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Gone Berserk (Level 1): Difference between revisions

From EVE University Wiki
m Add category "Missions"
m Change NPC table headings to emphasis that the reinforcements happen several times.
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{{Missiondetails
{{Missiondetails
|Level=1
|Level= 1
|Type=Encounter
|Type= Encounter
|Objective=Take care of the terrorist fanatics and then report back to your agent.
|Objective= Take care of the terrorist fanatics and then report back to your agent.
|Faction1=Equilibrium of Mankind
|Faction1= Equilibrium of Mankind
|DamageToDeal=
|DamageToDeal=
|DamageToResist=
|DamageToResist=
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|EWAR=
|EWAR=
|ShipSizeLimit=
|ShipSizeLimit=
|ShipSuggestion=Frigate
|ShipSuggestion= Frigate
|Rewards=
|Rewards=
|Extra=
|Extra=
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|We have reports of terrorists wreaking havoc in [system]. Our convoys have been attacked, as well as some outlying outposts; they seem to be intent on causing as much damage as possible. I'd like you to take care of them as quickly as possible. And be aware that they may not all be gathered together when you arrive... if so, you will be able to pick them off as they warp in to the rendezvous point.}}
|We have reports of terrorists wreaking havoc in [system]. Our convoys have been attacked, as well as some outlying outposts; they seem to be intent on causing as much damage as possible. I'd like you to take care of them as quickly as possible. And be aware that they may not all be gathered together when you arrive... if so, you will be able to pick them off as they warp in to the rendezvous point.}}


Deadspace single pocket with gate.<br />
Deadspace single pocket with gate.<br>
Each initial Fiend will trigger a Wave 1 spawn, and killing the wave will trigger a Wave 2 spawn. <br />
Each initial Fiend will trigger reinforcement 1, and killing the wave will trigger reinforcement 2.<br>
Best to kill all Imps first, then one Fiend, then complete its waves before killing another of the initial Fiends.<br/>
Best to kill all Imps first, then one Fiend, then complete its waves before killing another of the initial Fiends.<br>


{{MessageBox|In local after the warp in:   
{{MessageBox|In local after the warp in:   
|EoM Priest:  More vermin have shown up on our doorstep.  Purge the unbelievers, in the name of the Lord!
|{{Co|#80d8fc|EoM Priest:  More vermin have shown up on our doorstep.  Purge the unbelievers, in the name of the Lord!}}
|collapsed=yes}}
|collapsed=yes}}


{{NPCTableHead|}}
{{NPCTableHead|Initial forces}}
{{NPCTableSeparator|Group 1 (Left, 30 km, auto aggro)}}
{{NPCTableSeparator|Group 1 (Left, 30 km, auto aggro)}}
{{NPCTableRow|Frigate|2|EoM Imp}}
{{NPCTableRow|Frigate|2|EoM Imp}}
{{NPCTableRow|Frigate|1|EoM Fiend|trigger = Triggers reinforcements when destroyed}}
{{NPCTableRow|Frigate|1|EoM Fiend|trigger= Triggers reinforcement 1 when destroyed}}
{{NPCTableSeparator|Group 2 (Middle, 20 km, auto aggro)}}
{{NPCTableSeparator|Group 2 (Middle, 20 km, auto aggro)}}
{{NPCTableRow|Frigate|2|EoM Imp}}
{{NPCTableRow|Frigate|2|EoM Imp}}
{{NPCTableRow|Frigate|1|EoM Fiend|trigger = Triggers reinforcements when destroyed}}
{{NPCTableRow|Frigate|1|EoM Fiend|trigger= Triggers reinforcement 1 when destroyed}}
{{NPCTableSeparator|Group 3 (Right, 50 km)}}
{{NPCTableSeparator|Group 3 (Right, 50 km)}}
{{NPCTableRow|Frigate|2|EoM Imp}}
{{NPCTableRow|Frigate|2|EoM Imp}}
{{NPCTableRow|Frigate|1|EoM Fiend|trigger = Triggers reinforcements when destroyed}}
{{NPCTableRow|Frigate|1|EoM Fiend|trigger= Triggers reinforcement 1 when destroyed}}
|}
|}


{{MessageBox|In local after the trigger death:
{{MessageBox|In local after the trigger death:
|EoM Priest:  Brothers, our own are suffering at the hands of these infidels.  Come to their aid at once!
|{{Co|#80d8fc|EoM Priest:  Brothers, our own are suffering at the hands of these infidels.  Come to their aid at once!}}
|collapsed=yes}}
|collapsed=yes}}




{{NPCTableHead|First Spawn}}
{{NPCTableHead|Reinforcement 1, once for each initial group EoM Fiend}}
{{NPCTableRow|Frigate|3|EoM Fiend|trigger = Triggers reinforcements when destroyed}}
{{NPCTableRow|Frigate|3|EoM Fiend|trigger= Triggers reinforcement 2 when destroyed}}
|}
|}




{{NPCTableHead|Second Spawn}}
{{NPCTableHead|Reinforcement 2, once for each reinforcement 1}}
{{NPCTableRow|Frigate|2|EoM Incubus}}
{{NPCTableRow|Frigate|2|EoM Incubus}}
|}
|}
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{{Missionrelated}}
{{Missionrelated}}
 
[[Category:Missions]][[Category:Mission reports]]
[[Category:Missions]]
[[Category:Mission reports]]