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System security: Difference between revisions

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{{hatnote|Various references to High Security, Low Security, Null Security, and Wormhole Space redirect here. For the EVE University Campuses focused on student activities in each of these areas, see [[Hi Sec Campus]], [[Low-Sec Campus]], [[Null-Sec Campus]], or [[Wormhole Campus]], respectively. Other campuses are listed at [[Campuses]].}}
{{hatnote|Various references to High Security, Low Security, Null Security, and Wormhole Space redirect here. For the EVE University Campuses focused on student activities in each of these areas, see [[Hi Sec Campus]], [[Low-Sec Campus]], [[Null-Sec Campus]], or [[Wormhole Campus]], respectively. Other campuses are listed at [[Campuses]].}}
A star system's '''Security Level''' is a rough measure of how hazardous that particular system is.  Players also commonly use the terms Sec Level, System Sec, Security Rating, and Sec Rating.  It is displayed in-game as a number with a single decimal place in the range -1.0 to 1.0. Security level should not be confused with [[Security Status]], which is an attribute attached to a player character.
A star system's '''Security Level''' is a rough measure of how hazardous that particular system is.  Players also commonly use the terms Sec Level, System Sec, Security Rating, and Sec Rating.  It is displayed in-game as a number with a single decimal place in the range -1.0 to 1.0. Security level should not be confused with [[Security Status]], which is an attribute attached to a player character.


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=={{anchor|Known Space}}Known space==
=={{anchor|Known Space}}Known space==


There are three general classifications of systems based upon system security: High Security, Low Security, and Null Security.
There are three general classifications of systems based upon system security: High Security, Low Security, and Null Security.


===Empire space===
===Empire space===
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In the rest of Null-Sec sovereignty is claimed (or contested!) by capsuleer alliances. Any stations in claimable Null-Sec will be player-owned and will usually only allow their owners' allies to dock.
In the rest of Null-Sec sovereignty is claimed (or contested!) by capsuleer alliances. Any stations in claimable Null-Sec will be player-owned and will usually only allow their owners' allies to dock.


{{expansion past|1=University policy, until March 2014, was that University pilots were not allowed to enter claimable Null-Sec, unless in a fleet lead by an [[ILN]] Officer, in order to preserve the University's neutrality. That changed in March 2014, after a successful 1-month experiment, and [[Azmodeus Valar]] mailed out "[O]ur month long test of increased Sov Null access has been a success. We will be continuing it indefinitely. This means that anyone can lead a fleet into sovereign null security space for PvP purposes. Do not engage in PvE activities in Sov Null space, and do not participate in structure or sovereignty battles."  See [http://forum.eveuniversity.org/viewtopic.php?f=31&t=76988 this forum thread] for more details. This was later updated to allow PvE activities as well, see the '''Rules of Engagement''' page on [[ROE#Claimable_NullSec|claimable nullsec]].}}
{{expansion past|1=University policy, until March 2014, was that University pilots were not allowed to enter claimable Null-Sec, unless in a fleet lead by an [[ILN]] Officer, in order to preserve the University's neutrality. That changed in March 2014, after a successful 1-month experiment, and [[Azmodeus Valar]] mailed out "[O]ur month long test of increased Sov Null access has been a success. We will be continuing it indefinitely. This means that anyone can lead a fleet into sovereign null security space for PvP purposes. Do not engage in PvE activities in Sov Null space, and do not participate in structure or sovereignty battles."  See [https://forum.eveuniversity.org/viewtopic.php?f=31&t=76988 this forum thread] for more details. This was later updated to allow PvE activities as well, see the '''Rules of Engagement''' page on [[ROE#Claimable_NullSec|claimable nullsec]].}}


A regularly-updated map of player-owned territory is available [http://go-dl1.eve-files.com/media/corp/Verite/influence.png here].
A regularly-updated map of player-owned territory is available [https://go-dl1.eve-files.com/media/corp/Verite/influence.png here].


Regions classified as Claimable Null-Sec:
Regions classified as Claimable Null-Sec:
* '''[http://evemaps.dotlan.net/map/Branch Branch]'''
* '''[https://evemaps.dotlan.net/map/Branch Branch]'''
* '''[http://evemaps.dotlan.net/map/Cache Cache]'''
* '''[https://evemaps.dotlan.net/map/Cache Cache]'''
* '''[http://evemaps.dotlan.net/map/Catch Catch]'''
* '''[https://evemaps.dotlan.net/map/Catch Catch]'''
* '''[http://evemaps.dotlan.net/map/Cloud_Ring Cloud Ring]'''
* '''[https://evemaps.dotlan.net/map/Cloud_Ring Cloud Ring]'''
* '''[http://evemaps.dotlan.net/map/Cobalt_Edge Cobalt Edge]'''
* '''[https://evemaps.dotlan.net/map/Cobalt_Edge Cobalt Edge]'''
* '''[http://evemaps.dotlan.net/map/Deklein Deklein]'''
* '''[https://evemaps.dotlan.net/map/Deklein Deklein]'''
* '''[http://evemaps.dotlan.net/map/Delve Delve]''' ''(some systems owned by [[The Blood Raider Covenant]])''
* '''[https://evemaps.dotlan.net/map/Delve Delve]''' ''(some systems owned by [[The Blood Raider Covenant]])''
* '''[http://evemaps.dotlan.net/map/Detorid Detorid]'''
* '''[https://evemaps.dotlan.net/map/Detorid Detorid]'''
* '''[http://evemaps.dotlan.net/map/Esoteria Esoteria]'''
* '''[https://evemaps.dotlan.net/map/Esoteria Esoteria]'''
* '''[http://evemaps.dotlan.net/map/Etherium_Reach Etherium Reach]'''
* '''[https://evemaps.dotlan.net/map/Etherium_Reach Etherium Reach]'''
* '''[http://evemaps.dotlan.net/map/Fade Fade]'''
* '''[https://evemaps.dotlan.net/map/Fade Fade]'''
* '''[http://evemaps.dotlan.net/map/Feythabolis Feythabolis]'''
* '''[https://evemaps.dotlan.net/map/Feythabolis Feythabolis]'''
* '''[http://evemaps.dotlan.net/map/Fountain Fountain]''' ''(some systems owned by [[Serpentis]])''
* '''[https://evemaps.dotlan.net/map/Fountain Fountain]''' ''(some systems owned by [[Serpentis]])''
* '''[http://evemaps.dotlan.net/map/Geminate Geminate]''' ''(some systems owned by [[Society of Conscious Thought|The Society of Conscious Thought]])''
* '''[https://evemaps.dotlan.net/map/Geminate Geminate]''' ''(some systems owned by [[Society of Conscious Thought|The Society of Conscious Thought]])''
* '''[http://evemaps.dotlan.net/map/Immensea Immensea]'''
* '''[https://evemaps.dotlan.net/map/Immensea Immensea]'''
* '''[http://evemaps.dotlan.net/map/Impass Impass]'''
* '''[https://evemaps.dotlan.net/map/Impass Impass]'''
* '''[http://evemaps.dotlan.net/map/Insmother Insmother]'''
* '''[https://evemaps.dotlan.net/map/Insmother Insmother]'''
* '''[http://evemaps.dotlan.net/map/Malpais Malpais]'''
* '''[https://evemaps.dotlan.net/map/Malpais Malpais]'''
* '''[http://evemaps.dotlan.net/map/Oasa Oasa]'''
* '''[https://evemaps.dotlan.net/map/Oasa Oasa]'''
* '''[http://evemaps.dotlan.net/map/Omist Omist]'''
* '''[https://evemaps.dotlan.net/map/Omist Omist]'''
* '''[http://evemaps.dotlan.net/map/Outer_Passage Outer Passage]'''
* '''[https://evemaps.dotlan.net/map/Outer_Passage Outer Passage]'''
* '''[http://evemaps.dotlan.net/map/Paragon_Soul Paragon Soul]'''
* '''[https://evemaps.dotlan.net/map/Paragon_Soul Paragon Soul]'''
* '''[http://evemaps.dotlan.net/map/Period_Basis Period Basis]'''
* '''[https://evemaps.dotlan.net/map/Period_Basis Period Basis]'''
* '''[http://evemaps.dotlan.net/map/Perrigen_Falls Perrigen Falls]'''
* '''[https://evemaps.dotlan.net/map/Perrigen_Falls Perrigen Falls]'''
* '''[http://evemaps.dotlan.net/map/Providence Providence]'''
* '''[https://evemaps.dotlan.net/map/Providence Providence]'''
* '''[http://evemaps.dotlan.net/map/Pure_Blind Pure Blind]''' ''(some systems owned by [[Mordu's Legion]] and [[Sisters of Eve]])''
* '''[https://evemaps.dotlan.net/map/Pure_Blind Pure Blind]''' ''(some systems owned by [[Mordu's Legion]] and [[Sisters of EVE]])''
* '''[http://evemaps.dotlan.net/map/Querious Querious]'''
* '''[https://evemaps.dotlan.net/map/Querious Querious]'''
* '''[http://evemaps.dotlan.net/map/Scalding_Pass Scalding Pass]'''
* '''[https://evemaps.dotlan.net/map/Scalding_Pass Scalding Pass]'''
* '''[http://evemaps.dotlan.net/map/Tenal Tenal]'''
* '''[https://evemaps.dotlan.net/map/Tenal Tenal]'''
* '''[http://evemaps.dotlan.net/map/Tenerifis Tenerifis]'''
* '''[https://evemaps.dotlan.net/map/Tenerifis Tenerifis]'''
* '''[http://evemaps.dotlan.net/map/The_Kalevala_Expanse The Kalevala Expanse]'''
* '''[https://evemaps.dotlan.net/map/The_Kalevala_Expanse The Kalevala Expanse]'''
* '''[http://evemaps.dotlan.net/map/The_Spire The Spire]'''
* '''[https://evemaps.dotlan.net/map/The_Spire The Spire]'''
* '''[http://evemaps.dotlan.net/map/Tribute Tribute]'''
* '''[https://evemaps.dotlan.net/map/Tribute Tribute]'''
* '''[http://evemaps.dotlan.net/map/Vale_of_the_Silent Vale of the Silent]'''
* '''[https://evemaps.dotlan.net/map/Vale_of_the_Silent Vale of the Silent]'''
* '''[http://evemaps.dotlan.net/map/Wicked_Creek Wicked Creek]'''
* '''[https://evemaps.dotlan.net/map/Wicked_Creek Wicked Creek]'''


== Wormhole Space ==
== Wormhole Space ==
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=== Anchoring ===
=== Anchoring ===


The security level of a system may limit what may be [[Anchoring|anchored]] in that system. <ref>[http://community.eveonline.com/news/dev-blogs/starbase-changes-for-crius/ Dev blog: Starbase changes for Crius]</ref>
The security level of a system may limit what may be [[Anchoring|anchored]] in that system. <ref>[https://community.eveonline.com/news/dev-blogs/starbase-changes-for-crius/ Dev blog: Starbase changes for Crius]</ref>


* 0.9 - 1.0: Containers may NOT be anchored. Starbases and starbase structures may be anchored except for structures requiring anchoring corp to have system [[sovereignty]].
* 0.9 - 1.0: Containers may NOT be anchored. Starbases and starbase structures may be anchored except for structures requiring anchoring corp to have system [[sovereignty]].
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Many security related mechanics use the true security instead of the rounded security status, however. A lower True-Sec system has better mission pay-outs than a higher True-Sec system, even if the displayed sec status is the same.
Many security related mechanics use the true security instead of the rounded security status, however. A lower True-Sec system has better mission pay-outs than a higher True-Sec system, even if the displayed sec status is the same.


The true security is not visible anywhere in game, instead it can be found in the [https://community.eveonline.com/community/fansites/toolkit/ official datadump] or from [https://esi.tech.ccp.is/latest/#/ ESI API]. Many third party mapping tools such as [http://evemaps.dotlan.net/ Dotlan] also show the true security.
The true security is not visible anywhere in game, instead it can be found in the [https://community.eveonline.com/community/fansites/toolkit/ official datadump] or from [https://esi.tech.ccp.is/latest/#/ ESI API]. Many third party mapping tools such as [https://evemaps.dotlan.net/ Dotlan] also show the true security.


{{expansion past|width=50%|1=In the past, truesec values in the range (0.0, 0.5) were rounded half up, i.e. rounded down to 0.0 because all numbers in that range are below 0.5.  This was a bug, because EVE considers all systems above a trusec rating of 0.0 to be lowsec but the game displayed their security level as "0.0".  This bug not only caused some confusion (there were sentry guns within apparently Null-Sec systems) but also some problems in the form of inadvertent security status loss in what seemed like Null-Sec.
{{expansion past|width=50%|1=In the past, truesec values in the range (0.0, 0.5) were rounded half up, i.e. rounded down to 0.0 because all numbers in that range are below 0.5.  This was a bug, because EVE considers all systems above a trusec rating of 0.0 to be lowsec but the game displayed their security level as "0.0".  This bug not only caused some confusion (there were sentry guns within apparently Null-Sec systems) but also some problems in the form of inadvertent security status loss in what seemed like Null-Sec.


This bug was fixed in the [[Expansion#Revelations|Revelations expansion]] <ref name="Revelations I">[http://www.eveonline.com/updates/patchnotes.asp?patchlogid=99 Revelations I patch notes]</ref>, and the game now uses the rules above.  This ensures that any system displayed as "0.0" is truly Null-Sec.  Some third-party utilities may not know of the above rules, and so may incorrectly identify some lowsec systems as Null-Sec.}}
This bug was fixed in the [[Expansion#Revelations|Revelations expansion]] <ref name="Revelations I">[https://www.eveonline.com/updates/patchnotes.asp?patchlogid=99 Revelations I patch notes]</ref>, and the game now uses the rules above.  This ensures that any system displayed as "0.0" is truly Null-Sec.  Some third-party utilities may not know of the above rules, and so may incorrectly identify some lowsec systems as Null-Sec.}}


==References==
==References==