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Faction warfare: Difference between revisions

From EVE University Wiki
System upgrades and warzone tier: This section is causing confusion amongst the reader even with the Note box, I hided to avoid more confusion, don't hesitate if you know a cleaner way to do it. I did'nt wanted to outright delete it.
m Increase width of some {{Expansion past}}
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'''Faction warfare''' (often abbreviated as '''FW''') is a game mechanic whereby you can sign up to fight for one of the four empire factions (against its enemy faction) for control over certain areas of [[low-sec]] space. It was first introduced in the [[Expansions#Empyrean Age|Empyrean Age]] expansion (2008) to offer players a stepping-stone into PvP (player-vs-player) gameplay. In 2022, the [[Expansions#20.10 Release (Uprising)|Uprising]] expansion made sweeping changes across many Faction Warfare mechanics.
'''Faction warfare''' (often abbreviated as '''FW''') is a game mechanic whereby you can sign up to fight for one of the four empire factions (against its enemy faction) for control over certain areas of [[low-sec]] space. It was first introduced in the [[Expansions#Empyrean Age|Empyrean Age]] expansion (2008) to offer players a stepping-stone into PvP (player-vs-player) gameplay. In 2022, the [[Expansions#20.10 Release (Uprising)|Uprising]] expansion made sweeping changes across many Faction Warfare mechanics.


Faction warfare is primarily centered around two [[#War zones|war zones]] (areas of low-sec contested by two empires): the Amarr-Minmatar war zone and the Caldari-Gallente war zone, which each are located on the border of the two respective empires. In these war zones, players who participate in Factional Warfare attempt to [[#Capturing systems|conquer star systems]] for their empire, and are rewarded with [[#Rewards|loyalty points]] and increased [[#Standings and ranks|faction standings]] for their efforts. Additionally, as players who participate in Factional Warfare are effectively at war with one of the four empire factions in the game, they can therefore attack (and be attacked by) players fighting for the enemy faction anywhere in New Eden, as well as fight the enemy NPC faction navies (who patrol the [[high-sec]] star systems belonging to their faction).   
Faction warfare is primarily centered around two [[#war zones|war zones]] (areas of low-sec contested by two empires): the Amarr-Minmatar war zone and the Caldari-Gallente war zone, which each are located on the border of the two respective empires. In these war zones, players who participate in Factional Warfare attempt to [[#Capturing systems|conquer star systems]] for their empire, and are rewarded with [[#Rewards|loyalty points]] and increased [[#Standings and ranks|faction standings]] for their efforts. Additionally, as players who participate in Factional Warfare are effectively at war with one of the four empire factions in the game, they can therefore attack (and be attacked by) players fighting for the enemy faction anywhere in New Eden, as well as fight the enemy NPC faction navies (who patrol the [[high-sec]] star systems belonging to their faction).   


== Joining Factional Warfare ==
== Joining Factional Warfare ==
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A player enlisting while a member of an NPC corporation will leave that corporation, and automatically join one of the four faction militia corporations (NPC-run corporations which are populated exclusively by other players enlisted in Factional Warfare for a given empire):
A player enlisting while a member of an NPC corporation will leave that corporation, and automatically join one of the four faction militia corporations (NPC-run corporations which are populated exclusively by other players enlisted in Factional Warfare for a given empire):
* Amarr: [[24th Imperial Crusade]]
* Amarr: [[24th Imperial Crusade]]
* Caldari: [[State Protectorate]]
* Caldari: [[State Protectorate]]
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Third-partying on faction warfare is a common way to find PvP content in lowsec space for those not enrolled in Faction warfare themselves, such as EVE University members.
Third-partying on faction warfare is a common way to find PvP content in lowsec space for those not enrolled in Faction warfare themselves, such as EVE University members.


{{expansion past
{{expansion past|width= 70%
|
|[[File:FW faction alliances.png|thumb|200px|The Amarr and the Caldari fight against the Minmatar and the Gallente.]]
[[File:FW faction alliances.png|thumb|200px|The Amarr and the Caldari fight against the Minmatar and the Gallente.]]


Before the Allegiance update ([https://www.eveonline.com/news/view/patch-notes-version-21-03#h2-9 patch notes 2023-03-14.1]), the Amarr and the Caldari were allied (as were the Minmatar and the Gallente), which meant that pilots fighting for (for instance) the Gallente were able to help their Minmatar allies fight against the Amarr (with the exception of [[#Infrastructure Hub|infrastructure hubs]]), and attack (and be attacked by) pilots fighting for the Amarr as well as the Caldari. Additionally, that same pilot was attacked by the NPC [[#Permanent war|faction navies]] of the Amarr and the Caldari when entering their high-sec space.}}
Before the Allegiance update ([https://www.eveonline.com/news/view/patch-notes-version-21-03#h2-9 patch notes 2023-03-14.1]), the Amarr and the Caldari were allied (as were the Minmatar and the Gallente), which meant that pilots fighting for (for instance) the Gallente were able to help their Minmatar allies fight against the Amarr (with the exception of [[#Infrastructure Hub|infrastructure hubs]]), and attack (and be attacked by) pilots fighting for the Amarr as well as the Caldari. Additionally, that same pilot was attacked by the NPC [[#Permanent war|faction navies]] of the Amarr and the Caldari when entering their high-sec space.
}}


== War zones ==
== War zones ==
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! style="text-align: left; padding: 0.2em 0.5em;" | Constellations
! style="text-align: left; padding: 0.2em 0.5em;" | Constellations
|-
|-
| rowspan=2 | [[image:Logo_faction_amarr_empire.png|64pxpx|link= Amarr Empire|Amarr Empire]]
| rowspan=2 | [[image:Logo_faction_amarr_empire.png|64px|link= Amarr Empire|Amarr Empire]]
| style="padding: 0.2em 0.5em;" | [https://evemaps.dotlan.net/map/Devoid#const Devoid]
| style="padding: 0.2em 0.5em;" | [https://evemaps.dotlan.net/map/Devoid#const Devoid]
| style="padding: 0.2em 0.5em;" | Semou and Jayai
| style="padding: 0.2em 0.5em;" | Semou and Jayai
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|-
|-
| rowspan=2 | [[image:Logo_faction_minmatar_republic.png|64pxpx|link= Minmatar Republic|Minmatar Republic]]
| rowspan=2 | [[image:Logo_faction_minmatar_republic.png|64px|link= Minmatar Republic|Minmatar Republic]]
| style="padding: 0.2em 0.5em;" | [https://evemaps.dotlan.net/map/Heimatar#const Heimatar]
| style="padding: 0.2em 0.5em;" | [https://evemaps.dotlan.net/map/Heimatar#const Heimatar]
| style="padding: 0.2em 0.5em;" | Hed and Huvilma
| style="padding: 0.2em 0.5em;" | Hed and Huvilma
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|-  
|-  
| rowspan=2 | [[image:Logo_faction_caldari_state.png|64pxpx|link= Caldari State|Caldari State]]
| rowspan=2 | [[image:Logo_faction_caldari_state.png|64px|link= Caldari State|Caldari State]]
| style="padding: 0.2em 0.5em;" | [https://evemaps.dotlan.net/map/The_Citadel#const The Citadel]
| style="padding: 0.2em 0.5em;" | [https://evemaps.dotlan.net/map/The_Citadel#const The Citadel]
| style="padding: 0.2em 0.5em;" | Ieyama and Isoma  
| style="padding: 0.2em 0.5em;" | Ieyama and Isoma  
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|-
|-
| rowspan=3 | [[image:Logo_faction_gallente_federation.png|64pxpx|link= Gallente Federation|Gallente Federation]]
| rowspan=3 | [[image:Logo_faction_gallente_federation.png|64px|link= Gallente Federation|Gallente Federation]]
| style="padding: 0.2em 0.5em;" | [https://evemaps.dotlan.net/map/Essence#const Essence]
| style="padding: 0.2em 0.5em;" | [https://evemaps.dotlan.net/map/Essence#const Essence]
| style="padding: 0.2em 0.5em;" | Jeon and Vieres
| style="padding: 0.2em 0.5em;" | Jeon and Vieres
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Since Uprising, the rewards scales depending on how close to a system controlled by the opposing faction you are. System are classified as Frontlines (adjacent to a enemy system), where the LP gains are the highest, Commands systems (adjacent to a frontline) and Rearguards systems (adjacent to a Command system or another rearguard).}}
Since Uprising, the rewards scales depending on how close to a system controlled by the opposing faction you are. System are classified as Frontlines (adjacent to a enemy system), where the LP gains are the highest, Commands systems (adjacent to a frontline) and Rearguards systems (adjacent to a Command system or another rearguard).}}


{{expansion past |
{{expansion past|width= 80%|
=== System upgrades ===
=== System upgrades ===
[[File:FacWar Infra Hub upgrade dialog.jpg|thumb|200px|A system can be upgraded by donating loyalty points (LP) at the system's infrastructure hub. This system is currently at Level 3, nearing Level 4.]]
[[File:FacWar Infra Hub upgrade dialog.jpg|thumb|200px|A system can be upgraded by donating loyalty points (LP) at the system's infrastructure hub. This system is currently at Level 3, nearing Level 4.]]