Difference between revisions of "Id and Egonics, Inc."
From EVE University Wiki
m (removed the missions category as it's just a report) |
m (Bot: Adding category Security missions; cosmetic changes) |
||
Line 15: | Line 15: | ||
}} | }} | ||
− | The mission contains 2 pockets. | + | The mission contains 2 pockets. The first pocket must be cleared of NPCs before the acceleration gate can be taken. The NPCs are around 20 km away. |
Both pockets contain a few battleships; they have poor tracking and can be speed-tanked in a cruiser. | Both pockets contain a few battleships; they have poor tracking and can be speed-tanked in a cruiser. | ||
=== Warp-in === | === Warp-in === | ||
− | Initially, the Amarr Slaver is present in the pocket next to the acceleration gate. | + | Initially, the Amarr Slaver is present in the pocket next to the acceleration gate. He will taunt you in local, then warp off quickly. |
− | No standings loss from killing the Amarr ships. | + | No standings loss from killing the Amarr ships. Gate is locked until they are destroyed. |
{{NPCTableHead|Initial forces, 10-20km (auto aggro)}} | {{NPCTableHead|Initial forces, 10-20km (auto aggro)}} | ||
Line 48: | Line 48: | ||
=== Notes === | === Notes === | ||
− | *Possible Blitz: | + | * Possible Blitz: |
− | **Kill the first pocket with a standard combat ship and then destroy the slaver in the second pocket. | + | ** Kill the first pocket with a standard combat ship and then destroy the slaver in the second pocket. |
− | **Change ships to a T1 industrial. The fitting should include a tractor beam, medium prop mod, and passive/buffer shield tank of large shield extenders and hardeners. | + | ** Change ships to a T1 industrial. The fitting should include a tractor beam, medium prop mod, and passive/buffer shield tank of large shield extenders and hardeners. |
− | **Return to the second pocket, tractoring the mission objective can while aligning out, loot it and warp out. | + | ** Return to the second pocket, tractoring the mission objective can while aligning out, loot it and warp out. |
{{Missionrelated}} | {{Missionrelated}} | ||
[[Category:Mission reports]] | [[Category:Mission reports]] | ||
+ | [[Category:Security missions]] |
Revision as of 12:32, 27 August 2022
Missions |
---|
Mission Reports |
Mission Guides |
Special Missions |
Helpful Links |
The mission contains 2 pockets. The first pocket must be cleared of NPCs before the acceleration gate can be taken. The NPCs are around 20 km away.
Both pockets contain a few battleships; they have poor tracking and can be speed-tanked in a cruiser.
Warp-in
Initially, the Amarr Slaver is present in the pocket next to the acceleration gate. He will taunt you in local, then warp off quickly.
No standings loss from killing the Amarr ships. Gate is locked until they are destroyed.
Initial forces, 10-20km (auto aggro)
WD | EWAR | L
| ||
---|---|---|---|---|
2-3 x Frigate Mercenary Frigate [Imperial Forian/Paladin] | ||||
2-3 x Cruiser Mercenary Cruiser [Imperial Agatho/Donus] | ||||
1 x Battleship Mercenary Battleship [Imperial Origen/Tanakh] |
There are two industrials present on entry, an Amarr Slaver (your mission objective) and a State Transport. The Caldari industrial does not need to be killed to complete the mission.
Notes
- Possible Blitz:
- Kill the first pocket with a standard combat ship and then destroy the slaver in the second pocket.
- Change ships to a T1 industrial. The fitting should include a tractor beam, medium prop mod, and passive/buffer shield tank of large shield extenders and hardeners.
- Return to the second pocket, tractoring the mission objective can while aligning out, loot it and warp out.
|