Difference between revisions of "Vanguard Incursion fits"
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− | + | {{incursions links}} {{eunic}} | |
− | {{ | + | |
= Vanguard fittings = | = Vanguard fittings = | ||
− | The | + | The fits used by the [[EVE University Incursion Community]] focus around our need to be able to clear warp disrupt capable ships first, which are often small and hard to hit frigates. This sets us apart from most communities, in that we often favor short-range and high tracking with multiple webs and painters, as opposed to the more common long-range setups with dedicated webbers that other communities use. |
− | It is recommended that you visit this page after reading [[Preparing for Incursions]] and [[ | + | It is recommended that you visit this page after reading [[Preparing for Incursions]] and [[Incursion fitting principles]]. These articles will guide you to a fuller understanding of how the modules in the fits below work, and together, meet the task of engaging small ships effectively. These articles also detail the theory and reasoning behind the fittings below, and additional information such as what skills are needed, what [[Incursion fitting principles#Recommended implants|implants]] are recommended and the like, is also placed there. |
− | Finally, the | + | Finally, the three guidelines below are vital to the success of the fleet. Please bear them in mind when fitting your first ship. |
− | ==== | + | ==== Armor focus ==== |
{| | {| | ||
− | | valign="top" | [[image: | + | | valign="top" | [[image:icon_armor_plate.png|56px|Armor focus]] |
− | | valign="middle" | | + | | valign="middle" | In the [[EVE University Incursion Community]] we run armor fleets to provide easier progression to higher level sites and other communities as the majority of public incursion communities now favor armor tanking. |
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|} | |} | ||
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==== Don't compromise these fits ==== | ==== Don't compromise these fits ==== | ||
{| | {| | ||
| valign="top" | [[image:icon_large_red_x.png|56px|link=]] | | valign="top" | [[image:icon_large_red_x.png|56px|link=]] | ||
− | | valign="middle" | We've already tried to downscale and reduce the skill requirements as much as we can for these fits, but at the end of the day the content you're about to join in on is high-end PvE content. Your individual performance is very important as we have a limited amount of people in the fleet, so every skill | + | | valign="middle" | We've already tried to downscale and reduce the skill requirements as much as we can for these fits, but at the end of the day, the content you're about to join in on is high-end PvE content. Your individual performance is very important as we have a limited amount of people in the fleet, so every skill and module matters. |
|} | |} | ||
==== Improving fits ==== | ==== Improving fits ==== | ||
{| | {| | ||
| valign="top" | [[image:icon_large_green_check.png|56px|link=]] | | valign="top" | [[image:icon_large_green_check.png|56px|link=]] | ||
− | | valign="middle" | | + | | valign="middle" | These fits are tailored in order to get a solidly tanked ship with a good level of performance, for you to begin running incursions. However, there is room for individual taste and preference. See the [[Ship progression in Incursions|ship progression]] page as well as the [[Incursion fitting principles#Upgrade priorities|upgrade priorities]] section of the '''fitting principles''' page for more guidance on progression in terms of ship upgrades and fits as well as skills. |
|} | |} | ||
<small><references/></small> | <small><references/></small> | ||
− | <!-- | + | <!-- Old Parser, deadlink: fits converted from [http://eve.sonicreality.x10.mx/template/]. Use The utility from https://github.com/Hirmuolio/ShipFitting-template-creator/releases. --> |
− | All fits use [[ | + | All fits use [[User:Miranda mclaughlin|Miranda]]'s [[Template:ShipFitting|template]] which is easily used with the in-game Fitting tool. If you click the {{button|EFT}} button you will open up a text box with the complete list of modules, charges and drones for the fit. This can then be copied to import directly into your favorite third-party fitting program. Be sure to read the {{button|SKILLS}} and {{button|NOTES}} section as well, they contain valuable information about the fit and if there are any common tweaks you could do. |
+ | |||
+ | |||
− | = | + | = Damage Dealer Ships = |
− | These fits are minimum fits, able to contribute to fleet efficiency with | + | These fits are minimum fits, able to contribute to fleet efficiency. Some of the rigging choices may seem weird for these fits, but they are all chosen to allow for extreme flexibility in refitting between '''Vanguards''', '''Assaults''' as well as '''Headquarter sites'''. As such, some fits you see here may seem slightly compromised, but that is a choice we made to allow people to use the same ship for all the different sites. If you have a substantially similar incursions rig that is already attached to your ship, please do not feel obliged to switch those incursion rigs out in order to run with us. |
− | + | <tabs> | |
− | + | <tab name="Starter Battleships"> | |
− | The | + | == Starter Battleships == |
− | {{ | + | |
− | === | + | === Praxis === |
− | + | {{important note box|Unlike other ships with fits listed here, '''the Praxis is not used by Headquarters communities''' due to its low speed and base HP. As a consequence, the fits below are rigged for use in Vanguards only.}} | |
− | | | + | |
− | | | + | The {{sh|Praxis}} has some upsides over the other T1 battleships listed, namely having seven mid and low slots, an ample drone bay with room for both lights and sentries, and a drone damage bonus. This also means that it can support energy turrets while also having spare mid slots for application. However, it has less resists versus kinetic/explosive damage, and low buffer. |
− | | | + | {{ShipFitting |
− | | | + | | ship=Praxis |
− | | | + | | fitName= E-UNI Incursions Starter (Vanguard, Pulse) |
− | | | + | | fitID= E-UNI VG Starter Pulse |
− | | | + | | high1name=Mega Modulated Pulse Energy Beam I |
− | | | + | | high1typeID=7087 |
− | | | + | | high2name=Mega Modulated Pulse Energy Beam I |
− | | | + | | high2typeID=7087 |
− | | | + | | high3name=Mega Modulated Pulse Energy Beam I |
− | | | + | | high3typeID=7087 |
− | | | + | | high4name=Mega Modulated Pulse Energy Beam I |
− | | | + | | high4typeID=7087 |
− | | | + | | high5name=Mega Modulated Pulse Energy Beam I |
− | | | + | | high5typeID=7087 |
− | | | + | | high6name=Mega Modulated Pulse Energy Beam I |
− | | | + | | high6typeID=7087 |
− | | | + | | high7name=Large Solace Scoped Remote Armor Repairer |
− | | | + | | high7typeID=16455 |
− | | | + | | mid1name=Republic Fleet Large Cap Battery |
− | | | + | | mid1typeID=41218 |
− | | | + | | mid2name=Alumel-Wired Enduring Sensor Booster |
− | | | + | | mid2typeID=6159 |
− | | | + | | mid3name=Alumel-Wired Enduring Sensor Booster |
− | | | + | | mid3typeID=6159 |
− | | | + | | mid4name=Shadow Serpentis Stasis Webifier |
− | | | + | | mid4typeID=14270 |
− | | | + | | mid5name=Parallel Enduring Target Painter |
− | | | + | | mid5typeID=19812 |
− | | | + | | mid6name=Tracking Computer II |
− | | | + | | mid6typeID=1978 |
− | | | + | | mid7name=Tracking Computer II |
− | | | + | | mid7typeID=1978 |
− | | drone1name= | + | | low1name=Heat Sink II |
− | | drone1typeID= | + | | low1typeID=2364 |
− | | drone2name=Medium | + | | low2name=1600mm Steel Plates II |
− | | | + | | low2typeID=20353 |
− | | charge1name= | + | | low3name=Multispectrum Energized Membrane II |
− | | charge2name= | + | | low3typeID=11269 |
− | | charge3name= | + | | low4name=Multispectrum Energized Membrane II |
− | | charge4name= | + | | low4typeID=11269 |
− | | charge5name= | + | | low5name=Multispectrum Energized Membrane II |
− | | | + | | low5typeID=11269 |
− | | | + | | low6name=Heat Sink II |
− | | | + | | low6typeID=2364 |
− | | skills=All the [[ | + | | low7name=Damage Control II |
+ | | low7typeID=2048 | ||
+ | | rig1name=Large Energy Burst Aerator II | ||
+ | | rig1typeID=26380 | ||
+ | | rig2name=Large Trimark Armor Pump I | ||
+ | | rig2typeID=25894 | ||
+ | | rig3name=Large Hyperspatial Velocity Optimizer I | ||
+ | | rig3typeID=26068 | ||
+ | | drone1name=Imperial Navy Acolyte x5 | ||
+ | | drone1typeID=31864 | ||
+ | | drone2name=Federation Navy Garde x4 | ||
+ | | drone2typeID=31886 | ||
+ | | drone3name=Medium Armor Maintenance Bot I x5 | ||
+ | | drone3typeID=23709 | ||
+ | | charge1name=Imperial Navy Multifrequency L x24 | ||
+ | | charge1typeID=23105 | ||
+ | | charge2name=Imperial Navy Radio L x18 | ||
+ | | charge2typeID=23119 | ||
+ | | charge3name=Imperial Navy Xray L x24 | ||
+ | | charge3typeID=23109 | ||
+ | | charge4name=Scan Resolution Script x2 | ||
+ | | charge4typeID=29011 | ||
+ | | charge5name=Optimal Range Script x2 | ||
+ | | charge5typeID=28999 | ||
+ | | charge6name=Tracking Speed Script x2 | ||
+ | | charge6typeID=29001 | ||
+ | | skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Sentry Drone Interfacing|icon=yes}} ''(optional, for sentry drones)'' | ||
| showSKILLS=Y | | showSKILLS=Y | ||
− | | notes= | + | | notes=Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}.</li><li>Omega clones can train {{sk|Repair Drone Operation|III|icon=yes}} and use Heavy Drone Maintenance Bots instead of mediums.</li><li>{{co|coral|Federation Navy Gardes}} are not usable by Alpha clones. {{co|coral|Imperial Navy Acolytes}} can be used instead.</li><li>Gardes have higher damage output than light drones, but with very poor tracking. Depending on the fleet composition, the FC may ask for either light drones or sentries. |
| showNOTES=Y | | showNOTES=Y | ||
− | | difficulty= | + | | difficulty=0 |
− | + | | version=February 2024 | |
− | + | | showTOC=Y | |
− | | version= | + | | alphacanuse=Y |
− | | showTOC= | + | }} |
− | | | + | {{ShipFitting |
− | + | | ship=Praxis | |
− | }}{{ShipFitting | + | | fitName= E-UNI Incursions Starter (Vanguard, Blaster) |
− | | ship= | + | | fitID= E-UNI Incursions Starter (Vanguard, Blaster) |
− | + | | high1name=Modal Mega Neutron Particle Accelerator I | |
− | | fitName=Incursions ( | + | | high1typeID=7783 |
− | | fitID=Incursions | + | | high2name=Modal Mega Neutron Particle Accelerator I |
− | | | + | | high2typeID=7783 |
− | | | + | | high3name=Modal Mega Neutron Particle Accelerator I |
− | | | + | | high3typeID=7783 |
− | | | + | | high4name=Modal Mega Neutron Particle Accelerator I |
− | | | + | | high4typeID=7783 |
− | | | + | | high5name=Modal Mega Neutron Particle Accelerator I |
− | | | + | | high5typeID=7783 |
− | | | + | | high6name=Modal Mega Neutron Particle Accelerator I |
− | | mid1name= | + | | high6typeID=7783 |
− | | mid1typeID= | + | | high7name=Large Solace Scoped Remote Armor Repairer |
− | | mid2name= | + | | high7typeID=16455 |
− | | mid2typeID= | + | | mid1name=Alumel-Wired Enduring Sensor Booster |
− | | mid3name= | + | | mid1typeID=6159 |
− | | mid3typeID= | + | | mid2name=Phased Scoped Target Painter |
− | | mid4name= | + | | mid2typeID=19814 |
− | | mid4typeID= | + | | mid3name=Alumel-Wired Enduring Sensor Booster |
− | | mid5name= | + | | mid3typeID=6159 |
− | | | + | | mid4name=Tracking Computer II |
− | | | + | | mid4typeID=1978 |
− | | | + | | mid5name=Shadow Serpentis Stasis Webifier |
− | | | + | | mid5typeID=14270 |
− | | | + | | mid6name=Tracking Computer II |
− | | | + | | mid6typeID=1978 |
− | | | + | | mid7name=Tracking Computer II |
− | | | + | | mid7typeID=1978 |
− | | | + | | low1name=Magnetic Field Stabilizer II |
− | | rig1name= | + | | low1typeID=10190 |
− | | rig1typeID= | + | | low2name=1600mm Steel Plates II |
− | | rig2name= | + | | low2typeID=20353 |
− | | rig2typeID= | + | | low3name=Multispectrum Energized Membrane II |
− | | drone1name= | + | | low3typeID=11269 |
− | | drone1typeID= | + | | low4name=Multispectrum Energized Membrane II |
− | | drone2name=Medium | + | | low4typeID=11269 |
− | | | + | | low5name=Multispectrum Energized Membrane II |
− | | charge1name= | + | | low5typeID=11269 |
− | | | + | | low6name=Magnetic Field Stabilizer II |
− | | | + | | low6typeID=10190 |
− | | | + | | low7name=Damage Control II |
− | | | + | | low7typeID=2048 |
− | | | + | | rig1name=Large Hybrid Burst Aerator II |
− | | | + | | rig1typeID=26394 |
− | | | + | | rig2name=Large Trimark Armor Pump I |
− | | skills=All the [[ | + | | rig2typeID=25894 |
+ | | rig3name=Large Hyperspatial Velocity Optimizer I | ||
+ | | rig3typeID=26068 | ||
+ | | drone1name=Imperial Navy Acolyte x5 | ||
+ | | drone1typeID=31864 | ||
+ | | drone2name=Federation Navy Garde x4 | ||
+ | | drone2typeID=31886 | ||
+ | | drone3name=Medium Armor Maintenance Bot I x5 | ||
+ | | drone3typeID=23709 | ||
+ | | charge1name=Caldari Navy Antimatter Charge L x10000 | ||
+ | | charge1typeID=21740 | ||
+ | | charge2name=Scan Resolution Script x2 | ||
+ | | charge2typeID=29011 | ||
+ | | charge3name=Optimal Range Script x3 | ||
+ | | charge3typeID=28999 | ||
+ | | charge4name=Tracking Speed Script x3 | ||
+ | | charge4typeID=29001 | ||
+ | | skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Sentry Drone Interfacing|icon=yes}} ''(optional, for sentry drones)'' | ||
| showSKILLS=Y | | showSKILLS=Y | ||
− | | notes= | + | | notes=Either of the {{co|coral|Federation Navy}} or {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Drone Maintenance Bots}} instead of mediums.</li><li>{{co|coral|Federation Navy Gardes}} are not usable by Alpha clones. {{co|coral|Imperial Navy Acolytes}} can be used instead.</li><li>Gardes have higher damage output than light drones, but with very poor tracking. Depending on the fleet composition, the FC may ask for either light drones or sentries. |
| showNOTES=Y | | showNOTES=Y | ||
− | | | + | | difficulty=0 |
− | + | | version=February 2024 | |
− | + | | showTOC=Y | |
− | + | | alphacanuse=Y | |
− | + | }} | |
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=== Apocalypse Navy Issue === | === Apocalypse Navy Issue === | ||
− | + | {{ShipFitting | |
− | ship=Apocalypse Navy Issue | + | | ship=Apocalypse Navy Issue |
− | + | | fitName= E-UNI Incursions Starter (Vanguard) | |
− | fitName=Incursions ( | + | | fitID= E-UNI Incursions Starter (Vanguard) |
− | fitID=Incursions | ||
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− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| high1name=Mega Modulated Pulse Energy Beam I | | high1name=Mega Modulated Pulse Energy Beam I | ||
| high1typeID=7087 | | high1typeID=7087 | ||
− | |||
− | |||
| high2name=Mega Modulated Pulse Energy Beam I | | high2name=Mega Modulated Pulse Energy Beam I | ||
| high2typeID=7087 | | high2typeID=7087 | ||
Line 675: | Line 218: | ||
| high8name=Mega Modulated Pulse Energy Beam I | | high8name=Mega Modulated Pulse Energy Beam I | ||
| high8typeID=7087 | | high8typeID=7087 | ||
− | | rig1name=Large | + | | mid1name=Tracking Computer II |
− | | rig1typeID= | + | | mid1typeID=1978 |
− | | rig2name=Large | + | | mid2name=Tracking Computer II |
− | | rig2typeID= | + | | mid2typeID=1978 |
− | | rig3name=Large | + | | mid3name=Republic Fleet Large Cap Battery |
− | | rig3typeID= | + | | mid3typeID=41218 |
− | | drone1name=Medium Shield Maintenance Bot I x5 | + | | mid4name=Alumel-Wired Enduring Sensor Booster |
− | | drone1typeID= | + | | mid4typeID=6159 |
− | | drone2name=Acolyte II | + | | low1name=Damage Control II |
+ | | low1typeID=2048 | ||
+ | | low2name=Imperial Navy Multispectrum Energized Membrane | ||
+ | | low2typeID=15729 | ||
+ | | low3name=Centum C-Type Kinetic Energized Membrane | ||
+ | | low3typeID=18835 | ||
+ | | low4name=Corelum C-Type Explosive Energized Membrane | ||
+ | | low4typeID=18803 | ||
+ | | low5name=Heat Sink II | ||
+ | | low5typeID=2364 | ||
+ | | low6name=Heat Sink II | ||
+ | | low6typeID=2364 | ||
+ | | low7name=Heat Sink II | ||
+ | | low7typeID=2364 | ||
+ | | low8name=Heat Sink II | ||
+ | | low8typeID=2364 | ||
+ | | rig1name=Large Thermal Armor Reinforcer I | ||
+ | | rig1typeID=25892 | ||
+ | | rig2name=Large Hyperspatial Velocity Optimizer II | ||
+ | | rig2typeID=26322 | ||
+ | | rig3name=Large Energy Discharge Elutriation II | ||
+ | | rig3typeID=26378 | ||
+ | | drone1name=Imperial Navy Acolyte x5 | ||
+ | | drone1typeID=31864 | ||
+ | | drone2name=Light Hull Maintenance Bot I x5 | ||
+ | | drone2typeID=33706 | ||
+ | | drone3name=Medium Armor Maintenance Bot I x5 | ||
+ | | drone3typeID=23709 | ||
+ | | charge1name=Imperial Navy Microwave L x8 | ||
+ | | charge1typeID=23117 | ||
+ | | charge2name=Imperial Navy Multifrequency L x16 | ||
+ | | charge2typeID=23105 | ||
+ | | charge3name=Imperial Navy Xray L x8 | ||
+ | | charge3typeID=23109 | ||
+ | | charge4name=Nanite Repair Paste x200 | ||
+ | | charge4typeID=28668 | ||
+ | | charge5name=Scan Resolution Script x1 | ||
+ | | charge5typeID=29011 | ||
+ | | charge6name=Optimal Range Script x2 | ||
+ | | charge6typeID=28999 | ||
+ | | charge7name=Tracking Speed Script x2 | ||
+ | | charge7typeID=29001 | ||
+ | | skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Amarr Battleship|III|icon=yes}}</li> | ||
+ | | showSKILLS=Y | ||
+ | | notes=Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}.</li><li>Omega clones can train {{sk|Repair Drone Operation|III|icon=yes}} and use Heavy Drone Maintenance Bots instead of mediums.</li> | ||
+ | | showNOTES=Y | ||
+ | | difficulty=0 | ||
+ | | version=February 2024 | ||
+ | | showTOC=Y | ||
+ | | alphacanuse=Y | ||
+ | }} | ||
+ | |||
+ | === Megathron === | ||
+ | {{ShipFitting | ||
+ | | ship=Megathron | ||
+ | | fitName= E-UNI Incursions Starter (Vanguard) | ||
+ | | fitID= E-UNI Incursions Starter (Vanguard) | ||
+ | | high1name=Modal Mega Neutron Particle Accelerator I | ||
+ | | high1typeID=7783 | ||
+ | | high2name=Modal Mega Neutron Particle Accelerator I | ||
+ | | high2typeID=7783 | ||
+ | | high3name=Modal Mega Neutron Particle Accelerator I | ||
+ | | high3typeID=7783 | ||
+ | | high4name=Modal Mega Neutron Particle Accelerator I | ||
+ | | high4typeID=7783 | ||
+ | | high5name=Modal Mega Neutron Particle Accelerator I | ||
+ | | high5typeID=7783 | ||
+ | | high6name=Modal Mega Neutron Particle Accelerator I | ||
+ | | high6typeID=7783 | ||
+ | | high7name=Modal Mega Neutron Particle Accelerator I | ||
+ | | high7typeID=7783 | ||
+ | | mid1name=Tracking Computer II | ||
+ | | mid1typeID=1978 | ||
+ | | mid2name=Tracking Computer II | ||
+ | | mid2typeID=1978 | ||
+ | | mid3name=Alumel-Wired Enduring Sensor Booster | ||
+ | | mid3typeID=6159 | ||
+ | | mid4name=Federation Navy Stasis Webifier | ||
+ | | mid4typeID=17559 | ||
+ | | low1name=Damage Control II | ||
+ | | low1typeID=2048 | ||
+ | | low2name=Magnetic Field Stabilizer II | ||
+ | | low2typeID=10190 | ||
+ | | low3name=Magnetic Field Stabilizer II | ||
+ | | low3typeID=10190 | ||
+ | | low4name=Magnetic Field Stabilizer II | ||
+ | | low4typeID=10190 | ||
+ | | low5name=Multispectrum Energized Membrane II | ||
+ | | low5typeID=11269 | ||
+ | | low6name=1600mm Steel Plates II | ||
+ | | low6typeID=20353 | ||
+ | | low7name=Centum C-Type Explosive Energized Membrane | ||
+ | | low7typeID=18839 | ||
+ | | low8name=Multispectrum Energized Membrane II | ||
+ | | low8typeID=11269 | ||
+ | | rig1name=Large Kinetic Armor Reinforcer I | ||
+ | | rig1typeID=25890 | ||
+ | | rig2name=Large Thermal Armor Reinforcer I | ||
+ | | rig2typeID=25892 | ||
+ | | rig3name=Large Hyperspatial Velocity Optimizer II | ||
+ | | rig3typeID=26322 | ||
+ | | drone1name=Imperial Navy Acolyte x5 | ||
+ | | drone1typeID=31864 | ||
+ | | drone2name=Medium Armor Maintenance Bot I x5 | ||
+ | | drone2typeID=23709 | ||
+ | | charge1name=Federation Navy Antimatter Charge L x20000 | ||
+ | | charge1typeID=22993 | ||
+ | | charge2name=Federation Navy Iron Charge L x10000 | ||
+ | | charge2typeID=23007 | ||
+ | | charge3name=Nanite Repair Paste x200 | ||
+ | | charge3typeID=28668 | ||
+ | | charge4name=Scan Resolution Script x1 | ||
+ | | charge4typeID=29011 | ||
+ | | charge5name=Optimal Range Script x2 | ||
+ | | charge5typeID=28999 | ||
+ | | charge6name=Tracking Speed Script x2 | ||
+ | | charge6typeID=29001 | ||
+ | | skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk|Gallente Battleship|III|icon=yes}}</li> | ||
+ | | showSKILLS=Y | ||
+ | | notes=Either of the {{co|coral|Federation Navy}} or {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Drone Maintenance Bots}} instead of mediums.</li> | ||
+ | | showNOTES=Y | ||
+ | | difficulty=0 | ||
+ | | version=February 2024 | ||
+ | | showTOC=Y | ||
+ | | alphacanuse=Y | ||
+ | }} | ||
+ | </tab> | ||
+ | <tab name="Intermediate Battleships"> | ||
+ | == Intermediate Battleships == | ||
+ | |||
+ | === Nightmare === | ||
+ | {{ShipFitting | ||
+ | | ship=Nightmare | ||
+ | | fitName= E-UNI Incursions (Vanguard, Basic) | ||
+ | | fitID= E-UNI Incursions (Vanguard, Basic) | ||
+ | | high1name=Mega Modulated Pulse Energy Beam I | ||
+ | | high1typeID=7087 | ||
+ | | high2name=Mega Modulated Pulse Energy Beam I | ||
+ | | high2typeID=7087 | ||
+ | | high3name=Mega Modulated Pulse Energy Beam I | ||
+ | | high3typeID=7087 | ||
+ | | high4name=Mega Modulated Pulse Energy Beam I | ||
+ | | high4typeID=7087 | ||
+ | | high5name=Large Radiative Scoped Remote Capacitor Transmitter | ||
+ | | high5typeID=16481 | ||
+ | | high6name=Large Solace Scoped Remote Armor Repairer | ||
+ | | high6typeID=16455 | ||
+ | | mid1name=Federation Navy Stasis Webifier | ||
+ | | mid1typeID=17559 | ||
+ | | mid2name=Tracking Computer II | ||
+ | | mid2typeID=1978 | ||
+ | | mid3name=Tracking Computer II | ||
+ | | mid3typeID=1978 | ||
+ | | mid4name=Tracking Computer II | ||
+ | | mid4typeID=1978 | ||
+ | | mid5name=Tracking Computer II | ||
+ | | mid5typeID=1978 | ||
+ | | mid6name=Alumel-Wired Enduring Sensor Booster | ||
+ | | mid6typeID=6159 | ||
+ | | mid7name=Alumel-Wired Enduring Sensor Booster | ||
+ | | mid7typeID=6159 | ||
+ | | low1name=Damage Control II | ||
+ | | low1typeID=2048 | ||
+ | | low2name=Heat Sink II | ||
+ | | low2typeID=2364 | ||
+ | | low3name=Heat Sink II | ||
+ | | low3typeID=2364 | ||
+ | | low4name=Heat Sink II | ||
+ | | low4typeID=2364 | ||
+ | | low5name=Imperial Navy Multispectrum Energized Membrane | ||
+ | | low5typeID=15729 | ||
+ | | low6name=Imperial Navy Multispectrum Energized Membrane | ||
+ | | low6typeID=15729 | ||
+ | | rig1name=Large Explosive Armor Reinforcer I | ||
+ | | rig1typeID=25888 | ||
+ | | rig2name=Large Kinetic Armor Reinforcer I | ||
+ | | rig2typeID=25890 | ||
+ | | rig3name=Large Hyperspatial Velocity Optimizer II | ||
+ | | rig3typeID=26322 | ||
+ | | drone1name=Imperial Navy Acolyte x5 | ||
+ | | drone1typeID=31864 | ||
+ | | drone2name=Light Armor Maintenance Bot I x5 | ||
+ | | drone2typeID=23711 | ||
+ | | drone3name=Light Hull Maintenance Bot I x5 | ||
+ | | drone3typeID=33706 | ||
+ | | charge1name=Imperial Navy Microwave L x8 | ||
+ | | charge1typeID=23117 | ||
+ | | charge2name=Imperial Navy Multifrequency L x20 | ||
+ | | charge2typeID=23105 | ||
+ | | charge3name=Imperial Navy Xray L x8 | ||
+ | | charge3typeID=23109 | ||
+ | | charge4name=Nanite Repair Paste x200 | ||
+ | | charge4typeID=28668 | ||
+ | | charge5name=Scan Resolution Script x2 | ||
+ | | charge5typeID=29011 | ||
+ | | charge6name=Optimal Range Script x4 | ||
+ | | charge6typeID=28999 | ||
+ | | charge7name=Tracking Speed Script x4 | ||
+ | | charge7typeID=29001 | ||
+ | | charge8name=Parallel Enduring Target Painter x1 | ||
+ | | charge8typeID=19812 | ||
+ | | skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>The {{sk|Caldari Battleship|icon=yes}} skill can favourably be left at '''Level 1''', as it only gives you an afterburner bonus (which we do not use in incursions). | ||
+ | | showSKILLS=Y | ||
+ | | notes=<li>Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to either {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}, or {{co|coral|Tachyon Beam Laser II}} with {{co|coral|Imperial Navy Multifrequency L}}, {{co|coral|Gleam L}} and whichever crystal gets you decent range at 60-70km, usually {{co|coral|Imperial Navy Gamma L}} or {{co|coral|Imperial Navy Xray L}}.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Armor Maintenance Bots}} instead of mediums.</li> | ||
+ | | showNOTES=Y | ||
+ | | difficulty=0 | ||
+ | | version=February 2024 | ||
+ | | showTOC=Y | ||
+ | | alphacanuse=Y | ||
+ | }} | ||
+ | |||
+ | |||
+ | === Vindicator === | ||
+ | {{ShipFitting | ||
+ | | ship=Vindicator | ||
+ | | fitName= E-UNI Incursions (Vanguard, Basic) | ||
+ | | fitID= E-UNI Incursions (Vanguard, Basic) | ||
+ | | high1name=Modal Mega Neutron Particle Accelerator I | ||
+ | | high1typeID=7783 | ||
+ | | high2name=Modal Mega Neutron Particle Accelerator I | ||
+ | | high2typeID=7783 | ||
+ | | high3name=Modal Mega Neutron Particle Accelerator I | ||
+ | | high3typeID=7783 | ||
+ | | high4name=Modal Mega Neutron Particle Accelerator I | ||
+ | | high4typeID=7783 | ||
+ | | high5name=Modal Mega Neutron Particle Accelerator I | ||
+ | | high5typeID=7783 | ||
+ | | high6name=Modal Mega Neutron Particle Accelerator I | ||
+ | | high6typeID=7783 | ||
+ | | high7name=Modal Mega Neutron Particle Accelerator I | ||
+ | | high7typeID=7783 | ||
+ | | high8name=Modal Mega Neutron Particle Accelerator I | ||
+ | | high8typeID=7783 | ||
+ | | mid1name=Tracking Computer II | ||
+ | | mid1typeID=1978 | ||
+ | | mid2name=Tracking Computer II | ||
+ | | mid2typeID=1978 | ||
+ | | mid3name=Federation Navy Stasis Webifier | ||
+ | | mid3typeID=17559 | ||
+ | | mid4name=Federation Navy Stasis Webifier | ||
+ | | mid4typeID=17559 | ||
+ | | mid5name=Alumel-Wired Enduring Sensor Booster | ||
+ | | mid5typeID=6159 | ||
+ | | low1name=Damage Control II | ||
+ | | low1typeID=2048 | ||
+ | | low2name=Multispectrum Energized Membrane II | ||
+ | | low2typeID=11269 | ||
+ | | low3name=Multispectrum Energized Membrane II | ||
+ | | low3typeID=11269 | ||
+ | | low4name=Magnetic Field Stabilizer II | ||
+ | | low4typeID=10190 | ||
+ | | low5name=Magnetic Field Stabilizer II | ||
+ | | low5typeID=10190 | ||
+ | | low6name=Magnetic Field Stabilizer II | ||
+ | | low6typeID=10190 | ||
+ | | low7name=Centum C-Type Explosive Energized Membrane | ||
+ | | low7typeID=18839 | ||
+ | | rig1name=Large Kinetic Armor Reinforcer I | ||
+ | | rig1typeID=25890 | ||
+ | | rig2name=Large Thermal Armor Reinforcer I | ||
+ | | rig2typeID=25892 | ||
+ | | rig3name=Large Hyperspatial Velocity Optimizer II | ||
+ | | rig3typeID=26322 | ||
+ | | drone1name=Imperial Navy Acolyte x5 | ||
+ | | drone1typeID=31864 | ||
+ | | drone2name=Medium Armor Maintenance Bot I x5 | ||
+ | | drone2typeID=23709 | ||
+ | | drone3name=Medium Hull Maintenance Bot I x5 | ||
+ | | drone3typeID=33704 | ||
+ | | charge1name=Caldari Navy Antimatter Charge L x10000 | ||
+ | | charge1typeID=21740 | ||
+ | | charge2name=Nanite Repair Paste x200 | ||
+ | | charge2typeID=28668 | ||
+ | | charge3name=Scan Resolution Script x1 | ||
+ | | charge3typeID=29011 | ||
+ | | charge4name=Optimal Range Script x2 | ||
+ | | charge4typeID=28999 | ||
+ | | charge5name=Tracking Speed Script x2 | ||
+ | | charge5typeID=29001 | ||
+ | | charge6name=Federation Navy Stasis Webifier x1 | ||
+ | | charge6typeID=17559 | ||
+ | | skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>The {{sk|Minmatar Battleship|icon=yes}} is by far the most important skill to improve, as it improves the effectiveness of your webs. | ||
+ | | showSKILLS=Y | ||
+ | | notes=Both {{co|coral|Federation Navy}} and {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Shield Maintenance Bots}} instead of mediums.</li> | ||
+ | | showNOTES=Y | ||
+ | | difficulty=0 | ||
+ | | version=February 2024 | ||
+ | | showTOC=Y | ||
+ | | alphacanuse=Y | ||
+ | }} | ||
+ | </tab> | ||
+ | |||
+ | <tab name="Advanced Battleships"> | ||
+ | == Advanced Battleships == | ||
+ | Some things to keep in mind: | ||
+ | |||
+ | * Due to the Bastion module preventing remote assistance while active, Bastion Marauders require a local tank to safely use. | ||
+ | |||
+ | * If you are new to Incursions, we recommend against starting in a Marauder, as it imposes higher pilot skill requirements compared to other ships. Consider a {{sh|Vindicator}} or {{sh|Nightmare}} instead, or take advantage of our T1 Battleship loaner program. These fits are made with the expectation that the pilot is experienced in running Incursion sites. | ||
+ | |||
+ | * '''Set Auto-Repeat off on the Bastion Module and Armor Repairer.''' The Large reppers are very cap hungry, and can easily cap out the ship if left unattended. Also, disabling auto-repeat on Bastion allows the logi to rep a Marauder in case of a disconnect. | ||
+ | |||
+ | * Marauder fits do not include Stasis Webifiers, as it is assumed that there will be other ships with webs to do the job better. An all Marauder comp will not do in a Uni fleet, and it is expected that the FC will keep tabs on the web capability of their fleet. | ||
+ | |||
+ | === Nightmare === | ||
+ | {{ShipFitting | ||
+ | | ship=Nightmare | ||
+ | | fitName= E-UNI Incursions (Vanguard, Advanced) | ||
+ | | fitID= E-UNI Incursions (Vanguard, Advanced) | ||
+ | | high1name=Mega Pulse Laser II | ||
+ | | high1typeID=3057 | ||
+ | | high2name=Mega Pulse Laser II | ||
+ | | high2typeID=3057 | ||
+ | | high3name=Mega Pulse Laser II | ||
+ | | high3typeID=3057 | ||
+ | | high4name=Mega Pulse Laser II | ||
+ | | high4typeID=3057 | ||
+ | | high5name=Auto Targeting System I | ||
+ | | high5typeID=1182 | ||
+ | | high6name=Large Remote Armor Repairer II | ||
+ | | high6typeID=26914 | ||
+ | | mid1name=Sensor Booster II | ||
+ | | mid1typeID=1952 | ||
+ | | mid2name=Sensor Booster II | ||
+ | | mid2typeID=1952 | ||
+ | | mid3name=Sensor Booster II | ||
+ | | mid3typeID=1952 | ||
+ | | mid4name=Tracking Computer II | ||
+ | | mid4typeID=1978 | ||
+ | | mid5name=Tracking Computer II | ||
+ | | mid5typeID=1978 | ||
+ | | mid6name=Tracking Computer II | ||
+ | | mid6typeID=1978 | ||
+ | | mid7name=Federation Navy Stasis Webifier | ||
+ | | mid7typeID=17559 | ||
+ | | low1name=Imperial Navy 1600mm Steel Plates | ||
+ | | low1typeID=31900 | ||
+ | | low2name=Imperial Navy Multispectrum Energized Membrane | ||
+ | | low2typeID=15729 | ||
+ | | low3name=Corpum A-Type Multispectrum Energized Membrane | ||
+ | | low3typeID=18881 | ||
+ | | low4name=Imperial Navy Heat Sink | ||
+ | | low4typeID=15810 | ||
+ | | low5name=Imperial Navy Heat Sink | ||
+ | | low5typeID=15810 | ||
+ | | low6name=Imperial Navy Heat Sink | ||
+ | | low6typeID=15810 | ||
+ | | rig1name=Large Explosive Armor Reinforcer I | ||
+ | | rig1typeID=25888 | ||
+ | | rig2name=Large Kinetic Armor Reinforcer I | ||
+ | | rig2typeID=25890 | ||
+ | | rig3name=Large Hyperspatial Velocity Optimizer II | ||
+ | | rig3typeID=26322 | ||
+ | | drone1name=Imperial Navy Acolyte x5 | ||
+ | | drone1typeID=31864 | ||
+ | | drone2name=Medium Armor Maintenance Bot I x5 | ||
+ | | drone2typeID=23709 | ||
+ | | charge1name=Imperial Navy Multifrequency L x20 | ||
+ | | charge1typeID=23105 | ||
+ | | charge2name=Scorch L x40 | ||
+ | | charge2typeID=12820 | ||
+ | | charge3name=Conflagration L x40 | ||
+ | | charge3typeID=12816 | ||
+ | | charge4name=Tracking Speed Script x3 | ||
+ | | charge4typeID=29001 | ||
+ | | charge5name=Optimal Range Script x3 | ||
+ | | charge5typeID=28999 | ||
+ | | charge6name=Scan Resolution Script x3 | ||
+ | | charge6typeID=29011 | ||
+ | | charge7name=Republic Fleet Target Painter x1 | ||
+ | | charge7typeID=31944 | ||
+ | | skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>The {{sk|Caldari Battleship|icon=yes}} skill can favourably be left at '''Level 1''', as it only gives you an afterburner bonus (which we do not use in incursions). | ||
+ | | showSKILLS=Y | ||
+ | | notes=<li>Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.</li><li>Once you can use tech two lasers, upgrade to either {{co|coral|Mega Pulse Laser II}} and use your {{co|coral|Imperial Navy Multifrequency L}} along with {{co|coral|Conflagration L}} and {{co|coral|Scorch L}}, or {{co|coral|Tachyon Beam Laser II}} with {{co|coral|Imperial Navy Multifrequency L}}, {{co|coral|Gleam L}} and whichever crystal gets you decent range at 60-70km, usually {{co|coral|Imperial Navy Gamma L}} or {{co|coral|Imperial Navy Xray L}}.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Armor Maintenance Bots}} instead of mediums.</li> | ||
+ | | showNOTES=Y | ||
+ | | difficulty=1 | ||
+ | | version=February 2024 | ||
+ | | showTOC=Y | ||
+ | | alphacanuse=N | ||
+ | }} | ||
+ | |||
+ | === Vindicator === | ||
+ | {{ShipFitting | ||
+ | | ship=Vindicator | ||
+ | | fitName= E-UNI Incursions (Vanguard, Advanced) | ||
+ | | fitID= E-UNI Incursions (Vanguard, Advanced) | ||
+ | | high1name=Neutron Blaster Cannon II | ||
+ | | high1typeID=3186 | ||
+ | | high2name=Neutron Blaster Cannon II | ||
+ | | high2typeID=3186 | ||
+ | | high3name=Neutron Blaster Cannon II | ||
+ | | high3typeID=3186 | ||
+ | | high4name=Neutron Blaster Cannon II | ||
+ | | high4typeID=3186 | ||
+ | | high5name=Neutron Blaster Cannon II | ||
+ | | high5typeID=3186 | ||
+ | | high6name=Neutron Blaster Cannon II | ||
+ | | high6typeID=3186 | ||
+ | | high7name=Neutron Blaster Cannon II | ||
+ | | high7typeID=3186 | ||
+ | | high8name=Neutron Blaster Cannon II | ||
+ | | high8typeID=3186 | ||
+ | | mid1name=Shadow Serpentis Sensor Booster | ||
+ | | mid1typeID=14236 | ||
+ | | mid2name=Federation Navy Stasis Webifier | ||
+ | | mid2typeID=17559 | ||
+ | | mid3name=Federation Navy Stasis Webifier | ||
+ | | mid3typeID=17559 | ||
+ | | mid4name=Federation Navy Stasis Webifier | ||
+ | | mid4typeID=17559 | ||
+ | | mid5name=Federation Navy Stasis Webifier | ||
+ | | mid5typeID=17559 | ||
+ | | low1name=Corpum A-Type Multispectrum Energized Membrane | ||
+ | | low1typeID=18881 | ||
+ | | low2name=Imperial Navy Multispectrum Energized Membrane | ||
+ | | low2typeID=15729 | ||
+ | | low3name=Federation Navy Magnetic Field Stabilizer | ||
+ | | low3typeID=15895 | ||
+ | | low4name=Federation Navy Magnetic Field Stabilizer | ||
+ | | low4typeID=15895 | ||
+ | | low5name=Federation Navy Magnetic Field Stabilizer | ||
+ | | low5typeID=15895 | ||
+ | | low6name=Federation Navy Magnetic Field Stabilizer | ||
+ | | low6typeID=15895 | ||
+ | | low7name=Imperial Navy 1600mm Steel Plates | ||
+ | | low7typeID=31900 | ||
+ | | rig1name=Large Explosive Armor Reinforcer II | ||
+ | | rig1typeID=26288 | ||
+ | | rig2name=Large Hyperspatial Velocity Optimizer II | ||
+ | | rig2typeID=26322 | ||
+ | | rig3name=Large Hybrid Locus Coordinator II | ||
+ | | rig3typeID=26402 | ||
+ | | drone1name=Imperial Navy Acolyte x5 | ||
+ | | drone1typeID=31864 | ||
+ | | drone2name=Medium Armor Maintenance Bot I x5 | ||
+ | | drone2typeID=23709 | ||
+ | | charge1name=Null L x10000 | ||
+ | | charge1typeID=12787 | ||
+ | | charge2name=Federation Navy Antimatter Charge L x10000 | ||
+ | | charge2typeID=22993 | ||
+ | | charge3name=Tracking Speed Script x1 | ||
+ | | charge3typeID=29001 | ||
+ | | charge4name=Scan Resolution Script x1 | ||
+ | | charge4typeID=29011 | ||
+ | | charge5name=Optimal Range Script x1 | ||
+ | | charge5typeID=28999 | ||
+ | | charge6name=Shadow Serpentis Tracking Computer x1 | ||
+ | | charge6typeID=14238 | ||
+ | | skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>The {{sk|Minmatar Battleship|icon=yes}} is by far the most important skill to improve, as it improves the effectiveness of your webs. | ||
+ | | showSKILLS=Y | ||
+ | | notes=Both {{co|coral|Federation Navy}} and {{co|coral|Caldari Navy Antimatter Charge L}} ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.</li><li>Once you can use tech two hybrids, upgrade to {{co|coral|Neutron Blaster Cannon II}} guns and carry {{co|coral|Null L}} for long range but keep faction ammo for short range.</li><li>[[Clone_states#Omega_clone|Omega clones]] can train {{sk|Repair Drone Operation|III|icon=yes}} and use {{co|coral|Heavy Shield Maintenance Bots}} instead of mediums.</li> | ||
+ | | showNOTES=Y | ||
+ | | difficulty=1 | ||
+ | | version=February 2024 | ||
+ | | showTOC=Y | ||
+ | | alphacanuse=N | ||
+ | }} | ||
+ | |||
+ | === Paladin === | ||
+ | {{ShipFitting | ||
+ | | ship=Paladin | ||
+ | | fitName= E-UNI Incursions (Vanguard Advanced) | ||
+ | | fitID= E-UNI Incursions (Vanguard Advanced) | ||
+ | | high1name=Mega Pulse Laser II | ||
+ | | high1typeID=3057 | ||
+ | | high2name=Mega Pulse Laser II | ||
+ | | high2typeID=3057 | ||
+ | | high3name=Mega Pulse Laser II | ||
+ | | high3typeID=3057 | ||
+ | | high4name=Mega Pulse Laser II | ||
+ | | high4typeID=3057 | ||
+ | | high5name=Bastion Module I | ||
+ | | high5typeID=33400 | ||
+ | | high6name=Large Remote Armor Repairer II | ||
+ | | high6typeID=26914 | ||
+ | | high7name=Large Remote Armor Repairer II | ||
+ | | high7typeID=26914 | ||
+ | | high8name=Auto Targeting System I | ||
+ | | high8typeID=1182 | ||
+ | | mid1name=Shadow Serpentis Sensor Booster | ||
+ | | mid1typeID=14236 | ||
+ | | mid2name=Shadow Serpentis Sensor Booster | ||
+ | | mid2typeID=14236 | ||
+ | | mid3name=Shadow Serpentis Tracking Computer | ||
+ | | mid3typeID=14238 | ||
+ | | mid4name=Shadow Serpentis Tracking Computer | ||
+ | | mid4typeID=14238 | ||
+ | | low1name=Corpii A-Type Multispectrum Coating | ||
+ | | low1typeID=18708 | ||
+ | | low2name=Corpum A-Type Multispectrum Energized Membrane | ||
+ | | low2typeID=18881 | ||
+ | | low3name=Imperial Navy Heat Sink | ||
+ | | low3typeID=15810 | ||
+ | | low4name=Imperial Navy Heat Sink | ||
+ | | low4typeID=15810 | ||
+ | | low5name=Imperial Navy Heat Sink | ||
+ | | low5typeID=15810 | ||
+ | | low6name=Imperial Navy Heat Sink | ||
+ | | low6typeID=15810 | ||
+ | | low7name=Corpus X-Type Large Armor Repairer | ||
+ | | low7typeID=19045 | ||
+ | | rig1name=Large Energy Burst Aerator II | ||
+ | | rig1typeID=26380 | ||
+ | | rig2name=Large Trimark Armor Pump II | ||
+ | | rig2typeID=26302 | ||
+ | | drone1name=Light Hull Maintenance Bot I x5 | ||
+ | | drone1typeID=33706 | ||
+ | | drone2name=Acolyte II x5 | ||
| drone2typeID=2205 | | drone2typeID=2205 | ||
− | | | + | | drone3name=Light Armor Maintenance Bot I x5 |
− | | | + | | drone3typeID=23711 |
− | | | + | | charge1name=Imperial Navy Multifrequency L x20 |
− | | | + | | charge1typeID=23105 |
− | | | + | | charge2name=Scorch L x40 |
− | | | + | | charge2typeID=12820 |
− | | | + | | charge3name=Conflagration L x40 |
− | | | + | | charge3typeID=12816 |
− | + | | charge4name=Optimal Range Script x2 | |
− | + | | charge4typeID=28999 | |
− | + | | charge5name=Tracking Speed Script x2 | |
− | + | | charge5typeID=29001 | |
− | + | | charge6name=Scan Resolution Script x2 | |
− | + | | charge6typeID=29011 | |
− | skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers</li><li>{{sk| | + | | charge7name=Nanite Repair Paste x400 |
− | notes= | + | | charge7typeID=28668 |
+ | | skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>Requires all Armor Compensation skills trained to at least level 4</li><li>{{sk|Cybernetics|V|icon=yes}}</li><li>{{sk|Marauders|IV|icon=yes}}</li><li>{{sk|Large Pulse Laser Specialization|IV|icon=yes}} | ||
+ | | showSKILLS=Y | ||
+ | | notes={{sk|Cybernetics|V|icon=yes}}, </li><li>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Conflagration < 40km, Multifrequency if you need tracking, Scorch otherwise.</li><li>Turn auto-repeat on your Armor repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li><li>Lacking the tracking bonus of the Nightmare, pilots may want to take {{co|coral|Standard Drop Booster}} (or any other grade, really) to compensate for the poor tracking of this ship's guns. | ||
+ | | showNOTES=Y | ||
+ | | difficulty=2 | ||
+ | | version=February 2024 | ||
+ | | showTOC=Y | ||
+ | | alphacanuse=N | ||
+ | }} | ||
− | == | + | === Kronos === |
− | + | {{ShipFitting | |
+ | | ship=Kronos | ||
+ | | fitName= E-UNI Incursions (Vanguard, Advanced) | ||
+ | | fitID= E-UNI Incursions (Vanguard, Advanced) | ||
+ | | high1name=Neutron Blaster Cannon II | ||
+ | | high1typeID=3186 | ||
+ | | high2name=Neutron Blaster Cannon II | ||
+ | | high2typeID=3186 | ||
+ | | high3name=Neutron Blaster Cannon II | ||
+ | | high3typeID=3186 | ||
+ | | high4name=Neutron Blaster Cannon II | ||
+ | | high4typeID=3186 | ||
+ | | high5name=Large Remote Armor Repairer II | ||
+ | | high5typeID=26914 | ||
+ | | high6name=Auto Targeting System I | ||
+ | | high6typeID=1182 | ||
+ | | high7name=Bastion Module I | ||
+ | | high7typeID=33400 | ||
+ | | mid1name=Shadow Serpentis Sensor Booster | ||
+ | | mid1typeID=14236 | ||
+ | | mid2name=Shadow Serpentis Sensor Booster | ||
+ | | mid2typeID=14236 | ||
+ | | mid3name=Shadow Serpentis Tracking Computer | ||
+ | | mid3typeID=14238 | ||
+ | | mid4name=Shadow Serpentis Tracking Computer | ||
+ | | mid4typeID=14238 | ||
+ | | mid5name=Shadow Serpentis Tracking Computer | ||
+ | | mid5typeID=14238 | ||
+ | | low1name=Coreli A-Type Multispectrum Coating | ||
+ | | low1typeID=18789 | ||
+ | | low2name=Corpum A-Type Multispectrum Energized Membrane | ||
+ | | low2typeID=18881 | ||
+ | | low3name=Federation Navy Magnetic Field Stabilizer | ||
+ | | low3typeID=15895 | ||
+ | | low4name=Federation Navy Magnetic Field Stabilizer | ||
+ | | low4typeID=15895 | ||
+ | | low5name=Federation Navy Magnetic Field Stabilizer | ||
+ | | low5typeID=15895 | ||
+ | | low6name=Federation Navy Magnetic Field Stabilizer | ||
+ | | low6typeID=15895 | ||
+ | | low7name=Corpus X-Type Large Armor Repairer | ||
+ | | low7typeID=19045 | ||
+ | | rig1name=Large Trimark Armor Pump II | ||
+ | | rig1typeID=26302 | ||
+ | | rig2name=Large Hybrid Burst Aerator II | ||
+ | | rig2typeID=26394 | ||
+ | | drone1name=Medium Armor Maintenance Bot I x5 | ||
+ | | drone1typeID=23709 | ||
+ | | drone2name=Federation Navy Garde x2 | ||
+ | | drone2typeID=31886 | ||
+ | | drone3name=Acolyte II x5 | ||
+ | | drone3typeID=2205 | ||
+ | | charge1name=Null L x20000 | ||
+ | | charge1typeID=12787 | ||
+ | | charge2name=Federation Navy Antimatter Charge L x10000 | ||
+ | | charge2typeID=22993 | ||
+ | | charge3name=Void L x20000 | ||
+ | | charge3typeID=12791 | ||
+ | | charge4name=Optimal Range Script x3 | ||
+ | | charge4typeID=28999 | ||
+ | | charge5name=Tracking Speed Script x3 | ||
+ | | charge5typeID=29001 | ||
+ | | charge6name=Scan Resolution Script x2 | ||
+ | | charge6typeID=29011 | ||
+ | | charge7name=Nanite Repair Paste x400 | ||
+ | | charge7typeID=28668 | ||
+ | | skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>Requires all Armor Compensation skills trained to at least level 4</li><li>{{sk|Cybernetics|V|icon=yes}}<li></li>{{sk|Marauders|IV|icon=yes}}</li><li>{{sk|Large Blaster Specialization|IV|icon=yes}} | ||
+ | | showSKILLS=Y | ||
+ | | notes={{sk|Cybernetics|V|icon=yes}}, </li><li>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Void/AM < 20km, Null otherwise.</li><li>Turn auto-repeat on your Armor Repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li> | ||
+ | | showNOTES=Y | ||
+ | | difficulty=2 | ||
+ | | version=February 2024 | ||
+ | | showTOC=Y | ||
+ | | alphacanuse=N | ||
+ | }} | ||
+ | </tab> | ||
− | + | <tab name="Elite Battleships"> | |
− | = | + | == Elite Battleships == |
− | |||
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− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
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− | |||
− | |||
− | |||
− | |||
− | + | Some things to keep in mind: | |
− | |||
− | + | * Due to the Bastion module preventing remote assistance while active, Bastion Marauders require a local tank to safely use. | |
− | |||
− | + | * If you are new to Incursions, we recommend against starting in a Marauder, as it imposes higher pilot skill requirements compared to other ships. Consider a {{sh|Vindicator}} or {{sh|Nightmare}} instead, or take advantage of our T1 Battleship loaner program. These fits are made with the expectation that the pilot is experienced in running Incursion sites. | |
− | + | * '''Set Auto-Repeat off on the Bastion Module and Armor Repairer.''' The Large reppers are very cap hungry, and can easily cap out the ship if left unattended. Also, disabling auto-repeat on Bastion allows the logi to rep a Marauder in case of a disconnect. | |
− | |||
− | |||
− | * | ||
− | |||
− | |||
− | |||
− | + | * None of these fits include Stasis Webifiers, as it is assumed that there will be other ships with webs to do the job better. An all Marauder comp will not do in a Uni fleet, and it is expected that the FC will keep tabs on the web capability of their fleet. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | < | + | === Paladin === |
+ | {{ShipFitting | ||
+ | | ship=Paladin | ||
+ | | fitName= Incursions (Vanguards, Elite) | ||
+ | | fitID= Incursions (Vanguards, Elite) | ||
+ | | high1name=Mega Pulse Laser II | ||
+ | | high1typeID=3057 | ||
+ | | high2name=Mega Pulse Laser II | ||
+ | | high2typeID=3057 | ||
+ | | high3name=Mega Pulse Laser II | ||
+ | | high3typeID=3057 | ||
+ | | high4name=Mega Pulse Laser II | ||
+ | | high4typeID=3057 | ||
+ | | high5name=Bastion Module I | ||
+ | | high5typeID=33400 | ||
+ | | high6name=Large Remote Armor Repairer II | ||
+ | | high6typeID=26914 | ||
+ | | high7name=Large Remote Armor Repairer II | ||
+ | | high7typeID=26914 | ||
+ | | high8name=Auto Targeting System I | ||
+ | | high8typeID=1182 | ||
+ | | mid1name=Shadow Serpentis Sensor Booster | ||
+ | | mid1typeID=14236 | ||
+ | | mid2name=Shadow Serpentis Sensor Booster | ||
+ | | mid2typeID=14236 | ||
+ | | mid3name=Shadow Serpentis Tracking Computer | ||
+ | | mid3typeID=14238 | ||
+ | | mid4name=Shadow Serpentis Tracking Computer | ||
+ | | mid4typeID=14238 | ||
+ | | low1name=Corpum A-Type Multispectrum Energized Membrane | ||
+ | | low1typeID=18881 | ||
+ | | low2name=Corpum A-Type Multispectrum Energized Membrane | ||
+ | | low2typeID=18881 | ||
+ | | low3name=Imperial Navy Heat Sink | ||
+ | | low3typeID=15810 | ||
+ | | low4name=Imperial Navy Heat Sink | ||
+ | | low4typeID=15810 | ||
+ | | low5name=Imperial Navy Heat Sink | ||
+ | | low5typeID=15810 | ||
+ | | low6name=Imperial Navy Heat Sink | ||
+ | | low6typeID=15810 | ||
+ | | low7name=Corpus X-Type Large Armor Repairer | ||
+ | | low7typeID=19045 | ||
+ | | rig1name=Large Energy Burst Aerator II | ||
+ | | rig1typeID=26380 | ||
+ | | rig2name=Large Trimark Armor Pump II | ||
+ | | rig2typeID=26302 | ||
+ | | drone1name=Acolyte II x5 | ||
+ | | drone1typeID=2205 | ||
+ | | drone2name=Light Armor Maintenance Bot I x5 | ||
+ | | drone2typeID=23711 | ||
+ | | drone3name=Light Hull Maintenance Bot I x5 | ||
+ | | drone3typeID=33706 | ||
+ | | charge1name=Conflagration L x40 | ||
+ | | charge1typeID=12816 | ||
+ | | charge2name=Scorch L x40 | ||
+ | | charge2typeID=12820 | ||
+ | | charge3name=Imperial Navy Multifrequency L x40 | ||
+ | | charge3typeID=23105 | ||
+ | | charge4name=Scan Resolution Script x2 | ||
+ | | charge4typeID=29011 | ||
+ | | charge5name=Optimal Range Script x2 | ||
+ | | charge5typeID=28999 | ||
+ | | charge6name=Tracking Speed Script x2 | ||
+ | | charge6typeID=29001 | ||
+ | | skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>Requires all Armor Compensation skills trained to at least level 4</li><li>{{sk|Cybernetics|V|icon=yes}}</li><li>{{sk|Marauders|IV|icon=yes}}</li><li>{{sk|Large Pulse Laser Specialization|IV|icon=yes}} | ||
+ | | showSKILLS=Y | ||
+ | | notes={{sk|Cybernetics|V|icon=yes}}, </li><li>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Conflagration < 40km, Multifrequency if you need tracking, Scorch otherwise.</li><li>Turn auto-repeat on your Armor repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li><li>Lacking the tracking bonus of the Nightmare, pilots may want to take {{co|coral|Standard Drop Booster}} (or any other grade, really) to compensate for the poor tracking of this ship's guns. | ||
+ | | showNOTES=Y | ||
+ | | difficulty=2 | ||
+ | | version=December 2023 | ||
+ | | showTOC=N | ||
+ | | alphacanuse=N | ||
+ | }} | ||
+ | |||
+ | <!-- | ||
+ | === Vargur === | ||
+ | {{ShipFitting | ||
+ | | ship=Vargur | ||
+ | | fitName= Incursions (Vanguard, Advanced) | ||
+ | | fitID= Incursions (Vanguard, Advanced) | ||
+ | | high1name=800mm Repeating Cannon II | ||
+ | | high1typeID=2929 | ||
+ | | high2name=800mm Repeating Cannon II | ||
+ | | high2typeID=2929 | ||
+ | | high3name=800mm Repeating Cannon II | ||
+ | | high3typeID=2929 | ||
+ | | high4name=800mm Repeating Cannon II | ||
+ | | high4typeID=2929 | ||
+ | | high5name=Bastion Module I | ||
+ | | high5typeID=33400 | ||
+ | | high6name=Large Coaxial Compact Remote Armor Repairer | ||
+ | | high6typeID=16451 | ||
+ | | high7name=Auto Targeting System I | ||
+ | | high7typeID=1182 | ||
+ | | mid1name=Sensor Booster II | ||
+ | | mid1typeID=1952 | ||
+ | | mid2name=Sensor Booster II | ||
+ | | mid2typeID=1952 | ||
+ | | mid3name=Tracking Computer II | ||
+ | | mid3typeID=1978 | ||
+ | | mid4name=Tracking Computer II | ||
+ | | mid4typeID=1978 | ||
+ | | mid5name=Tracking Computer II | ||
+ | | mid5typeID=1978 | ||
+ | | mid6name=Tracking Computer II | ||
+ | | mid6typeID=1978 | ||
+ | | low1name=Corpum A-Type Multispectrum Energized Membrane | ||
+ | | low1typeID=18881 | ||
+ | | low2name=Corpum A-Type Multispectrum Energized Membrane | ||
+ | | low2typeID=18881 | ||
+ | | low3name=Corpus X-Type Large Armor Repairer | ||
+ | | low3typeID=19045 | ||
+ | | low4name=Gyrostabilizer II | ||
+ | | low4typeID=519 | ||
+ | | low5name=Gyrostabilizer II | ||
+ | | low5typeID=519 | ||
+ | | low6name=Shadow Serpentis Damage Control | ||
+ | | low6typeID=41200 | ||
+ | | rig1name=Large Trimark Armor Pump II | ||
+ | | rig1typeID=26302 | ||
+ | | rig2name=Large Projectile Burst Aerator II | ||
+ | | rig2typeID=26430 | ||
+ | | drone1name=Acolyte II x5 | ||
+ | | drone1typeID=2205 | ||
+ | | drone2name=Medium Armor Maintenance Bot I x5 | ||
+ | | drone2typeID=23709 | ||
+ | | charge1name=Hail L x10000 | ||
+ | | charge1typeID=12779 | ||
+ | | charge2name=Scan Resolution Script x2 | ||
+ | | charge2typeID=29011 | ||
+ | | charge3name=Optimal Range Script x4 | ||
+ | | charge3typeID=28999 | ||
+ | | charge4name=Tracking Speed Script x4 | ||
+ | | charge4typeID=29001 | ||
+ | | skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>Requires all Armor Compensation skills trained to at least level 4</li><li>{{sk|Cybernetics|V|icon=yes}}</li><li>{{sk|Marauders|IV|icon=yes}}</li><li> | ||
+ | | showSKILLS=Y | ||
+ | | notes={{sk|Cybernetics|V|icon=yes}}, </li><li>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Load Hail, never fail.</li><li>Turn auto-repeat on your Armor Repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li> | ||
+ | | showNOTES=Y | ||
+ | | difficulty=2 | ||
+ | | version=December 2023 | ||
+ | | showTOC=N | ||
+ | | alphacanuse=N | ||
+ | }} | ||
+ | --> | ||
+ | === Kronos === | ||
+ | {{ShipFitting | ||
+ | | ship=Kronos | ||
+ | | fitName= Incursions (Vanguard, Elite) | ||
+ | | fitID= Incursions (Vanguard, Elite) | ||
+ | | high1name=Neutron Blaster Cannon II | ||
+ | | high1typeID=3186 | ||
+ | | high2name=Neutron Blaster Cannon II | ||
+ | | high2typeID=3186 | ||
+ | | high3name=Neutron Blaster Cannon II | ||
+ | | high3typeID=3186 | ||
+ | | high4name=Neutron Blaster Cannon II | ||
+ | | high4typeID=3186 | ||
+ | | high5name=Large Remote Armor Repairer II | ||
+ | | high5typeID=26914 | ||
+ | | high6name=Auto Targeting System I | ||
+ | | high6typeID=1182 | ||
+ | | high7name=Bastion Module I | ||
+ | | high7typeID=33400 | ||
+ | | mid1name=Shadow Serpentis Sensor Booster | ||
+ | | mid1typeID=14236 | ||
+ | | mid2name=Shadow Serpentis Sensor Booster | ||
+ | | mid2typeID=14236 | ||
+ | | mid3name=Shadow Serpentis Tracking Computer | ||
+ | | mid3typeID=14238 | ||
+ | | mid4name=Shadow Serpentis Tracking Computer | ||
+ | | mid4typeID=14238 | ||
+ | | mid5name=Shadow Serpentis Tracking Computer | ||
+ | | mid5typeID=14238 | ||
+ | | low1name=Corpum A-Type Multispectrum Energized Membrane | ||
+ | | low1typeID=18881 | ||
+ | | low2name=Corpum A-Type Multispectrum Energized Membrane | ||
+ | | low2typeID=18881 | ||
+ | | low3name=Federation Navy Magnetic Field Stabilizer | ||
+ | | low3typeID=15895 | ||
+ | | low4name=Federation Navy Magnetic Field Stabilizer | ||
+ | | low4typeID=15895 | ||
+ | | low5name=Federation Navy Magnetic Field Stabilizer | ||
+ | | low5typeID=15895 | ||
+ | | low6name=Federation Navy Magnetic Field Stabilizer | ||
+ | | low6typeID=15895 | ||
+ | | low7name=Corpus X-Type Large Armor Repairer | ||
+ | | low7typeID=19045 | ||
+ | | rig1name=Large Trimark Armor Pump II | ||
+ | | rig1typeID=26302 | ||
+ | | rig2name=Large Hybrid Burst Aerator II | ||
+ | | rig2typeID=26394 | ||
+ | | drone1name=Acolyte II x5 | ||
+ | | drone1typeID=2205 | ||
+ | | drone2name=Federation Navy Garde x2 | ||
+ | | drone2typeID=31886 | ||
+ | | drone3name=Medium Armor Maintenance Bot I x5 | ||
+ | | drone3typeID=23709 | ||
+ | | charge1name=Null L x20000 | ||
+ | | charge1typeID=12787 | ||
+ | | charge2name=Void L x20000 | ||
+ | | charge2typeID=12791 | ||
+ | | charge3name=Federation Navy Antimatter Charge L x10000 | ||
+ | | charge3typeID=22993 | ||
+ | | charge4name=Scan Resolution Script x2 | ||
+ | | charge4typeID=29011 | ||
+ | | charge5name=Optimal Range Script x3 | ||
+ | | charge5typeID=28999 | ||
+ | | charge6name=Tracking Speed Script x3 | ||
+ | | charge6typeID=29001 | ||
+ | | skills=All the [[Preparing_for_Incursions#Damage_dealers|required skills]] for damage dealers<br>(including the secondary battleship skill)</li><li>Requires all Armor Compensation skills trained to at least level 4</li><li>{{sk|Cybernetics|V|icon=yes}}</li><li>{{sk|Marauders|IV|icon=yes}}</li><li>{{sk|Large Blaster Specialization|IV|icon=yes}} | ||
+ | | showSKILLS=Y | ||
+ | | notes={{sk|Cybernetics|V|icon=yes}}, </li><li>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Eifyr and Co. 'Rogue' Warp Drive Speed WS-618}} required with Marauder fits to keep up with Fleet</li><li>Void/AM < 20km, Null otherwise.</li><li>Turn auto-repeat on your Armor Repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.</li> | ||
+ | | showNOTES=Y | ||
+ | | difficulty=2 | ||
+ | | version=December 2023 | ||
+ | | showTOC=N | ||
+ | | alphacanuse=N | ||
+ | }} | ||
+ | </tab> | ||
+ | </tabs> | ||
+ | |||
+ | = Logistics = | ||
+ | <tabs> | ||
+ | <tab name="Basic Logistics"> | ||
+ | |||
+ | == Basic Logistics == | ||
+ | |||
+ | === Oneiros === | ||
+ | {{ShipFitting | ||
+ | | ship=Oneiros | ||
+ | | fitName= E-UNI Incursions (Logistics, Basic) | ||
+ | | fitID= E-UNI Incursions (Logistics, Basic) | ||
+ | | high1name=Large Remote Armor Repairer II | ||
+ | | high1typeID=26914 | ||
+ | | high2name=Large Remote Armor Repairer II | ||
+ | | high2typeID=26914 | ||
+ | | high3name=Large Remote Armor Repairer II | ||
+ | | high3typeID=26914 | ||
+ | | high4name=Large I-ax Enduring Remote Armor Repairer | ||
+ | | high4typeID=16449 | ||
+ | | mid1name=Republic Fleet Medium Cap Battery | ||
+ | | mid1typeID=41215 | ||
+ | | mid2name=Cap Recharger II | ||
+ | | mid2typeID=2032 | ||
+ | | mid3name=Shadow Serpentis Remote Tracking Computer | ||
+ | | mid3typeID=14240 | ||
+ | | mid4name=Shadow Serpentis Remote Tracking Computer | ||
+ | | mid4typeID=14240 | ||
+ | | low1name=800mm Steel Plates II | ||
+ | | low1typeID=20351 | ||
+ | | low2name=Multispectrum Energized Membrane II | ||
+ | | low2typeID=11269 | ||
+ | | low3name=Multispectrum Energized Membrane II | ||
+ | | low3typeID=11269 | ||
+ | | low4name=Capacitor Power Relay II | ||
+ | | low4typeID=1447 | ||
+ | | low5name=Capacitor Power Relay II | ||
+ | | low5typeID=1447 | ||
+ | | rig1name=Medium Capacitor Control Circuit II | ||
+ | | rig1typeID=31378 | ||
+ | | rig2name=Medium Capacitor Control Circuit II | ||
+ | | rig2typeID=31378 | ||
+ | | drone1name=Acolyte II x5 | ||
+ | | drone1typeID=2205 | ||
+ | | drone2name=Light Armor Maintenance Bot I x5 | ||
+ | | drone2typeID=23711 | ||
+ | | charge1name=Nanite Repair Paste x200 | ||
+ | | charge1typeID=28668 | ||
+ | | charge2name=Optimal Range Script x4 | ||
+ | | charge2typeID=28999 | ||
+ | | charge3name=Tracking Speed Script x4 | ||
+ | | charge3typeID=29001 | ||
+ | | skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics</li><li>{{sk|Power Grid Management|V|icon=yes}}</li><li>{{sk|Capacitor Systems Operation|V|icon=yes}}</li><li>All 4 Armor Compensation IV</li><li>{{sk|Logistics Cruisers|IV|icon=yes}}</li><li>{{sk|Remote Armor Repair Systems|V|icon=yes}}</li><li>{{sk|Repair Drone Operation|V|icon=yes}} ''(see notes)'' | ||
+ | | showSKILLS=Y | ||
+ | | notes={{co|coral|Armor Maintenance Bot II}} drones are nice but not critical, so feel free to use this fit with tech one armor bots while you're training.</li><li>You could use [[Incursion fitting principles#Recommended implants|capacitor implants]] to help you get cap stable without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.</li><li>If the fleet lacks a dropper alt, and has a second logistics cruiser, one logistics cruiser can drop a '''Remote Tracking Computer''' for a {{co|coral|10MN Monopropellant Enduring Afterburner}}. | ||
+ | | showNOTES=Y | ||
+ | | difficulty=1 | ||
+ | | version=February 2024 | ||
+ | | showTOC=Y | ||
+ | | alphacanuse=N | ||
+ | }} | ||
+ | |||
+ | </tab> | ||
+ | <tab name="Advanced Logistics"> | ||
+ | == Advanced Logistics == | ||
+ | |||
+ | === Oneiros === | ||
+ | {{ShipFitting | ||
+ | | ship=Oneiros | ||
+ | | fitName= E-UNI Incursions (Logistics, Advanced) | ||
+ | | fitID= E-UNI Incursions (Logistics, Advanced) | ||
+ | | high1name=Large Remote Armor Repairer II | ||
+ | | high1typeID=26914 | ||
+ | | high2name=Large Remote Armor Repairer II | ||
+ | | high2typeID=26914 | ||
+ | | high3name=Large Remote Armor Repairer II | ||
+ | | high3typeID=26914 | ||
+ | | high4name=Large Remote Armor Repairer II | ||
+ | | high4typeID=26914 | ||
+ | | mid1name=Shadow Serpentis Remote Tracking Computer | ||
+ | | mid1typeID=14240 | ||
+ | | mid2name=Shadow Serpentis Remote Tracking Computer | ||
+ | | mid2typeID=14240 | ||
+ | | mid3name=Shadow Serpentis Remote Tracking Computer | ||
+ | | mid3typeID=14240 | ||
+ | | mid4name=Shadow Serpentis Remote Tracking Computer | ||
+ | | mid4typeID=14240 | ||
+ | | low1name=Federation Navy 800mm Steel Plates | ||
+ | | low1typeID=31918 | ||
+ | | low2name=Imperial Navy Multispectrum Energized Membrane | ||
+ | | low2typeID=15729 | ||
+ | | low3name=Imperial Navy Multispectrum Energized Membrane | ||
+ | | low3typeID=15729 | ||
+ | | low4name=True Sansha Capacitor Power Relay | ||
+ | | low4typeID=14146 | ||
+ | | low5name=True Sansha Capacitor Power Relay | ||
+ | | low5typeID=14146 | ||
+ | | rig1name=Medium Capacitor Control Circuit II | ||
+ | | rig1typeID=31378 | ||
+ | | rig2name=Medium Remote Repair Augmentor II | ||
+ | | rig2typeID=31079 | ||
+ | | drone1name=Acolyte II x5 | ||
+ | | drone1typeID=2205 | ||
+ | | drone2name=Light Armor Maintenance Bot I x5 | ||
+ | | drone2typeID=23711 | ||
+ | | charge1name=Nanite Repair Paste x200 | ||
+ | | charge1typeID=28668 | ||
+ | | charge2name=Optimal Range Script x4 | ||
+ | | charge2typeID=28999 | ||
+ | | charge3name=Tracking Speed Script x4 | ||
+ | | charge3typeID=29001 | ||
+ | | skills=All the [[Preparing for Incursions#Logistics|required skills]] for logistics</li><li>{{sk|Power Grid Management|V|icon=yes}}</li><li>{{sk|Capacitor Systems Operation|V|icon=yes}}</li><li>All 4 Armor Compensation IV</li><li>{{sk|Logistics Cruisers|V|icon=yes}}</li><li>{{sk|Remote Armor Repair Systems|V|icon=yes}}</li><li>{{sk|Repair Drone Operation|V|icon=yes}} ''(see notes)'' | ||
+ | | showSKILLS=Y | ||
+ | | notes={{co|coral|Armor Maintenance Bot II}} drones are nice but not critical, so feel free to use this fit with tech one armor bots while you're training.</li><li>You could use [[Incursion fitting principles#Recommended implants|capacitor implants]] to help you get cap stable without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.</li><li>If the fleet lacks a dropper alt, and has a second logistics cruiser, one logistics cruiser can drop a '''Remote Tracking Computer''' for a {{co|coral|10MN Monopropellant Enduring Afterburner}}. | ||
+ | | showNOTES=Y | ||
+ | | difficulty=1 | ||
+ | | version=February 2024 | ||
+ | | showTOC=Y | ||
+ | | alphacanuse=N | ||
+ | }} | ||
+ | </tab> | ||
+ | </tabs> | ||
+ | =Logibooster= | ||
+ | |||
+ | <tabs> | ||
+ | <tab name="Logibooster"> | ||
+ | == Logibooster == | ||
+ | === Astarte === | ||
+ | {{ShipFitting | ||
+ | | ship=Astarte | ||
+ | | fitName= E-UNI Incursions Logibooster (Vanguard) | ||
+ | | fitID= E-UNI Incursions Logibooster (Vanguard) | ||
+ | | high1name=Armor Command Burst II | ||
+ | | high1typeID=43552 | ||
+ | | high2name=Armor Command Burst II | ||
+ | | high2typeID=43552 | ||
+ | | high3name=Centum A-Type Medium Remote Armor Repairer | ||
+ | | high3typeID=19057 | ||
+ | | high4name=Centum A-Type Medium Remote Armor Repairer | ||
+ | | high4typeID=19057 | ||
+ | | high5name=Centum A-Type Medium Remote Armor Repairer | ||
+ | | high5typeID=19057 | ||
+ | | high6name=Skirmish Command Burst II | ||
+ | | high6typeID=43556 | ||
+ | | high7name=Skirmish Command Burst II | ||
+ | | high7typeID=43556 | ||
+ | | mid1name=Sentient Remote Sensor Booster | ||
+ | | mid1typeID=41198 | ||
+ | | mid2name=Sentient Remote Sensor Booster | ||
+ | | mid2typeID=41198 | ||
+ | | mid3name=Sentient Remote Sensor Booster | ||
+ | | mid3typeID=41198 | ||
+ | | mid4name=Republic Fleet Large Cap Battery | ||
+ | | mid4typeID=41218 | ||
+ | | low1name=Damage Control II | ||
+ | | low1typeID=2048 | ||
+ | | low2name=Imperial Navy Multispectrum Energized Membrane | ||
+ | | low2typeID=15729 | ||
+ | | low3name=Centum C-Type Explosive Energized Membrane | ||
+ | | low3typeID=18839 | ||
+ | | low4name=Imperial Navy Capacitor Power Relay | ||
+ | | low4typeID=17528 | ||
+ | | low5name=Imperial Navy Capacitor Power Relay | ||
+ | | low5typeID=17528 | ||
+ | | low6name=Imperial Navy Capacitor Power Relay | ||
+ | | low6typeID=17528 | ||
+ | | rig1name=Medium Command Processor I | ||
+ | | rig1typeID=43896 | ||
+ | | rig2name=Medium Command Processor I | ||
+ | | rig2typeID=43896 | ||
+ | | drone1name=Acolyte II x5 | ||
+ | | drone1typeID=2205 | ||
+ | | drone2name=Medium Armor Maintenance Bot I x5 | ||
+ | | drone2typeID=23709 | ||
+ | | charge1name=Armor Energizing Charge x600 | ||
+ | | charge1typeID=42832 | ||
+ | | charge2name=Rapid Repair Charge x600 | ||
+ | | charge2typeID=42833 | ||
+ | | charge3name=Evasive Maneuvers Charge x600 | ||
+ | | charge3typeID=42838 | ||
+ | | charge4name=Interdiction Maneuvers Charge x600 | ||
+ | | charge4typeID=42839 | ||
+ | | charge5name=Nanite Repair Paste x200 | ||
+ | | charge5typeID=28668 | ||
+ | | charge6name=Scan Resolution Script x4 | ||
+ | | charge6typeID=29011 | ||
+ | | charge7name=800mm Steel Plates II x1 | ||
+ | | charge7typeID=20351 | ||
+ | | charge8name=Signal Amplifier II x1 | ||
+ | | charge8typeID=1987 | ||
+ | | skills={{sk|Cybernetics|V|icon=yes}} ''(see note)''</li><li>{{sk|Gallente Battlecruiser|V|icon=yes}} ''(prerequisite)''<br>o {{sk|Gallente Cruiser|III|icon=yes}} ''(prerequisite)''<br>o {{sk|Gallente Destroyer|III|icon=yes}} ''(prerequisite)''<br>o {{sk|Gallente Frigate|III|icon=yes}} ''(prerequisite)''</li><li>{{sk|Command Ships|IV|icon=yes}}<br>o {{sk|Leadership|V|icon=yes}} ''(prerequisite)''<li>{{sk|Armored Command Specialist|V|icon=yes}}<br>o {{sk|Armored Command|V|icon=yes}} ''(prerequisite)''</li><li>{{sk|Skirmish Command Specialist|V|icon=yes}}<br>o {{sk|Skirmish Command|V|icon=yes}} ''(prerequisite)''</li> | ||
+ | | showSKILLS=Y | ||
+ | | notes={{sk|Cybernetics|V|icon=yes}}, {{sk|Skirmish Command Specialist|V|icon=yes}} and {{sk|Armored Command Specialist|V|icon=yes}} is required for the following mindlink:</li><li><p>[[image:icon_implant_hardwiring.png|20px|link=]] {{co|coral|Federation Navy Command Mindlink}}</p></li><li>Make sure you have the following charges:</li><li><p>[[image:icon_rapid_repair.png|20px|link=]] {{co|coral|Rapid Repair Charge}} x 600<br>[[image:icon_armor_energizing.png|20px|link=]] {{co|coral|Armor Energizing Charge}} x 600<br>[[image:icon_evasive_maneuvers.png|20px|link=]] {{co|coral|Evasive Maneuvers Charge}} x 600<br>[[image:icon_interdiction_maneuvers.png|20px|link=]] {{co|coral|Interdiction Maneuvers Charge}} x 600</p></li> | ||
+ | | showNOTES=Y | ||
+ | | difficulty=2 | ||
+ | | version=February 2024 | ||
+ | | showTOC=Y | ||
+ | | alphacanuse=N | ||
+ | }} | ||
+ | </tab> | ||
+ | </tabs> | ||
+ | |||
+ | = Scout/Dropper = | ||
+ | <tabs> | ||
+ | <tab name="Basic"> | ||
+ | == Basic == | ||
+ | === Venture === | ||
+ | {{ShipFitting | ||
+ | | ship=Venture | ||
+ | | fitName= Incursions (Dropper) | ||
+ | | fitID= Incursions(Dropper) | ||
+ | | high1name=Small Remote Shield Booster I | ||
+ | | high1typeID=3586 | ||
+ | | high2name=Prototype Cloaking Device I | ||
+ | | high2typeID=11370 | ||
+ | | high3name=open | ||
+ | | high3typeID= | ||
+ | | mid1name=5MN Quad LiF Restrained Microwarpdrive | ||
+ | | mid1typeID=35658 | ||
+ | | mid2name=Small Azeotropic Restrained Shield Extender | ||
+ | | mid2typeID=8427 | ||
+ | | mid3name=Small Azeotropic Restrained Shield Extender | ||
+ | | mid3typeID=8427 | ||
+ | | low1name=Nanofiber Internal Structure II | ||
+ | | low1typeID=2605 | ||
+ | | rig1name=Small Low Friction Nozzle Joints I | ||
+ | | rig1typeID=31153 | ||
+ | | rig2name=Small Hyperspatial Velocity Optimizer I | ||
+ | | rig2typeID=31159 | ||
+ | | rig3name=Small Hyperspatial Velocity Optimizer I | ||
+ | | rig3typeID=31159 | ||
+ | | skills={{sk|Cloaking|I|icon=yes}} ''(Optional)''<li>{{sk|Mining Frigate|I|icon=yes}}</li><li>{{sk|Shield Emission Systems|I|icon=yes}}</li> | ||
+ | | showSKILLS=Y | ||
+ | | notes=The Venture can hold 16 stacks of [[Lyavite in Incursions|Lyavite]] containing 255 units in each stack.</li><li>The {{co|coral|Small Remote Shield Extender}} is so that the scout can contribute repairs and sponge a payout if there are less than ten ongrid ships.</li><li>Adding a {{co|coral|Prototype Cloaking Device}} enables the Venture to safely enter the Nation Mining Colony before the final wave. It is not necessary to perform dropper duties, and requires Omega clone status in order to use. | ||
+ | | showNOTES=Y | ||
+ | | difficulty=0 | ||
+ | | version=December 2023 | ||
+ | | showTOC=N | ||
+ | | alphacanuse=Y | ||
+ | }} | ||
+ | |||
+ | </tab> | ||
+ | <tab name="Advanced"> | ||
+ | == Advanced == | ||
+ | === Prospect === | ||
+ | {{ShipFitting | ||
+ | | ship=Prospect | ||
+ | | fitName= Incursions (Dropper) | ||
+ | | fitID= Incursions (Dropper) | ||
+ | | high1name=Covert Ops Cloaking Device II | ||
+ | | high1typeID=11578 | ||
+ | | high2name=Small Remote Shield Booster I | ||
+ | | high2typeID=3586 | ||
+ | | mid1name=5MN Quad LiF Restrained Microwarpdrive | ||
+ | | mid1typeID=35658 | ||
+ | | mid2name=Medium Shield Extender II | ||
+ | | mid2typeID=3831 | ||
+ | | mid3name=Small Shield Extender II | ||
+ | | mid3typeID=380 | ||
+ | | low1name=Damage Control II | ||
+ | | low1typeID=2048 | ||
+ | | low2name=Nanofiber Internal Structure II | ||
+ | | low2typeID=2605 | ||
+ | | low3name=Nanofiber Internal Structure II | ||
+ | | low3typeID=2605 | ||
+ | | low4name=Limited Hyperspatial Accelerator | ||
+ | | low4typeID=33981 | ||
+ | | rig1name=Small Core Defense Field Extender II | ||
+ | | rig1typeID=31794 | ||
+ | | rig2name=Small Hyperspatial Velocity Optimizer II | ||
+ | | rig2typeID=31165 | ||
+ | | skills={{sk|Cloaking|IV|icon=yes}}<li>{{sk|Mining Frigate|V|icon=yes}}</li><li>{{sk|Shield Emission Systems|I|icon=yes}}</li><li>{{sk|Expedition Frigates|I|icon=yes}}</li> | ||
+ | | showSKILLS=Y | ||
+ | | notes=The Prospect can hold 40 stacks of [[Lyavite in Incursions|Lyavite]] containing 255 units in each stack.</li><li>The {{co|coral|Small Remote Shield Extender}} is so that the scout can contribute repairs and sponge a payout if there are less than ten ongrid ships.</li><li>Adding a {{co|coral|Covert Ops Cloaking Device}} enables the Prospect to safely enter the Nation Mining Colony before the final wave. | ||
+ | | showNOTES=Y | ||
+ | | difficulty=2 | ||
+ | | version=February 2024 | ||
+ | | showTOC=N | ||
+ | | alphacanuse=N | ||
+ | }} | ||
+ | |||
+ | </tab> | ||
+ | </tabs> | ||
+ | |||
+ | {{#css: | ||
+ | .tabs-label { | ||
+ | background-color: black !important; | ||
+ | font-size: 10pt; | ||
+ | font-weight: bold; | ||
+ | padding-left: 20px; | ||
+ | padding-right: 20px; | ||
+ | padding-top: 10px; | ||
+ | padding-bottom: 10px; | ||
+ | } | ||
+ | }} | ||
+ | |||
+ | [[Category:EVE University Incursion Community]] | ||
+ | [[Category:PvE Doctrines]] | ||
+ | [[Category:Fittings]] |
Latest revision as of 06:36, 6 November 2024
Incursion links |
---|
General |
Advanced |
EVE University |
Preparations |
Fittings |
Guides |
The information presented here represents how we do things in the EVE University Incursion Community. It does not represent the best or only way to run Incursions. We make some compromises when it comes to efficiency for the sake of additional safety to create an environment where anyone can step up and learn a new role. |
Vanguard fittings
The fits used by the EVE University Incursion Community focus around our need to be able to clear warp disrupt capable ships first, which are often small and hard to hit frigates. This sets us apart from most communities, in that we often favor short-range and high tracking with multiple webs and painters, as opposed to the more common long-range setups with dedicated webbers that other communities use.
It is recommended that you visit this page after reading Preparing for Incursions and Incursion fitting principles. These articles will guide you to a fuller understanding of how the modules in the fits below work, and together, meet the task of engaging small ships effectively. These articles also detail the theory and reasoning behind the fittings below, and additional information such as what skills are needed, what implants are recommended and the like, is also placed there.
Finally, the three guidelines below are vital to the success of the fleet. Please bear them in mind when fitting your first ship.
Armor focus
In the EVE University Incursion Community we run armor fleets to provide easier progression to higher level sites and other communities as the majority of public incursion communities now favor armor tanking. |
Don't compromise these fits
We've already tried to downscale and reduce the skill requirements as much as we can for these fits, but at the end of the day, the content you're about to join in on is high-end PvE content. Your individual performance is very important as we have a limited amount of people in the fleet, so every skill and module matters. |
Improving fits
These fits are tailored in order to get a solidly tanked ship with a good level of performance, for you to begin running incursions. However, there is room for individual taste and preference. See the ship progression page as well as the upgrade priorities section of the fitting principles page for more guidance on progression in terms of ship upgrades and fits as well as skills. |
All fits use Miranda's template which is easily used with the in-game Fitting tool. If you click the EFT button you will open up a text box with the complete list of modules, charges and drones for the fit. This can then be copied to import directly into your favorite third-party fitting program. Be sure to read the SKILLS and NOTES section as well, they contain valuable information about the fit and if there are any common tweaks you could do.
Damage Dealer Ships
These fits are minimum fits, able to contribute to fleet efficiency. Some of the rigging choices may seem weird for these fits, but they are all chosen to allow for extreme flexibility in refitting between Vanguards, Assaults as well as Headquarter sites. As such, some fits you see here may seem slightly compromised, but that is a choice we made to allow people to use the same ship for all the different sites. If you have a substantially similar incursions rig that is already attached to your ship, please do not feel obliged to switch those incursion rigs out in order to run with us.
Starter Battleships
Praxis
The Praxis has some upsides over the other T1 battleships listed, namely having seven mid and low slots, an ample drone bay with room for both lights and sentries, and a drone damage bonus. This also means that it can support energy turrets while also having spare mid slots for application. However, it has less resists versus kinetic/explosive damage, and low buffer.
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Large Solace Scoped Remote Armor Repairer
Republic Fleet Large Cap Battery
Alumel-Wired Enduring Sensor Booster
Alumel-Wired Enduring Sensor Booster
Shadow Serpentis Stasis Webifier
Parallel Enduring Target Painter
Tracking Computer II
Tracking Computer II
Heat Sink II
1600mm Steel Plates II
Multispectrum Energized Membrane II
Multispectrum Energized Membrane II
Multispectrum Energized Membrane II
Heat Sink II
Damage Control II
Large Energy Burst Aerator II
Large Trimark Armor Pump I
Large Hyperspatial Velocity Optimizer I
Imperial Navy Acolyte x5
Federation Navy Garde x4
Medium Armor Maintenance Bot I x5
Imperial Navy Multifrequency L x24
Imperial Navy Radio L x18
Imperial Navy Xray L x24
Scan Resolution Script x2
Optimal Range Script x2
Tracking Speed Script x2
- All the required skills for damage dealers
- Sentry Drone Interfacing (optional, for sentry drones)
- Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.
- Once you can use tech two lasers, upgrade to Mega Pulse Laser II and use your Imperial Navy Multifrequency L along with Conflagration L and Scorch L.
- Omega clones can train Repair Drone Operation III and use Heavy Drone Maintenance Bots instead of mediums.
- Federation Navy Gardes are not usable by Alpha clones. Imperial Navy Acolytes can be used instead.
- Gardes have higher damage output than light drones, but with very poor tracking. Depending on the fleet composition, the FC may ask for either light drones or sentries.
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Large Solace Scoped Remote Armor Repairer
Alumel-Wired Enduring Sensor Booster
Phased Scoped Target Painter
Alumel-Wired Enduring Sensor Booster
Tracking Computer II
Shadow Serpentis Stasis Webifier
Tracking Computer II
Tracking Computer II
Magnetic Field Stabilizer II
1600mm Steel Plates II
Multispectrum Energized Membrane II
Multispectrum Energized Membrane II
Multispectrum Energized Membrane II
Magnetic Field Stabilizer II
Damage Control II
Large Hybrid Burst Aerator II
Large Trimark Armor Pump I
Large Hyperspatial Velocity Optimizer I
Imperial Navy Acolyte x5
Federation Navy Garde x4
Medium Armor Maintenance Bot I x5
Caldari Navy Antimatter Charge L x10000
Scan Resolution Script x2
Optimal Range Script x3
Tracking Speed Script x3
- All the required skills for damage dealers
- Sentry Drone Interfacing (optional, for sentry drones)
- Either of the Federation Navy or Caldari Navy Antimatter Charge L ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.
- Once you can use tech two hybrids, upgrade to Neutron Blaster Cannon II guns and carry Null L for long range but keep faction ammo for short range.
- Omega clones can train Repair Drone Operation III and use Heavy Drone Maintenance Bots instead of mediums.
- Federation Navy Gardes are not usable by Alpha clones. Imperial Navy Acolytes can be used instead.
- Gardes have higher damage output than light drones, but with very poor tracking. Depending on the fleet composition, the FC may ask for either light drones or sentries.
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Tracking Computer II
Tracking Computer II
Republic Fleet Large Cap Battery
Alumel-Wired Enduring Sensor Booster
Damage Control II
Imperial Navy Multispectrum Energized Membrane
Centum C-Type Kinetic Energized Membrane
Corelum C-Type Explosive Energized Membrane
Heat Sink II
Heat Sink II
Heat Sink II
Heat Sink II
Large Thermal Armor Reinforcer I
Large Hyperspatial Velocity Optimizer II
Large Energy Discharge Elutriation II
Imperial Navy Acolyte x5
Light Hull Maintenance Bot I x5
Medium Armor Maintenance Bot I x5
Imperial Navy Microwave L x8
Imperial Navy Multifrequency L x16
Imperial Navy Xray L x8
Nanite Repair Paste x200
Scan Resolution Script x1
Optimal Range Script x2
Tracking Speed Script x2
- All the required skills for damage dealers
- Amarr Battleship III
- Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.
- Once you can use tech two lasers, upgrade to Mega Pulse Laser II and use your Imperial Navy Multifrequency L along with Conflagration L and Scorch L.
- Omega clones can train Repair Drone Operation III and use Heavy Drone Maintenance Bots instead of mediums.
Megathron
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Tracking Computer II
Tracking Computer II
Alumel-Wired Enduring Sensor Booster
Federation Navy Stasis Webifier
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Multispectrum Energized Membrane II
1600mm Steel Plates II
Centum C-Type Explosive Energized Membrane
Multispectrum Energized Membrane II
Large Kinetic Armor Reinforcer I
Large Thermal Armor Reinforcer I
Large Hyperspatial Velocity Optimizer II
Imperial Navy Acolyte x5
Medium Armor Maintenance Bot I x5
Federation Navy Antimatter Charge L x20000
Federation Navy Iron Charge L x10000
Nanite Repair Paste x200
Scan Resolution Script x1
Optimal Range Script x2
Tracking Speed Script x2
- All the required skills for damage dealers
- Gallente Battleship III
- Either of the Federation Navy or Caldari Navy Antimatter Charge L ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.
- Once you can use tech two hybrids, upgrade to Neutron Blaster Cannon II guns and carry Null L for long range but keep faction ammo for short range.
- Omega clones can train Repair Drone Operation III and use Heavy Drone Maintenance Bots instead of mediums.
Intermediate Battleships
Nightmare
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Mega Modulated Pulse Energy Beam I
Large Radiative Scoped Remote Capacitor Transmitter
Large Solace Scoped Remote Armor Repairer
Federation Navy Stasis Webifier
Tracking Computer II
Tracking Computer II
Tracking Computer II
Tracking Computer II
Alumel-Wired Enduring Sensor Booster
Alumel-Wired Enduring Sensor Booster
Damage Control II
Heat Sink II
Heat Sink II
Heat Sink II
Imperial Navy Multispectrum Energized Membrane
Imperial Navy Multispectrum Energized Membrane
Large Explosive Armor Reinforcer I
Large Kinetic Armor Reinforcer I
Large Hyperspatial Velocity Optimizer II
Imperial Navy Acolyte x5
Light Armor Maintenance Bot I x5
Light Hull Maintenance Bot I x5
Imperial Navy Microwave L x8
Imperial Navy Multifrequency L x20
Imperial Navy Xray L x8
Nanite Repair Paste x200
Scan Resolution Script x2
Optimal Range Script x4
Tracking Speed Script x4
Parallel Enduring Target Painter x1
- All the required skills for damage dealers
- The Caldari Battleship skill can favourably be left at Level 1, as it only gives you an afterburner bonus (which we do not use in incursions).
- Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.
- Once you can use tech two lasers, upgrade to either Mega Pulse Laser II and use your Imperial Navy Multifrequency L along with Conflagration L and Scorch L, or Tachyon Beam Laser II with Imperial Navy Multifrequency L, Gleam L and whichever crystal gets you decent range at 60-70km, usually Imperial Navy Gamma L or Imperial Navy Xray L.
- Omega clones can train Repair Drone Operation III and use Heavy Armor Maintenance Bots instead of mediums.
Vindicator
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Modal Mega Neutron Particle Accelerator I
Tracking Computer II
Tracking Computer II
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Alumel-Wired Enduring Sensor Booster
Damage Control II
Multispectrum Energized Membrane II
Multispectrum Energized Membrane II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Centum C-Type Explosive Energized Membrane
Large Kinetic Armor Reinforcer I
Large Thermal Armor Reinforcer I
Large Hyperspatial Velocity Optimizer II
Imperial Navy Acolyte x5
Medium Armor Maintenance Bot I x5
Medium Hull Maintenance Bot I x5
Caldari Navy Antimatter Charge L x10000
Nanite Repair Paste x200
Scan Resolution Script x1
Optimal Range Script x2
Tracking Speed Script x2
Federation Navy Stasis Webifier x1
- All the required skills for damage dealers
(including the secondary battleship skill) - The Minmatar Battleship is by far the most important skill to improve, as it improves the effectiveness of your webs.
- Both Federation Navy and Caldari Navy Antimatter Charge L ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.
- Once you can use tech two hybrids, upgrade to Neutron Blaster Cannon II guns and carry Null L for long range but keep faction ammo for short range.
- Omega clones can train Repair Drone Operation III and use Heavy Shield Maintenance Bots instead of mediums.
Advanced Battleships
Some things to keep in mind:
- Due to the Bastion module preventing remote assistance while active, Bastion Marauders require a local tank to safely use.
- If you are new to Incursions, we recommend against starting in a Marauder, as it imposes higher pilot skill requirements compared to other ships. Consider a Vindicator or Nightmare instead, or take advantage of our T1 Battleship loaner program. These fits are made with the expectation that the pilot is experienced in running Incursion sites.
- Set Auto-Repeat off on the Bastion Module and Armor Repairer. The Large reppers are very cap hungry, and can easily cap out the ship if left unattended. Also, disabling auto-repeat on Bastion allows the logi to rep a Marauder in case of a disconnect.
- Marauder fits do not include Stasis Webifiers, as it is assumed that there will be other ships with webs to do the job better. An all Marauder comp will not do in a Uni fleet, and it is expected that the FC will keep tabs on the web capability of their fleet.
Nightmare
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Auto Targeting System I
Large Remote Armor Repairer II
Sensor Booster II
Sensor Booster II
Sensor Booster II
Tracking Computer II
Tracking Computer II
Tracking Computer II
Federation Navy Stasis Webifier
Imperial Navy 1600mm Steel Plates
Imperial Navy Multispectrum Energized Membrane
Corpum A-Type Multispectrum Energized Membrane
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Large Explosive Armor Reinforcer I
Large Kinetic Armor Reinforcer I
Large Hyperspatial Velocity Optimizer II
Imperial Navy Acolyte x5
Medium Armor Maintenance Bot I x5
Imperial Navy Multifrequency L x20
Scorch L x40
Conflagration L x40
Tracking Speed Script x3
Optimal Range Script x3
Scan Resolution Script x3
Republic Fleet Target Painter x1
- All the required skills for damage dealers
- The Caldari Battleship skill can favourably be left at Level 1, as it only gives you an afterburner bonus (which we do not use in incursions).
- Since laser weapons can change crystals relatively fast, it's highly recommended to carry at least two different sets of crystals, preferably three for various ranges.
- Once you can use tech two lasers, upgrade to either Mega Pulse Laser II and use your Imperial Navy Multifrequency L along with Conflagration L and Scorch L, or Tachyon Beam Laser II with Imperial Navy Multifrequency L, Gleam L and whichever crystal gets you decent range at 60-70km, usually Imperial Navy Gamma L or Imperial Navy Xray L.
- Omega clones can train Repair Drone Operation III and use Heavy Armor Maintenance Bots instead of mediums.
Vindicator
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Shadow Serpentis Sensor Booster
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Corpum A-Type Multispectrum Energized Membrane
Imperial Navy Multispectrum Energized Membrane
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Imperial Navy 1600mm Steel Plates
Large Explosive Armor Reinforcer II
Large Hyperspatial Velocity Optimizer II
Large Hybrid Locus Coordinator II
Imperial Navy Acolyte x5
Medium Armor Maintenance Bot I x5
Null L x10000
Federation Navy Antimatter Charge L x10000
Tracking Speed Script x1
Scan Resolution Script x1
Optimal Range Script x1
Shadow Serpentis Tracking Computer x1
- All the required skills for damage dealers
(including the secondary battleship skill) - The Minmatar Battleship is by far the most important skill to improve, as it improves the effectiveness of your webs.
- Both Federation Navy and Caldari Navy Antimatter Charge L ammo work for incursions, as the only difference is the name. Pick whichever is cheapest.
- Once you can use tech two hybrids, upgrade to Neutron Blaster Cannon II guns and carry Null L for long range but keep faction ammo for short range.
- Omega clones can train Repair Drone Operation III and use Heavy Shield Maintenance Bots instead of mediums.
Paladin
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Bastion Module I
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Auto Targeting System I
Shadow Serpentis Sensor Booster
Shadow Serpentis Sensor Booster
Shadow Serpentis Tracking Computer
Shadow Serpentis Tracking Computer
Corpii A-Type Multispectrum Coating
Corpum A-Type Multispectrum Energized Membrane
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Corpus X-Type Large Armor Repairer
Large Energy Burst Aerator II
Large Trimark Armor Pump II
Light Hull Maintenance Bot I x5
Acolyte II x5
Light Armor Maintenance Bot I x5
Imperial Navy Multifrequency L x20
Scorch L x40
Conflagration L x40
Optimal Range Script x2
Tracking Speed Script x2
Scan Resolution Script x2
Nanite Repair Paste x400
- All the required skills for damage dealers
(including the secondary battleship skill) - Requires all Armor Compensation skills trained to at least level 4
- Cybernetics V
- Marauders IV
- Large Pulse Laser Specialization IV
- Cybernetics V,
- Eifyr and Co. 'Rogue' Warp Drive Speed WS-618 required with Marauder fits to keep up with Fleet
- Conflagration < 40km, Multifrequency if you need tracking, Scorch otherwise.
- Turn auto-repeat on your Armor repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.
- Lacking the tracking bonus of the Nightmare, pilots may want to take Standard Drop Booster (or any other grade, really) to compensate for the poor tracking of this ship's guns.
Kronos
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Large Remote Armor Repairer II
Auto Targeting System I
Bastion Module I
Shadow Serpentis Sensor Booster
Shadow Serpentis Sensor Booster
Shadow Serpentis Tracking Computer
Shadow Serpentis Tracking Computer
Shadow Serpentis Tracking Computer
Coreli A-Type Multispectrum Coating
Corpum A-Type Multispectrum Energized Membrane
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Corpus X-Type Large Armor Repairer
Large Trimark Armor Pump II
Large Hybrid Burst Aerator II
Medium Armor Maintenance Bot I x5
Federation Navy Garde x2
Acolyte II x5
Null L x20000
Federation Navy Antimatter Charge L x10000
Void L x20000
Optimal Range Script x3
Tracking Speed Script x3
Scan Resolution Script x2
Nanite Repair Paste x400
- All the required skills for damage dealers
(including the secondary battleship skill) - Requires all Armor Compensation skills trained to at least level 4
- Cybernetics V Marauders IV
- Large Blaster Specialization IV
- Cybernetics V,
- Eifyr and Co. 'Rogue' Warp Drive Speed WS-618 required with Marauder fits to keep up with Fleet
- Void/AM < 20km, Null otherwise.
- Turn auto-repeat on your Armor Repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.
Elite Battleships
Some things to keep in mind:
- Due to the Bastion module preventing remote assistance while active, Bastion Marauders require a local tank to safely use.
- If you are new to Incursions, we recommend against starting in a Marauder, as it imposes higher pilot skill requirements compared to other ships. Consider a Vindicator or Nightmare instead, or take advantage of our T1 Battleship loaner program. These fits are made with the expectation that the pilot is experienced in running Incursion sites.
- Set Auto-Repeat off on the Bastion Module and Armor Repairer. The Large reppers are very cap hungry, and can easily cap out the ship if left unattended. Also, disabling auto-repeat on Bastion allows the logi to rep a Marauder in case of a disconnect.
- None of these fits include Stasis Webifiers, as it is assumed that there will be other ships with webs to do the job better. An all Marauder comp will not do in a Uni fleet, and it is expected that the FC will keep tabs on the web capability of their fleet.
Paladin
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Mega Pulse Laser II
Bastion Module I
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Auto Targeting System I
Shadow Serpentis Sensor Booster
Shadow Serpentis Sensor Booster
Shadow Serpentis Tracking Computer
Shadow Serpentis Tracking Computer
Corpum A-Type Multispectrum Energized Membrane
Corpum A-Type Multispectrum Energized Membrane
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Corpus X-Type Large Armor Repairer
Large Energy Burst Aerator II
Large Trimark Armor Pump II
Acolyte II x5
Light Armor Maintenance Bot I x5
Light Hull Maintenance Bot I x5
Conflagration L x40
Scorch L x40
Imperial Navy Multifrequency L x40
Scan Resolution Script x2
Optimal Range Script x2
Tracking Speed Script x2
- All the required skills for damage dealers
(including the secondary battleship skill) - Requires all Armor Compensation skills trained to at least level 4
- Cybernetics V
- Marauders IV
- Large Pulse Laser Specialization IV
- Cybernetics V,
- Eifyr and Co. 'Rogue' Warp Drive Speed WS-618 required with Marauder fits to keep up with Fleet
- Conflagration < 40km, Multifrequency if you need tracking, Scorch otherwise.
- Turn auto-repeat on your Armor repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.
- Lacking the tracking bonus of the Nightmare, pilots may want to take Standard Drop Booster (or any other grade, really) to compensate for the poor tracking of this ship's guns.
Kronos
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Large Remote Armor Repairer II
Auto Targeting System I
Bastion Module I
Shadow Serpentis Sensor Booster
Shadow Serpentis Sensor Booster
Shadow Serpentis Tracking Computer
Shadow Serpentis Tracking Computer
Shadow Serpentis Tracking Computer
Corpum A-Type Multispectrum Energized Membrane
Corpum A-Type Multispectrum Energized Membrane
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Corpus X-Type Large Armor Repairer
Large Trimark Armor Pump II
Large Hybrid Burst Aerator II
Acolyte II x5
Federation Navy Garde x2
Medium Armor Maintenance Bot I x5
Null L x20000
Void L x20000
Federation Navy Antimatter Charge L x10000
Scan Resolution Script x2
Optimal Range Script x3
Tracking Speed Script x3
- All the required skills for damage dealers
(including the secondary battleship skill) - Requires all Armor Compensation skills trained to at least level 4
- Cybernetics V
- Marauders IV
- Large Blaster Specialization IV
- Cybernetics V,
- Eifyr and Co. 'Rogue' Warp Drive Speed WS-618 required with Marauder fits to keep up with Fleet
- Void/AM < 20km, Null otherwise.
- Turn auto-repeat on your Armor Repairer and Bastion Module off, the former so as to conserve cap, the latter such that logi are able to save you in case of disconnect.
Logistics
Basic Logistics
Oneiros
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Large I-ax Enduring Remote Armor Repairer
Republic Fleet Medium Cap Battery
Cap Recharger II
Shadow Serpentis Remote Tracking Computer
Shadow Serpentis Remote Tracking Computer
800mm Steel Plates II
Multispectrum Energized Membrane II
Multispectrum Energized Membrane II
Capacitor Power Relay II
Capacitor Power Relay II
Medium Capacitor Control Circuit II
Medium Capacitor Control Circuit II
Acolyte II x5
Light Armor Maintenance Bot I x5
Nanite Repair Paste x200
Optimal Range Script x4
Tracking Speed Script x4
- All the required skills for logistics
- Power Grid Management V
- Capacitor Systems Operation V
- All 4 Armor Compensation IV
- Logistics Cruisers IV
- Remote Armor Repair Systems V
- Repair Drone Operation V (see notes)
- Armor Maintenance Bot II drones are nice but not critical, so feel free to use this fit with tech one armor bots while you're training.
- You could use capacitor implants to help you get cap stable without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.
- If the fleet lacks a dropper alt, and has a second logistics cruiser, one logistics cruiser can drop a Remote Tracking Computer for a 10MN Monopropellant Enduring Afterburner.
Advanced Logistics
Oneiros
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Shadow Serpentis Remote Tracking Computer
Shadow Serpentis Remote Tracking Computer
Shadow Serpentis Remote Tracking Computer
Shadow Serpentis Remote Tracking Computer
Federation Navy 800mm Steel Plates
Imperial Navy Multispectrum Energized Membrane
Imperial Navy Multispectrum Energized Membrane
True Sansha Capacitor Power Relay
True Sansha Capacitor Power Relay
Medium Capacitor Control Circuit II
Medium Remote Repair Augmentor II
Acolyte II x5
Light Armor Maintenance Bot I x5
Nanite Repair Paste x200
Optimal Range Script x4
Tracking Speed Script x4
- All the required skills for logistics
- Power Grid Management V
- Capacitor Systems Operation V
- All 4 Armor Compensation IV
- Logistics Cruisers V
- Remote Armor Repair Systems V
- Repair Drone Operation V (see notes)
- Armor Maintenance Bot II drones are nice but not critical, so feel free to use this fit with tech one armor bots while you're training.
- You could use capacitor implants to help you get cap stable without having all the required skills. Using implants in this manner is ok, as long as you don't compromise the fit in some other way.
- If the fleet lacks a dropper alt, and has a second logistics cruiser, one logistics cruiser can drop a Remote Tracking Computer for a 10MN Monopropellant Enduring Afterburner.
Logibooster
Logibooster
Astarte
Armor Command Burst II
Armor Command Burst II
Centum A-Type Medium Remote Armor Repairer
Centum A-Type Medium Remote Armor Repairer
Centum A-Type Medium Remote Armor Repairer
Skirmish Command Burst II
Skirmish Command Burst II
Sentient Remote Sensor Booster
Sentient Remote Sensor Booster
Sentient Remote Sensor Booster
Republic Fleet Large Cap Battery
Damage Control II
Imperial Navy Multispectrum Energized Membrane
Centum C-Type Explosive Energized Membrane
Imperial Navy Capacitor Power Relay
Imperial Navy Capacitor Power Relay
Imperial Navy Capacitor Power Relay
Medium Command Processor I
Medium Command Processor I
Acolyte II x5
Medium Armor Maintenance Bot I x5
Armor Energizing Charge x600
Rapid Repair Charge x600
Evasive Maneuvers Charge x600
Interdiction Maneuvers Charge x600
Nanite Repair Paste x200
Scan Resolution Script x4
800mm Steel Plates II x1
Signal Amplifier II x1
- Cybernetics V (see note)
- Gallente Battlecruiser V (prerequisite)
o Gallente Cruiser III (prerequisite)
o Gallente Destroyer III (prerequisite)
o Gallente Frigate III (prerequisite) - Command Ships IV
o Leadership V (prerequisite) - Armored Command Specialist V
o Armored Command V (prerequisite) - Skirmish Command Specialist V
o Skirmish Command V (prerequisite)
- Cybernetics V, Skirmish Command Specialist V and Armored Command Specialist V is required for the following mindlink:
Federation Navy Command Mindlink
- Make sure you have the following charges:
Rapid Repair Charge x 600
Armor Energizing Charge x 600
Evasive Maneuvers Charge x 600
Interdiction Maneuvers Charge x 600
Scout/Dropper
Basic
Venture
Small Remote Shield Booster I
Prototype Cloaking Device I
5MN Quad LiF Restrained Microwarpdrive
Small Azeotropic Restrained Shield Extender
Small Azeotropic Restrained Shield Extender
Nanofiber Internal Structure II
Small Low Friction Nozzle Joints I
Small Hyperspatial Velocity Optimizer I
Small Hyperspatial Velocity Optimizer I
- Cloaking I (Optional)
- Mining Frigate I
- Shield Emission Systems I
- The Venture can hold 16 stacks of Lyavite containing 255 units in each stack.
- The Small Remote Shield Extender is so that the scout can contribute repairs and sponge a payout if there are less than ten ongrid ships.
- Adding a Prototype Cloaking Device enables the Venture to safely enter the Nation Mining Colony before the final wave. It is not necessary to perform dropper duties, and requires Omega clone status in order to use.
Advanced
Prospect
Covert Ops Cloaking Device II
Small Remote Shield Booster I
5MN Quad LiF Restrained Microwarpdrive
Medium Shield Extender II
Small Shield Extender II
Damage Control II
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Limited Hyperspatial Accelerator
Small Core Defense Field Extender II
Small Hyperspatial Velocity Optimizer II
- The Prospect can hold 40 stacks of Lyavite containing 255 units in each stack.
- The Small Remote Shield Extender is so that the scout can contribute repairs and sponge a payout if there are less than ten ongrid ships.
- Adding a Covert Ops Cloaking Device enables the Prospect to safely enter the Nation Mining Colony before the final wave.