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Nation Industrial Proxy: Difference between revisions

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<div style="float:right; font-size:80%; line-height:125%; list-style-type:none; text-indent:0in; margin-left:0px; padding:0.5em;">__TOC__</div>
{{incursions sites}}
=Forces Required=
== Objectives ==
* 3 - 5 pilots
=== Force required ===
{{incursion sites}}


=Military Intelligence=
=== Military information ===
Your primary objective is to clear the local asteroid colony of hostile Sansha forces.
{|
| [[File:incursions_sansha_transmission.png]]
| Your primary objective is to clear the local asteroid colony of hostile Sansha forces.<br>''This is a target of opportunity, and has minimal impact on the larger anti-Sansha campaign.''
|}


This is a target of opportunity, and has minimal impact on the larger anti-Sansha campaign.
=== Background information ===
Small scale Sansha settlements have been reported with increasing frequency since the beginning of the Nation's conventional incursion into empire space and abroad. Although these minor colonies may not appear to pose a significant threat, when considered collectively, they are an undoubtedly serving as a powerful, decentralized auxiliary network of stations and industrial depots. Sansha's plan appears to rely in part on capsuleer apathy, and the presumption that minor annexations such as these will not attract military intervention.


=Rewards=
''Synopsis from ISHAEKA-0087. DED Special Operations.''<br>''Authorized for Capsuleer dissemination.''
== Enemies ==
Below is a list of enemies that spawn in this site. See [[Sansha's Manual]] for a full list of the incursion rats.
{{incursion rats|Start}}
{{incursion rats|Antem Neo}}
{{incursion rats|Arnon Epithalamus}}
{{incursion rats|Lirsautton Parichaya}}
{{incursion rats|Jel Rhomben}}
{{incursion rats|Mara Paleo}}
{{incursion rats|Niarja Myelen}}
{{incursion rats|Romi Thalamus}}
{{incursion rats|Uitra Telen}}
{{incursion rats|Youl Meten}}
{{incursion rats|End}}


[[File:Scout_rpr.PNG|right|Scout Reward Payout Ratio]]
=== Priorities ===
* 50,000 ISK × ratio
This is a generic kill order that works no matter what fleet you're running. Certain special doctrines or fleet compositions could change some things in order to optimize their fleet efficiency, so this isn't necessarily the only kill order, but it works.
* 50 CONCORD LP × ratio
{| class="wikitable"
|-  style="background-color: var(--background-color-warning-subtle);"
! colspan="2" rowspan="2" | #
! colspan="2" | Targets for the entire fleet
! style="text-align: center" rowspan="2" | Reason
|- style="background-color: var(--background-color-warning-subtle); white-space: nowrap;"
! Regular targets<small>&nbsp;<ref>These targets are usually larger, cruisers or battleships and suitable for ships with good damage projection, lower tracking, like battleships with large guns.</ref></small>
! Small targets<small>&nbsp;<ref>Smaller targets, like frigates or extremely fast or small cruisers. Ideally the primary targets for '''strategic cruisers''', [[Vindicator]]s or the [[Roles in Incursions#Dronebunny|dronebunny]] as a last resort.</ref></small>
|- style="vertical-align:top;"
| 1
| style="width: 1em; background-color: Red;" |
| style="text-align: center; padding: 5px;" colspan="2" | '''Niarja Myelen'''&nbsp;[[File:Icon_target_max.png|24px|link=|Jamming]][[File:icon_energy_neutralizer_i.png|24px|link=|Energy neutralizing]]<br>'''Lirsautton Parichaya'''<br>'''Arnon Epithalamus'''&nbsp;[[File:Icon_target_max.png|24px|link=|Jamming]]
| style="padding: 5px;" | The '''Niarja Myelens''' because they jam and neut.


=Background Intelligence=
The '''Lirsautton Parichayas''' before the '''Arnon Epithalamus''' if there are many, because of their damage and since they are easy to kill. Other way around if there are fewer '''Lirsauttons'''.
Small scale Sansha settlements have been reported with increasing frequency since the beginning of the Nation’s conventional incursion into empire space and abroad. Although these minor colonies may not appear to pose a significant threat, when considered collectively, they are an undoubtedly serving as a powerful, decentralized auxiliary network of stations and industrial depots. Sansha’s plan appears to rely in part on capsuleer apathy, and the presumption that minor annexations such as these will not attract military intervention.
|- style="vertical-align: top;"
| 3
| style="background-color: OrangeRed;" |
| style="padding:5px;" | '''Mara Paleo''' [[File:icon_shield_transporter_i.png|24px|link=|Remote shield booster]]
| style="padding:5px;" |
| style="padding:5px;" | The '''Mara''' because it has remote shield boosting capabilities.
|- style="vertical-align: top;"
| 4
| style="background-color: Green;" |
| style="padding:5px;" | '''Romi Thalamus'''<br>'''Antem Neo'''<br>'''Uitra Telen'''
| style="padding:5px;" | '''Jel Rhomben'''<br>'''Youl Meten''' [[File:icon_stasis_webifier_i.png|24px|link=|Webbing]]
| style="padding:5px;" | '''Romis''' first as they post the biggest threat, then '''Antem Neos''' before '''Uitras''' because they do slightly more damage and easier to kill.


Synopsis from ISHAEKA-0087. DED Special Operations.  
'''Jels''' before '''Youls''' despite the web as they are a little bit stronger.
Authorized for Capsuleer dissemination.
|}
<small><references/></small>


=== Triggers ===
The last enemy killed in the first wave triggers the second and last wave, so there is no risk of accidentally triggering the last wave before you finish the first one.
== Special requirements ==
There are no special requirements for this site.


=Encounter=
== Hints & tips ==
[[File:NIP_enc.PNG‎ |Nation Industrial Proxy]]
* These sites are not sites per se and do not spawn at beacons. Instead, they are part of the [[Mining#Asteroids|asteroid belts]] within the staging system. When you initiate warp to an asteroid belt that hasn't been cleared you'll get an incoming transmission just like you do with other sites. Once it has been cleared you get paid and the belt returns to normal. This is by design.
==Objectives==
<!--
* To clear the asteroid belt of all  Sansha pirates.
* There are only two waves of enemies for this ''site''.
-->
* There are no ships capable of '''warp disrupting''' or '''warp scrambling''', which means you can warp out at any time.


==Pirates==
{{Incursions sites horizontal}}
===First Wave===
Jel Rhomben x3 ''(frigate)''<br/>


===Second Wave===
Jel Rhomben x1 ''(frigate)''<br/>
Youl Meten x2 ''(web frigate)''<br/>


==Hints and Tips==
[[Category:Incursions sites]]
* These sites do not spawn at beacons in the same way as the other sites. Instead, they can spawn randomly at Asteroid Belts within the Staging System. When you initiate warp to an asteroid belt with a Nation Industrial Proxy spawn, you will get an "Incoming Transmission" pop-up message, as per warping to the other incursion sites. This is by design.
 
[[Category:Incursions]]