Difference between revisions of "Technological Secrets (Level 2)"

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'''Technological Secrets''' is a Level 2 mission consisting of three sub-missions. It involves combat with the [[Thukker Tribe]] and the [[Minmatar Republic]].
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'''Technological Secrets''' is a level 2 [[mission chain]] consisting of three missions, 2 encounter and a courier. It involves combat with the [[Thukker Tribe]] and the [[Minmatar Republic]].
  
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== Part 1 ==
 
== Part 1 ==
 
{{:Technological Secrets (Level 2) (1 of 3)}}
 
{{:Technological Secrets (Level 2) (1 of 3)}}
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== Part 2 ==
 
== Part 2 ==
 
{{:Technological Secrets (Level 2) (2 of 3)}}
 
{{:Technological Secrets (Level 2) (2 of 3)}}
 
Warning: Destination may be in a LOWSEC system.
 
  
 
== Part 3 ==
 
== Part 3 ==
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[[Category:Mission reports]]
 
 
[[Category:Security missions]]
 
[[Category:Security missions]]

Latest revision as of 12:49, 10 July 2024


Technological Secrets is a level 2 mission chain consisting of three missions, 2 encounter and a courier. It involves combat with the Thukker Tribe and the Minmatar Republic.

Part 1

Level 2
Type Encounter
Objective Fly to the coordinates in your journal. Destroy the Thukker mercenaries there, and then wait for their reinforcements. Once all of the reinforcements have been destroyed, along with their captain, then make sure you capture at least one survivor from the wreckage for interrogation before reporting back to your agent.
Faction Thukker Tribe
Best damage to deal Explosive damage ExKinetic damage Kin
Damage to resist Explosive damage ExKinetic damage Kin
Warp disruption Thukker Wingman (Web, Scram)
Ship suggestion Cruiser, Assault Frigate
Rewards 123,000 ISK + 243 LP + 135,000 ISK (time completion bonus)
Standing loss -4% with Thukker Tribe
Mission briefing
Internal Security surveillance spotted a small team of Thukker mercenaries in <System>, probably up to no good. They're wanted men, and need to be taken care of. I would ask you to bring them in for trial but that really isn't necessary, the exception being their captain. I want him taken alive and brought to me. We'd like to figure out exactly what they've been up to.

Your objectives in this mission are not as simple as they sound, however. We haven't been able to locate their captain's hideout yet. but we expect him to show up if you warp to some of his minions who are holed up in a small asteroid belt in <System>. So I suggest you destroy the first group of mercenaries you encounter as fast as you can, before more reinforcements arrive, or you'll have a heck of a battle on your hands.

Video: Laser boat

  • Blitz: Kill the Captain's Wingman and retrieve the Mercenary Pilot from the cargo container

Single Pocket

Full room aggro upon warp-in.


Initial, 20km
WD EWAR L


Frigate 6 x Frigate Thukker Mercenary Fighter


1st Reinforcement, 25km
WD EWAR L


Frigate 8 x Frigate Thukker Mercenary Rookie/Fighter


2nd Reinforcement, 35-40km
WD EWAR L


Frigate 6 x Frigate Thukker Mercenary Fighter/Elite Fighter


3rd Reinforcement, 40km
WD EWAR L


Frigate 6 x Frigate Thukker Mercenary Rookie/Elite Fighter


4th Reinforcement, 20-25km
WD EWAR L


Elite Frigate 1 x Elite Frigate Thukker Captain's Wingman Warp Scrambler Stasis Webifier
Cruiser 1 x Cruiser Thukker Mercenary Captain



Part 2

Level 2
Type Courier
Objective Bring 1x DNA Sample (0.1 m3) to destination station
Ship suggestion Shuttle or fast frigate
Mission briefing
I'd like to do some more investigating on the Thukker mercenary incident. It would help a great deal if we knew the true identity of the pilot you captured, but to do that I need professional help, since our database here has very limited records of Thukker citizens. I know of a private investigator residing in <station> who might be able to identify the scoundrel. Bring a DNA sample taken from his body to this acquaintance of mine and we'll see what he comes up with.

Warning: Destination may be in a LOWSEC system.


Part 3

Level 2
Type Encounter
Objective Destroy the Republic Fleet ships at the entrance to the research outpost. There are two groups of reinforcements on their way there, which you must also take care of once they arrive.
Faction Minmatar Republic
Best damage to deal Explosive damage ExKinetic damage Kin
Damage to resist Explosive damage ExKinetic damage Kin
Ship suggestion Cruiser
Standing loss Minmatar Republic (-0.24 for killing ships)
Mission briefing
As I said earlier, something dire has come up. One of our biggest research outposts in <System> has been attacked. Its location is a secret, so someone must have been snooping around; I'm gonna take a shot and guess that it was those Thukker mercs you took care of.

We've identified the attackers as agents of the Minmatar-Gallente alliance. They've certainly got balls if they've come this far into our territory, I'll give them that. But they must be eliminated before they board the outpost. We'll destroy it before we allow them to get their filthy hands on the stuff our scientists have been researching there.

From the data I've received, there is a large force of Minmatar fighters at the doorstep of our research outpost already, fighting their way in. We are expecting reinforcements to arrive soon, as we spotted two separate groups of Republic ships heading their way already. So you must hurry before the reinforcements arrive, or you'll never be able to take them out.

Video: [Laser Boat November 2017]

Warp-in

Initial
WD EWAR L


Frigate 8 x Frigate Republic Fleet Vigil/Soldier/Slasher Last destroyed triggers reinforcement 1


Reinforcement 1
WD EWAR L


Frigate 2 x Frigate Republic Fleet Slasher Last destroyed triggers reinforcement 2
Cruiser 1 x Cruiser Republic Fleet Stabber


Reinforcement 2
WD EWAR L


Elite Frigate 2 x Elite Frigate Chief Republic Ofeg/Baldur Last destroyed marks mission complete, even when the Stabber from reinforcement 2 is still around.