRow|Fighter|5|State Fighter (Fighter group A3)}} | |
− | + | {{NPCTableSeparator|Carrier A armor to 10%}} | |
− | 5 | + | {{NPCTableRow|Fighter|5|State Fighter (Fighter group A4)}} |
− | |||
− | |||
− | |||
− | + | {{NPCTableSeparator|Carrier A hull to 50%}} | |
− | 5 | + | {{NPCTableRow|Fighter|5|State Fighter (Fighter group A5)}} |
− | + | {{NPCTableSeparator|Carrier B shield to 40%}} | |
− | 5 | + | {{NPCTableRow|Fighter|5|State Fighter (Fighter group B2)}} |
− | + | {{NPCTableSeparator|Carrier B armor to 50%}} | |
− | 5 | + | {{NPCTableRow|Fighter|5|State Fighter (Fighter group B3)}} |
− | Carrier ( | + | {{NPCTableSeparator|Carrier B armor to 10%}} |
− | + | {{NPCTableRow|Fighter|5|State Fighter (Fighter group B4)}} | |
− | + | {{NPCTableSeparator|Carrier A hull to 50%}} | |
− | + | {{NPCTableRow|Fighter|5|State Fighter (Fighter group B5)}} | |
− | + | |} | |
− | |||
− | 5 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | {{Missionrelated}} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | [[Category:Security missions]] |
Latest revision as of 20:19, 10 January 2023
Missions |
---|
Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
Part 1 of 3
Mission briefing |
---|
Funny you should ask: I was just about to contact you. Since you're about our best independent capsuleer, I think we need you on this one.
We've been picking up strange distress signals coming from the site of an old starship battle in <System>, dating back about 8 years or so, where several of our ships were lost. Now, it's possible, though unlikely, that there were some survivors aboard one of those wrecked ships and that they've just recently been able to repair their communications systems enough to send out distress signals. I say it's possible. What's more likely, though, is that some explorers or salvage workers got trapped out there, or maybe even that some pirates have set up this phony distress call to lure unsuspecting rescuers out to their doom. In any case, I want it checked out, just in case there are actually some of our people still out there. Because of the potential danger, though, I'm only willing to send one of our best, most capable pilots out there. And that means you. Go on out there and see what's causing this signal. You'll be well rewarded, as always. |
Direct warp into Deadspace. No gate.
Blitz: Wait for the Special Forces Squadron, destroy them and get out.
Tips:
- Special Forces Squadron deals 1301hp/s (Kin: 71%, Therm: 29%)
- If triggered, initial Ghost Ship spawns will deal an additional 1390 hp/s (Kin: 73%, Therm: 27%)
- Have the “Types” column available in your overview if you want to separately identify each Special Forces tower type and ship
Warp-In
Note: Only the Special Forces Squadron that appears about 8 minutes after warp-in needs to be destroyed to complete this mission. However, if you approach to under 10km from the Ghost Ship, it will trigger numerous additional spawns that are optional to destroy. Realize that sometimes this accidentally occurs at warp-in. The Warp-In Beacon is 12km from the Ghost Ship, and your exact warp-in spot can be + or – 2.5km from this beacon. If your warp-in does not land you within the 10km proximity, and if you don’t want to trigger these spawns, then be sure to head away from the Ghost Ship after warp-in.
WD | EWAR | L
| ||
---|---|---|---|---|
Ghost Ship |
Objective group:
Optional spawns:
Proximity triggered: When you approach to under 10km from the Ghost Ship, there spawns:
WD | EWAR | L
| ||
---|---|---|---|---|
6 x Elite Frigate Taibu State Katana/Wakizashi/Nagasa/Shinai | ||||
3 x Elite Cruiser Taibu State Bajo/Samurai |
WD | EWAR | L
| ||
---|---|---|---|---|
6 x Battleship State Shukuro Shogun |
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Elite Frigate Taibu State Shirasaya/Suriage | ||||
3 x Battlecruiser State Shukuro Bajo/Samurai | ||||
4 x Battleship State Shukuro Bishamon/Shogun |
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Battleship State Shukuro Shogun |
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Elite Cruiser Taibu State Bajo/Samurai | ||||
4 x Battlecruiser State Shukuro Bajo/Samurai | ||||
4 x Battleship State Shukuro Bishamon/Shogun |
Part 2 of 3
Space type: Deadspace, no initial gate
Direct warp into Deadspace. No initial gate.
Tips:
- No Energy Neutralizer Towers means this mission is Active Tank friendly
- Timed Spawns more often than not seem to aggro secondary teammates and drones
- Consider auto-targeting missiles and setting drones to “Aggressive” for when you are unable to target because of Jammers
- Each pocket’s final spawn of Jammers + Scramblers can trap one in prolonged HEAVY damage
- Warp-in’s max damage dealing of all ships: 2,418 hp/s (Kin: 72%, Therm: 28%)
- Right hand gate pocket’s max damage dealing of all ships: 2,484 hp/s (Kin: 78%, Therm: 22%)
- Left hand gate pockets max damage dealing of all ships: 2,369 hp/s (Kin: 73%, Therm: 27%)
Warp-In
Timed spawns of 40 ships (15 Frigates, 3 Destroyers, 10 Cruisers, 12 Battleships) - 2,418 HP/s (Kin: 72%, Therm: 28%)
Groups spawn at 2 minute intervals. Instant Aggro.
WD | EWAR | L
| ||
---|---|---|---|---|
5 x Elite Frigate Taibu State Nagasa/Shinai |
After 2 minutes:
WD | EWAR | L
| ||
---|---|---|---|---|
7 x Elite Frigate Taibu State Nagasa/Shinai/Yari Daito/Katana/Wakizashi | ||||
7 x Elite Cruiser Taibu State Oni/Kanpaku/Bajo/Samurai |
After 2 minutes:
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Destroyer State Shukuro Kamikazi/Choji | ||||
7 x Battleship State Shukuro Shogun/Bishamon/Daijo |
After 2 minutes:
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Elite Frigate Taibu State Nagasa/Shinai | ||||
3 x Elite Cruiser Taibu State Daimyo/Shugo | ||||
5 x Battleship State Shukuro Shogun |
Right hand gate pocket
Timed spawns of 35 ships (6 Frigates, 8 Cruisers, 6 Battlecruisers, 15 Battleships) - 2,484 HP/s (Kin: 78%, Therm: 22%)
Retrieve 3 units of Citizens from the 3 Citizen Quarters at 30km.
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Citizen Quarter |
2 minutes after warp-in:
WD | EWAR | L
| ||
---|---|---|---|---|
2 x Elite Frigate Taibu State Nagasa/Shinai | ||||
2 x Elite Cruiser Taibu State Bajo/Samurai | ||||
5 x Battleship State Zen/Oshiro / State Shukuro Shogun/Bishamon/Daijo |
After 1 minute
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Battlecruiser State Shukuro Bajo/Samurai/Kanpaku | ||||
5 x Battleship State Shukuro Shogun |
After 3 minutes
WD | EWAR | L
| ||
---|---|---|---|---|
4 x Elite Frigate Taibu State Shirasaya/Suriage | ||||
6 x Elite Cruiser Taibu State Bajo/Samurai/Daimyo*/Shugo* | ||||
3 x Battlecruiser State Shukuro Bajo/Samurai |
After ~1.5 minutes
WD | EWAR | L
| ||
---|---|---|---|---|
5 x Battleship State Zen / State Shukuro Daijo/Shogun |
Left hand gate pocket
Average 2 minute spawns totaling 38 ships (14 Frigates, 11 Cruisers, 13 Battleships) - 2,369 hp/s (Kin: 73%, Therm: 27%)
2 minutes after warp-in
WD | EWAR | L
| ||
---|---|---|---|---|
5 x Elite Frigate Taibu State Nagasa/Shinai | ||||
7 x Elite Cruiser Taibu State Bajo/Samurai/Daimyo*/Shugo* |
After 1 minute
WD | EWAR | L
| ||
---|---|---|---|---|
3 x Elite Frigate Taibu State Nagasa/Shinai | web | |||
2 x Elite Cruiser Taibu State Daimyo/Shugo | ||||
5 x Battleship State Shukuro Bishamon/Shogun |
After 3 minutes
WD | EWAR | L
| ||
---|---|---|---|---|
6 x Battleship State Shukuro Bishamon/Shogun |
After 1 minute
WD | EWAR | L
| ||
---|---|---|---|---|
6 x Elite Frigate Taibu State Katana/Wakizashi | ||||
2 x Elite Cruiser Taibu State Bajo/Samurai | ||||
2 x Battleship State Shukuro Shogun |
Part 3 of 3
Space type: Normal Space, No Gates
Tips:
- Mission occurs in normal space, so you can always warp to distances and to bookmarks farther away from the NPCs.
- Warping to within 100km leaves plenty of distance that spreads out the aggro.
- Carriers NOS has a range of 150km.
- Fighters will immediately attack your drones when they spawn from the Carrier, but this can be used to your advantage
- Small Drones are invulnerable to the Fighters, as long as they are moving/attacking; and they are a great way to draw-off the Fighter's aggro.
- Have your small drones attacking the carrier when the fighters spawn.
- Mission is flagged complete after both Carriers are destroyed.
Warp-In
Distances to ships depends on your selected warp distance.
WD | EWAR | L
| ||
---|---|---|---|---|
8 x Fighter State Fighter (Fighter Group A1) | ||||
1 x Carrier State Izanaki |
After several minutes there spawns
WD | EWAR | L
| ||
---|---|---|---|---|
14 x Elite Frigate Taibu State Nagasa/Shinai/Katana/Wakizashi | ||||
12 x Battleship State Shukuro Shogun/Bishamon |
|