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The Good Word: Difference between revisions

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m Bot: Automated text replacement (-Category:Mission reports + ); cosmetic changes
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|Level= 3
|Level= 3
|Type= Encounter
|Type= Encounter
|Objective= Retrieve 1 x Preacher (1.0m³) from Yunshin Z refining complex.
|Objective= Take the preacher called Tolmak (Preacher 1{{m3}}) from the Yunshin Z refining complex to your agent.
|Faction= Scions of the Superior Gene (Caldari State ships)
|Faction= Scions of the Superior Gene (Caldari State ships)
|DamageToDeal= {{Damagetype|kin|th}}
|Faction1= Caldari
|DamageToResist= {{Damagetype|kin|th}}
|DamageToDeal1=
|DamageToResist1=  
|WebPoint=  
|WebPoint=  
|EWAR=  
|EWAR=  
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He's currently preaching on Yunshin Z, a refining complex. This is a low population industrial center with little contact to the outside world. We can afford to make bold moves here. Your task is to find this preacher and return him to us. We'll handle the rest.
He's currently preaching on Yunshin Z, a refining complex. This is a low population industrial center with little contact to the outside world. We can afford to make bold moves here. Your task is to find this preacher and return him to us. We'll handle the rest.
 
}}
----
{{MessageBox|'''The Prophet of the Seventh Sphere'''
 
|Religious freaks like to spread all sorts of apocalyptic messages, and in recent times there are few who have captured the imagination of conspiracy theorists in the way that Tolmak has. The so-called “Prophet of the Seventh Sphere,” Tolmak is an enigmatic and elusive character. He has never shown himself publicly for fear of reprisal, and relies instead of proxies to spread his word. Others say his real strength comes from the media outlets that cover these preachers. Outlets that, for their own part, are mostly concerned with the profit to be made from the inevitable controversy his message brings.  
'''The Prophet of the Seventh Sphere'''
 
Religious freaks like to spread all sorts of apocalyptic messages, and in recent times there are few who have captured the imagination of conspiracy theorists in the way that Tolmak has. The so-called “Prophet of the Seventh Sphere,” Tolmak is an enigmatic and elusive character. He has never shown himself publicly for fear of reprisal, and relies instead of proxies to spread his word. Others say his real strength comes from the media outlets that cover these preachers. Outlets that, for their own part, are mostly concerned with the profit to be made from the inevitable controversy his message brings.  


Among other things, Tolmak's elaborate revelations paint a universe governed by demonic forces that secretly control the heads of all the empires. He reserves special bile for the capsuleer class, teaching that their clones are not actually the same person reborn, but are instead, demonic simulacra.  
Among other things, Tolmak's elaborate revelations paint a universe governed by demonic forces that secretly control the heads of all the empires. He reserves special bile for the capsuleer class, teaching that their clones are not actually the same person reborn, but are instead, demonic simulacra.  
}}
|collapsed= yes}}


The damage output is significant. Good tank recommended.<br>
The damage output is significant. Good tank recommended.<br>
No faction standings penalty for destroying the enemies.
No faction standings penalty for destroying the enemies. No bounties for destroying ships.


'''Blitz:''' Kill all enemies of wave 1 in the first pocket. Ignore NPCs in the second pocket, grab the preacher from the Preacher's Quarters (container), and warp out.


'''Blitz:'''<br>
=== Pocket 1 ===
Kill all enemies in the first pocket. Ignore NPCs in the second pocket, grab the preacher from the container, and warp out.
The pocket starts off empty. After a few seconds, 8 enemy cruisers spawn, but two of them are scripted to blow up when the friendly cruisers arrive. The friendly cruisers simply stay in the pocket and do not engage the enemies.
{{MessageBox|Message from the Preacher
|Greetings, pilot. Have you come to listen, or with violence in mind?
|collapsed= yes}}
{{MessageBox|Message from the Preacher
|Be warned, the Scions of the Superior Gene are incoming. They're a militant splinter group that labled us heretics and will wipe out me, you, and every colonist here. If you help stop them, I'll come willingly.
|collapsed= yes}}


=== Pocket 1 ===
About 20 seconds after out of warp.
{{MessageBox|Message from the Preacher|Greetings, pilot. Have you come to listen, or with violence in mind?|collapsed=yes}}
{{NPCTableHead|Wave 1}}
{{NPCTableHead|Wave 1}}
{{NPCTableRow|Cruiser|6|Scions of the Superior Gene}}
{{NPCTableRow|Cruiser|8|Scions of the Superior Gene|trigger= Last one destroyed triggers wave2}}
|}
 
About 30 seconds after wave 1
{{MessageBox|In local
|{{Co|#80d8fc|Preacher: Ah, my followers arrive!}}
|collapsed= yes}}
{{NPCTableHead|Friendly wave}}
{{NPCTableRow|Friendly Cruiser|4|Tolmak's Zealots}}
{{NPCTableRow|Friendly Cruiser|4|Tolmak's Zealots}}
{{MessageBox|Message from the Preacher|Be warned, the Scions of the Superior Gene are incoming. They're a militant splinter group that labled us heretics and will wipe out me, you, and every colonist here. If you help stop them, I'll come willingly.|collapsed=yes}}
|}
The pocket starts off empty. After a few seconds, 8 enemy cruisers spawn, but two of them are scripted to blow up when the friendly cruisers arrive. The friendly cruisers simply stay in the pocket and do not engage the enemies.
 
After disposing of the last enemy in the initial wave, five additional enemy cruisers spawn. The gate will be unlocked at this point, and thus engaging the second wave is optional.


{{NPCTableHead|Wave 2}}
{{MessageBox|Tolmak's Zealots
|You must save the preacher! The gate has been unlocked; go while we cover you, noble capsuleer!
|collapsed= yes}}
{{NPCTableHead|Wave 2 }}
{{NPCTableRow|Cruiser|5|Scions of the Superior Gene}}
{{NPCTableRow|Cruiser|5|Scions of the Superior Gene}}
{{MessageBox|Tolmak's Zealots|You must save the preacher! The gate has been unlocked; go while we cover you, noble capsuleer!|collapsed=yes}}
|}
After disposing of the last enemy in the initial wave, five additional enemy cruisers spawn. The gate will be unlocked at this point, and thus engaging the second wave is optional.<br>
 


Update 2022.01.14: it is no longer possible to activate the gate without destroying the enemies.
Update 2022.03.10: it is possible to activate the gate without destroying the enemies.
=== Pocket 2 ===
=== Pocket 2 ===
The objective is in the Preacher's Quarters, which you can loot without engaging the enemies.


{{NPCTableHead}}
{{NPCTableHead|Structures}}
{{NPCTableRow|Container|1|Preacher's Quarters|cargo= Preacher}}
|}
{{MessageBox|Message from the Scions
|Fool! Tolmak's gnats won't stop us!
|collapsed= yes}}
{{NPCTableHead|Auto aggro}}
{{NPCTableRow|Cruiser|6|Scions of the Superior Gene}}
{{NPCTableRow|Cruiser|6|Scions of the Superior Gene}}
{{NPCTableRow|Container|1|Preacher's Quarters|cargo=Preacher}}
|}
{{MessageBox|Message from the Scions|Fool! Tolmak's gnats won't stop us!|collapsed=yes}}
Auto aggro from the NPCs in pocket 2.<br>
 
The objective is in the Preacher's Quarters, which you can loot without engaging the enemies.


{{Missionrelated}}
{{Missionrelated}}


[[Category:Security missions]]
[[Category:Security missions]]