Difference between revisions of "Goading the Leader"

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<noinclude>{{NPCTableCSS}}{{SistersOfEVEEpicArcNav}}</noinclude>
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<noinclude>{{NPCTableCSS}} {{SistersOfEVEEpicArcNav|chapter 5}}</noinclude>
 
 
 
{{Missiondetails
 
{{Missiondetails
|Level=  
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|Level= 1
 
|Type= Encounter
 
|Type= Encounter
|Objective= Destroy Auxiliary Power Array
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|Objective= Take out the Auxiliary Power Array
|Faction1= Guristas
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|Faction1= Guristas Pirates
|DamageToDeal=  
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|Faction2= Serpentis
|DamageToResist=  
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|Faction3= Angel Cartel
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|DamageToDeal1=
 +
|DamageToResist1=  
 
|WebPoint=  
 
|WebPoint=  
 
|EWAR=  
 
|EWAR=  
 
|ShipSizeLimit=  
 
|ShipSizeLimit=  
 
|ShipSuggestion=  
 
|ShipSuggestion=  
|Rewards= 200,000 ISK + ~120,000 ISK (bonus)
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|Rewards= 200,000 ISK + ~120,000-150,000 ISK (bonus)
 
|Extra=  
 
|Extra=  
 
}}
 
}}
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{{MissionBriefing
 
{{MissionBriefing
 
|Straight to business then, eh? Here's the plan: My men are currently standing by, ready to launch an assault on a poorly defended base nearby. This should draw a good portion of the security forces off the base we’re truly aiming for. That’s when you sweep in. Kill everything that moves, Capsuleer. If you can take out their reinforcements and logistics, then we’ll be able to clean up what’s left. I’m thinking that all this commotion should draw their leader out, or at least get his attention. We can see how it plays out once the bullets start flying. You’ll receive updates on the field once we launch our assault. Ready to roll?
 
|Straight to business then, eh? Here's the plan: My men are currently standing by, ready to launch an assault on a poorly defended base nearby. This should draw a good portion of the security forces off the base we’re truly aiming for. That’s when you sweep in. Kill everything that moves, Capsuleer. If you can take out their reinforcements and logistics, then we’ll be able to clean up what’s left. I’m thinking that all this commotion should draw their leader out, or at least get his attention. We can see how it plays out once the bullets start flying. You’ll receive updates on the field once we launch our assault. Ready to roll?
 
----
 
 
Smuggling is one of the larger illegal industries in New Eden. Each nation in the cluster has numerous underground distribution cartels sourcing all sorts of illicit goods. Tracking the movement of ships and their cargo across borders is a monumental task that often spreads customs agents thin. For this reason, it isn’t hard for a determined smuggler to find loopholes that they can exploit in the busy shipping schedules.
 
 
}}
 
}}
 +
{{MessageBox|'''Smuggling'''
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|Smuggling is one of the larger illegal industries in New Eden. Each nation in the cluster has numerous underground distribution cartels sourcing all sorts of illicit goods. Tracking the movement of ships and their cargo across borders is a monumental task that often spreads customs agents thin. For this reason, it isn’t hard for a determined smuggler to find loopholes that they can exploit in the busy shipping schedules.
 +
|collapsed= yes}}
  
 
'''Objective'''<br>
 
'''Objective'''<br>
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'''Notes'''<br>
 
'''Notes'''<br>
Don't worry about the number of pirates on your overview - most will warp out as you fly towards the Array, leaving 4 pirates remaining. These will aggress you when you get close to the array.
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Don't worry about the number of pirates on your overview - the smugglers and the Nidhogger will warp out as you fly towards the Array, leaving 4 watchmen remaining. These will aggress you when you get close to the array.
  
 
Mission is completed once the power array is destroyed. The pirate ships do not need to be destroyed.
 
Mission is completed once the power array is destroyed. The pirate ships do not need to be destroyed.
  
{{NPCTableHead|Wave 1}}
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{{NPCTableHead|Structures (~50km)}}
{{NPCTableRow|Frigate|3|Pithi Plunderer/Wrecker [Watchman}|trigger=Wave 2}}
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{{NPCTableRow|Structure|1|Auxiliary Power Array|trigger= Destruction completes mission}}
{{NPCTableRow|Cruiser|1|Corelum Chief Spy/Scout [Watchman]}}
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{{NPCTableRow|Structure|4|Smuggling Hub}}
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|}
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{{NPCTableHead|Initial}}
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{{NPCTableSeparator|Smugglers (Depart the scene)}}
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{{NPCTableRow|Frigate|3|Smuggler}}
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{{NPCTableRow|Cruiser|3|Smuggler}}
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{{NPCTableRow|Battlecruiser|7|Smuggler}}
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{{NPCTableRow|Battleship|8|Smuggler}}
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{{NPCTableRow|Carrier|1|Stolen Nidhogger|note= Renamed Republic harkal}}
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{{NPCTableSeparator|Watchmen (Guristas and Serpentis ships)}}
 +
{{NPCTableRow|Frigate|3|Watchman|note= Renamed Pithi Plunderer/Wrecker|trigger= Last frigate triggers reinforcements}}
 +
{{NPCTableRow|Cruiser|1|Watchman|note= Renamed Corelum Chief Spy/Scout}}
 
|}
 
|}
  
{{NPCTableHead|Wave 2|}}
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If the Power array is destroyed before the trigger the reinforcements will not arrive.
{{NPCTableRow|Frigate|4|Gistii Thug/Outlaw [Watchman]}}
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{{NPCTableHead|Reinforcements (Angel Cartel ships)}}
 +
{{NPCTableRow|Frigate|4|Watchman|note= Renamed Gistii Thug/Outlaw}}
 
|}
 
|}
 +
 +
{{MessageBox|Agent hand-in message
 +
|My men finished cleaning up the remaining hostiles just a few moments ago. You'll be pleased to hear this though, <Pilot>.
 +
 +
We caught someone trying to flee the scene; we think he knows something about the guys running this whole operation. He's been taken into questioning. If he does know anything, we'll have the information ourselves very shortly.
 +
|collapsed= yes}}
 +
  
 
<noinclude>Next Mission: [[Hunting the Lieutenants]]
 
<noinclude>Next Mission: [[Hunting the Lieutenants]]

Latest revision as of 15:45, 10 February 2024


Level 1
Type Encounter
Objective Take out the Auxiliary Power Array
Factions Guristas PiratesSerpentisAngel Cartel
Best damage to deal Kinetic damage KinThermal damage ThKinetic damage KinThermal damage ThExplosive damage ExKinetic damage Kin
Damage to resist Kinetic damage KinThermal damage ThThermal damage ThKinetic damage KinExplosive damage ExKinetic damage Kin
Rewards 200,000 ISK + ~120,000-150,000 ISK (bonus)
Tarak Erand
Mission briefing
Straight to business then, eh? Here's the plan: My men are currently standing by, ready to launch an assault on a poorly defended base nearby. This should draw a good portion of the security forces off the base we’re truly aiming for. That’s when you sweep in. Kill everything that moves, Capsuleer. If you can take out their reinforcements and logistics, then we’ll be able to clean up what’s left. I’m thinking that all this commotion should draw their leader out, or at least get his attention. We can see how it plays out once the bullets start flying. You’ll receive updates on the field once we launch our assault. Ready to roll?
Smuggling
Smuggling is one of the larger illegal industries in New Eden. Each nation in the cluster has numerous underground distribution cartels sourcing all sorts of illicit goods. Tracking the movement of ships and their cargo across borders is a monumental task that often spreads customs agents thin. For this reason, it isn’t hard for a determined smuggler to find loopholes that they can exploit in the busy shipping schedules.

Objective
Take out the Auxiliary Power Array. Location is within the system, follow the warp link.

Notes
Don't worry about the number of pirates on your overview - the smugglers and the Nidhogger will warp out as you fly towards the Array, leaving 4 watchmen remaining. These will aggress you when you get close to the array.

Mission is completed once the power array is destroyed. The pirate ships do not need to be destroyed.


Structures (~50km)
WD EWAR L


Structure 1 x Auxiliary Power Array Destruction completes mission
Structure 4 x Smuggling Hub
Initial
WD EWAR L
Smugglers (Depart the scene)
Frigate 3 x Frigate Smuggler
Cruiser 3 x Cruiser Smuggler
Battlecruiser 7 x Battlecruiser Smuggler
Battleship 8 x Battleship Smuggler
Carrier 1 x Carrier Stolen Nidhogger Renamed Republic harkal
Watchmen (Guristas and Serpentis ships)
Frigate 3 x Frigate Watchman Renamed Pithi Plunderer/Wrecker Last frigate triggers reinforcements
Cruiser 1 x Cruiser Watchman Renamed Corelum Chief Spy/Scout

If the Power array is destroyed before the trigger the reinforcements will not arrive.

Reinforcements (Angel Cartel ships)
WD EWAR L


Frigate 4 x Frigate Watchman Renamed Gistii Thug/Outlaw
Agent hand-in message
My men finished cleaning up the remaining hostiles just a few moments ago. You'll be pleased to hear this though, <Pilot>.

We caught someone trying to flee the scene; we think he knows something about the guys running this whole operation. He's been taken into questioning. If he does know anything, we'll have the information ourselves very shortly.


Next Mission: Hunting the Lieutenants