Difference between revisions of "Nation Commander Outpost"
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{{incursions_sites}} | {{incursions_sites}} | ||
− | = | + | = Objectives = |
− | + | ===== Force required ===== | |
− | + | {{incursion sites|vanguards}} | |
− | =Military | + | ===== Military information ===== |
− | Your primary objective is to destroy the | + | {| |
− | + | | valign="middle" | [[File:incursions_sansha_transmission.png]] | |
− | = | + | | valign="middle" | Your primary objective is to destroy the Sansha's Nation fleet amassing here, including any commanders present. |
− | + | |} | |
− | + | ===== Background information ===== | |
− | |||
− | |||
− | |||
− | =Background | ||
Veterans of the earlier Nation resurgence, those chiefly responsible for coordinating the planetary invasions, have made this mobile fortress their base of operations. DED surveillance has reported a range of key Nation personnel moving in and out of these temporary headquarters, although it is rare for any two to be in the same place at once, suggesting Nation is spreading its expertise across multiple facilities in order to minimize risk. | Veterans of the earlier Nation resurgence, those chiefly responsible for coordinating the planetary invasions, have made this mobile fortress their base of operations. DED surveillance has reported a range of key Nation personnel moving in and out of these temporary headquarters, although it is rare for any two to be in the same place at once, suggesting Nation is spreading its expertise across multiple facilities in order to minimize risk. | ||
Intelligence suggests the primary role of these commanders has changed from leading large-scale planetary invasions to covert raids, as well as other special operations outside of the usual assignments handled by the larger Nation force. | Intelligence suggests the primary role of these commanders has changed from leading large-scale planetary invasions to covert raids, as well as other special operations outside of the usual assignments handled by the larger Nation force. | ||
− | Synopsis from ISHAEKA-0073. DED Special Operations. | + | ''Synopsis from ISHAEKA-0073. DED Special Operations.''<br>''Authorized for Capsuleer dissemination.'' |
− | Authorized for Capsuleer dissemination. | + | = Enemies = |
+ | Below is a list of enemies that spawn in this site. See [[Sansha's Manual]] for a full list of the incursion rats. | ||
+ | {{incursion rats|Start}} | ||
+ | {{incursion rats|Auga Hypophysis}} | ||
+ | {{incursion rats|Eystur Rhomben}} | ||
+ | {{incursion rats|Niarja Myelen}} | ||
+ | {{incursion rats|Renyn Meten}} | ||
+ | {{incursion rats|Romi Thalamus}} | ||
+ | {{incursion rats|Sansha's Nation Commander}} | ||
+ | {{incursion rats|Schmaeel Medulla}} | ||
+ | {{incursion rats|Tama Cerebellum}} | ||
+ | {{incursion rats|End}} | ||
+ | == Priorities == | ||
+ | This is a generic kill order that works no matter what fleet you're running. Certain special doctrines or fleet compositions could change some things in order to optimize their fleet efficiency, so this isn't necessarily the only kill order, but it works. | ||
− | = | + | As a general rule of thumb, if you cannot shoot the highest priority target due to low damage projection, move on to the next target you can actually hit. Just remember to switch back to a higher priority target if it moves into range later on. |
− | [[File: | + | {| class="wikitable" style="font-size:90%;" |
− | == | + | |- |
− | + | ! style="background:#333333;" nowrap colspan="2" rowspan="2" | # | |
− | + | ! style="background:#333333;" nowrap colspan="2" | Targets for the entire fleet | |
+ | ! style="background:#333333; vertical-align:middle; text-align:center" rowspan="2" nowrap | Reason | ||
+ | |- | ||
+ | ! style="background:#222222;" nowrap | Regular targets<small> <ref>These targets are usually larger, cruisers or battleships and suitable for ships with good damage projection, lower tracking, like battleships with large guns.</ref></small> | ||
+ | ! style="background:#222222;" nowrap | Small targets<small> <ref>Smaller targets, like frigates or extremely fast or small cruisers. Ideally the primary targets for '''strategic cruisers''', [[Vindicator]]s or the [[Roles in Incursions#Dronebunny|dronebunny]] as a last resort.</ref></small> | ||
+ | |- style="vertical-align:top;" | ||
+ | | nowrap | 1 | ||
+ | | style="background:Red;" width="1" | | ||
+ | | style="text-align:center; padding:5px;" colspan="2" nowrap | '''Niarja Myelen''' [[File:Icon_target_max.png|24px|link=|Jamming]][[File:icon_energy_neutralizer_i.png|24px|link=|Energy neutralizing]] | ||
+ | | style="padding:5px;" | Because the '''Niarja Myelen''' jams and neuts. | ||
+ | |- style="vertical-align:top;" | ||
+ | | nowrap | 2 | ||
+ | | style="background:Red;" width="1" | | ||
+ | | style="text-align:center; padding:5px;" colspan="2" nowrap | '''Sansha's Nation Commander''' [[File:icon_warp_disruptor_i.png|24px|link=|Warp disrupting]]<br>'''Tama Cerebellum''' [[File:icon_warp_disruptor_i.png|24px|link=|Warp disrupting]] | ||
+ | | style="padding:5px;" | The '''Sansha's Nation Commander''' first, because the commander does a lot of damage (it also warp disrupts). | ||
− | + | The '''Tamas''' after the commander, as the commander is essentially just a stronger version. | |
− | + | |- style="vertical-align:top;" | |
− | + | | nowrap | 3 | |
− | + | | style="background:OrangeRed;" width="1" | | |
− | + | | style="padding:5px;" nowrap | '''Auga Hypophysis''' [[File:icon_warp_disruptor_i.png|24px|link=|Warp disrupting]][[File:icon_stasis_webifier_i.png|24px|link=|Webbing]] | |
− | + | | style="padding:5px;" nowrap | '''Schmaeel Medulla''' [[File:icon_warp_disruptor_i.png|24px|link=|Warp disrupting]][[File:icon_stasis_webifier_i.png|24px|link=|Webbing]] | |
− | + | | style="padding:5px;" | The '''Auga''' warp disrupts, webs and does more damage and is easier to kill than the '''Romi'''. | |
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− | + | The '''Schmaeel''' because it both warp disrupts and webs, with the web being a potential problem for speed-tanking logistics. | |
− | + | |- style="vertical-align:top;" | |
− | + | | nowrap | 4 | |
− | + | | style="background:Green;" width="1" | | |
− | + | | style="padding:5px;" nowrap | '''Romi Thalamus''' | |
− | + | | style="padding:5px;" nowrap | '''Renyn Meten''' [[File:icon_stasis_webifier_i.png|24px|link=|Webbing]]<br>'''Eystur Rhomben''' | |
− | < | + | | style="padding:5px;" | '''Romis''' pose no real threat.<br>'''Renyns''' web and do more damage than '''Eysturs'''. |
+ | |} | ||
+ | <small><references/></small> | ||
+ | == Triggers == | ||
+ | The last enemy killed triggers the next wave, so there is no risk of accidentally triggering the next wave before you finish your current one. | ||
− | == | + | == Special requirements == |
− | + | There are no special requirements for this site. | |
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− | + | = Hints & tips = | |
− | * | + | * There are four waves in this site, identifiable by the '''Romi Thalamus''' in the first wave, the lack of a '''Romi Thalamus''' in the second wave, the '''Sansha's Nation Commander''' in the third wave and the complete lack of cruisers in the fourth and final wave. |
− | * | + | * Waves spawn roughly 35 - 40km away from the beacon, although the Sansha will rapidly close the distance to their preferred orbit. |
− | * | + | * The different waves are slightly randomised. The same type of ships will spawn in each wave, but the number of each is randomised. |
+ | {{Incursions sites horizontal}} | ||
− | [[Category:Incursions | + | [[Category:Incursions sites]] |
Latest revision as of 11:30, 12 November 2022
Incursion sites |
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Click the title for a summary, or return to Incursions for general information. |
Staging sites |
Vanguard sites |
Assault sites |
Headquarter sites |
Mothership sites |
Objectives
Force required
Fleet of 10 - 12 pilots (up to 15 in low/null) 2 - 3 logistics needed Sites take about 5 - 10 minutes |
Military information
Your primary objective is to destroy the Sansha's Nation fleet amassing here, including any commanders present. |
Background information
Veterans of the earlier Nation resurgence, those chiefly responsible for coordinating the planetary invasions, have made this mobile fortress their base of operations. DED surveillance has reported a range of key Nation personnel moving in and out of these temporary headquarters, although it is rare for any two to be in the same place at once, suggesting Nation is spreading its expertise across multiple facilities in order to minimize risk.
Intelligence suggests the primary role of these commanders has changed from leading large-scale planetary invasions to covert raids, as well as other special operations outside of the usual assignments handled by the larger Nation force.
Synopsis from ISHAEKA-0073. DED Special Operations.
Authorized for Capsuleer dissemination.
Enemies
Below is a list of enemies that spawn in this site. See Sansha's Manual for a full list of the incursion rats.
Name | Sig [1] | Speed [2] | Orbit / Speed [3] | Damage / Volley [4] | Range [5] | Effective HP [6] | |
---|---|---|---|---|---|---|---|
325 m | 1,100 m/s | 170 m/s | 6 km2,400 hp | 480 dps12 - 20 km | 52k ehp | ||
Eystur Rhomben |
49 m | 3,360 m/s | 560 m/s | 11 km600 hp | 120 dps10 - 12 km | 9k ehp | |
53 m | 2,760 m/s | 405 m/s | 15 km(no weapons) | (no weapons) | 4k ehp | ||
33 m | 2,550 m/s | 410 m/s | 9 km960 hp | 192 dps10 - 12 km | 9k ehp | ||
Romi Thalamus |
200 m | 1,520 m/s | 205 m/s | 18 km1,600 hp | 320 dps23 - 33 km | 106k ehp | |
39 m | 2,100 m/s | 355 m/s | 12 km11,250 hp | 1,250 dps< 70 km | 8k ehp | ||
36 m | 4,000 m/s | 640 m/s | 12 km252 hp | 50 dps12 - 20 km | 9k ehp | ||
39 m | 2,100 m/s | 355 m/s | 12 km2,700 hp | 300 dps< 70 km | 8k ehp |
- ^ While using their propulsion module, they suffer the same signature bloom as players.
- ^ This is the speed of the ship while they try to get within orbit or as they try to chase after you, suffering the same signature bloom as players do with the propulsion module on. They will turn off any propulsion modules once they get close to their preferred orbit.
- ^ Preferred orbit range and regular speed while orbiting, which is their regular speed without the propulsion module turned on.
- ^ Damage per second as well as damage per volley. Unless stated otherwise, turrets do an equal amount of EM and thermal damage while torpedoes do an equal amount of kinetic and explosive damage.
- ^ This is the effective range of this ship, presented with two values for turrets, optimal and optimal + double falloff, as well as a single range for torpedoes.
- ^ This is the amount of damage this ship can take, taking into account their resists. All ships, except the Lirsautton Parichaya have omni tanks. Hover over the icon for information about raw hitpoints.
Priorities
This is a generic kill order that works no matter what fleet you're running. Certain special doctrines or fleet compositions could change some things in order to optimize their fleet efficiency, so this isn't necessarily the only kill order, but it works.
As a general rule of thumb, if you cannot shoot the highest priority target due to low damage projection, move on to the next target you can actually hit. Just remember to switch back to a higher priority target if it moves into range later on.
# | Targets for the entire fleet | Reason | ||
---|---|---|---|---|
Regular targets [1] | Small targets [2] | |||
1 | Niarja Myelen | Because the Niarja Myelen jams and neuts. | ||
2 | Sansha's Nation Commander Tama Cerebellum |
The Sansha's Nation Commander first, because the commander does a lot of damage (it also warp disrupts).
The Tamas after the commander, as the commander is essentially just a stronger version. | ||
3 | Auga Hypophysis | Schmaeel Medulla | The Auga warp disrupts, webs and does more damage and is easier to kill than the Romi.
The Schmaeel because it both warp disrupts and webs, with the web being a potential problem for speed-tanking logistics. | |
4 | Romi Thalamus | Renyn Meten Eystur Rhomben |
Romis pose no real threat. Renyns web and do more damage than Eysturs. |
- ^ These targets are usually larger, cruisers or battleships and suitable for ships with good damage projection, lower tracking, like battleships with large guns.
- ^ Smaller targets, like frigates or extremely fast or small cruisers. Ideally the primary targets for strategic cruisers, Vindicators or the dronebunny as a last resort.
Triggers
The last enemy killed triggers the next wave, so there is no risk of accidentally triggering the next wave before you finish your current one.
Special requirements
There are no special requirements for this site.
Hints & tips
- There are four waves in this site, identifiable by the Romi Thalamus in the first wave, the lack of a Romi Thalamus in the second wave, the Sansha's Nation Commander in the third wave and the complete lack of cruisers in the fourth and final wave.
- Waves spawn roughly 35 - 40km away from the beacon, although the Sansha will rapidly close the distance to their preferred orbit.
- The different waves are slightly randomised. The same type of ships will spawn in each wave, but the number of each is randomised.
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