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Dreadnoughts: Difference between revisions

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The Siege Module: reword ECM/RR to match I.Core
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Besides the siege module the use of dreads is heavily defined by their weapon systems. For each empire faction dread three different types of turrets/missile launcher exist. Short-range, long-range and high angle weapons (HAW). The short and long-range weapon’s application is so low that they cannot efficiently deal damage to sub capital ships. HAWs on the other hand have much better application which is nearly or as good as their battleship counterparts.
Besides the siege module the use of dreads is heavily defined by their weapon systems. For each empire faction dread three different types of turrets/missile launcher exist. Short-range, long-range and high angle weapons (HAW). The short and long-range weapon’s application is so low that they cannot efficiently deal damage to sub capital ships. HAWs on the other hand have much better application which is nearly or as good as their battleship counterparts.
==HAW Dreads==
==HAW Dreads==
HAW dreads are used to fight sub capitals. You usually fit a local tank HAW dreads. Such a local tank can typically tank around 10k EHP/s but can go up to as much as 30k EHP/s. Of course, the exact amount varies with the fit. Armor dreadnoughts (Revelation and Moros) must mostly chose between DPS and tank. Shield dreadnoughts (Phoenix and Naglfar) must mostly chose between tank, tackle (warp disruptor) and application (web, grappler, target painter). The typical DPS of a HAW dread is between 2k and 3k with short range ammunition but can exceed that.
HAW dreads are used to fight sub capitals. You usually fit a local tank to HAW dreads. Such a local tank can typically tank around 10k EHP/s but can go up to as much as 30k EHP/s. Of course, the exact amount varies with the fit. Armor dreadnoughts (Revelation and Moros) must mostly choose between DPS and tank. Shield dreadnoughts (Phoenix and Naglfar) must mostly choose between tank, tackle (warp disruptor) and application (web, grappler, target painter). The typical DPS of a HAW dread is between 2k and 3k with short range ammunition but can exceed that.


The usage of HAW dreads is widely varied. From changing a sub capital fight over QRFs in your own space to even solo roaming. Thus, the exact fits vary a lot, too.
The usage of HAW dreads is widely varied. From changing a sub capital fight over QRFs in your own space to even solo roaming. Thus, the exact fits vary a lot, too.