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Salvaging: Difference between revisions

From EVE University Wiki
Djavin novienta (talk | contribs)
Djavin novienta (talk | contribs)
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== Skills ==
== Skills ==
=== Basic skills ===
=== Basic skills ===
* {{sk|Salvaging|mult=yes|price=yes}}: The basic skill required for salvaging with salvager modules. Every new character starts at level III, which is enough to start out with - but since each level you train decreases the number of cycles your module takes to salvage each wreck, train this to higher levels to improve your efficiency. To step up to Salvager II modules, train this to level V.  
 
* {{sk|Salvage Drone Operation|mult=yes|price=yes}}: The basic skill required for salvaging with salvage drones. You can start using salvage drones at level I, but train it to III to decrease your salvaging time a little. Needs {{sk|Drones|IV|mult=yes}}.  
* {{sk|Salvaging|mult=yes|price=yes}}: The basic skill required for salvaging with salvager modules. Every new character starts at level III, which is enough to start out with - however, since each level trained decreases the number of cycles a Salvager module takes to salvage each wreck, training this to higher levels to improves salvaging efficiency. To step up to Salvager II modules, train this to level V.  
* {{sk|Salvage Drone Operation|mult=yes|price=yes}}: The basic skill required for salvaging with salvage drones. Salvage drones are available right at level I, but training this to III or higher will decrease salvaging time further. Needs {{sk|Drones|IV|mult=yes}}.  


=== Targeting skills ===
=== Targeting skills ===
{{see also|Targeting}}
{{see also|Targeting}}
* {{sk|Target Management|mult=yes|price=yes}}: This skill allows you to lock 1 additional target per skill level, up to 7 at level V (without this skill you can only lock 2). Since salvaging requires juggling a large number of targets, train this to at least level III, and take it to V in the medium term.  
* {{sk|Target Management|mult=yes|price=yes}}: This skill allows pilots to lock 1 additional target per skill level, up to 7 at level V (without this skill pilots can only lock 2). Since salvaging requires juggling a large number of targets, train this to at least level III, and take it to V in the medium term.  
* {{sk|Advanced Target Management|mult=yes|price=yes}}: The successor skill, requires {{sk|Target Management|V}}, and increases the number of targets you can simultaneously lock by 1 per skill level. Once you become more serious about salvaging and start flying the [[Noctis]], you will want to train this to level III (for a total of 10 targets, the maximum a Noctis can lock at once). Note that the Tech 1 destroyers can't lock more than 6 or 7 targets at once, so don't bother training this skill if you're only flying salvaging destroyers.   
* {{sk|Advanced Target Management|mult=yes|price=yes}}: The successor skill to Target Management requires level V, and increases the number of targets pilots can lock simultaneously by 1 per skill level. Pilots who are serious about salvaging and start flying the [[Noctis]] will want to train this to level III (for a total of 10 targets, the maximum a Noctis can lock at once). Note that the Tech 1 destroyers can't lock more than 6 or 7 targets at once, so training this skill will not provide a benefit to those ships.   
* {{sk|Long Range Targeting|mult=yes|price=yes}}: Increases your targeting range by 5% per skill level. This skill becomes useful in the later stages of your salvaging career, when you want to make full use of the enormous range of your tractor beams on a Noctis at very high skill levels, but you can safely ignore it before then.
* {{sk|Long Range Targeting|mult=yes|price=yes}}: Increases targeting range by 5% per skill level. This skill becomes useful in the later stages of a pilot's salvaging career, allowing them to make full use of the enormous range of their tractor beams on a Noctis at very high skill levels; otherwise, this skill can be safely ignored before then.
 
=== Spaceship Command skills ===


=== Spaceship command skills ===
* [[Destroyer|''<race>'' Destroyer]]: Pilots only need to train this skill to level I to fly a given race's destroyers, but will not receive additional benefits ''to salvaging'' by training it beyond level I.  
* [[Destroyer|''<race>'' Destroyer]]: You only need to train this skill to level I to fly your race's destroyers, but you don't get additional benefits ''for salvaging'' by training it beyond level I.  
* {{sk|ORE Industrial|mult=yes|price=yes}}: This skill is required to fly the [[Noctis]], and higher levels really pay off for pilots who are serious about salvaging. When combined with the Noctis, each level of this skill gives bonuses to tractor beam range, tractor beam velocity, and salvager cycle time. Pilots who will intend to fly a Noctis regularly should train this to at least level III.  
* {{sk|ORE Industrial|mult=yes|price=yes}}: This skill is required to fly the [[Noctis]], and higher levels really pay off if you're serious about salvaging, as they give you bonuses to tractor beam range, tractor beam velocity, and salvager cycle time. If you're going to fly the Noctis regularly, train this to at least level III.  


=== Capacitor skills ===
=== Capacitor skills ===
* {{sk|Capacitor Management|mult=yes|price=yes}} and {{sk|Capacitor Systems Operation|mult=yes|price=yes}}: These skills improve your capacitor's capacity and recharge rate, which becomes important when flying a Destroyer and fitting a large number of salvager modules (which use more capacitors than tractor beams).  
 
* {{sk|Capacitor Management|mult=yes|price=yes}} and {{sk|Capacitor Systems Operation|mult=yes|price=yes}}: These skills improve a ship's capacitor capacity and recharge rate, which becomes important when flying a Destroyer and fitting a large number of salvager modules (which use more capacitor than tractor beams).  


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Using two remaps you can decrease this time to 1 day and 15 hours.<br>  
Using two remaps you can decrease this time to 1 day and 15 hours.<br>  
<blockquote>'''Remap 1&nbsp;:&nbsp;Intelligence 27 / Memory 21 / Perception, Willpower and Charisma 17'''<br><br>Mechanic I (6 minutes, 40 seconds)<br>Mechanic II (31 minutes, 4 seconds)<br>Mechanic III (2 hours, 55 minutes, 36 seconds)<br>Electronics I (6 minutes, 40 seconds)<br>Survey I (6 minutes, 40 seconds)<br>Survey II (31 minutes, 4 seconds)<br>Survey III (2 hours, 55 minutes, 36 seconds)<br>Salvaging I (20 minutes)<br>Salvaging II (1 hour, 33 minutes, 8 seconds)<br>Salvaging III (8 hours, 46 minutes, 51 seconds)<br>Science I (6 minutes, 40 seconds)<br>Science II (31 minutes, 4 seconds)<br>Science III (2 hours, 55 minutes, 36 seconds)<br><br>'''Remap 2:&nbsp;Perception 27 / Willpower 21 / Intelligence, Charisma and Memory 17'''<br><br>Spaceship Command I (6 minutes, 40 seconds)<br>Spaceship Command II (31 minutes, 4 seconds)<br>Spaceship Command III (2 hours, 55 minutes, 36 seconds)<br>ORE Industrial I (26 minutes, 40 seconds)<br>ORE Industrial II (2 hours, 4 minutes, 11 seconds)<br>ORE Industrial III (11 hours, 42 minutes, 28 seconds) <br><br>'''Total time: 1 day, 15 hours, 13 minutes, 20 seconds'''<br> </blockquote>  
<blockquote>'''Remap 1&nbsp;:&nbsp;Intelligence 27 / Memory 21 / Perception, Willpower and Charisma 17'''<br><br>Mechanic I (6 minutes, 40 seconds)<br>Mechanic II (31 minutes, 4 seconds)<br>Mechanic III (2 hours, 55 minutes, 36 seconds)<br>Electronics I (6 minutes, 40 seconds)<br>Survey I (6 minutes, 40 seconds)<br>Survey II (31 minutes, 4 seconds)<br>Survey III (2 hours, 55 minutes, 36 seconds)<br>Salvaging I (20 minutes)<br>Salvaging II (1 hour, 33 minutes, 8 seconds)<br>Salvaging III (8 hours, 46 minutes, 51 seconds)<br>Science I (6 minutes, 40 seconds)<br>Science II (31 minutes, 4 seconds)<br>Science III (2 hours, 55 minutes, 36 seconds)<br><br>'''Remap 2:&nbsp;Perception 27 / Willpower 21 / Intelligence, Charisma and Memory 17'''<br><br>Spaceship Command I (6 minutes, 40 seconds)<br>Spaceship Command II (31 minutes, 4 seconds)<br>Spaceship Command III (2 hours, 55 minutes, 36 seconds)<br>ORE Industrial I (26 minutes, 40 seconds)<br>ORE Industrial II (2 hours, 4 minutes, 11 seconds)<br>ORE Industrial III (11 hours, 42 minutes, 28 seconds) <br><br>'''Total time: 1 day, 15 hours, 13 minutes, 20 seconds'''<br> </blockquote>  
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== Practical salvaging ==
== Practical salvaging ==
When first approaching a wreck field, make sure your [[Overview]] settings show wrecks, turn on the [[Tactical Overlay]], and [[bookmark]] a wreck near the centre of the field with the maximum number of wrecks within your ship's tractor beam range. Fly (or warp) to this bookmark, and stop your ship.  
When first approaching a wreck field, make sure your [[Overview]] settings show wrecks, turn on the [[Tactical Overlay]], and [[bookmark]] a wreck near the centre of the field with the maximum number of wrecks within your ship's tractor beam range. Fly (or warp) to this bookmark, and stop your ship.