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Gone Berserk (Level 4): Difference between revisions

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m added hatnote, removed the note about the frigates. I have them spawn every time also the table states 0-2 which implies that they might not spawn.
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{{NPCTableCSS}}{{MissionLinks}}
{{NPCTableCSS}}{{MissionLinks}}
 
{{hatnote|This article details the level 4 variant of this mission. For other variants, see [[Gone Berserk]].}}
{{Missiondetails
{{Missiondetails
|Level=4
|Level=4
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{{MissionBriefing
{{MissionBriefing
|We have reports of terrorists wreaking havoc in <system>. Our convoys have been attacked, as well as some outlying outposts; they seem to be intent on causing as much damage as possible. I'd like you to take care of them as quickly as possible. And be aware that they may not all be gathered together when you arrive... if so, you will be able to pick them off as they warp in to the rendezvous point. }}
|We have reports of terrorists wreaking havoc in <system>. Our convoys have been attacked, as well as some outlying outposts; they seem to be intent on causing as much damage as possible. I'd like you to take care of them as quickly as possible. And be aware that they may not all be gathered together when you arrive... if so, you will be able to pick them off as they warp in to the rendezvous point. }}
Video: [[https://youtu.be/6bQUz9Gr4-0 Sentry Dominix]], [[https://youtu.be/13P2VIHqpec Gila], 31-03-2021]
Video: [[https://youtu.be/6bQUz9Gr4-0 Sentry Dominix]], [[https://youtu.be/13P2VIHqpec Gila], 31-03-2021]


Single ungated pocket. You can [Fleet] warp to preferred distance. Auto aggro from Initial Group and spawns.
Single ungated pocket. You can [Fleet] warp to preferred distance. Auto aggro from Initial Group and spawns.


* The initial formation is composed of three groups with a Cruiser and a Battleship in each.
* The initial formation is composed of three groups with a Cruiser and a Battleship in each.
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{{NPCTableRow|Battleship|3|EoM Hydra}}
{{NPCTableRow|Battleship|3|EoM Hydra}}
|}
|}
{{NPCTableHead|Reinforcement wave 1 (x3)}}
{{NPCTableHead|Reinforcement wave 1 (x3)}}
{{NPCTableRow|Cruiser|2|EoM Death Knight|trigger = Last one triggers reinforcement wave 2 on death}}
{{NPCTableRow|Cruiser|2|EoM Death Knight|trigger = Last one triggers reinforcement wave 2 on death}}
|}
|}
{{NPCTableHead|Reinforcement wave 2 (x3)}}
{{NPCTableHead|Reinforcement wave 2 (x3)}}
{{NPCTableRow|Frigate|0-2|EoM Saboteur|ewar=Web}}
{{NPCTableRow|Frigate|0-2|EoM Saboteur|ewar=Web}}
{{NPCTableRow|Battleship|1|EoM Hydra|trigger = Triggers reinforcement wave 3 on death}}
{{NPCTableRow|Battleship|1|EoM Hydra|trigger = Triggers reinforcement wave 3 on death}}
|}
|}
Note: Frigates do not spawn every time.
{{NPCTableHead|Reinforcement wave 3 (x3)}}
{{NPCTableHead|Reinforcement wave 3 (x3)}}
{{NPCTableRow|Battleship|1|EoM Hydra}}
{{NPCTableRow|Battleship|1|EoM Hydra}}
{{NPCTableRow|Battleship|1|EoM Ogre|trigger = Triggers reinforcement wave 4 on death}}
{{NPCTableRow|Battleship|1|EoM Ogre|trigger = Triggers reinforcement wave 4 on death}}
|}
|}
{{NPCTableHead|Reinforcement wave 4 (x3)}}
{{NPCTableHead|Reinforcement wave 4 (x3)}}
{{NPCTableRow|Battleship|1|EoM Death Lord}}
{{NPCTableRow|Battleship|1|EoM Death Lord}}