Difference between revisions of "The Assault (Minmatar Republic)"

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|Faction=Minmatar
 
|Faction=Minmatar
 
|Type=Encounter
 
|Type=Encounter
|ShipSizeLimit=?
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|ShipSizeLimit=
 
|WebPoint=Yes (Chief Republic Magni)
 
|WebPoint=Yes (Chief Republic Magni)
 
|EWAR=Target painting
 
|EWAR=Target painting
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}}
 
}}
  
== Details ==
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'''Blitz''': In the first pocket, use the following kill order:
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# 4x Battlecruisers
 +
# 2x Elite Frigates
 +
# 3x Elite Cruisers
 +
# 2x Elite Frigates
 +
 
 +
It is necessary to one-shot each of the elite frigates in Group 3 in order to avoid immediately spawning reinforcements. The acceleration will be unlocked as long as there are no remaining hostile targets. If reinforcements spawn (whether due to not one-shotting the frigates, or taking too long to activate the gate), the gate will be locked until all hostile targets are destroyed.
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 +
In the second pocket, approach the {{co|wheat|Dysfunctional Solar Harvester}}. The mission is flagged as completed once the first three spawns have been destroyed.
 +
 
 
=== 1st Pocket ===
 
=== 1st Pocket ===
 
 
{{npcth|Initial Defenders}}
 
{{npcth|Initial Defenders}}
 
{{npctr|Elite Frigate|2|Chief Republic Gleeda|ewar=TP|trigger=Triggers Reinforcements Wave 1}}
 
{{npctr|Elite Frigate|2|Chief Republic Gleeda|ewar=TP|trigger=Triggers Reinforcements Wave 1}}
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{{npctr|Battlecruiser|4|Republic Nutia/Tribal Venis}}
 
{{npctr|Battlecruiser|4|Republic Nutia/Tribal Venis}}
 
|}
 
|}
 
 
{{npcth|Reinforcements}}
 
{{npcth|Reinforcements}}
 
{{npcts|Wave 1}}
 
{{npcts|Wave 1}}
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=== 2nd Pocket ===
 
=== 2nd Pocket ===
 
 
Reinforcements spawns will appear near the noted object in space.
 
Reinforcements spawns will appear near the noted object in space.
  
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{{npctr|Battleship|1|Republic Sigur/Ymir|ewar=TP}}
 
{{npctr|Battleship|1|Republic Sigur/Ymir|ewar=TP}}
 
|}
 
|}
 
 
{{npcth|Reinforcements}}
 
{{npcth|Reinforcements}}
 
{{npcts|Wave 1 (Asteroid Colony)}}
 
{{npcts|Wave 1 (Asteroid Colony)}}
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{{npctr|Elite Cruiser|3|Chief Republic Orka}}
 
{{npctr|Elite Cruiser|3|Chief Republic Orka}}
 
|}
 
|}
 
 
{{npcth|Notable Structures}}
 
{{npcth|Notable Structures}}
 
{{npctr|Structure|1|Asteroid Colony}}
 
{{npctr|Structure|1|Asteroid Colony}}
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{{npctr|Structure|1|Big Asteroid}}
 
{{npctr|Structure|1|Big Asteroid}}
 
|}
 
|}
 
=== Blitz ===
 
 
In the first pocket, use the following kill order:
 
# 4x Battlecruisers
 
# 2x Elite Frigates
 
# 3x Elite Cruisers
 
# 2x Elite Frigates
 
 
It is necessary to one-shot each of the elite frigates in Group 3 in order to avoid immediately spawning reinforcements. The acceleration will be unlocked as long as there are no remaining hostile targets. If reinforcements spawn (whether due to not one-shotting the frigates, or taking too long to activate the gate), the gate will be locked until all hostile targets are destroyed.
 
 
In the second pocket, approach the {{co|wheat|Dysfunctional Solar Harvester}}. The mission is flagged as completed once the first three spawns have been destroyed.
 
  
 
{{Missionrelated}}
 
{{Missionrelated}}
 
 
[[Category:Security missions]]
 
[[Category:Security missions]]

Revision as of 19:21, 6 October 2022

This article details the Minmatar variant of this mission. For other faction variants, see The Assault (disambiguation).

The Assault is a Level 4 combat mission. It has multiple faction variants.


Level 4
Type Encounter
Faction Minmatar
Best damage to deal Explosive damage Ex
Damage to resist Explosive damage ExKinetic damage Kin
Warp disruption Yes (Chief Republic Magni)
EWAR Target painting


Blitz: In the first pocket, use the following kill order:

  1. 4x Battlecruisers
  2. 2x Elite Frigates
  3. 3x Elite Cruisers
  4. 2x Elite Frigates

It is necessary to one-shot each of the elite frigates in Group 3 in order to avoid immediately spawning reinforcements. The acceleration will be unlocked as long as there are no remaining hostile targets. If reinforcements spawn (whether due to not one-shotting the frigates, or taking too long to activate the gate), the gate will be locked until all hostile targets are destroyed.

In the second pocket, approach the Dysfunctional Solar Harvester. The mission is flagged as completed once the first three spawns have been destroyed.

1st Pocket

Initial Defenders
WD EWAR L


Elite Frigate 2 x Elite Frigate Chief Republic Gleeda Triggers Reinforcements Wave 1 Target Painter
Elite Cruiser 3 x Elite Cruiser Chief Republic Rodul
Battlecruiser 4 x Battlecruiser Republic Nutia/Tribal Venis
Reinforcements
WD EWAR L
Wave 1
Elite Frigate 2 x Elite Frigate Chief Republic Gleeda Target Painter
Wave 2
Battleship 3 x Battleship Republic Sigar/Tribal Pytara/Tribal Jarkl Target Painter
Wave 3
Elite Frigate 2 x Elite Frigate Chief Republic Kvarm Target Painter
Wave 4
Battlecruiser 3 x Battlecruiser Republic Nutia/Norn
Wave 5
Battleship 3 x Battleship Republic Sigur/Ymir Target Painter
Wave 6
Battleship 1 x Battleship Republic Sigur/Ymir Target Painter

2nd Pocket

Reinforcements spawns will appear near the noted object in space.


Initial Defenders
WD EWAR L


Battlecruiser 3 x Battlecruiser Republic Tribal Venis/Norn
Battleship 1 x Battleship Republic Sigur/Ymir Target Painter
Reinforcements
WD EWAR L
Wave 1 (Asteroid Colony)
Battleship 2 x Battleship Republic Tribal Sigur/Jotun/Pytara
Wave 2 (Asteroid Colony)
Battleship 1 x Battleship Republic Tribal Sigur/Jotun/Pytara
Wave 3 (Dysfunctional Solar Harvester)
Elite Frigate 3 x Elite Frigate Chief Republic Ivan
Battleship 2 x Battleship Republic Tribal Jarl
Wave 4 (Asteroid Colony)
Battleship 2 x Battleship Republic Tribal Jotun
Wave 5 (Big Asteroid)
Battleship 2 x Battleship Republic Tribal Sigur
Wave 6 (Asteroid Colony)
Elite Frigate 1 x Elite Frigate Chief Republic Magni Warp Disruptor
Wave 7 (Big Asteroid)
Elite Cruiser 3 x Elite Cruiser Chief Republic Orka
Notable Structures
WD EWAR L


Structure 1 x Asteroid Colony
Structure 1 x Dysfunctional Solar Harvester
Structure 1 x Big Asteroid