Difference between revisions of "Intercept The Saboteurs (Amarr) (Level 4)"

From EVE University Wiki
Jump to: navigation, search
m
m (→‎Single Pocket: formatting)
Line 50: Line 50:
  
 
Group 1 (right)
 
Group 1 (right)
1 Imperial Tamir (NOS)
+
* 1 Imperial Tamir (NOS)
1 Imperial Templar Muzakir
+
* 1 Imperial Templar Muzakir
2 Imperial Templar Caius
+
* 2 Imperial Templar Caius
2 Imperial Templar Avenger
+
* 2 Imperial Templar Avenger
1 Imperial Bataivah (BS)
+
* 1 Imperial Bataivah (BS)
 +
 
 
Group 2 (left)
 
Group 2 (left)
2 Imperial Tamir
+
* 2 Imperial Tamir
1 Imperial Crusader
+
* 1 Imperial Crusader
1 Imperial Templar Caius
+
* 1 Imperial Templar Caius
1 Imperial Templar Muzakir
+
* 1 Imperial Templar Muzakir
1 Imperial Templar Avenger
+
* 1 Imperial Templar Avenger
1 Imperial Origen (BS)
+
* 1 Imperial Origen (BS)
 +
 
 
Group 3 (middle)
 
Group 3 (middle)
4 Imperial Templar Forian (tracking disruption)
+
* 4 Imperial Templar Forian (tracking disruption)
3 Imperial Templar Mathura
+
* 3 Imperial Templar Mathura
5 Imperial Templar Paladin
+
* 5 Imperial Templar Paladin
2 Divine Imperial Sixtus
+
* 2 Divine Imperial Sixtus
5 Divine Imperial Imran
+
* 5 Divine Imperial Imran
3 Amarr Transport Ship
+
* 3 Amarr Transport Ship
1 Imperial Ultara (BS)
+
* 1 Imperial Ultara (BS)
Mission objective drops from the last destroyed ship. Not all three groups have to be destroyed for this.
+
 
Docked ships drop nothing.
+
 
 +
Mission objective drops from the last destroyed ship (of group 3?). Not all three groups have to be destroyed for this.
 +
 
 +
 
 +
 
 
'''Standing hits:'''<br>
 
'''Standing hits:'''<br>
 
Killing one of the transporters incurs a 2.4% standing penalty
 
Killing one of the transporters incurs a 2.4% standing penalty
 +
 
{{Missionrelated}}
 
{{Missionrelated}}
 
[[Category:Mission reports]]
 
[[Category:Mission reports]]

Revision as of 23:56, 19 June 2020

Template:Survival copy


Intercept The Saboteurs, level 4
Level 4
Type Encounter
Faction Amarr
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist EM, Thermal
Warp disruption Divine Imperials
Ship suggestion CNR


Space type: Deadspace with gates
Recommended damage: Thermal, EM
Video: [Paladin]

At the gate

5x Frigates (aggro)
2 Imperial Templar Forian (tracking disruption) 1 Imperial Templar Paladin 1 Imperial Templar Caius 1 Imperial Crusader

Single Pocket

Looks like 3 groups. Shooting the leftmost or rightmost group aggroes that and the group in the middle. Slow ships, no inital aggro makes this snipable. 3x battleships total.

Level 4
Warp disruption 3x Divine Imperial Sixtus, 2x Divine Imperial Imrans


Group 1 (right)

  • 1 Imperial Tamir (NOS)
  • 1 Imperial Templar Muzakir
  • 2 Imperial Templar Caius
  • 2 Imperial Templar Avenger
  • 1 Imperial Bataivah (BS)

Group 2 (left)

  • 2 Imperial Tamir
  • 1 Imperial Crusader
  • 1 Imperial Templar Caius
  • 1 Imperial Templar Muzakir
  • 1 Imperial Templar Avenger
  • 1 Imperial Origen (BS)

Group 3 (middle)

  • 4 Imperial Templar Forian (tracking disruption)
  • 3 Imperial Templar Mathura
  • 5 Imperial Templar Paladin
  • 2 Divine Imperial Sixtus
  • 5 Divine Imperial Imran
  • 3 Amarr Transport Ship
  • 1 Imperial Ultara (BS)


Mission objective drops from the last destroyed ship (of group 3?). Not all three groups have to be destroyed for this.


Standing hits:
Killing one of the transporters incurs a 2.4% standing penalty