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=== Standings mechanics === | === Standings mechanics === | ||
Standings points are given to pilots who | Standings points are given to pilots who | ||
# engaged a target with an offensive module (weapons or EWAR), | |||
# weapon damage is registered on the target (weapon hits), and | |||
# the target is destroyed (by the fleet, by EDENCOM or Triglavian forces or by third parties). | |||
If the target is not destroyed, standings points are not awarded. | |||
Standings are given in 10-minute tick cycles that begin after the first target in system is destroyed. At the end of the tick cycle, standings points are awarded for the largest-value ship that the pilot engaged with offensive modules in during that tick cycle. During this 10-minute tick cycle, several targets may be destroyed in one system, but only the highest single-yield target will award its standings points to the pilots that engaged it. All other lower-yield drones and ships destroyed during the same tick cycle will award zero (0.0) standings points to the pilots that engaged those targets. So if you find multiple big targets to kill, you should kill one target, wait for standings tick cycle to end, and then kill the next target. | Standings are given in 10-minute tick cycles that begin after the first target in system is destroyed. At the end of the tick cycle, standings points are awarded for the largest-value ship that the pilot engaged with offensive modules in during that tick cycle. During this 10-minute tick cycle, several targets may be destroyed in one system, but only the highest single-yield target will award its standings points to the pilots that engaged it. All other lower-yield drones and ships destroyed during the same tick cycle will award zero (0.0) standings points to the pilots that engaged those targets. So if you find multiple big targets to kill, you should kill one target, wait for standings tick cycle to end, and then kill the next target. | ||
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=== Entering Pochven === | === Entering Pochven === | ||
==== Filaments ==== | |||
The easiest way to enter Pochven is to use an inbound [[Pochven#Pochven Region Filaments|filament]]. These can be bought off the market. These filaments come in many variants: border, internal, home and cladistic, allowing fleet of up to 1, 5 and 15 subcapital ships to enter or exit Pochven. For our purposes the destination system does not matter at all. Just buy the cheapest filament. It is also good idea to buy an exit filament so you can get out easily. | |||
==== Wormholes ==== | |||
[[File:210405_POCHVEN_WORMHOLE_b.jpg|thumb|Pochven wormholes]] | [[File:210405_POCHVEN_WORMHOLE_b.jpg|thumb|Pochven wormholes]] | ||
Another way to enter Pochven is through wormholes. Entering through wormholes instead of using filaments has two benefits: no fleet size limit and no wait timer. Finding Pochven wormhole connections will require some scanning probe work. These wormholes spawn randomly in systems that are within 3 jumps from the original position of the Pochven system. These wormholes can also have Triglavian and EDENCOM rats guarding it. Wormholes leading into and out of Pochven will have a unique appearance, a blue ice and rock formation shaped like a giant dragon's claw. | Another way to enter Pochven is through wormholes. Entering through wormholes instead of using filaments has two benefits: no fleet size limit and no wait timer. Finding Pochven wormhole connections will require some scanning probe work. These wormholes spawn randomly in systems that are within 3 jumps from the original position of the Pochven system. These wormholes can also have Triglavian and EDENCOM rats guarding it. Wormholes leading into and out of Pochven will have a unique appearance, a blue ice and rock formation shaped like a giant dragon's claw. | ||
See [https://pochven.electusmatari.com | See [https://pochven.electusmatari.com Pochven Entry Manual] for more details on how to easily find suitable wormholes. | ||
=== Locating rats === | === Locating rats === | ||
Rats (NPC's) can be found on stargates, stations, planets, moons, POCOs and cosmic anomalies (combat sites and ore deposits). | Rats (NPC's) can be found on stargates, stations, planets, moons, POCOs and cosmic anomalies (combat sites and ore deposits). | ||
Locate target drones and ships (rats) using the ship's directional scanner and probe scanner. | Locate target drones and ships (rats) using the ship's [[directional scanner]] and probe scanner. | ||
Rats in Pochven are unusual in that they are visible in | Rats in Pochven are unusual in that they are visible in the directional scanner. This makes it much easier to locate rats. | ||
Create new overview preset that includes the following | Create new overview preset that includes the following | ||
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* [[Incipient Drone Swarm]]. This combat site contains Rogue Drone ships. Yields low dual-standings. | * [[Incipient Drone Swarm]]. This combat site contains Rogue Drone ships. Yields low dual-standings. | ||
Avoid the following combat sites: | Avoid the following combat sites: | ||
* [[EDENCOM Scout Fleet]]. This combat site contains EDENCOM ships. Destroying them yields negative standings points with the EDENCOM faction. | * [[EDENCOM Scout Fleet]]. This combat site contains EDENCOM ships. Destroying them yields negative standings points with the EDENCOM faction. | ||
* [[Stellar Fleet Deployment Site]]. This combat site contains Triglavian ships. Destroying them yields negative standings points with The Triglavian Collective faction. | * [[Stellar Fleet Deployment Site]]. This combat site contains Triglavian ships. Destroying them yields negative standings points with The Triglavian Collective faction. | ||
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Rogue Drones are the weakest faction in Pochven. They are easy to kill and give minimal standing gains. None of the Rogue Drones warp disrupt/scramble you so you can freely warp out without any concern. | Rogue Drones are the weakest faction in Pochven. They are easy to kill and give minimal standing gains. None of the Rogue Drones warp disrupt/scramble you so you can freely warp out without any concern. | ||
If you have 0.00 standing (or close to it) with EDENCOM and The Triglavian Collective, then Rogue Drones are good target for you. If you never lost any standing with The Triglavians or EDENCOM then just a single drone kill is enough to make both factions neutral to you. | If you have 0.00 standing (or close to it) with EDENCOM and The Triglavian Collective, then Rogue Drones are good target for you. '''If you never lost any standing with The Triglavians or EDENCOM then just a single drone kill is enough to make both factions neutral to you.''' | ||
The standing gain from them is | The standing gain from them is minuscule so gaining significant standings with them is not practical. | ||
Do the following: | Do the following: | ||
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After approximately 10 minutes you will get the standing tick. | After approximately 10 minutes you will get the standing tick. | ||
== Killing Sleepers == | == Killing Sleepers == | ||
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In addition to powerful normal weapons they have the feared superweapons. All ships warp scramble, web and neut. | In addition to powerful normal weapons they have the feared superweapons. All ships warp scramble, web and neut. | ||
The weakest Drifter cruisers and battleships do not have superweapons (Agreus Tyrannos, Orpheus Tyrannos). You can kill them on sight without worrying about doomsdays. '''However, even the weaker Drifters deal extremely high damage; the Agreus deals close to | The weakest Drifter cruisers and battleships do not have superweapons (Agreus Tyrannos, Orpheus Tyrannos). You can kill them on sight without worrying about doomsdays. '''However, even the weaker Drifters deal extremely high damage; the Agreus deals close to 2,000 damage against 70% omni resists and the Orpheus deals close to 4,500 damage per shot against the same resists.''' | ||
The stronger Drifters (Metis Tyrannos/Tyrannos Navarkos, Cephisso Tyrannos/Tyrannos Polemos) have superweapons on them. To determine if a ship has a superweapon, open the ship's info page and search through the description for the weapon type. When the overshield is depleted the superweapon is fired on their currently aggressed target. | The stronger Drifters (Metis Tyrannos/Tyrannos Navarkos, Cephisso Tyrannos/Tyrannos Polemos) have superweapons on them. To determine if a ship has a superweapon, open the ship's info page and search through the description for the weapon type. When the overshield is depleted the superweapon is fired on their currently aggressed target. | ||
The superweapon is powerful enough to kill almost any subcapital ship in single hit. The weaker cruiser deals | The superweapon is powerful enough to kill almost any subcapital ship in single hit. The weaker cruiser deals 102,400 damage while the strongest battleship deals 512,000 damage. Only well-tanked [[Marauders]] can withstand a superweapon hit. | ||
To reliably kill Drifters you need to be able to avoid the damage from the superweapon. | To reliably kill Drifters you need to be able to avoid the damage from the superweapon. | ||
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The drifter AI prioritizes logi ship that does the most repairing. This can be used to force it to target specific ship. Logi cruiser with afterburner and signature reducing command burst effect orbiting at 500 meters can cause the superweapon to miss with decent success rate. | The drifter AI prioritizes logi ship that does the most repairing. This can be used to force it to target specific ship. Logi cruiser with afterburner and signature reducing command burst effect orbiting at 500 meters can cause the superweapon to miss with decent success rate. | ||
Arataka Research Consortium has done research on how to kill Drifters in Pochven. Their method uses afterburner fitted Scimitar to dodge the doomsday. You can read their research findings on [https:// | Arataka Research Consortium has done research on how to kill Drifters in Pochven. Their method uses afterburner fitted Scimitar to dodge the doomsday. You can read their research findings on [https://drive.google.com/file/d/15BHFKFYBr1gxogGNWFBZNk08GEcjxh55/view Operational Manual: The Drifter Doomsday Challenge] | ||
== Leeching off kills == | |||
Pochven systems have roaming fleets from multiple factions. They kill each other. | |||
If you activate an offensive module on a rat and that rat is killed by NPC you will gain standings. | |||
This can be used to get standing if you are not able to kill rats on your own, or if you want to get bigger standing ticks than what the smallest drones give. | |||
This is quite an unreliable method as the roaming rats may not meet each other or they may not be "active" if players are not present. | |||
* Grab a T1 EWAR frigate. Fit one EWAR module and sensor boosters for extra targeting range. ( [[Vigil]] has the longest range EWAR possible when fitted appropriately ) | |||
* Enter Pochven. | |||
* Use d-scan to find a target. Stations and customs offices are a good start. | |||
* Warp to the rat at 100 KM, apply EWAR to biggest ship you see, and warp out. | |||
Eventually that rat will probably die and you get the standings. | |||
== See also == | == See also == | ||