Difference between revisions of "The Good Word"

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|Level= 3
 
|Level= 3
 
|Type= Encounter
 
|Type= Encounter
|Objective= Retrieve 1 x Preacher (1.0m³) from Yunshin Z refining complex.
+
|Objective= Take the preacher called Tolmak (Preacher 1{{m3}}) from the Yunshin Z refining complex to your agent.
 
|Faction= Scions of the Superior Gene (Caldari State ships)
 
|Faction= Scions of the Superior Gene (Caldari State ships)
|DamageToDeal= {{Damagetype|kin|th}}
+
|Faction1= Caldari
|DamageToResist= {{Damagetype|kin|th}}
+
|DamageToDeal1=
 +
|DamageToResist1=  
 
|WebPoint=  
 
|WebPoint=  
 
|EWAR=  
 
|EWAR=  
Line 23: Line 24:
  
 
He's currently preaching on Yunshin Z, a refining complex. This is a low population industrial center with little contact to the outside world. We can afford to make bold moves here. Your task is to find this preacher and return him to us. We'll handle the rest.
 
He's currently preaching on Yunshin Z, a refining complex. This is a low population industrial center with little contact to the outside world. We can afford to make bold moves here. Your task is to find this preacher and return him to us. We'll handle the rest.
 +
}}
 +
{{MessageBox|'''The Prophet of the Seventh Sphere'''
 +
|Religious freaks like to spread all sorts of apocalyptic messages, and in recent times there are few who have captured the imagination of conspiracy theorists in the way that Tolmak has. The so-called “Prophet of the Seventh Sphere,” Tolmak is an enigmatic and elusive character. He has never shown himself publicly for fear of reprisal, and relies instead of proxies to spread his word. Others say his real strength comes from the media outlets that cover these preachers. Outlets that, for their own part, are mostly concerned with the profit to be made from the inevitable controversy his message brings.
  
----
+
Among other things, Tolmak's elaborate revelations paint a universe governed by demonic forces that secretly control the heads of all the empires. He reserves special bile for the capsuleer class, teaching that their clones are not actually the same person reborn, but are instead, demonic simulacra.
 +
|collapsed= yes}}
  
'''The Prophet of the Seventh Sphere'''
+
The damage output is significant. Good tank recommended.<br>
 +
No faction standings penalty for destroying the enemies. No bounties for destroying ships.
  
Religious freaks like to spread all sorts of apocalyptic messages, and in recent times there are few who have captured the imagination of conspiracy theorists in the way that Tolmak has. The so-called “Prophet of the Seventh Sphere,” Tolmak is an enigmatic and elusive character. He has never shown himself publicly for fear of reprisal, and relies instead of proxies to spread his word. Others say his real strength comes from the media outlets that cover these preachers. Outlets that, for their own part, are mostly concerned with the profit to be made from the inevitable controversy his message brings.  
+
'''Blitz:''' Kill all enemies of wave 1 in the first pocket. Ignore NPCs in the second pocket, grab the preacher from the Preacher's Quarters (container), and warp out.
  
Among other things, Tolmak's elaborate revelations paint a universe governed by demonic forces that secretly control the heads of all the empires. He reserves special bile for the capsuleer class, teaching that their clones are not actually the same person reborn, but are instead, demonic simulacra.  
+
=== Pocket 1 ===
}}
+
The pocket starts off empty. After a few seconds, 8 enemy cruisers spawn, but two of them are scripted to blow up when the friendly cruisers arrive. The friendly cruisers simply stay in the pocket and do not engage the enemies.
 +
{{MessageBox|Message from the Preacher
 +
|Greetings, pilot. Have you come to listen, or with violence in mind?
 +
|collapsed= yes}}
 +
{{MessageBox|Message from the Preacher
 +
|Be warned, the Scions of the Superior Gene are incoming. They're a militant splinter group that labled us heretics and will wipe out me, you, and every colonist here. If you help stop them, I'll come willingly.
 +
|collapsed= yes}}
  
The damage output is significant. Good tank recommended.<br>
+
About 20 seconds after out of warp.
No faction standings penalty for destroying the enemies.
+
{{NPCTableHead|Hostiles Wave 1}}
 +
{{NPCTableRow|Cruiser|8|Scions of the Superior Gene|trigger= Last one destroyed triggers hostiles wave 2}}
 +
|}
 +
After disposing of the last enemy in the initial wave, five additional enemy cruisers spawn. The gate will be unlocked at this point, and thus engaging the second wave is optional.
  
  
'''Blitz:'''<br>
+
About 30 seconds after hostiles wave 1
Kill all enemies in the first pocket. Ignore NPCs in the second pocket, grab the preacher from the container, and warp out.
+
{{MessageBox|In local
 +
|{{Co|#80d8fc|Preacher: Ah, my followers arrive!}}
 +
|collapsed= yes}}
 +
{{NPCTableHead|Friendlies}}
 +
{{NPCTableRow|Friendly Cruiser|4|Tolmak's Zealots}}
 +
|}
 +
{{MessageBox|Tolmak's Zealots
 +
|You must save the preacher! The gate has been unlocked; go while we cover you, noble capsuleer!
 +
|collapsed= yes}}
  
===Pocket 1===
 
{{MessageBox|Message from the Preacher|Greetings, pilot. Have you come to listen, or with violence in mind?|collapsed=yes}}
 
{{NPCTableHead|Wave 1}}
 
{{NPCTableRow|Cruiser|6|Scions of the Superior Gene}}
 
{{NPCTableRow|Friendly Cruiser|4|Tolmak's Zealots}}
 
{{MessageBox|Message from the Preacher|Be warned, the Scions of the Superior Gene are incoming. They're a militant splinter group that labled us heretics and will wipe out me, you, and every colonist here. If you help stop them, I'll come willingly.|collapsed=yes}}
 
The pocket starts off empty. After a few seconds, 8 enemy cruisers spawn, but two of them are scripted to blow up when the friendly cruisers arrive. The friendly cruisers simply stay in the pocket and do not engage the enemies.
 
  
{{NPCTableHead|Wave 2}}
+
{{NPCTableHead|Hostiles Wave 2 }}
 
{{NPCTableRow|Cruiser|5|Scions of the Superior Gene}}
 
{{NPCTableRow|Cruiser|5|Scions of the Superior Gene}}
{{MessageBox|Tolmak's Zealots|You must save the preacher! The gate has been unlocked; go while we cover you, noble capsuleer!|collapsed=yes}}
+
|}
After disposing of the last enemy in the initial wave, five additional enemy cruisers spawn. The gate will be unlocked at this point, and thus engaging the second wave is optional.<br>
 
  
 +
=== Pocket 2 ===
 +
The objective is in the Preacher's Quarters, which you can loot without engaging the enemies.
  
Update 2022.01.14: it is no longer possible to activate the gate without destroying the enemies.
+
Note for blitzing, you have to wait a bit (until a message popup?{{Verify}}). "Bring Preacher to {Agent Name}" from the mission tracker indicates the completion of the quest, after this you can warp out and complete the quest.
Update 2022.03.10: it is possible to activate the gate without destroying the enemies.
 
===Pocket 2===
 
  
{{NPCTableHead}}
+
{{NPCTableHead|Structures}}
 +
{{NPCTableRow|Container|1|Preacher's Quarters|cargo= Preacher}}
 +
|}
 +
{{MessageBox|Message from the Scions
 +
|Fool! Tolmak's gnats won't stop us!
 +
|collapsed= yes}}
 +
{{NPCTableHead|Auto aggro}}
 
{{NPCTableRow|Cruiser|6|Scions of the Superior Gene}}
 
{{NPCTableRow|Cruiser|6|Scions of the Superior Gene}}
{{NPCTableRow|Container|1|Preacher's Quarters|cargo=Preacher}}
+
|}
{{MessageBox|Message from the Scions|Fool! Tolmak's gnats won't stop us!|collapsed=yes}}
+
{{MessageBox|Message from the Preachers
Auto aggro from the NPCs in pocket 2.<br>
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|Thank you for saving us, we come in peace.{{Verify}}
 +
|collapsed= yes}}
  
The objective is in the Preacher's Quarters, which you can loot without engaging the enemies.
+
{{Missionrelated}}
  
{{Missionrelated}}
+
[[Category:Security missions]]
[[Category:Mission reports]]
 

Latest revision as of 00:28, 2 September 2024


Level 3
Type Encounter
Objective Take the preacher called Tolmak (Preacher 1 m3) from the Yunshin Z refining complex to your agent.
Faction Scions of the Superior Gene (Caldari State ships)
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
Ship suggestion Battlecruiser
Extra No bounty
Mission briefing
Have you heard those crazy sermons that people are talking about? The ones delivered by this self-proclaimed “prophet” who calls himself Tolmak? Yeah, that freak who's trying to create a religion. He's got a lot of converts among the discontents of our little corner of the universe. But he's also got a lot of enemies, people who don't like what he's been spewing. People who might try to kill him. Thing is, certain powerful people find him useful. A nice distraction from more political pursuits. They'd like him alive.

One of his acolytes set up shop in our little corner of the universe and began preaching to the locals. This “priest” is not exactly causing trouble, but he's making certain powerful people uncomfortable. Not only that, but we've heard reports of violence against this cult in other sectors. We'd like to quietly remove this man from the picture and avoid any possibility for backlash in our own areas. At the same time, we don't want to make a martyr out of him and build further support for this cult. The situation needs to be handled discreetly.

He's currently preaching on Yunshin Z, a refining complex. This is a low population industrial center with little contact to the outside world. We can afford to make bold moves here. Your task is to find this preacher and return him to us. We'll handle the rest.

The Prophet of the Seventh Sphere
Religious freaks like to spread all sorts of apocalyptic messages, and in recent times there are few who have captured the imagination of conspiracy theorists in the way that Tolmak has. The so-called “Prophet of the Seventh Sphere,” Tolmak is an enigmatic and elusive character. He has never shown himself publicly for fear of reprisal, and relies instead of proxies to spread his word. Others say his real strength comes from the media outlets that cover these preachers. Outlets that, for their own part, are mostly concerned with the profit to be made from the inevitable controversy his message brings.

Among other things, Tolmak's elaborate revelations paint a universe governed by demonic forces that secretly control the heads of all the empires. He reserves special bile for the capsuleer class, teaching that their clones are not actually the same person reborn, but are instead, demonic simulacra.

The damage output is significant. Good tank recommended.
No faction standings penalty for destroying the enemies. No bounties for destroying ships.

Blitz: Kill all enemies of wave 1 in the first pocket. Ignore NPCs in the second pocket, grab the preacher from the Preacher's Quarters (container), and warp out.

Pocket 1

The pocket starts off empty. After a few seconds, 8 enemy cruisers spawn, but two of them are scripted to blow up when the friendly cruisers arrive. The friendly cruisers simply stay in the pocket and do not engage the enemies.

Message from the Preacher
Greetings, pilot. Have you come to listen, or with violence in mind?
Message from the Preacher
Be warned, the Scions of the Superior Gene are incoming. They're a militant splinter group that labled us heretics and will wipe out me, you, and every colonist here. If you help stop them, I'll come willingly.

About 20 seconds after out of warp.

Hostiles Wave 1
WD EWAR L


Cruiser 8 x Cruiser Scions of the Superior Gene Last one destroyed triggers hostiles wave 2

After disposing of the last enemy in the initial wave, five additional enemy cruisers spawn. The gate will be unlocked at this point, and thus engaging the second wave is optional.


About 30 seconds after hostiles wave 1

In local
Preacher: Ah, my followers arrive!
Friendlies
WD EWAR L


Cruiser 4 x Friendly Cruiser Tolmak's Zealots
Tolmak's Zealots
You must save the preacher! The gate has been unlocked; go while we cover you, noble capsuleer!


Hostiles Wave 2
WD EWAR L


Cruiser 5 x Cruiser Scions of the Superior Gene

Pocket 2

The objective is in the Preacher's Quarters, which you can loot without engaging the enemies.

Note for blitzing, you have to wait a bit (until a message popup?[Verify]). "Bring Preacher to {Agent Name}" from the mission tracker indicates the completion of the quest, after this you can warp out and complete the quest.


Structures
WD EWAR L


Container 1 x Preacher's Quarters Preacher
Message from the Scions
Fool! Tolmak's gnats won't stop us!
Auto aggro
WD EWAR L


Cruiser 6 x Cruiser Scions of the Superior Gene
Message from the Preachers
Thank you for saving us, we come in peace.[Verify]