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Updated information on Victory Points with post-Uprising info: updated number of VP needed to push system to vulnerable, added table of VP rewarded per size/type of plex. |
Corrected reference formatting for my previous edit for consistency with the wiki. |
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| style="background-color:#333333;padding:0.3em;" | Battlefield | | style="background-color:#333333;padding:0.3em;" | Battlefield | ||
| style="text-align:center;" | 2000 | | style="text-align:center;" | 2000 | ||
|}[https://www.eveonline.com/news/view/patch-notes-version-21-05#h2-5] | |}<ref name="Patch Notes: Uprising 2023-08-01.1">[https://www.eveonline.com/news/view/patch-notes-version-21-05#h2-5 Patch Notes: Uprising 2023-08-01.1]</ref> | ||
{{expansion past | Prior to the overhaul to Faction Warfare during the Uprising expansion (2022), capturing a complex (regardless of its size) for the attacking faction rewarded 20 victory points<ref>[http://www.gamerchick.net/2013/01/the-beginners-guide-to-faction-war.html GamerChick42: The Beginner's Guide to Faction War Plexing] (2013)</ref> or subtracted 20 victory points for capturing a complex for the defending faction. In order to bring a system to "vulnerable", the attacking faction had to accumulate 3000 victory points (i.e. capture 150 complexes more than the defending faction). Once a system was vulnerable, attackers could continue to earn victory points up to a "buffer" of 100 victory points<ref name="patch notes inferno 1.3">[https://www.eveonline.com/news/view/patch-notes-for-inferno-1.3 Patch notes: Inferno 1.3]</ref>; the cap on this "buffer" is not documented for post-Uprising Faction Warfare. The Uprising expansion increased the number of victory points needed to accumulate by the attacking faction from 3000 to 75000 [https://evemaps.dotlan.net/system/Heydieles/stats/2022-11-05:2022-11-10 as seen on Dotlan] and changed the number of victory points awarded by completing complexes based on complex size | {{expansion past | Prior to the overhaul to Faction Warfare during the Uprising expansion (2022), capturing a complex (regardless of its size) for the attacking faction rewarded 20 victory points<ref>[http://www.gamerchick.net/2013/01/the-beginners-guide-to-faction-war.html GamerChick42: The Beginner's Guide to Faction War Plexing] (2013)</ref> or subtracted 20 victory points for capturing a complex for the defending faction. In order to bring a system to "vulnerable", the attacking faction had to accumulate 3000 victory points (i.e. capture 150 complexes more than the defending faction). Once a system was vulnerable, attackers could continue to earn victory points up to a "buffer" of 100 victory points<ref name="patch notes inferno 1.3">[https://www.eveonline.com/news/view/patch-notes-for-inferno-1.3 Patch notes: Inferno 1.3]</ref>; the cap on this "buffer" is not documented for post-Uprising Faction Warfare. The Uprising expansion increased the number of victory points needed to accumulate by the attacking faction from 3000 to 75000 <ref>[https://evemaps.dotlan.net/system/Heydieles/stats/2022-11-05:2022-11-10 Uprising VP increase as seen on Dotlan]</ref> and changed the number of victory points awarded by completing complexes based on complex size<ref name="Patch Notes: Uprising 2023-08-01.1" />. | width=80%}} | ||
=== Advantage === | === Advantage === | ||