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Jump drives: Difference between revisions

From EVE University Wiki
m fixed spelling error
Lik So (talk | contribs)
Jump Fatigue and Jump Activation Cooldown: Corrected Max Jump Fatigue time + formating
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==Jump Fatigue and Jump Activation Cooldown==
==Jump Fatigue and Jump Activation Cooldown==


As of the October 2014 Phoebe release, traveling using a Jump Drive, Jump Portal, Jump Bridge, Covert Jump Drive or Covert Jump Portal causes fatigue to capsuleers and a delay is required between successive jumps. This delay is determined by the jump fatigue mechanic. Jump fatigue is presented as a time value, indicating the time it will take to decay to zero, and can accumulate to a maximum of 5 days. It decays in real time, whether logged in or not. Jump fatigue is recalculated after every jump.
As of the October 2014 Phoebe release, traveling using a Jump Drive, Jump Portal, Jump Bridge, Covert Jump Drive or Covert Jump Portal causes fatigue to capsuleers and a delay is required between successive jumps. This delay is determined by the jump fatigue mechanic. Jump fatigue is presented as a time value, indicating the time it will take to decay to zero, and can accumulate to a maximum of 5 hours. It decays in real time, whether logged in or not. Jump fatigue is recalculated after every jump.


* Jump fatigue has a minimum value of 10 x (1 + (LY just travelled)) minutes
* Jump fatigue has a minimum value of 10 x (1 + (LY just travelled)) minutes
* Otherwise, the existing jump fatigue is multiplied by (1+*LY just travelled)
* Otherwise, the existing jump fatigue is multiplied by (1+(LY just travelled))
[[file:JumpFatigue.png]]
[[file:JumpFatigue.png]]