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Triglavian Invasion special NPCs: Difference between revisions

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EDENCOM forces: Details, specifics, and corrections.
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Each race will use their racial EWAR and fit their ships with something that resembles racial T2 resists.
Each race will use their racial EWAR, and have racial [[T2 Resists]] (50%/25%).


Amarr empire
All races have one EWAR Frigate and Cruiser, one Logistics Frigate and Cruiser, one Interceptor which uses a 2-point Scram, and a number of DPS ships.
 
Amarr Empire Navy
* All ships use lasers and deal purely EM and thermal damage.
* All ships use lasers and deal purely EM and thermal damage.
* Armor tank with high explosive resist. Thermal and EM are the best damage types to use.  
* Armor tank with high explosive resist. Thermal and EM are the best damage types to use.  
* EWAR: Energy neutralizing, tracking disruption and guidance disruption. Some of the combat ships have energy neutralizers.
* EWAR: Energy neutralizing, tracking disruption, and guidance disruption. No webs.
** Armageddon also has energy neutralizer.


Caldari state
Caldari State Navy
* Ships use EM and Explosive missiles.
* Ships use EM and Explosive missiles.
** EM - Basilisk, Drake, Kitsune, Raven.
** EM - Basilisk, Drake, Kitsune, Raven. Phoenix also uses EM Torpedoes.
** EX - Cerberus, Kirin, Rook, Scorpion.
** EX - Cerberus, Kirin, Rook, Scorpion.
** Additionally Raptor deals EM/Th but its damage is insignificant compared to the other ships.
** Raptors deal very low Kinetic-Thermal.
** Phoenix dreadnought deals purely kinetic damage.
* Heavy Shield tank with higher thermal/kinetic resist but lower EM resist.
* Shield tank with high thermal resist. Explosive and EM are the best damage types to use with kinetic only slightly worse.
** In addition to their normal Thermal/Kinetic resists, Caldari shields also have 40% EM resist. As such, Explosive is also reasonably good damage.
* EWAR: ECM.
* EWAR: ECM. Kitsune also has a 30% web.


Gallente Federation
Gallente Federal Navy
* All ships use hybrid turrets and deal purely kinetic and thermal damage.
* All ships use hybrid turrets and deal purely kinetic and thermal damage.
* Armor tank with high kinetic resist. Em and thermal are the best damage types to deal with thermal only slightly worse.
* Armor tank with high Kinetic/Thermal resists. However, their Shields have inconsistently very high Explosive/Kinetic resists.
* EWAR: Sensor dampening, long range warp disruptors, long range warp scramblers and long range webs.
** Battleships have enough shield HP for EM to be best.
** Cruisers and Frigates have weak shields but high armor, making Explosive best.
* EWAR: Sensor dampening, long range warp scramblers and long range 75% webs.
** Dominix also has remote armor repairs.


Minmatar Republic
Minmatar Republic Fleet
* Mixed use of different damage types. Effectively omni damage.
* Mixed use of different damage types. Dominantly Kinetic, but effectively omni damage.
** Battleships deal EM, kinetic and explosive damage.
** Battleships deal EM, kinetic and explosive damage. EM is torpedoes with very poor application, however their application is greatly improved by the webs and paints.
** Smaller ships deal thermal, kinetic and explosive damage.
** Smaller ships deal thermal, kinetic and explosive damage. Thermal is heavy missiles with good application.
* Shield tank with high EM resist. Kinetic, explosive and thermal are the best damage types to deal.
* Shield tank with high EM resist. Kinetic is best damage to deal, explosive and thermal are okay.
* Ewar: Long range webs and target painting. Some of the combat ships also have web and painter.
* Ewar: Very long range webs (65%), and target painters. Muninn also has a 45% Web; Typhoon also has a Target Painter.


== Triglavian forces ==
== Triglavian forces ==