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Ratting: Difference between revisions

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Adding a link to the NSC-specific ratting page. Need to clean that page up next, now that this page does most of that work
m Added internal links to combat site, probing, exploration
 
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Ratting is the hunting and killing of NPC pirates, which can appear in asteroid belts and cosmic anomalies, and also near to gates in nullsec space. Players receive bounty payments for killing rats. A rat's bounty is tied to its ship class, and closely tracks with its expected difficulty.
'''Ratting''' is the hunting and killing of NPC pirates, which can appear in [[Asteroids and ore#Asteroid belts|asteroid belts]], [[Probe scanning#Cosmic anomalies|cosmic anomalies]], [[Probe scanning#Cosmic signatures|cosmic signatures]], and also near to [[Stargates|gates]] in [[System security#Null security|nullsec space]]. Players receive bounty payments for killing rats. A rat's bounty is tied to its ship class, and closely tracks with its expected difficulty.


Since combat sites can be found by probing, ratting shares a small overlap with exploration, and ratters can benefit greatly by having a ship capable of scanning down signatures.
Since [[combat sites]] can be found by [[Probe scanning|probing]], ratting shares a small overlap with [[exploration]], and ratters can benefit greatly by having a ship capable of scanning down signatures.
==Belt Ratting==


[[Belt rat |Belt ratting]] is the act of going from asteroid belt to asteroid belt, killing the pirate NPC ships that are found there, and then going on to the next asteroid belt and doing the same there. This is done to collect the bounty and loot, as well as to get rare faction or capital NPC spawns.
== Belt ratting ==
[[Belt rat]]ting is the act of going from asteroid belt to asteroid belt, killing the pirate NPC ships that are found there, and then going on to the next asteroid belt and doing the same there. This is done to collect the bounty and loot, as well as to get rare faction or capital NPC spawns.


=== Picking a system ===
=== Picking a system ===
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Rats in asteroid belts respawn after about 20 minutes, so you also want a system with enough belts.
Rats in asteroid belts respawn after about 20 minutes, so you also want a system with enough belts.


===Belt ratting strategies===
=== Belt ratting strategies ===
[[File:Ratting guide basic.jpg|thumb|240px|Short guide to chaining belts.]]
[[File:Ratting guide basic.jpg|thumb|240px|Short guide to chaining belts.]]
There are two main strategies for belt-ratting, clearing and chaining. Each has its own positives and drawbacks.
There are two main strategies for belt-ratting, clearing and chaining. Each has its own positives and drawbacks.
====Clearing====
 
==== Clearing ====
Clearing is just what it sounds like: kill (or ''clear'') all rats in a belt, and move on. Clearing is best if you can only play for a short amount of time, but may disrupt other players in the area who may be chaining belts.
Clearing is just what it sounds like: kill (or ''clear'') all rats in a belt, and move on. Clearing is best if you can only play for a short amount of time, but may disrupt other players in the area who may be chaining belts.
====Chaining====
 
==== Chaining ====
Chaining refers to killing battleships but not the other rats in the same spawn, prompting more battleships to appear. Chaining the belts gives more ISK over time, though it might not generate as much ISK in a short ratting session.
Chaining refers to killing battleships but not the other rats in the same spawn, prompting more battleships to appear. Chaining the belts gives more ISK over time, though it might not generate as much ISK in a short ratting session.


When you partly destroy a group of NPC rats and then leave the belt, the whole group will respawn. This means that you can keep killing battleships over and over for their high bounty. Kill only the rat battleships and leave the smaller ships. If there is a spawn without battleships, kill all of the rats to "re-roll" that particular spawn to hope for a new spawn including battleships. The aim of chaining is to have all spawns in the asteroid belts contain the battleship rat groups and thus significantly increasing both bounty and loot.
When you partly destroy a group of NPC rats and then leave the belt, the whole group will respawn. This means that you can keep killing battleships over and over for their high bounty. Kill only the rat battleships and leave the smaller ships. If there is a spawn without battleships, kill all of the rats to "re-roll" that particular spawn to hope for a new spawn including battleships. The aim of chaining is to have all spawns in the asteroid belts contain the battleship rat groups and thus significantly increasing both bounty and loot.


=====Security status grinding=====
===== Security status grinding =====
{{main|Repairing security status}}
A subset of chaining is grinding for security status. Here your goal is to kill the highest value (by bounty) in the system, and then move to another system and repeat. After 5 minutes, you can return to the original system and start the process over.
A subset of chaining is grinding for security status. Here your goal is to kill the highest value (by bounty) in the system, and then move to another system and repeat. After 5 minutes, you can return to the original system and start the process over.


===Rare spawns===
=== Rare spawns ===
====Hauler spawns====
==== Hauler spawns ====
NPC hauler ships can occasionally spawn in belts. They can carry up to 100M ISK worth of ores. Note that these can be easily confused with mining fleet haulers (see below), which do not carry any ore. Because of the large amount of ore dropped, be prepared to bring your own hauler in to handle the loot, as well as bookmark the loot can for easy return.
NPC hauler ships can occasionally spawn in belts. They can carry up to 100M ISK worth of ores. Note that these can be easily confused with mining fleet haulers (see below), which do not carry any ore. Because of the large amount of ore dropped, be prepared to bring your own hauler in to handle the loot, as well as bookmark the loot can for easy return.


====Mining fleet====
==== Mining fleet ====
{{main | NPC Mining Operations}}
{{main | NPC Mining Operations}}
Local NPC rats will occasionally send out mining fleets to support their economy. These fleets can be identified from normal rats with "♦" in front of their name. They can be attacked and killed, primarily for the loot. If attacked, a response fleet will warp in, designed to tackle you, dampen your sensors, heal the damage you deal, and kill you, while the mining fleet warps off to a deadspace safe (which can be scanned down with combat probes). Killing the initial mining fleet can reward Faction Module BPCs, Faction Drone BPCs, and certain Faction skins. The response fleet rewards no loot.
Local NPC rats will occasionally send out mining fleets to support their economy. These fleets can be identified from normal rats with "♦" in front of their name. They can be attacked and killed, primarily for the loot. If attacked, a response fleet will warp in, designed to tackle you, dampen your sensors, heal the damage you deal, and kill you, while the mining fleet warps off to a deadspace safe (which can be scanned down with combat probes). Killing the initial mining fleet can reward Faction Module BPCs, Faction Drone BPCs, and certain Faction skins. The response fleet rewards no loot.


====Officer spawns====
==== Officer spawns ====
Officer spawns are some of the rarest spawns in the game (colloquially cited as 'one in a million'), and some of the toughest to solo. It is highly recommended to bring a capital ship to kill them. When killed, the officer will always drop a dog tag named for the officer killed, some faction ammo, and a large number of [[Faction_modules#Officer|faction officer modules]] (anywhere from 4 to 8). The wreck also has a chance to drop a faction implant and anywhere from zero to more than 3 officer modules.
Officer spawns are some of the rarest spawns in the game (colloquially cited as 'one in a million'), and some of the toughest to solo. It is highly recommended to bring a capital ship to kill them. When killed, the officer will always drop a dog tag named for the officer killed, some faction ammo, and a large number of [[Faction_modules#Officer|faction officer modules]] (anywhere from 4 to 8). The wreck also has a chance to drop a faction implant and anywhere from zero to more than 3 officer modules.


====Commander spawns====
==== Commander spawns ====
{{main | NPC naming conventions}}
{{main | NPC naming conventions}}


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* '''Sentient''' Rogue Drone
* '''Sentient''' Rogue Drone


====Capital spawns====
==== Capital spawns ====
Rarely, a capital ship will spawn. They will be named one of three ways, and carry the following bounties:
Rarely, a capital ship will spawn. Rogue Drones will spawn carriers/supercarriers, while pirates (Blood Raider, Gurista, Serpentis, Angel) will spawn dreadnoughts and titans. Sansha is a slight variation of this: while they spawn dreadnoughts, they spawn supercarriers instead of titans. They will be named one of three ways, and carry the following bounties:


* <Faction> Dreadnought/Carrier - 60,000,000 ISK
* <Faction> Dreadnought/Carrier - 60,000,000 ISK
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It is recommended to salvage the capital wrecks.
It is recommended to salvage the capital wrecks.


==Ratting in combat sites==
== Ratting in combat sites ==
{{main|Guide to combat sites}}
{{main|Guide to combat sites}}
{{main|Combat sites}}
{{main|Combat sites}}
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The higher difficulty of combat sites means that you want better ships than for regular belt ratting. Consider flying more advanced ships such as the [[Gila]] or [[Ishtar]].
The higher difficulty of combat sites means that you want better ships than for regular belt ratting. Consider flying more advanced ships such as the [[Gila]] or [[Ishtar]].


==Building for target NPCs==
== Building for target NPCs ==
{{main|NPC damage types}}
{{main|NPC damage types}}
{{:NPC_damage_types}}
{{:NPC damage types}}
==Bounties==
 
== Bounties ==
Most rats have an associated bounty tied to them. This value is static, based on the type of ship (as opposed to the class). For example, an Angel Hijaker (a frigate) will always have a bounty of 4,000 ISK, while an Angel Ambusher (also a frigate) will always have a bounty of 10,000 ISK.  
Most rats have an associated bounty tied to them. This value is static, based on the type of ship (as opposed to the class). For example, an Angel Hijaker (a frigate) will always have a bounty of 4,000 ISK, while an Angel Ambusher (also a frigate) will always have a bounty of 10,000 ISK.  


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Bounties are split between anyone on grid ''and'' in fleet with you. In instances where multiple players not in the same fleet are killing rats, only the player (or fleet) that lands the killing blow is awarded the bounty.
Bounties are split between anyone on grid ''and'' in fleet with you. In instances where multiple players not in the same fleet are killing rats, only the player (or fleet) that lands the killing blow is awarded the bounty.


==See Also==
== See also ==
[[Ratting at NSC]]
[[Ratting at NSC]]


[[Category:PvE]]
[[Category:PvE]]