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m utilized the template {{ColorSecurityRating}} for the system security rating (not including true sec as the template only supports to 1 decimal place |
m added a {{Hatnote}} template for clarity |
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{{hatnote|This article is about the security level attributed to a star system. For the security status attributed to an individual character, see [[security status]].}} | |||
A star system's '''Security Level''' refers to the presence of NPC security forces such as faction police and CONCORD. It is a number ranging from {{ColorSecurityRating|-1}} to {{ColorSecurityRating|1}}. In the game, it's displayed as rounded to the first decimal point. Star systems are also grouped into security classes which define several game mechanics most importantly of player versus player engagements: | A star system's '''Security Level''' refers to the presence of NPC security forces such as faction police and CONCORD. It is a number ranging from {{ColorSecurityRating|-1}} to {{ColorSecurityRating|1}}. In the game, it's displayed as rounded to the first decimal point. Star systems are also grouped into security classes which define several game mechanics most importantly of player versus player engagements: | ||