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Blood Farm: Difference between revisions

From EVE University Wiki
ArinBot (talk | contribs)
m Bot: Automated text replacement (-Category:Mission reports + ); cosmetic changes
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|Name=  
|Name=  
|Level= 4
|Level= 4
|Type= Encounter
|Type= Important Storyline - Encounter
|Objective= Destroy all enemy ships and Blood Farm
|Objective= Destroy all enemy ships and Blood Farm
|Faction=  
|Faction=  
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|Extra=  
|Extra=  
}}
}}
{{MissionBriefing|In the past several months, several cruise ships carrying close to 100,000 Amarr citizens have vanished without a trace. Of course, we first believed these disappearances to be accidents. We enlisted the help of several ISK-strapped capsuleers to poke around neighboring systems and scan the planets and moons for something.
One of these pilots discovered a Blood Raider installation in a system three jumps from the last known transport ship disappearance. Over the local comms channels, this brave pilot overheard the Raiders refer to it as a "Blood Farm."
We know now that the ships were hijacked and our citizens taken to this installation. There, they were systematically butchered.
I need you to go to this Blood Farm and eliminate anything that even smells like a Blood Raider operation. Don't stop until every last heretic has been utterly and completely destroyed. If there are any tourists still alive, bring them home.}}


=== Warp-in ===
=== Warp-in ===
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{{NPCTableRow|Battleship|3|Corpus Cardinal/Monsignor}}
{{NPCTableRow|Battleship|3|Corpus Cardinal/Monsignor}}
|}
|}


=== 1st Pocket ===
=== 1st Pocket ===
Auto aggro on warp-in.
Auto aggro on warp-in.
{{NPCTableHead|Initial Hostiles}}
{{NPCTableHead|Initial Hostiles}}
{{NPCTableSeparator|Group 1}}
{{NPCTableSeparator|Group 1}}
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{{NPCTableRow|Battleship|3|Corpus Cardinal/Monsignor}}
{{NPCTableRow|Battleship|3|Corpus Cardinal/Monsignor}}
|}
|}
{{NPCTableHead|Wave 1 (On last kill in Group 1)}}
{{NPCTableHead|Wave 1 (On last kill in Group 1)}}
{{NPCTableRow|Elite Cruiser|2|Corpum Arch Priest/Sage}}
{{NPCTableRow|Elite Cruiser|2|Corpum Arch Priest/Sage}}
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=== 2nd Pocket ===
=== 2nd Pocket ===
{{NPCTableHead|Structures}}
{{NPCTableHead|Structures}}
{{NPCTableRow|Structure|1|Blood Farm|trigger = All reinforcement waves|drop = random T1 modules}}
{{NPCTableRow|Structure|1|Blood Farm|trigger = All reinforcement waves|drop = random T1 modules}}
|}
|}
{{NPCTableHead|Wave 1}}
{{NPCTableHead|Wave 1}}
{{NPCTableRow|Frigate|3|Corpii Diviner/Raider}}
{{NPCTableRow|Frigate|3|Corpii Diviner/Raider}}
{{NPCTableRow|Battleship|3|Corpus Cardinal/Monsignor}}
{{NPCTableRow|Battleship|3|Corpus Cardinal/Monsignor}}
|}
|}
{{NPCTableHead|Wave 2}}
{{NPCTableHead|Wave 2}}
{{NPCTableRow|Battlecruiser|2|Corpatis Seer}}
{{NPCTableRow|Battlecruiser|2|Corpatis Seer}}
{{NPCTableRow|Battleship|2|Corpus Cardinal/Monsignor}}
{{NPCTableRow|Battleship|2|Corpus Cardinal/Monsignor}}
|}
|}
{{NPCTableHead|Wave 3}}
{{NPCTableHead|Wave 3}}
{{NPCTableRow|Battlecruiser|3|Corpatis Bishop/Seer}}
{{NPCTableRow|Battlecruiser|3|Corpatis Bishop/Seer}}
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{{Missionrelated}}
{{Missionrelated}}
 
[[Category:Security missions]][[Category:Storyline missions]]
[[Category:Security missions]]