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New Player: Difference between revisions

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The first two things you need to do on your journey into Eve is find an [[Careers|activity]] that you enjoy doing, the second is to find an activity that pays for the first, that you don't mind doing. If you are lucky they may be the same activity!
The first two things you need to do on your journey into Eve is find an [[Careers|activity]] that you enjoy doing, the second is to find an activity that pays for the first, that you don't mind doing. If you are lucky they may be the same activity!


If you are not sure what you like doing, make sure to do the [[Tutorial]] and [[Career_Agents|Career Agent]] missions as these will give you a small taster for some of the activities available to you. The uni also offers a [[Mentor Program]] that will pair you with someone experienced in the activities you selected.
If you are not sure what you like doing yet, make sure to do the [[Tutorial]] and [[Career_Agents|Career Agent]] missions as these will give you a small taster for some of the activities available to you, as well as a few useful ships and modules. It's also suggested to do the [[The_Blood-Stained_Stars]] epic arc, as its a good introduction to missioning and will give you a few million ISK. The uni also offers a [[Mentor Program]] that will pair you with someone experienced in the activities you selected.


When choosing that first activity make sure it is something you enjoy doing otherwise why play this game, it does not have to be the most efficient thing you can do, but if you don't like doing it you won't like playing Eve. The same applies to a lesser extent to your ISK making activity, generally it's not going to be the most enjoyable thing long term, and may end up feeling like a bit of a grind, but make sure it's something that you don't dislike. Another thing to consider is that Eve has lots of opportunities, so don't be afraid to jump from one activity to another. (That said, Eve is huge so don't try to master everything at once, there will be plenty of time for that as you progress in the game.)
When choosing that first activity make sure it is something you enjoy doing otherwise why play this game, it does not have to be the most efficient thing you can do, but if you don't like doing it you won't like playing Eve. The same applies to a lesser extent to your ISK making activity, generally it's not going to be the most enjoyable thing long term, and may end up feeling like a bit of a grind, but make sure it's something that you don't dislike. Another thing to consider is that Eve has lots of opportunities, so don't be afraid to jump from one activity to another. (That said, Eve is huge so don't try to master everything at once, there will be plenty of time for that as you progress in the game.)
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* [[Careers#Hauling|Hauling]] (basic industrials only)
* [[Careers#Hauling|Hauling]] (basic industrials only)


As well as picking an activity for now, it is worth thinking about where you want to be long term. For instance if you enjoy missioning you may want to look at [[Incursions]] further down the line, they use similar skill sets and let you do well paying PvE in a group setting (plus our incursion folk are very friendly).


People in game may tell you a couple of things that you need to just ignore (at least for now). One of those is that you are not being efficient - if you are having fun who cares! The other is that they can make X isk/hr doing what ever activity, often these will be an exaggeration, so don't be concerned that  you're not making that sort of income - they probably aren't either! They will also be more skilled and experienced than you, and you will gain both these things with time. Don't be in a rush to do everything, train every skill or fly every ship. Eve is a game for the long term and, I believe, you will enjoy it more if you take it at your own pace. Don't let people tell you that you need to use [[Skill_trading#Skill_Injectors|Skill Injectors]] or buy [[Accounts#PLEX|Plex]] with RL$ to get you ahead, as part of the fun is learning your own way around the game and how to make your own ISK. It also gives you time to learn more about the enormous world of Eve.
As well as picking an activity for now, it is worth thinking about what you want to be doing long term (aside from making bucket loads of ISK!). For instance if you enjoy missioning you may want to look at [[Incursions]] further down the line, they use similar skill sets and let you do well paying PvE in a group setting (plus our incursion folk are very friendly).
 
People in game may tell you a couple of things that you need to just ignore (at least for now). One of those is that you are not being efficient - if you are having fun who cares! The other is that they can make X isk/hr doing what ever activity, often these will be an exaggeration, so don't be concerned that  you're not making that sort of income - they probably aren't either! They will also be more skilled and experienced than you, and you will gain both these things with time. Don't be in a rush to do everything, train every skill or fly every ship. Eve is a game for the long term and, I believe, you will enjoy it more if you take it at your own pace. Don't let people tell you that you need to use [[Skill_trading#Skill_Injectors|Skill Injectors]] or buy [[Accounts#PLEX|Plex]] with RL$ to get you ahead, as part of the fun is learning your own way around the game and the satisfaction of making your own ISK. It also gives you time to learn more about the enormous world of Eve.


==== Ships ====
==== Ships ====
Don't be afraid of losing ships, but at the same time try not to make too many stupidly expensive mistakes. Eve has a simple rule "Don't fly what you can't afford to lose".
Don't be afraid of losing ships, but at the same time try not to make too many stupidly expensive mistakes. Eve has a simple rule "Don't fly what you can't afford to lose". Eve is not a safe place, even in high sec, players can blow up your ship and pod. [[Concord]] is not there to protect you, it's there to provide consequences in the event of criminal actions.  


E-Uni is often at war and there are some ships that are best flown on an [[Alternate_characters|alt]] to avoid the unnecessary risk. The same goes for visiting [[Trade Hubs]], these are often camped by both [http://www.eveuniversity.org/audio_classes/Disco%20Uncertainty%20-%20The%20Dark%20Side%20of%20Eve.mp3 gankers] and [[Corporation_diplomacy#Wars|war targets]], using an [[Moving_your_items|OOC Hauler]] and reading the advice for [[Hauling|Haulers]] can remove a lot that risk for just a little effort. Another thing that can help considerably is most campuses have access to the [[Hauling_Department|Hauling Service]] and also have a [[Buyback_Program|Buy-Back Program]], both of these things can make your life a lot simpler and avoid painfully expensive losses while trying to haul things to or from the market.
E-Uni is often at war and there are some ships that are best flown on an [[Alternate_characters|alt]] to avoid the unnecessary risk. The same goes for visiting [[Trade Hubs]], these are often camped by both [http://www.eveuniversity.org/audio_classes/Disco%20Uncertainty%20-%20The%20Dark%20Side%20of%20Eve.mp3 gankers] and [[Corporation_diplomacy#Wars|war targets]], using an [[Moving_your_items|OOC Hauler]] and reading the advice for [[Hauling|Haulers]] can remove a lot that risk for just a little effort. Another thing that can help considerably is most campuses have access to the [[Hauling_Department|Hauling Service]] and also have a [[Buyback_Program|Buy-Back Program]], both of these things can make your life a lot simpler and avoid painfully expensive losses while trying to haul things to or from the market.


To help you with ships and modules the uni offers [[Corporation Hangars]] with a selection of free fitted ships at each campus. If you don't have access (it requires the [[Freshman]] title, you can just ask in campus chat for someone to retrieve a ship and fittings for you. Additionally, if you lose ships during a Uni combat fleet you may be entitled to use the [[Ship Replacement Program]] (see the SRP page for details of what ships are covered, as this may vary by campus, as well as what the entitlement criteria is).
To help you with ships and modules the uni offers [[Corporation Hangars]] with a selection of free fitted ships at each campus. If you don't have access (it requires the [[Freshman]] title), you can just ask in campus chat for someone to retrieve a ship and/or fittings for you. Additionally, if you lose ships during a Uni combat fleet you may be entitled to use the [[Ship Replacement Program]] (see the SRP page for details of what ships are covered, as this may vary by campus, as well as what the entitlement criteria is).


==== Skills ====
==== Skills ====
As you [[Skills_and_learning#Training_skills|skill up]], its worth remembering that training skills to level 4 and 5 becomes increasing time consuming for only minor amounts of gain. The uni has two complementary sets of skills plans that will help you get a good foundation of general ship skills, these are the [[Magic 14]] and [[Short Skill Plan]] which you would be advised to follow before you start to specialise too much. In that same idea you can quickly cross-train to other races ships, tank and weapon systems, particularly at cruiser level and below, which opens up a lot more options when joining [[The_Rookie%27s_Guide_to_Fleet_Ops|fleet ops]]. Remember that the uni can offer you help will those starter skills with the [[Skillbook Program]] and the [[The +3 Implants Program]].
As you [[Skills_and_learning|learn skills]], it's worth remembering that training skills to level 4 and 5 becomes increasing [[Skills_and_learning#Training_Time_Multipliers|time consuming]] for only minor gains. The uni has two complementary sets of skills plans that will help you get a good foundation of general ship skills, these are the [[Magic 14]] and [[Short Skill Plan]] which you would be advised to follow before you start to specialise too much. In that same idea, you can quickly cross-train to other races ships, tank and weapon systems, particularly at cruiser level and below, which opens up a lot more options when joining [[The_Rookie%27s_Guide_to_Fleet_Ops|fleet ops]]. Remember that the uni can offer you help will your early skills with the [[Skillbook Program]] and the [[The +3 Implants Program]].


==== Communications ====
==== Communications ====