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True Creations Research Center: Difference between revisions

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Massive update on the HQ Incursion site - TCRC
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[[Category:Work in progress]]
{{incursions_sites}}
<div style="float:right; font-size:80%; line-height:125%; list-style-type:none; text-indent:0in; margin-left:0px; padding:0.5em;">__TOC__</div>
== Intelligence Reports ==
=Intelligence Reports=
{{incursion sites|headquarters}}


===Military Intelligence===
=== Military Intelligence ===
Your objectives are to re-secure the area around the True Creations Research Center and then destroy the station itself. To do this you will first need to make use of a local CONCORD MTAC factory that has been commandeered by Nation forces. Take control of the facility and transport the MTACs to the shield transfer control tower. Once inside, they can recapture the station controls and power down the shields, leaving the research center vulnerable.
Your objectives are to re-secure the area around the True Creations Research Center and then destroy the station itself. To do this you will first need to make use of a local CONCORD MTAC factory that has been commandeered by Nation forces. Take control of the facility and transport the MTACs to the shield transfer control tower. Once inside, they can recapture the station controls and power down the shields, leaving the research center vulnerable.


===Background Intelligence===
=== Background Intelligence ===
True Creations is suspected to be chiefly responsible for the re-cloning and implantation of abducted planetside civilians. In addition to this role they spearhead the development and application of new technologies. DED surveillance teams have noted, on repeated occasions now, that True Creations is now deploying mobile research centers directly to the field of battle.
True Creations is suspected to be chiefly responsible for the re-cloning and implantation of abducted planetside civilians. In addition to this role they spearhead the development and application of new technologies. DED surveillance teams have noted, on repeated occasions now, that True Creations is now deploying mobile research centers directly to the field of battle.


Normally choosing to hide these sorts of centers well from view, this move of theirs is not fully understood. Current research is investigating the potential role these supposedly "observatory" facilities are playing in the larger battle. The proximity of these research centers to the front lines is something that will take some time to fully investigate and understand.
Normally choosing to hide these sorts of centers well from view, this move of theirs is not fully understood. Current research is investigating the potential role these supposedly "observatory" facilities are playing in the larger battle. The proximity of these research centers to the front lines is something that will take some time to fully investigate and understand.


Synopsis from ISHAEKA-0083. DED Special Operations.<br/>
''Synopsis from ISHAEKA-0083. DED Special Operations.''<br/>
Authorized for Capsuleer dissemination.
''Authorized for Capsuleer dissemination.''


=Forces Required=
== Rewards ==
*33 - 40 pilots
{| class="wikitable"
|-
! High Sec Payout !! Low / Null Sec Payout
|-
| 31,500,000 ISK || 45,000,000 ISK
|-
| 7,000 CONCORD LP || 10,000 CONCORD LP
|-
| For 20-40 pilots || For 30-60 pilots
|}
''Rewards decrease significantly for fleet sizes outside of these ranges''


== Completion Requirements ==
Destroy the Sansha Battletower, killing the rats is not required for completion of the site.


''Preferred List''<br/>
== Special Mechanics ==
*'''12-14 Logistics'''<br/>
This site has several special mechanics that are all important to be aware of for a safe and successful site completion.
*'''13-14 Damage Dealers'''<br/>
*'''8-10 Snipers'''<br/>
*'''1 MTAC Puller/Picker''' - (Fast ship that upon warp in will head straight to the Concord MTAC Factory and start pulling MTAC's from the Concord MTAC Factory and placing them into can's, while the fleet makes its waynear the station<br/>
*'''1 MTAC Dropper''' - (Tractor beam fitted ship - Marauder of any race - that will haul the cans dropped near Concord MTAC Factory - filled with MTAC's - and place the MTACs into the Shield Transfer Control Tower every minute and 30 seconds)<br/>


=== Delayed Initial Spawns ===
When the TCRC site spanws only a small number of rats are present. The spawning of the remainder of the rats is triggered by an uncloaked ship being in the site. Once triggered, the remaining rats spawn in over three waves. It takes ~90 seconds from the time the remaining spawns are triggered for the final wave to spawn.


=Rewards=
Because of the long timer for the final wave to spawn it is possible to warp into the site partway through the spawn process. If this happens it is easy to check for the presence of specific rats to determine how far through the spawn process the site is.
[[File:HQ_rpr.PNG‎|right|Full Fleet Headquarters Reward Payout Ratio]]


* If there are no rats at all within 40km of the beacon then none of the additional waves have spawned. In this state the site is usually called "Normal".
* If there are Deltoles wihtin 40km of the beacon then the first of the additional waves has spawned. In this state the site is usually called "Deltoles".
* If there are both Deltoles and frigates within 40km of the beacon then two of the additional waves have spawned. In this state the site is usually called "Frigates".
* If there are Outunis present in the site then all the additional waves have spawned. In this state the site is usually called "Full".


=== MTAC ===
The shield transfer arrays next to the Sansha battle tower are capable of repairing the tower from near dead to full HP in a matter of seconds. Destroying the tower before the repairs start is not possible so the repairs must be disabled in order to complete the site.


'''High Sec Payout'''
Further to the left of the shield arrays are two additional structures; a Concord MTAC Factory and a Shield Transfer Control Tower. Taking a MTAC from the factory and placing it in the control tower will prevent the battle tower from being repaired for a short period of time.
* 31,500,000 ISK
* 7,000 CONCORD LP


MTACs are too large to fit into the cargo hold of any battleship, including marauders, and must be moved from the factory and deposited in the control tower by using a jetcan. MTACs will respawn in the factory at a fast enough rate that it is possible to permanently stop the repairs after the first MTAC is dropped. If you are the pilot moving the MTACs then be careful to not shoot your jetcan. The full length of the timer to create a new jetcan is longer than the duration that a deposited MTAC is effective for


'''Low / Null Sec Payout'''
=== Enemy Respawns ===
* 45,000,000 ISK
Many of the enemy groups in this site will respawn on timers after their entire group is destroyed. The respawn timers for battleships are longer than an average fleet should take to complete the site but the respawn timers for frigate and cruisers are very fast. These fast respawning frigates and cruisers include warp disrupting ships in the form of Schmaeels and Augas.
* 10,000 CONCORD LP


While there are several Schmaeels initially present in the site only two of them are respawning. The two that will respawn can be identified by their initial spawn location close to the Shield Transfer Control Tower.


== Enemies ==
Below is a list of enemies that spawn in this site. See [[Sansha's Manual]] for a full list of the incursion rats.
{{incursion rats|Start}}
{{incursion rats|Auga Hypophysis}}
{{incursion rats|Deltole Tegmentum}}
{{incursion rats|Intaki Colliculus}}
{{incursion rats|Mara Paleo}}
{{incursion rats|Niarja Myelen}}
{{incursion rats|Ostingele Tectum}}
{{incursion rats|Outuni Mesen}}
{{incursion rats|Renyn Mesen}}
{{incursion rats|Romi Thalamus}}
{{incursion rats|Schmaeel Medulla}}
{{incursion rats|Yulai Crus Cerebi}}
{{incursion rats|End}}


=Achieving Objectives Successfully=
{{Incursions sites horizontal}}


''There is a slightly different protocal when destroying Sansha in this type of site.  Other than killing the last of each type of ship, some Sansha ships will need to stay on field to avoid unneccessary re-spawns.


(insert details of how to proceed in site, here)
[[Category:Incursions sites]]
 
*Note: The triggers are similar to those experienced in the Vanguard site [[Override Transfer Array]]. 
=Pirates / Kill Order=
 
''There is a slightly different protocal when destroying Sansha in this type of site.  Other than killing the last of each type of ship, it is best to leave 1 of each type alive to avoid unnecessary re-spawns of that type of ship.  Logistics will have their hands full, managing rep's, but can be handled while Sansha is being destroyed.
 
===Before Tower Bombardment===
 
Full fleet
 
2-Outini Mesen  0-1  N-S-W
 
 
DPS
 
5-Deltole Tegmentum 2-5+J  S-N
5-Ostingele Tectums 6-9+J  D!
 
 
Sniper
 
8-Yulai Crus Cerebi  A-H  DS
 
 
Drones/cruisers
1-Niarja  J-N
7-Shmaeel Medulla  S-W
 
===During Tower Bombardment===
 
Sniper
 
2-Outini Mesen 0-1  N-S-W
 
 
Drone Bunny
 
1-Niarja  J-N
===After Tower Bombardment===
 
The point at this junction is to take out anything that warp scrambles so everyone can leave site and still have a ship after payout.
 
Full fleet
Outini Mesen  (Should be none left)
All-Deltole Tegmentum  1-?  S-N
 
Drones/cruisers
Shmaeel Medulla  S-W
1-Auga Hypophysis 1  S-W
 
 
 
=Hints and Tips=
*''If nobody has gated in (aka 'preloaded') the site before the fleet enters site, all groups will spawn in short intervals.  If someone preloaded a site, and started the short intervals, all the different types of ships that would otherwise spawn intermittently, will all be on field when the fleet enters the site.  Logistics will need to make repairing the shields of the anchor, their top priority before setting up Energy Transfers, due to the alpha strike of the preloaded site.''<br/>
*''If MTAC's are not deposited in timely intervals, the Sansha Battletower will rep to full health (ie - even if the station is at 1% structure, and an MTAC dropper fails to drop on time, the tower will repair structure, armor and shields to 100% in less than a few seconds - no exceptions).''
 
[[Category:Incursion]]