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Careers: Difference between revisions

From EVE University Wiki
Uryence (talk | contribs)
Uryence (talk | contribs)
m Combat careers: Reordering for logical progression.
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Combat is something that is unavoidable in EVE Online. Many players thrive on honing their combat skills, either against other players or against NPCs.
Combat is something that is unavoidable in EVE Online. Many players thrive on honing their combat skills, either against other players or against NPCs.


===Faction Warfare===
===Mission running===
{{main|Faction Warfare}}
{{main|Missions}}


In EVE lore there are four factions: Amarr, Caldari, Gallente and Minmatar. These factions are perpetually engaged in a struggle for power, and fight for control over certain areas of low security space. Players can join one of the factions and fight players from opposing factions in order to earn [[Loyalty Points]] and standings with their faction.
Missions are one-time jobs offered to players by NPC agents. There are various types of basic missions, including combat, mining, and courier tasks. There are also more advanced missions called [[COSMOS]] missions, [[Epic arcs|Epic Arc]] missions, and [[Anomic missions]].


Participating in faction warfare means that players can be attacked by members of their opposing faction anywhere, so it is a dedicated profession. Players are not restricted on which faction they join and can even join a different faction to their character's race, provided they have sufficient standings with that faction. There are many dedicated faction warfare corporations.
Completing a mission is rewarded with ISK, [[Loyalty Points]] and standings with the agent and NPC corporation involved. Some missions also give a time bonus and some give items (particularly the [[Career Agents]] missions).


Some aspects of faction warfare involve complexes which are limited to specific small ships, making it a slightly more approachable way to experiment with PvP for new players. <br />
There are various levels of mission, which are increasingly more difficult to complete. Level 1 missions are easy for [[Alpha Clones]] or very new players to complete, but the rewards are low. In contrast, Level 5 missions only appear in low security space, and can normally only be done as part of a fleet. Players will need high standing with agents to be able to request higher level missions.


{{euninote|[[EVE University]] does not participate in faction warfare as a corporation, though members are free to participate with their alts. The [[Low-Sec Campus]] is based in faction warfare space.}}
{{euninote|Mission-running is a popular activity for [[EVE University]] members at the [[Hi Sec Campus]]; mission-running is also possible at the [[Null-Sec Campus|nullsec]].}}


{{Color box|color=black|border=#888888| [[File:Wallet.png|32px|link=]]'''Average Income:'''
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px|link=]]'''Average Income:'''
{{co|lightblue|<no data>}}
* Level 1 missions: 1M per hour
* Level 2 missions: 2-4 M ISK per hour
* Level 3 missions: 5-10 M ISK per hour
* Level 4 missions: 30 - 200 M ISK per hour (very dependent on skills, fit, type of missions, LP conversion)
}}
}}


===Ratting===
As well as other players, New Eden is full of hostile NPCs which are nicknamed "rats" by players. These spawn at asteroid belts, in cosmic anomalies and at stargates. Destroying rats earns direct ISK payments as bounty, as well as loot and salvage from their wrecks. Some rats drop items known as [[Security tags]] which can be valuable. Blowing rats up is called "ratting".
The rewards vary depending on the security level of the system. In lowsec and even more so in highsec, the income is normally not high enough to justify ratting as a primary way to earn ISK. Efficient ratting in nullsec systems can be lucrative, if monotonous. [[Wormholes]] contain challenging rats who yield valuable loot, and offer a chance to combine exploration and combat skills.
{{euninote|[[EVE University]] members at the [[Null-Sec Campus|nullsec]] often make some of their money by ratting.}}
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px|link=]]'''Average Income:'''
* In High sec: 1-3 M ISK per hour
* In Low sec: 10-20 M ISK per hour
* In Null sec: 25+ M ISK per hour
* In Wormhole space:
** C1 holes: 20-50 M ISK/hour
** C2 holes: 20-50 M ISK/hour
** C3 holes: 60-200 M ISK/hour
** C4 holes: {{co|lightblue|<no data>}}
** C5 holes: 180-250 M ISK/hour
** C6 holes: {{co|lightblue|<no data>}}
}}


===Incursions===
===Incursions===
{{main|Incursions}}
{{main|Incursions}}


Incursions are high end PvE content, involving repelling NPC invaders as part of a fleet. Incursions appear in various systems around New Eden, so incursion runners tend to be nomadic, moving from system to system following incursion areas. Incursions are rewarded with ISK and [[Loyalty Points]], though payouts are only made to a limited number of people on grid at the same time. For this reason, it is particularly important that each member of the fleet is effective in their role, and so they tend to fly [[battleships]] and T2 [[Logistics ships|logistics ships]]. <br />
Incursions are high-end PvE content, in which fleets of players repelling NPC invaders. Incursions appear in various systems around New Eden, so incursion runners tend to be nomadic, moving from system to system following incursion areas. Incursions are rewarded with ISK and [[Loyalty Points]], though payouts are only made to a limited number of people on grid at the same time. For this reason, it is particularly important that each member of the fleet is effective in their role, and so they tend to fly [[battleships]] and T2 [[Logistics ships|logistics ships]]. <br />


{{euninote|For [[EVE University]] members, our [[EVE University Incursion Community]] always needs players to act as scouts or pickets, and this role does not require any specific skills or experience. In return for keeping the incursion fleet safe, they will provide tips, which can be a very lucrative income for a new player. However, note that this is specific to our community, and not a role that all incursion communities use.}}
{{euninote|For [[EVE University]] members, our [[EVE University Incursion Community]] always needs players to act as scouts or pickets, and this role does not require any specific skills or experience. In return for keeping the incursion fleet safe, they will provide tips, which can be a very lucrative income for a new player. However, note that this is specific to our community, and not a role that all incursion communities use.}}
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}}
}}


===Mission running===
{{main|Missions}}
Missions are one-time jobs offered to players by NPC agents. There are various types of basic missions, including combat, mining, and courier tasks. There are also more advanced missions called [[COSMOS]] missions, [[Epic arcs|Epic Arc]] missions, and [[Anomic missions]].
Completing a mission is rewarded with ISK, [[Loyalty Points]] and standings with the agent and NPC corporation involved. Some missions also give a time bonus and some give items (particularly the [[Career Agents]] missions).
There are various levels of mission, which are increasingly more difficult to complete. Level 1 missions are easy for [[Alpha Clones]] or very new players to complete, but the rewards are low. In contrast, Level 5 missions only appear in low security space, and can normally only be done as part of a fleet. Players will need high standing with agents to be able to request higher level missions.
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px|link=]]'''Average Income:'''
* Level 1 missions: 1M per hour
* Level 2 missions: 2-4 M ISK per hour
* Level 3 missions: 5-10 M ISK per hour
* Level 4 missions: 30 - 200 M ISK per hour (very dependent on skills, fit, type of missions, LP conversion)
}}


===PvP===
===PvP===
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Some players choose to become pirates, and hunt down their victims to either pillage their goods or demand a ransom for their ship or pod. Hunting nullsec [[Careers#Ratting|ratters]] who use expensively-fitted ships and "[[Gate camps|gatecamping]]" chokepoints on trade routes can be particularly lucrative<br />
Some players choose to become pirates, and hunt down their victims to either pillage their goods or demand a ransom for their ship or pod. Hunting nullsec [[Careers#Ratting|ratters]] who use expensively-fitted ships and "[[Gate camps|gatecamping]]" chokepoints on trade routes can be particularly lucrative<br />


{{euninote|[[EVE University]]'s [[EVE_University_Rules#Rules_of_Engagement|rules of engagement]] permit members flying anywhere outside highsec space to engage anyone not allied with the University at will (so-called "Not Blue, Shoot It" rules). University pilots must uphold honesty and respect for others before, during, and after battle, but are welcome to learn PvP by doing. PvP opportunities are part of daily life at the [[Null-Sec Campus|nullsec]], [[Wormhole Campus|wormhole]], and [[Low-Sec Campus|lowsec]] campuses, with fleet doctrines designed to make even characters with few skillpoints effective, and more-experienced pilots on hand to guide newcomers.}}
{{euninote|[[EVE University]]'s [[EVE_University_Rules#Rules_of_Engagement|rules of engagement]] permit members flying anywhere outside highsec space to engage anyone not allied with the University at will (so-called "Not Blue, Shoot It" rules). University pilots must uphold honesty and respect for others before, during, and after battle, but are welcome to learn PvP by doing. PvP opportunities are part of daily life at the [[Null-Sec Campus|nullsec]], [[Wormhole Campus|wormhole]], and [[Low-Sec Campus|lowsec]] campuses, with fleet doctrines designed to make even characters with few skillpoints effective, and more-experienced pilots on hand to guide newcomers. Many types of ship loss in University fleets are covered by the University's [[Ship_Replacement_Program|Ship Replacement Program]], suitable ships are available nearly for free for new pilots, and for strategic operations the University provides free, pre-fitted ships.}}


{{Color box|color=black|border=#888888| [[File:Wallet.png|32px|link=]]'''Average Income:'''
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px|link=]]'''Average Income:'''
Line 67: Line 75:
}}
}}


===Ratting===
===Faction Warfare===
{{main|Faction Warfare}}
 
In EVE lore there are four factions: Amarr, Caldari, Gallente and Minmatar. These factions are perpetually engaged in a struggle for power, and fight for control over certain areas of low security space. Players can join one of the factions and fight players from opposing factions in order to earn [[Loyalty Points]] and standings with their faction.
 
Participating in faction warfare means that players can be attacked by members of their opposing faction anywhere, so it is a dedicated profession. Players are not restricted on which faction they join and can even join a different faction to their character's race, provided they have sufficient standings with that faction. There are many dedicated faction warfare corporations.


As well as other players, New Eden is full of hostile NPCs which are nicknamed "rats" by players. These spawn at asteroid belts, in cosmic anomalies and at stargates. Destroying rats earns direct ISK payments as bounty, as well as loot and salvage from their wrecks. Some rats drop items known as [[Security tags]] which can be valuable. Blowing rats up is called "ratting".
Some aspects of faction warfare involve complexes which are limited to specific small ships, making it a slightly more approachable way to experiment with PvP for new players. <br />


The rewards vary depending on the security level of the system. In lowsec and even more so in highsec, the income is normally not high enough to justify ratting as a primary way to earn ISK. Efficient ratting in nullsec systems can be lucrative, if monotonous. [[Wormholes]] contain challenging rats who yield valuable loot, and offer a chance to combine exploration and combat skills.
{{euninote|[[EVE University]] does not participate in faction warfare as a corporation, though members are free to participate with their alts. The [[Low-Sec Campus]] is based in faction warfare space.}}


{{Color box|color=black|border=#888888| [[File:Wallet.png|32px|link=]]'''Average Income:'''
{{Color box|color=black|border=#888888| [[File:Wallet.png|32px|link=]]'''Average Income:'''
* In High sec: 1-3 M ISK per hour
{{co|lightblue|<no data>}}
* In Low sec: 10-20 M ISK per hour
* In Null sec: 25+ M ISK per hour
* In Wormhole space:
** C1 holes: 20-50 M ISK/hour
** C2 holes: 20-50 M ISK/hour
** C3 holes: 60-200 M ISK/hour
** C4 holes: {{co|lightblue|<no data>}}
** C5 holes: 180-250 M ISK/hour
** C6 holes: {{co|lightblue|<no data>}}
}}
}}