Difference between revisions of "Innocents In The Crossfire"

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m (Bot: Adding category Security missions; cosmetic changes)
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Reinforcements are as follows:
 
Reinforcements are as follows:
*Reinforcement 1 spawns after all ships in Initial Group are destroyed.
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* Reinforcement 1 spawns after all ships in Initial Group are destroyed.
*Reinforcement 2 is possibly triggered by killing frigs from initial group.
+
* Reinforcement 2 is possibly triggered by killing frigs from initial group.
*Reinforcement 3 spawns after Reinforcement 2 is destroyed.
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* Reinforcement 3 spawns after Reinforcement 2 is destroyed.
  
 
Each Prisoner Holding Cell drops either Janitors or Prisoners.
 
Each Prisoner Holding Cell drops either Janitors or Prisoners.
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{{Missionrelated}}
 
{{Missionrelated}}
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[[Category:Mission reports]]
 
[[Category:Mission reports]]
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[[Category:Security missions]]

Revision as of 12:33, 27 August 2022


Level 4
Type Encounter
Objective Assault the Federation Detention Facility and retrieve Captured CEO (3.0 m3)
Faction Guristas
Best damage to deal Kinetic damage KinThermal damage Th
Damage to resist Kinetic damage KinThermal damage Th
Warp disruption Guristas Stasis Tower (Web)
EWAR Guristas Energy Neutralizer Sentry I (Neut)
Mission briefing
Only a few moments ago the CEO from one of our subsidiaries was attacked and ransomed by Guristas, right in front of our trade delegation. Local security forces were overwhelmed and the pirates managed to escape. Our scouts pursued the Guristas vessels back to a Federation detention facility, which suggests the Guristas are only acting as mercenaries and the Gallente are really the ones to blame.

We have scouts holding above the detention facility, and they're tapping communications to look for evidence of a connection, but in the meantime we want to make an attempt to get our people out using capsuleer assistance. We're concerned that more reinforcements could be on the way, and that if they arrive, we'll lose our people for good. You need to act quickly.

Your assignment is to assault the facility and return our people to us before things escalate any further.

Video: Ishtar

Single gated pocket.

Reinforcements are as follows:

  • Reinforcement 1 spawns after all ships in Initial Group are destroyed.
  • Reinforcement 2 is possibly triggered by killing frigs from initial group.
  • Reinforcement 3 spawns after Reinforcement 2 is destroyed.

Each Prisoner Holding Cell drops either Janitors or Prisoners.


Initial Group, 30km (auto-aggro)
WD EWAR L


Sentry 1 x Sentry Guristas Stasis Tower Stasis Webifier
Sentry 2 x Sentry Guristas Energy Neutralizer Sentry I Energy Neutralizer
Elite Frigate 4 x Elite Frigate Dire Pithi Demolisher
Battleship 3 x Battleship Pith Usurper/Massacrer


Reinforcement 1, 30km (auto-aggro)
WD EWAR L


Elite Cruiser 4 x Elite Cruiser Dire Pithum Mortifier/Eraser
Battleship 6 x Battleship Pith Usurper/Massacrer


Reinforcement 2, 30km (auto-aggro)
WD EWAR L


Battlecruiser 5 x Battlecruiser Pithatis Assassin/Executor
Battleship 5 x Battleship Pith Usurper/Massacrer


Reinforcement 3, 60km
WD EWAR L


Battlecruiser 3 x Battlecruiser Pithatis Assassin/Executor
Battleship 4 x Battleship Pith Usurper/Massacrer
Battleship 1 x Battleship Prison Warden Mission Objective Captured CEO (3.0 m3)