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→Jump Fatigue and Jump Activation Cooldown: Corrected Max Jump Fatigue time + formating |
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==Jump Fatigue and Jump Activation Cooldown== | ==Jump Fatigue and Jump Activation Cooldown== | ||
As of the October 2014 Phoebe release, traveling using a Jump Drive, Jump Portal, Jump Bridge, Covert Jump Drive or Covert Jump Portal causes fatigue to capsuleers and a delay is required between successive jumps. This delay is determined by the jump fatigue mechanic. Jump fatigue is presented as a time value, indicating the time it will take to decay to zero, and can accumulate to a maximum of 5 | As of the October 2014 Phoebe release, traveling using a Jump Drive, Jump Portal, Jump Bridge, Covert Jump Drive or Covert Jump Portal causes fatigue to capsuleers and a delay is required between successive jumps. This delay is determined by the jump fatigue mechanic. Jump fatigue is presented as a time value, indicating the time it will take to decay to zero, and can accumulate to a maximum of 5 hours. It decays in real time, whether logged in or not. Jump fatigue is recalculated after every jump. | ||
* Jump fatigue has a minimum value of 10 x (1 + (LY just travelled)) minutes | * Jump fatigue has a minimum value of 10 x (1 + (LY just travelled)) minutes | ||
* Otherwise, the existing jump fatigue is multiplied by (1+ | * Otherwise, the existing jump fatigue is multiplied by (1+(LY just travelled)) | ||
[[file:JumpFatigue.png]] | [[file:JumpFatigue.png]] | ||