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Nation Mining Colony: Difference between revisions

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[[Category:Work in progress]]
{{incursions sites}}
<div style="float:right; font-size:80%; line-height:125%; list-style-type:none; text-indent:0in; margin-left:0px; padding:0.5em;">__TOC__</div>
== Objectives ==
=Forces Required=
=== Force required ===
* 5 - 10 pilots
{{incursion sites|vanguards}}


=Military Intelligence=
=== Military information ===
Your primary objective is to destroy the Sansha’s Nation battle station. Clearing the area of hostile forces should decloak the Nation’s ore refinery. Mine the local Lyavite asteroids and transport the ore to the refinery. The chain reaction caused by refining the explosive ore will tear the battle station apart.
{|
| [[File:incursions_sansha_transmission.png]]
| Your primary objective is to destroy the Sansha's Nation battle station. Clearing the area of hostile forces should decloak the Nation's ore refinery. Mine the local Lyavite asteroids and transport the ore to the refinery. The chain reaction caused by refining the explosive ore will tear the battle station apart.
|}


=Rewards=
=== Background information ===
Sansha's Nation has established semi-mobile mining colonies to aid in the harvesting of ore. Due to the unique nature of these operations, which incorporate new mining technologies and hundreds of willing miner slaves, the daily amount of ore extracted from these operations would be sufficient for the replacement of hundreds of battleships. DED's conclusion is that these mining operations are a primary method of supplying the new Nation fleets with replacement vessels.


[[File:Vanguard_rpr.PNG|right|Vanguard Reward Payout Ratio]]
Further complicating matters is the demonstrated capability of this colony to disrupt local system-wide services. The exact nature of this technology is unknown, but appears to be dependent upon first establishing a system-wide presence. If the Sansha can be removed quickly, their potential impact upon the affected systems will be limited.
* 15,000,000 ISK × ratio
* 2,000 CONCORD LP × ratio


=Background Intelligence=
''Synopsis from ISHAEKA-0071. DED Special Operations.''<br>''Authorized for Capsuleer dissemination.''
Sansha’s Nation has established semi-mobile mining colonies to aid in the harvesting of ore. Due to the unique nature of these operations, which incorporate new mining technologies and hundreds of willing miner slaves, the daily amount of ore extracted from these operations would be sufficient for the replacement of hundreds of battleships. DED’s conclusion is that these mining operations are a primary method of supplying the new Nation fleets with replacement vessels.


Further complicating matters is the demonstrated capability of this colony to disrupt local system-wide services. The exact nature of this technology is unknown, but appears to be dependent upon first establishing a system-wide presence. If the Sansha can be removed quickly, their potential impact upon the affected systems will be limited.  
== Enemies ==
Below is a list of enemies that spawn in this site. See [[Sansha's Manual]] for a full list of the incursion rats.
{{incursion rats|Start}}
{{incursion rats|Auga Hypophysis}}
{{incursion rats|Eystur Rhomben}}
{{incursion rats|Mara Paleo}}
{{incursion rats|Niarja Myelen}}
{{incursion rats|Romi Thalamus}}
{{incursion rats|Schmaeel Medulla}}
{{incursion rats|Tama Cerebellum}}
{{incursion rats|End3}}
If you mine the Lyavite, the list of potential ships is expanded.
{{incursion rats|Start2}}
{{incursion rats|Orkashu Myelen}}
{{incursion rats|Raa Thalamus}}
{{incursion rats|Youl Meten}}
{{incursion rats|End2}}


Synopsis from ISHAEKA-0071. DED Special Operations.
=== Priorities ===
Authorized for Capsuleer dissemination.
This is a generic kill order that works no matter what fleet you're running. Certain special doctrines or fleet compositions could change some things in order to optimize their fleet efficiency, so this isn't necessarily the only kill order, but it works.


=Encounter=
As a general rule of thumb, if you cannot shoot the highest priority target due to low damage projection, move on to the next target you can actually hit. Just remember to switch back to a higher priority target if it moves into range later on.
[[File:NMC_enc.PNG|Nation Mining Colony Encounter]]
{| class="wikitable"
==Objectives==
|- style="background-color: var(--background-color-warning-subtle);"
*To kill all defending Sansha pirates. 
! colspan="2" rowspan="2" | #
*Mine Lyavite ore. ''approx 320 units. 3 frigate rats spawn when mining ore.''
! colspan="2" | Targets for the entire fleet
*Transport Lyavite ore to refinery. ''The can becomes available after Romi from the third wave dies''
! style="text-align: center;" rowspan="2" | Reason
*Sanshas Battletower detonates when enough ore delivered.
|- style="background-color: var(--background-color-warning-subtle); white-space: nowrap;"
*Note that while the Tamas from the third wave does not need to be destroyed, they do scramble, and therefore need to be destroyed to safely leave the site.
! Regular targets<small>&nbsp;<ref>These targets are usually larger, cruisers or battleships and suitable for ships with good damage projection, lower tracking, like battleships with large guns.</ref></small>
! Small targets<small>&nbsp;<ref>Smaller targets, like frigates or extremely fast or small cruisers. Ideally the primary targets for '''strategic cruisers''', [[Vindicator]]s or the [[Roles in Incursions#Dronebunny|dronebunny]] as a last resort.</ref></small>
|- style="vertical-align: top;"
| 1
| style="width: 1em; background-color: Red;" |
| style="text-align: center; padding: 5px;" colspan="2" | '''Niarja Myelen'''&nbsp;[[File:Icon_target_max.png|24px|link=|Jamming]][[File:icon_energy_neutralizer_i.png|24px|link=|Energy neutralizing]]
| style="padding: 5px;" | Because the '''Niarja Myelen''' jams and neuts.
|- style="vertical-align:text-top;"
| 2
| style="background-color: OrangeRed;" |
| style="text-align:center;" colspan="2" | '''Tama Cerebellum'''&nbsp;[[File:icon_warp_disruptor_i.png|24px|link=|Warp disrupting]]<br>'''Mara Paleo'''&nbsp;[[File:icon_shield_transporter_i.png|24px|link=|Remote Shield Booster]]
| style="padding: 5px;" | The Tama warp disrupts and you remove a lot of damage quickly by shooting them first.  


==Pirates==
The '''Mara''' is a high priority targets because it remote repairs the other ships.
===Initial Wave===
|- style="vertical-align: top;"
Eystur Rhomben x3 ''(frigate)''<br/>
| 3
Schmaeel Medulla x1 ''(warp disruption/web frigate)''<br/>
| style="background-color: OrangeRed;" |
Romi Thalamus x4 ''(cruiser)''<br/>
| style="padding:5px;" | '''Auga Hypophysis'''&nbsp;[[File:icon_warp_disruptor_i.png|24px|link=|Warp disrupting]][[File:icon_stasis_webifier_i.png|24px|link=|Webbing]]
Mara Paleo x1 ''(srr cruiser)''<br/>
| style="padding:5px;" nowrap | '''Schmaeel Medulla'''&nbsp;[[File:icon_warp_disruptor_i.png|24px|link=|Warp disrupting]][[File:icon_stasis_webifier_i.png|24px|link=|Webbing]]
| style="padding: 5px;" | The '''Auga''' warp disrupts, webs and does more damage and is easier to kill than the '''Romi'''.


===Second Wave===
The '''Schmaeel''' because it both warp disrupts and webs, with the web being a potential problem for speed-tanking logistics.
Niarga Myelen x2 ''(neut/ecm frigate)''<br/>
|- style="vertical-align:top;"
Tama Cerebellum  x4 ''(warp disruption frigate)''<br/>
| 4
unknown frigates x2 ??
| style="background-color: Green;" |
| style="padding: 5px;" | '''Romi Thalamus'''
| style="padding: 5px;" | '''Eystur Rhomben'''
| style="padding: 5px;" | Neither '''Romis''' nor '''Eysturs''' pose any real threat, although multiple Romis will keep the incoming dps high for a while.
|}
<small><references/></small>


===Third wave===
=== Triggers ===
Yulai Crus Cerebi x 1 ''(Battleship, 100km sniper))''<br/>
The last enemy killed triggers the next wave, so there is no risk of accidentally triggering the next wave before you finish your current one. Mining ore from the [[Lyavite in Incursions|Lyavite]] asteroid will trigger additional spawns.
???


==Hints and Tips==
=== Special requirements ===
*17 Veldspar asteroids (unknown quantity of units)
{|
*Mining drones can be used to mine Lyavite ore.
|-
*All structures are invulnerable to normal weapon fire
| [[File:ore_kernite.png|48px|Lyavite]]
| This site requires 255 units of a special ore called [[Lyavite in Incursions|Lyavite]].<br>''(takes up 306 m3 worth of space in your cargo hold)''
|-
| [[File:Icon optimal range script.png|48px|Snipers]]
| Requires a range of 65km to effectively hit the '''Mara Paleo'''.<br>''(orbits someone at 60km, potentially 5km futher away from you)''
|}


[[Category:Incursion]]
==== Lyavite ====
In order to complete this site you will need [[Lyavite in Incursions|Lyavite]] which can be mined from a special asteroid in the site itself or simply brought in with you in the cargo hold for faster site completion. The asteroid with the Lyavite is about 60km away from where you land in the site, which coupled with the fact that you would need mining drones, mining lasers or strip miners to get the ore out of the asteroid, all incursion communities have stopped mining the ore in the site and simply buy it off the market or [[Lyavite in Incursions#Acquisition|acquire it themselves]] from level 2 mining missions.
 
See [[Roles in Incursions#Ore runner|Ore runner]] for more details on this role.
 
<div style="display: flex; flex-wrap: wrap;">
<div>
[[File:incursions_nmc_position.png|thumb|360px| When it's time to run the ore, which is usually at the start of the third wave, find the refinery itself which is located on the right of the big '''Sanshas Battletower'''. The bracket to aim for is the left side of the refinery, called '''Asteroid Colony'''.<br>For simplicity, you can use {{co|coral|"Keep at range ..."}} at {{co|lightgreen|1,000}} meters.]]
</div>
<div>
[[File:incursions_nmc_structures.png|thumb|360px| The refinery won't be interactable until all the enemies have been cleared from the field. This will trigger the refinery and spawn a can called {{co|coral|"Nation Ore Refinery"}} close to the '''Asteroid Colony'''.]]
</div>
<div>
[[File:incursions_nmc_can.png|thumb| When you drop the ore into the '''Nation Ore Refinery''' the unstable ore will explode when reprocessed and cause a chain reaction destroying the battletower, finishing your objective.]]
</div>
</div>
 
==== Range ====
While it's not critical to fleet safety to be able to hit the '''Mara Paleo''' out at 65km (can sometimes be as close at 52-54km if you're at the other end of the warp-in), it will be required to spawn the second wave. So if you find yourself unable to kill the Mara, you can always kill the warp disrupting '''Schmaeel Medullas''' and abandon the site.
 
== Hints & tips ==
* There are three waves in this site, identifiable by the '''Mara Paleo''' in the first wave, the lack of any '''Auga Hypophysis''' in the second and the reappearance of the '''Auga''' for the third and final wave.
* Waves spawn roughly 70 - 75km away from the beacon, although the Sansha will rapidly close the distance to their preferred orbit.
* The different waves are slightly randomised. The same type of ships will spawn in each wave, but the number of each is randomised.
 
== Notes ==
This site used to feature multiple Veldspar asteroids. These were removed in May 2020, when all mining asteroids were removed from non-mining mission and combat sites. This leaves the single Lyavite asteroid as the only mineable rock in the mining colony.
 
{{Incursions sites horizontal}}
 
 
[[Category:Incursions sites]]