Difference between revisions of "The Big Sting (Amarr Empire)"

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{{Mission stub}}
{{NPCTableCSS}}{{MissionLinks}}
 
name=The Big Sting, Level 5
 
 
 
 
 
== (Part 1 of 3) ==
 
  
 +
{{NPCTableCSS}} {{MissionLinks}} {{TOC|limit= 2}}
 +
== Part 1 of 3 ==
 +
{{Missiondetails
 +
|Level= 5
 +
|Type=
 +
|Objective=
 +
|Faction1= Amarr Empire
 +
|DamageToDeal1=
 +
|DamageToResist1=
 +
|WebPoint= All Frigates
 +
|EWAR= Energy Neutralizer Sentry IIIs, NOS
 +
|ShipSizeLimit=
 +
|ShipSuggestion= (1) Maelstrom w/ passive tank and (1) Maelstrom w/ Shield Transporters
 +
|Rewards=
 +
|StandingLoss=
 +
|Extra=
 +
}}
 
Faction: Amarr<br>
 
Faction: Amarr<br>
 
Mission type: Deadspace - No Gate<br>
 
Mission type: Deadspace - No Gate<br>
Line 17: Line 29:
  
 
=== Warp-In ===
 
=== Warp-In ===
 
+
'''Note:''' Only the Special Forces Squadron that appears at 8 minutes after warp-in needs to be destroyed to complete this mission. However, if you approach to under 10km from the Ghost Ship, it will trigger numerous additional spawns that are optional to destroy. Realize that sometimes this accidentally occurs at warp-in. The Warp-In Beacon is 12km from the Ghost Ship, and your exact warp-in spot can be + or – 2.5km from this beacon. If your warp-in does not land you within the 10km proximity, and if you don’t want to trigger these spawns, then be sure to head away from the Ghost Ship after warp-in.
** Note:** Only the Special Forces Squadron that appears at 8 minutes after warp-in needs to be destroyed to complete this mission. However, if you approach to under 10km from the Ghost Ship, it will trigger numerous additional spawns that are optional to destroy. Realize that sometimes this accidentally occurs at warp-in. The Warp-In Beacon is 12km from the Ghost Ship, and your exact warp-in spot can be + or – 2.5km from this beacon. If your warp-in does not land you within the 10km proximity, and if you don’t want to trigger these spawns, then be sure to head away from the Ghost Ship after warp-in.<br>
 
  
 
[http://i609.photobucket.com/albums/tt174/climb22033/BigSting5am1-1.jpg Positions of all spawn groups and the Ghost Ship]
 
[http://i609.photobucket.com/albums/tt174/climb22033/BigSting5am1-1.jpg Positions of all spawn groups and the Ghost Ship]
<br>
 
  
Objective Group:<br>
+
'''Tips:'''*
** Special Forces Squadron:** spawns at 35 – 45km away at 8 minutes after warp-in:<br>
+
* Special Forces Squadron deals 1355hp/s (EM: 57%, Therm: 43%)*
 +
* If triggered, initial Ghost Ship spawns will deal an additional 1484 hp/s (EM: 54%, Therm: 46%)
 +
* Have the “Types” column available in your overview if you want to separately identify each Special Forces tower type and ship
  
4 x Frigates (Divine Imperial Imran/Sixtus) orbits at 4km, '''Scramble/Web'''
+
Objective Group:
6 x Cruisers (Divine Imperial Justicar/Champion/Ambrose*) orbits at 7-32km, '''*NOS'''
+
{{NPCTableHead|Special Forces Squadron (35–45km away at 8 minutes after warp-in)}}
6 x Battleships (Imperial Templar Martyr), orbits at 49km
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{{NPCTableRow|Elite Frigate|4|Divine Imperial Imran/Sixtus|point= yes|ewar= Web|note= Orbits at 4km}}
4 x Tower Sentry Amarr III
+
{{NPCTableRow|Elite Cruiser|6|Divine Imperial Justicar/Champion/Ambrose*|ewar= Neut|note= Orbits at 7-32km, Ambrose does EWAR}}
2 x Amarr Cruise Missile Battery
+
{{NPCTableRow|Battleship|6|Imperial Templar Martyr|note= Orbits at 49km}}
2 x Amarr Energy Neutralizer Sentry III
+
{{NPCTableRow|Sentry|4|Tower Sentry Amarr III}}
 +
{{NPCTableRow|Sentry|2|Amarr Cruise Missile Battery}}
 +
{{NPCTableRow|Sentry|2|Amarr Energy Neutralizer Sentry III|ewar= Neut}}
 +
|}
  
Optional Spawns:<br>
+
Optional Spawns:
** Ghost Ship Spawn **- Proximity Triggered: When you approach to under 10km from the Ghost Ship, there spawns:<br>
 
  
6 x Frigates (Divine Imperial Imran/Paladin/Valok) by just shooting a frigate '''Triggers 1a'''
+
Proximity Triggered: When you approach to under 10km from the Ghost Ship, there spawns:
3 x Cruisers (Divine Imperial Champion/Justicar) by just shooting a cruiser '''Triggers 2a'''
+
{{NPCTableHead|Ghost Ship Spawn}}
 +
{{NPCTableRow|Elite Frigate|6|Divine Imperial Imran/Paladin/Valok|trigger= Shooting one triggers Reinforcement A1}}
 +
{{NPCTableRow|Elite Cruiser|3|Divine Imperial Champion/Justicar|trigger= Shooting one triggers Reinforcement B1}}
 +
|}
  
Spawn 1a:<br>
+
{{NPCTableHead|Ghost Ship Reinforcement A1}}
6 x Battleships (Imperial Templar Martyr), orbits at 49km, '''Trigger 1b'''
+
{{NPCTableRow|Battleship|6|Imperial Templar Martyr|trigger= Triggers reinforcement A2|note= Orbits at 49km}}
 +
|}
 +
{{NPCTableHead|Ghost Ship Reinforcement A2}}
 +
{{NPCTableRow|Elite Frigate|3|Divine Imperial Paladin/Nabih/Sixtus|point= yes|ewar= Web|note= Orbits at 4-16km}}
 +
{{NPCTableRow|Battlecruiser|3|Imperial Templar Justicar/Champion|note= Orbits at 110-22km}}
 +
{{NPCTableRow|Battleship|4|Imperial Templar Martyr/Ultara|note= Orbits at 49km}}
 +
|}
  
Spawn 1b:<br>
+
{{NPCTableHead|Ghost Ship Reinforcement B1}}
3 x Frigates (Divine Imperial Paladin/Nabih/Sixtus) orbits at 4-16km, '''Scramble/Web'''
+
{{NPCTableRow|Battleship|3|Imperial Templar Martyr|trigger= Triggers reinforcement B2|note= Orbits at 49km}}
3 x Battlecruisers (Imperial Templar Justicar/Champion) orbits at 110-22km
+
|}
4 x Battleships (Imperial Templar Martyr/Ultara) orbits at 49km
+
{{NPCTableHead|Ghost Ship Reinforcement B2}}
 +
{{NPCTableRow|Elite Cruiser|2|Divine Imperial Justicar|note= Orbits at 14km}}
 +
{{NPCTableRow|Battlecruiser|4|Imperial Templar Justicar/Champion|note= Orbits at 10-22km}}
 +
{{NPCTableRow|Battleship|4|Imperial Templar Martyr/Ultara|note= orbits at 49km}}
 +
|}
  
Spawn 2a:<br>
 
3 x Battleships (Imperial Templar Martyr), orbits at 49km, '''Trigger 2b'''
 
  
Spawn 2b:<br>
+
== Part 2 of 3 ==
2 x Cruisers (Divine Imperial Justicar) orbits at 14km
+
{{Missiondetails
4 x Battlecruisers (Imperial Templar Justicar/Champion) orbits at 10-22km
+
|Level= 5
4 x Battleships (Imperial Templar Martyr/Ultara) orbits at 49km
+
|Type=
 
+
|Objective=
'''Tips:'''<br>
+
|Faction1= Amarr Empire
- Special Forces Squadron deals 1355hp/s (EM: 57%, Therm: 43%)<br><br>
+
|DamageToDeal1=
- If triggered, initial Ghost Ship spawns will deal an additional 1484 hp/s (EM: 54%, Therm: 46%) <br><br>
+
|DamageToResist1=
- Have the “Types” column available in your overview if you want to separately identify each Special Forces tower type and ship<br>
+
|WebPoint= All Frigates
 
+
|EWAR= NOS, Tracking Disrupter
== (Part 2 of 3) ==
+
|ShipSizeLimit=
 
+
|ShipSuggestion= Maelstrom w/ Active Tank and Maelstrom w/ Shield Transporters
Faction: Amarr<br>
+
|Rewards=
Mission type: Deadspace, no initial gate<br>
+
|StandingLoss=
Web/Scramble: All Frigates <br>
+
|Extra=
Extras: NOS, Tracking Disrupter<br>
+
}}
Damage dealt: EM 54% / Therm 46%<br>
+
Direct warp into Deadspace. No initial gate.
Recommended damage dealing: EM/Therm<br>
 
Recommended ships: Maelstrom w/ Active Tank and Maelstrom w/ Shield Transporters<br>
 
  
Direct warp into Deadspace. No initial gate.
+
''' Tips:'''
 +
* No Energy Neutralizer Towers means this mission is Active Tank friendly (some cruiser NOS)
 +
* Pocket 1’s max damage dealing of all ships: 2440hp/s (EM: 53%, Therm: 47%)
 +
* Pocket 2’s max damage dealing of all ships: 2635hp/s (EM: 54%, Therm: 46%)
 +
* Pocket 3’s max damage dealing of all ships: 1948hp/s (EM: 55%, Therm: 45%)
 +
* Logistics ship will be aggroed if it enters a pocket before all groups have spawned (i.e. first 8 minutes)
  
 
=== Warp-In ===
 
=== Warp-In ===
 
+
Timed spawns of 40 ships (15 Frigates, 3 Destroyers, 10 Cruisers, 12 Battleships) - 2440hp/s (EM: 53%, Therm: 47%)<br>
** Pocket Summary:** Timed spawns of 40 ships (12 Battleships, 10 Cruisers, 3 Destroyers, 15 Frigates) - 2440hp/s (EM: 53%, Therm: 47%)<br>
 
 
Groups spawn at 2 minute intervals. Instant Aggro.
 
Groups spawn at 2 minute intervals. Instant Aggro.
  
 
[http://i609.photobucket.com/albums/tt174/climb22033/BigSting5am2-1.jpg Positions of 2 minute Timed Spawns]<br>
 
[http://i609.photobucket.com/albums/tt174/climb22033/BigSting5am2-1.jpg Positions of 2 minute Timed Spawns]<br>
  
Group 1:<br><br>
+
{{NPCTableHead|Group 1 (50km Initial)}}
Present at Warp-in at 50k:<br>
+
{{NPCTableRow|Elite Frigate|5|Divine Imperial Imran|point= yes|ewar= Web|note= Orbits at 4km}}
 
+
|}
5 x Frigates (Divine Imperial Imran) orbits at 4k, '''Scramble/Web'''
 
 
 
Group 2:<br><br>
 
Spawns 2 minutes later at 25k:<br>
 
 
 
7 x Frigates (Divine Imperial Valok/Forian/Imran) orbits at 4-16km, '''Scramble/Web'''
 
7 x Cruisers (Divine Imperial Avenger/Equalizer/Justicar) orbits at 14-32km
 
 
 
Group 3:<br><br>
 
Spawns 2 minutes later at 40k:<br>
 
 
 
3 x Destroyers (Imperial Templar Caius/Crusader) orbits at 8-16 km
 
7 x Battleships (Imperial Templar Martyr/Ultara/Dominator) orbits at 17-49km
 
 
 
Group 4:<br><br>
 
Spawns 2 minutes later at 55k:<br>
 
 
 
3 x Frigates (Divine Imperial Sixtus) orbits at 4km, '''Scramble/Web'''
 
3 x Cruisers (Divine Imperial Ambrose/Basil) orbits at 7-19km, '''NOS'''
 
5 x Battleships (Imperial Templar Martyr) orbits at 49km
 
 
 
=== Pocket 2 – Right Hand Gate ===
 
** Pocket Summary:** Average 2 minute spawns totaling 35 ships (15 Battleships, 6 Battlecruisers, 8 Cruisers, 6 Frigates) - 2635hp/s (EM: 54%, Therm: 46%)<br>
 
 
 
[http://i609.photobucket.com/albums/tt174/climb22033/BigSting5am2-2.jpg Position of Timed Spawns]<br>
 
 
 
Group 1::<br><br>
 
Spawns at 2 minutes after warp-in at 15km. Instant Aggro.
 
 
 
2 x Frigates (Divine Imperial Imran/Sixtus) orbits at 4km, '''Scramble/Web'''
 
2 x Cruisers (Divine Imperial Champion) orbits at 32k
 
5 x Battleships (Imperial Templar Dominator/Ultara/Imperial Dominator) orbits at 17-49km
 
 
 
Group 2:<br><br>
 
Spawns 1 minute later at 15km:<br>
 
 
 
3 x Battlecruisers (Imperial Champion) orbits at 22km
 
5 x Battleships (Imperial Templar Dominator/Martyr) orbits at 17-49km
 
 
 
Group 3:<br><br>
 
Spawns 3 minutes later at 30km:<br>
 
  
4 x Frigates (Divine Imperial Felix/Nabih) orbits at 4km, '''Scramble/Web'''
+
After 2 minutes
6 x Cruisers (Divine Imperial Justicar/Ambrose*/Basil*) orbits at 7-19km, '''*NOS'''
+
{{NPCTableHead|Group 2 (25km)}}
3 x Battlecruisers (Imperial Templar Justicar) orbits at 10km
+
{{NPCTableRow|Elite Frigate|7|Divine Imperial Valok/Forian/Imran|point= yes|ewar= Web|note= Orbits at 4-16km}}
 +
{{NPCTableRow|Elite Cruiser|7|Divine Imperial Avenger/Equalizer/Justicar|note= Orbits at 14-32km}}
 +
|}
  
Group 4:<br><br>
+
After 2 minutes
Spawns 1.5 minutes later at 35km:<br>
+
{{NPCTableHead|Group 3 (40km)}}
 +
{{NPCTableRow|Destroyer|3|Imperial Templar Caius/Crusader|note= Orbits at 8-16 km}}
 +
{{NPCTableRow|Battleship|7|Imperial Templar Martyr/Ultara/Dominator|note= Orbits at 17-49km}}
 +
|}
  
5 x Battleships (Imperial Templar Martyr) orbits at 49km
+
After 2 minutes
 +
{{NPCTableHead|Group 4 (55km)}}
 +
{{NPCTableRow|Elite Frigate|3|Divine Imperial Sixtus|point= yes|ewar= Web| note= Orbits at 4km}}
 +
{{NPCTableRow|Elite Cruiser|3|Divine Imperial Ambrose/Basil|ewar= Neut|note= Orbits at 7-19km}}
 +
{{NPCTableRow|Battleship|5|Imperial Templar Martyr|note= Orbits at 49km}}
 +
|}
  
- Retrieve 3 units of Citizens from the 3 Citizen Quarters at 30km (1000 m3/each), '''//Objective//'''<br>
+
=== Right Hand Gate Pocket ===
 +
Average 2 minute spawns totaling 35 ships (6 Frigates, 8 Cruisers, 6 Battlecruisers, 15 Battleships) - 2635hp/s (EM: 54%, Therm: 46%)<br>
 +
Retrieve 3 units of Citizens from the 3 Citizen Quarters at 30km
  
=== Pocket 3 - Left Hand Gate ===
+
{{NPCTableHead|Structures}}
** Pocket Summary:** Average 2 minute spawns totaling 38 ships (13 Battleships, 11 Cruisers, 14 Frigates) - 1948hp/s (EM: 55%, Therm: 45%)<br>
+
{{NPCTableRow|Structure|3|Citizen Quarter|cargo= Citizens}}
 +
|}
  
[http://i609.photobucket.com/albums/tt174/climb22033/BigSting5am2-3.jpg Position of Timed Spawns]<br>
+
[http://i609.photobucket.com/albums/tt174/climb22033/BigSting5am2-2.jpg Position of Timed Spawns]
  
Group 1::<br><br>
+
2 Minutes after warp-in
Spawns at 2 minutes after warp-in at 10km. Instant Aggro.
+
{{NPCTableHead|group 1 (15km)}}
 +
{{NPCTableRow|Elite Frigate|2|Divine Imperial Imran/Sixtus|point= yes|ewar= Web|note= Orbits at 4km}}
 +
{{NPCTableRow|Elite Cruiser|2|Divine Imperial Champion|note= Orbits at 32km}}
 +
{{NPCTableRow|Battleship|5|Imperial Templar Dominator/Ultara/Imperial Dominator|note= Orbits at 17-49km}}
 +
|}
  
5 x Frigates (Divine Imperial Felix/Sixtus) orbits at 4km, '''Scramble/Web'''
+
After 1 minute
7 x Cruisers (Divine Imperial Champion/Justicar/Ambrose/Basil) orbits at 32k
+
{{NPCTableHead|Group 2 (15km)}}
 +
{{NPCTableRow|Battlecruiser|3|Imperial Champion|note= Orbits at 22km}}
 +
{{NPCTableRow|Battleship|5|Imperial Templar Dominator/Martyr|note= Orbits at 17-49km}}
 +
|}
  
Group 2:<br><br>
+
After 3 minutes
Spawns 1 minute later at 20km:<br>
+
{{NPCTableHead|Group 3 (30km)}}
 +
{{NPCTableRow|Elite Frigate|4|Divine Imperial Felix/Nabih|point= yes|ewar= Web|note= Orbits at 4km}}
 +
{{NPCTableRow|Elite Cruiser|6|Divine Imperial Justicar/Ambrose*/Basil*|ewar= Neut|note= Orbits at 7-19km, Ambrose and Basil do EWAR}}
 +
{{NPCTableRow|Battlecruiser|3|Imperial Templar Justicar|note= Orbits at 10km}}
 +
|}
  
3 x Frigates (Divine Imperial Napat*) orbits at 4km, '''Scramble/Web, *30% Tracking Disrutper'''
+
After 1.5 minutes
2 x Cruisers (Divine Imperial Ambrose) orbits at 7km, '''NOS'''
+
{{NPCTableHead|Group 4 (35km)}}
5 x Battleships (Imperial Dominator/Martyr) orbits at 17-44km
+
{{NPCTableRow|Battleship|5|Imperial Templar Martyr|note= Orbits at 49km}}
 +
|}
  
Group 3:<br><br>
+
=== Left Hand Gate Pocket ===
Spawns 3 minutes later at 15km:<br>
+
Average 2 minute spawns totaling 38 ships (14 Frigates, 11 Cruisers, 13 Battleships) - 1948hp/s (EM: 55%, Therm: 45%)<br>
 +
Retrieve 3 units of Citizens from the 3 Citizen Quarters at 25km (1000 m3 each)
  
6 x Battleships (Imperial Templar Martyr) orbits at 49km
+
{{NPCTableHead|Structures}}
 +
{{NPCTableRow|Structure|3|Citizen Quarter|cargo= Citizens}}
 +
|}
  
Group 4:<br><br>
+
[http://i609.photobucket.com/albums/tt174/climb22033/BigSting5am2-3.jpg Position of Timed Spawns]
Spawns 1 minute later at 35km:<br>
 
  
6 x Frigates (Divine Imperial Imran/Paladin) orbits at 4-16km, '''Scramble/Web'''
+
2 minutes after warp-in
2 x Cruisers (Divine Imperial Justicar) orbits at 14km
+
{{NPCTableHead|Group 1 (10km)}}
2 x Battleships (Imperial Templar Martyr) orbits at 49km
+
{{NPCTableRow|Elite Frigate|5|Divine Imperial Felix/Sixtus|point= yes|ewar= Web|note= Orbits at 4km}}
 +
{{NPCTableRow|Elite Cruiser|7|Divine Imperial Champion/Justicar/Ambrose/Basil|note= Orbits at 32km}}
 +
|}
  
- Retrieve 3 units of Citizens from the 3 Citizen Quarters at 25km (1000 m3/each), '''//Objective//'''<br>
+
After 1 minute
 +
{{NPCTableHead|Group 2 (20km)}}
 +
{{NPCTableRow|Elite Frigate|3|(Divine Imperial Napat|point= yes|ewar= Web|ewar2= TD|note= Orbits at 4km}}
 +
{{NPCTableRow|Elite Cruiser|2|Divine Imperial Ambrose|ewar= Neut|note= Orbits at 7km}}
 +
{{NPCTableRow|Battleship|5|Imperial Dominator/Martyr|note= Orbits at 17-44km}}
 +
|}
  
''' Tips:'''<br>
+
After 3 minutes
- No Energy Neutralizer Towers means this mission is Active Tank friendly (some cruiser NOS)<br>
+
{{NPCTableHead|Group 3 (15km)}}
- Pocket 1’s max damage dealing of all ships: 2440hp/s (EM: 53%, Therm: 47%) <br><br>
+
{{NPCTableRow|Battleship|6|Imperial Templar Martyr|note= Orbits at 49km}}
- Pocket 2’s max damage dealing of all ships: 2635hp/s (EM: 54%, Therm: 46%)<br><br>
+
|}
- Pocket 3’s max damage dealing of all ships: 1948hp/s (EM: 55%, Therm: 45%)<br><br>
 
- Logistics ship will be aggroed if it enters a pocket before all groups have spawned (i.e. first 8 minutes)<br>
 
  
== (Part 3 of 3) ==
+
After 1 minute
 +
{{NPCTableHead|Group 4 (35km)}}
 +
{{NPCTableRow|Elite Frigate|6|Divine Imperial Imran/Paladin|point= yes|ewar= Web|note= Orbits at 4-16km}}
 +
{{NPCTableRow|Elite Cruiser|2|Divine Imperial Justicar|note= Orbits at 14km}}
 +
{{NPCTableRow|Battleship|2|Imperial Templar Martyr|note= Orbits at 49km}}
 +
|}
  
tbd
+
== Part 3 of 3 ==
 +
TBD
  
 
{{Missionrelated}}
 
{{Missionrelated}}
  
 
[[Category:Security missions]]
 
[[Category:Security missions]]

Latest revision as of 14:49, 8 January 2023

This article is a stub. You can help the UniWiki by expanding it according to the Mission formatting guidelines.


Part 1 of 3

Level 5
Faction Amarr Empire
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Warp disruption All Frigates
EWAR Energy Neutralizer Sentry IIIs, NOS
Ship suggestion (1) Maelstrom w/ passive tank and (1) Maelstrom w/ Shield Transporters

Faction: Amarr
Mission type: Deadspace - No Gate
Web/Scramble: All Frigates
Extras: Energy Neutralizer Sentry IIIs, NOS
Damage dealt: EM 55% / Therm 45%
Recommended damage dealing: EM/Thermal
Recommended ships: (1) Maelstrom w/ passive tank and (1) Maelstrom w/ Shield Transporters

Direct warp into Deadspace. No gate.

Warp-In

Note: Only the Special Forces Squadron that appears at 8 minutes after warp-in needs to be destroyed to complete this mission. However, if you approach to under 10km from the Ghost Ship, it will trigger numerous additional spawns that are optional to destroy. Realize that sometimes this accidentally occurs at warp-in. The Warp-In Beacon is 12km from the Ghost Ship, and your exact warp-in spot can be + or – 2.5km from this beacon. If your warp-in does not land you within the 10km proximity, and if you don’t want to trigger these spawns, then be sure to head away from the Ghost Ship after warp-in.

Positions of all spawn groups and the Ghost Ship

Tips:*

  • Special Forces Squadron deals 1355hp/s (EM: 57%, Therm: 43%)*
  • If triggered, initial Ghost Ship spawns will deal an additional 1484 hp/s (EM: 54%, Therm: 46%)
  • Have the “Types” column available in your overview if you want to separately identify each Special Forces tower type and ship

Objective Group:

Special Forces Squadron (35–45km away at 8 minutes after warp-in)
WD EWAR L


Elite Frigate 4 x Elite Frigate Divine Imperial Imran/Sixtus Orbits at 4km Warp Disruptor Stasis Webifier
Elite Cruiser 6 x Elite Cruiser Divine Imperial Justicar/Champion/Ambrose* Orbits at 7-32km, Ambrose does EWAR Energy Neutralizer
Battleship 6 x Battleship Imperial Templar Martyr Orbits at 49km
Sentry 4 x Sentry Tower Sentry Amarr III
Sentry 2 x Sentry Amarr Cruise Missile Battery
Sentry 2 x Sentry Amarr Energy Neutralizer Sentry III Energy Neutralizer

Optional Spawns:

Proximity Triggered: When you approach to under 10km from the Ghost Ship, there spawns:

Ghost Ship Spawn
WD EWAR L


Elite Frigate 6 x Elite Frigate Divine Imperial Imran/Paladin/Valok Shooting one triggers Reinforcement A1
Elite Cruiser 3 x Elite Cruiser Divine Imperial Champion/Justicar Shooting one triggers Reinforcement B1


Ghost Ship Reinforcement A1
WD EWAR L


Battleship 6 x Battleship Imperial Templar Martyr Orbits at 49km Triggers reinforcement A2
Ghost Ship Reinforcement A2
WD EWAR L


Elite Frigate 3 x Elite Frigate Divine Imperial Paladin/Nabih/Sixtus Orbits at 4-16km Warp Disruptor Stasis Webifier
Battlecruiser 3 x Battlecruiser Imperial Templar Justicar/Champion Orbits at 110-22km
Battleship 4 x Battleship Imperial Templar Martyr/Ultara Orbits at 49km


Ghost Ship Reinforcement B1
WD EWAR L


Battleship 3 x Battleship Imperial Templar Martyr Orbits at 49km Triggers reinforcement B2
Ghost Ship Reinforcement B2
WD EWAR L


Elite Cruiser 2 x Elite Cruiser Divine Imperial Justicar Orbits at 14km
Battlecruiser 4 x Battlecruiser Imperial Templar Justicar/Champion Orbits at 10-22km
Battleship 4 x Battleship Imperial Templar Martyr/Ultara orbits at 49km


Part 2 of 3

Level 5
Faction Amarr Empire
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Warp disruption All Frigates
EWAR NOS, Tracking Disrupter
Ship suggestion Maelstrom w/ Active Tank and Maelstrom w/ Shield Transporters

Direct warp into Deadspace. No initial gate.

Tips:

  • No Energy Neutralizer Towers means this mission is Active Tank friendly (some cruiser NOS)
  • Pocket 1’s max damage dealing of all ships: 2440hp/s (EM: 53%, Therm: 47%)
  • Pocket 2’s max damage dealing of all ships: 2635hp/s (EM: 54%, Therm: 46%)
  • Pocket 3’s max damage dealing of all ships: 1948hp/s (EM: 55%, Therm: 45%)
  • Logistics ship will be aggroed if it enters a pocket before all groups have spawned (i.e. first 8 minutes)

Warp-In

Timed spawns of 40 ships (15 Frigates, 3 Destroyers, 10 Cruisers, 12 Battleships) - 2440hp/s (EM: 53%, Therm: 47%)
Groups spawn at 2 minute intervals. Instant Aggro.

Positions of 2 minute Timed Spawns


Group 1 (50km Initial)
WD EWAR L


Elite Frigate 5 x Elite Frigate Divine Imperial Imran Orbits at 4km Warp Disruptor Stasis Webifier

After 2 minutes

Group 2 (25km)
WD EWAR L


Elite Frigate 7 x Elite Frigate Divine Imperial Valok/Forian/Imran Orbits at 4-16km Warp Disruptor Stasis Webifier
Elite Cruiser 7 x Elite Cruiser Divine Imperial Avenger/Equalizer/Justicar Orbits at 14-32km

After 2 minutes

Group 3 (40km)
WD EWAR L


Destroyer 3 x Destroyer Imperial Templar Caius/Crusader Orbits at 8-16 km
Battleship 7 x Battleship Imperial Templar Martyr/Ultara/Dominator Orbits at 17-49km

After 2 minutes

Group 4 (55km)
WD EWAR L


Elite Frigate 3 x Elite Frigate Divine Imperial Sixtus Orbits at 4km Warp Disruptor Stasis Webifier
Elite Cruiser 3 x Elite Cruiser Divine Imperial Ambrose/Basil Orbits at 7-19km Energy Neutralizer
Battleship 5 x Battleship Imperial Templar Martyr Orbits at 49km

Right Hand Gate Pocket

Average 2 minute spawns totaling 35 ships (6 Frigates, 8 Cruisers, 6 Battlecruisers, 15 Battleships) - 2635hp/s (EM: 54%, Therm: 46%)
Retrieve 3 units of Citizens from the 3 Citizen Quarters at 30km


Structures
WD EWAR L


Structure 3 x Citizen Quarter Citizens

Position of Timed Spawns

2 Minutes after warp-in

group 1 (15km)
WD EWAR L


Elite Frigate 2 x Elite Frigate Divine Imperial Imran/Sixtus Orbits at 4km Warp Disruptor Stasis Webifier
Elite Cruiser 2 x Elite Cruiser Divine Imperial Champion Orbits at 32km
Battleship 5 x Battleship Imperial Templar Dominator/Ultara/Imperial Dominator Orbits at 17-49km

After 1 minute

Group 2 (15km)
WD EWAR L


Battlecruiser 3 x Battlecruiser Imperial Champion Orbits at 22km
Battleship 5 x Battleship Imperial Templar Dominator/Martyr Orbits at 17-49km

After 3 minutes

Group 3 (30km)
WD EWAR L


Elite Frigate 4 x Elite Frigate Divine Imperial Felix/Nabih Orbits at 4km Warp Disruptor Stasis Webifier
Elite Cruiser 6 x Elite Cruiser Divine Imperial Justicar/Ambrose*/Basil* Orbits at 7-19km, Ambrose and Basil do EWAR Energy Neutralizer
Battlecruiser 3 x Battlecruiser Imperial Templar Justicar Orbits at 10km

After 1.5 minutes

Group 4 (35km)
WD EWAR L


Battleship 5 x Battleship Imperial Templar Martyr Orbits at 49km

Left Hand Gate Pocket

Average 2 minute spawns totaling 38 ships (14 Frigates, 11 Cruisers, 13 Battleships) - 1948hp/s (EM: 55%, Therm: 45%)
Retrieve 3 units of Citizens from the 3 Citizen Quarters at 25km (1000 m3 each)


Structures
WD EWAR L


Structure 3 x Citizen Quarter Citizens

Position of Timed Spawns

2 minutes after warp-in

Group 1 (10km)
WD EWAR L


Elite Frigate 5 x Elite Frigate Divine Imperial Felix/Sixtus Orbits at 4km Warp Disruptor Stasis Webifier
Elite Cruiser 7 x Elite Cruiser Divine Imperial Champion/Justicar/Ambrose/Basil Orbits at 32km

After 1 minute

Group 2 (20km)
WD EWAR L


Elite Frigate 3 x Elite Frigate (Divine Imperial Napat Orbits at 4km Warp Disruptor Stasis Webifier Tracking Disruptor
Elite Cruiser 2 x Elite Cruiser Divine Imperial Ambrose Orbits at 7km Energy Neutralizer
Battleship 5 x Battleship Imperial Dominator/Martyr Orbits at 17-44km

After 3 minutes

Group 3 (15km)
WD EWAR L


Battleship 6 x Battleship Imperial Templar Martyr Orbits at 49km

After 1 minute

Group 4 (35km)
WD EWAR L


Elite Frigate 6 x Elite Frigate Divine Imperial Imran/Paladin Orbits at 4-16km Warp Disruptor Stasis Webifier
Elite Cruiser 2 x Elite Cruiser Divine Imperial Justicar Orbits at 14km
Battleship 2 x Battleship Imperial Templar Martyr Orbits at 49km

Part 3 of 3

TBD