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new section: Polarized Weapons |
m →Polarized Weapons: wording |
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* +200% ammunition capacity | * +200% ammunition capacity | ||
* CPU and PWG usage equivalent to, or better than, Tech 1 turret variants | * CPU and PWG usage equivalent to, or better than, Tech 1 turret variants | ||
* <span style="color:#FF0000"> | * <span style="color:#FF0000">When fit, reduces all ship damage resistances to 0%</span> | ||
Polarized weapons allow for extremely high damage output, at the cost of removing almost all of a ship's defenses. As such, there are a very small number of either high-risk high-reward (high-risk PVP, Whaling, and some Burner Missions), or low-risk but slow (structure bashes), use-cases for these weapons. Additionally, as a result of the rarity of blueprints for Polarized weapons, they are somewhat more expensive than normal T2 turrets. | Polarized weapons allow for extremely high damage output, at the cost of removing almost all of a ship's defenses. As such, there are a very small number of either high-risk high-reward (high-risk PVP, Whaling, and some Burner Missions), or low-risk but slow (structure bashes), use-cases for these weapons. Additionally, as a result of the rarity of blueprints for Polarized weapons, they are somewhat more expensive than normal T2 turrets. | ||