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Turrets: Difference between revisions

From EVE University Wiki
new section: Polarized Weapons
Line 704: Line 704:
* +200% ammunition capacity
* +200% ammunition capacity
* CPU and PWG usage equivalent to, or better than, Tech 1 turret variants
* CPU and PWG usage equivalent to, or better than, Tech 1 turret variants
* <span style="color:#FF0000">Reduces all ship damage resistances to 0%</span>
* <span style="color:#FF0000">When fit, reduces all ship damage resistances to 0%</span>
Polarized weapons allow for extremely high damage output, at the cost of removing almost all of a ship's defenses. As such, there are a very small number of either high-risk high-reward (high-risk PVP, Whaling, and some Burner Missions), or low-risk but slow (structure bashes), use-cases for these weapons. Additionally, as a result of the rarity of blueprints for Polarized weapons, they are somewhat more expensive than normal T2 turrets.
Polarized weapons allow for extremely high damage output, at the cost of removing almost all of a ship's defenses. As such, there are a very small number of either high-risk high-reward (high-risk PVP, Whaling, and some Burner Missions), or low-risk but slow (structure bashes), use-cases for these weapons. Additionally, as a result of the rarity of blueprints for Polarized weapons, they are somewhat more expensive than normal T2 turrets.