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There are two ways to join Factional Warfare (the game calls this "enlisting"): join as a solo player, or join as part of a player [[corporation]] or [[alliance]]. You do not need to be a part of Faction warfare to fight those who are enlisted. | There are two ways to join Factional Warfare (the game calls this "enlisting"): join as a solo player, or join as part of a player [[corporation]] or [[alliance]]. You do not need to be a part of Faction warfare to fight those who are enlisted. | ||
{{ | {{Euninote| | ||
[[EVE University]] is | [[EVE University]] is able to participate in Factional Warfare!! | ||
}} | }} | ||
=== Joining as a solo player === | === Joining as a solo player === | ||
[[File:FW-join.png|thumb|200px|Join Factional Warfare through the Militia Office window in a station belonging to the empire you wish to fight for (in this example, the Caldari).]] | [[File:FW-join.png|thumb|200px|Join Factional Warfare through the Militia Office window in a station belonging to the empire you wish to fight for (in this example, the Caldari).]] | ||
Any player can join Factional Warfare provided that their [[standings|base standings]] towards the empire faction (e.g. the Gallente Federation or the Caldari State) they wish to fight for are 0.0 or greater. Note that only raw, unmodified standings (i.e. without taking the effects of skills like {{Sk|Social | Any player can join Factional Warfare provided that their [[standings|base standings]] towards the empire faction (e.g. the Gallente Federation or the Caldari State) they wish to fight for are 0.0 or greater. Note that only raw, unmodified standings (i.e. without taking the effects of skills like {{Sk|Social}} into account) count; you can check your standings on your character page. | ||
You can enlist at any station belonging to the empire or pirate faction you wish to fight for by opening the "Militia Office" window (from the [[NeoCom#Factional_Warfare|NeoCom]] or the Station Services window) for empire militias, and by opening the Insurgencies window (from the Activities section of the Neocom) for pirate militias. Note that even though the Khanid Kingdom and the Ammatar Mandate are affiliated with the Amarr Empire, they do not count as being a part of it, and therefore you cannot join Factional Warfare from their stations. | You can enlist at any station belonging to the empire or pirate faction you wish to fight for by opening the "Militia Office" window (from the [[NeoCom#Factional_Warfare|NeoCom]] or the Station Services window) for empire militias, and by opening the Insurgencies window (from the Activities section of the Neocom) for pirate militias. Note that even though the Khanid Kingdom and the Ammatar Mandate are affiliated with the Amarr Empire, they do not count as being a part of it, and therefore you cannot join Factional Warfare from their stations. | ||
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{| class="wikitable" style="font-size:90%; border-style:none;" | {| class="wikitable" style="font-size:90%; border-style:none;" | ||
|- | |- | ||
! | ! | ||
! style="text-align: left | ! style="text-align: left;" | Region | ||
! style="text-align: left | ! style="text-align: left;" | Constellations | ||
|- | |- | ||
| rowspan=2 | [[image:Logo_faction_amarr_empire.png|64px|link= Amarr Empire|Amarr Empire]] | | rowspan=2 | [[image:Logo_faction_amarr_empire.png|64px|link= Amarr Empire|Amarr Empire]] | ||
| Line 79: | Line 79: | ||
|- | |- | ||
| colspan=3 style="background-color:#333333" | | | colspan=3 style="background-color: #333333;" | | ||
|- | |- | ||
| Line 153: | Line 153: | ||
The name of a complex contains all information about its type. Names are formed as: | The name of a complex contains all information about its type. Names are formed as: | ||
{{code|[Rank / Size] + [ADV / NVY] + "- "[Number] OR [Open Complex]}} | |||
{{ | |||
* NVY - Short for "Navy". Indicates site only allows T1 and Navy ships to enter, no pirate faction, T2, or T3. | * NVY - Short for "Navy". Indicates site only allows T1 and Navy ships to enter, no pirate faction, T2, or T3. | ||
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* Rank/Size - Controls which ship sizes are allowed in, capture times, and the NPC defenders, according to the following table. | * Rank/Size - Controls which ship sizes are allowed in, capture times, and the NPC defenders, according to the following table. | ||
{| class="wikitable" style=" | {| class="wikitable" | ||
|- style="background-color: var(--background-color-warning-subtle);" | |||
! | ! Type | ||
! | ! Capture time | ||
! | ! Allowed ships | ||
! | ! NPC defender | ||
|- | |- | ||
| style="background-color: | | style="background-color: var(--background-color-warning-subtle);" | Scout | ||
| style="text-align:center;" | 10 min | | style="text-align:center;" | 10 min | ||
| Frigates and smaller | |||
| style="text-align:center;" | Frigate | | style="text-align:center;" | Frigate | ||
|- | |- | ||
| style="background-color: | | style="background-color: var(--background-color-warning-subtle);" | Small | ||
| style="text-align:center;" | 10 min | | style="text-align:center;" | 10 min | ||
| Destroyers and smaller | |||
| style="text-align:center;" | Destroyer | | style="text-align:center;" | Destroyer | ||
|- | |- | ||
| style="background-color: | | style="background-color: var(--background-color-warning-subtle);" | Medium | ||
| style="text-align:center;" | 15 min | | style="text-align:center;" | 15 min | ||
| Cruisers and smaller | |||
| style="text-align:center;" | Cruiser | | style="text-align:center;" | Cruiser | ||
|- | |- | ||
| style="background-color: | | style="background-color: var(--background-color-warning-subtle)" | Large | ||
| style="text-align:center;" | 15 min | | style="text-align:center;" | 15 min | ||
| Battleships and smaller | |||
| style="text-align:center;" | Battlecruiser | | style="text-align:center;" | Battlecruiser | ||
|- | |- | ||
| style="background-color: | | style="background-color: var(--background-color-warning-subtle);" | Open | ||
| style="text-align:center;" | 15 min | | style="text-align:center;" | 15 min | ||
| Unrestricted | |||
| style="text-align:center;" | Battlecruiser | | style="text-align:center;" | Battlecruiser | ||
|} | |} | ||
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{| class="wikitable" style="font-size:90%" | {| class="wikitable" style="font-size:90%" | ||
|- style=background-color: | |- style="background-color: var(--background-color-warning-subtle);" | ||
! | ! Complex Type | ||
! | ! Victory Points Awarded | ||
|- | |- | ||
| style="background-color: | | style="background-color: var(--background-color-warning-subtle);" | Scout NVY | ||
| style="text-align:center;" | 25 | | style="text-align:center;" | 25 | ||
|- | |- | ||
| style="background-color: | | style="background-color: var(--background-color-warning-subtle);" | Small NVY | ||
| style="text-align:center;" | 50 | | style="text-align:center;" | 50 | ||
|- | |- | ||
| style="background-color: | | style="background-color: var(--background-color-warning-subtle);" | Small ADV | ||
| style="text-align:center;" | 75 | | style="text-align:center;" | 75 | ||
|- | |- | ||
| style="background-color: | | style="background-color: var(--background-color-warning-subtle)" | Medium NVY | ||
| style="text-align:center;" | 150 | | style="text-align:center;" | 150 | ||
|- | |- | ||
| style="background-color: | | style="background-color: var(--background-color-warning-subtle);" | Medium ADV | ||
| style="text-align:center;" | 175 | | style="text-align:center;" | 175 | ||
|- | |- | ||
| style="background-color: | | style="background-color: var(--background-color-warning-subtle);" | Large NVY | ||
| style="text-align:center;" | 250 | | style="text-align:center;" | 250 | ||
|- | |- | ||
| style="background-color: | | style="background-color: var(--background-color-warning-subtle)" | Large ADV | ||
| style="text-align:center;" | 300 | | style="text-align:center;" | 300 | ||
|- | |- | ||
| style="background-color: | | style="background-color: var(--background-color-warning-subtle);" | Open | ||
| style="text-align:center;" | 350 | | style="text-align:center;" | 350 | ||
|- | |- | ||
| style="background-color: | | style="background-color: var(--background-color-warning-subtle);" | Battlefield | ||
| style="text-align:center;" | | | style="text-align:center;" | 2,000 | ||
|} | |} | ||
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* lower broker fees for contracts and market orders (-10% per system upgrade level) | * lower broker fees for contracts and market orders (-10% per system upgrade level) | ||
* lower costs for industry activities in NPC stations (-10% per upgrade level)<ref>Patch Notes: [https://www.eveonline.com/news/view/patch-notes-for-crius Crius 1.0] (2014)</ref> | * lower costs for industry activities in NPC stations (-10% per upgrade level)<ref>Patch Notes: [https://www.eveonline.com/news/view/patch-notes-for-crius Crius 1.0] (2014)</ref> | ||
When you donate LP, a part is lost as a "[[Tax#Maintenance_tax|maintenance tax]]" (for example, if you donate 1,000 LP, and the maintenance tax is 5%, then only 950 LP are actually counted towards upgrading the system). The maintenance tax starts at 0% and increases the higher their [[#Faction tier|faction's tier]] is, up to about 75%<ref name="PN inferno 1.3" /><ref>EVE Forums: [https://forums-archive.eveonline.com/message/3630457 maintenance tax] (2013)</ref>. The LP you donate is put into a pool with the LP donated by other players from your faction in that system, and the size of that pool determines the system's upgrade level. A system can be upgraded up to level 5. | When you donate LP, a part is lost as a "[[Tax#Maintenance_tax|maintenance tax]]" (for example, if you donate 1,000 LP, and the maintenance tax is 5%, then only 950 LP are actually counted towards upgrading the system). The maintenance tax starts at 0% and increases the higher their [[#Faction tier|faction's tier]] is, up to about 75%<ref name="PN inferno 1.3" /><ref>EVE Forums: [https://forums-archive.eveonline.com/message/3630457 maintenance tax] (2013)</ref>. The LP you donate is put into a pool with the LP donated by other players from your faction in that system, and the size of that pool determines the system's upgrade level. A system can be upgraded up to level 5. | ||
{{example|In the screenshot on the right, Caldari militia members have donated a total of 129,360 LP in that system, which equates to an upgrade level of 3. In order to each level 4, they would have to donate an additional 10,640 LP to bring the total to at least 140,000 LP.}} | {{example|In the screenshot on the right, Caldari militia members have donated a total of 129,360 LP in that system, which equates to an upgrade level of 3. In order to each level 4, they would have to donate an additional 10,640 LP to bring the total to at least 140,000 LP.}} | ||
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== Rewards == | == Rewards == | ||
While the primary reason for Factional Warfare is to encourage PvP in low-sec, players are also rewarded directly for participating in the Factional Warfare mechanics. | While the primary reason for Factional Warfare is to encourage PvP in low-sec, players are also rewarded directly for participating in the Factional Warfare mechanics. | ||
=== Complexes and i-Hubs === | === Complexes and i-Hubs === | ||
{{note box | The recent <sup>(as of March 2023)</sup> update to system dynamics has altered LP payouts, so the information in the below table is no longer accurate.}} | |||
{{note box | The recent update to system dynamics has altered LP payouts, so the information in the below table is no longer accurate.}} | |||
If you capture a [[#Complex information|complex]] you are rewarded with [[loyalty points]] (for your faction's militia corporation, so a pilot flying for the Gallente would receive LP for the Federal Defense Union). The LP rewards for capturing a complex in an enemy-held system ("offensive plexing") depend on the size of the complex and on the system's status (Frontline, Command Operation or Rearguard)<ref name="PN Version 20.10" />. A Rearguard system has a -99% LP multiplier, while other status are shown in a table below. You have to be within the complex' capture radius at the moment it's completed (i.e. when the timer runs out) to receive a reward; if there are multiple pilots within the complex at the moment it's completed, the LP reward is split evenly between them (irrespective of how long they have been there). You get no rewards for partially completing a complex! | If you capture a [[#Complex information|complex]] you are rewarded with [[loyalty points]] (for your faction's militia corporation, so a pilot flying for the Gallente would receive LP for the Federal Defense Union). The LP rewards for capturing a complex in an enemy-held system ("offensive plexing") depend on the size of the complex and on the system's status (Frontline, Command Operation or Rearguard)<ref name="PN Version 20.10" />. A Rearguard system has a -99% LP multiplier, while other status are shown in a table below. You have to be within the complex' capture radius at the moment it's completed (i.e. when the timer runs out) to receive a reward; if there are multiple pilots within the complex at the moment it's completed, the LP reward is split evenly between them (irrespective of how long they have been there). You get no rewards for partially completing a complex! | ||
[[File:Defensive-plex-reward.png|thumb|200px|The LP rewards for capturing a complex in a friendly-held system. This example is based on a novice complex at tier 2 (base reward: 10,000 LP).]] | [[File:Defensive-plex-reward.png|thumb|200px|The LP rewards for capturing a complex in a friendly-held system. This example is based on a novice complex at tier 2 (base reward: 10,000 LP).]] | ||
{| class=wikitable style=" | {| class=wikitable style="text-align: center" | ||
|- style="background-color: | |- style="background-color: var(--background-color-warning-subtle);" | ||
! Complex type | |||
! | ! Command Operation<br><span style="font-weight: normal; font-size: 95%">(base)</span> | ||
! | ! Frontline<br><span style="font-weight:normal; font-size:95%">(+50% LP)</span> | ||
|- | |- | ||
| style="background-color: | | style="background-color: var(--background-color-warning-subtle); text-align:left" | Scout NVY-1 | ||
|10,000 LP | |10,000 LP | ||
|15,000 LP | |15,000 LP | ||
|- | |- | ||
| style="background-color: | | style="background-color: var(--background-color-warning-subtle); text-align:left" | Scout NVY-2 | ||
|12,500 LP | |12,500 LP | ||
|18,750 LP | |18,750 LP | ||
|- | |- | ||
| style="background-color: | | style="background-color: var(--background-color-warning-subtle); text-align: left;" | Small NVY-1 | ||
|15,000 LP | |15,000 LP | ||
|22,500 LP | |22,500 LP | ||
|- | |- | ||
| style="background-color: | | style="background-color: var(--background-color-warning-subtle); text-align: left;" | Small NVY-5 | ||
|18,750 LP | |18,750 LP | ||
|28,150 LP | |28,150 LP | ||
|- | |- | ||
| style="background-color: | | style="background-color: var(--background-color-warning-subtle); text-align: left;" | Small ADV-1 | ||
|17,500 LP | |17,500 LP | ||
|26,250 LP | |26,250 LP | ||
|- | |- | ||
| style="background-color: | | style="background-color: var(--background-color-warning-subtle); text-align: left;" | Small ADV-5 | ||
|20,000 LP | |20,000 LP | ||
|30,000 LP | |30,000 LP | ||
|- | |- | ||
| style="background-color: | | style="background-color: var(--background-color-warning-subtle); text-align: left;" | Medium NVY-1 | ||
|20,000 LP | |20,000 LP | ||
|30,000 LP | |30,000 LP | ||
|- | |- | ||
| style="background-color: | | style="background-color: var(--background-color-warning-subtle); text-align: left;" | Medium NVY-3 | ||
|25,000 LP | |25,000 LP | ||
|37,500 LP | |37,500 LP | ||
|- | |- | ||
| style="background-color: | | style="background-color: var(--background-color-warning-subtle); text-align: left;" | Medium ADV-1 | ||
|25,000 LP | |25,000 LP | ||
|37,500 LP | |37,500 LP | ||
|- | |- | ||
| style="background-color: | | style="background-color: var(--background-color-warning-subtle); text-align: left;" | Medium ADV-3 | ||
|30,000 LP | |30,000 LP | ||
|45,000 LP | |45,000 LP | ||
|- | |- | ||
| style="background-color: | | style="background-color: var(--background-color-warning-subtle); text-align: left;" | Large NVY-1 | ||
|25,000 LP | |25,000 LP | ||
|37,500 LP | |37,500 LP | ||
|- | |- | ||
| style="background-color: | | style="background-color: var(--background-color-warning-subtle); text-align: left;" | Large NVY-5 | ||
|30,000 LP | |30,000 LP | ||
|45,000 LP | |45,000 LP | ||
|- | |- | ||
| style="background-color: | | style="background-color: var(--background-color-warning-subtle); text-align: left;" | Large ADV-1 | ||
|25,000 LP | |25,000 LP | ||
|37,500 LP | |37,500 LP | ||
|- | |- | ||
| style="background-color: | | style="background-color: var(--background-color-warning-subtle); text-align: left;" | Large ADV-5 | ||
|30,000 LP | |30,000 LP | ||
|45,000 LP | |45,000 LP | ||
|- | |- | ||
| style="background-color: | | style="background-color: var(--background-color-warning-subtle); text-align:left;" | Open | ||
| 30,000 LP | |||
| 45,000 LP | |||
|} | |} | ||
If you capture a complex in a friendly-held system ("defensive plexing"), you receive a reduced reward based on [[#Capturing systems|how contested the system is]]. The formula for this is<ref name="dev blog fast forward" />: | If you capture a complex in a friendly-held system ("defensive plexing"), you receive a reduced reward based on [[#Capturing systems|how contested the system is]]. The formula for this is<ref name="dev blog fast forward" />: | ||
: <math> \displaystyle | : <math> \displaystyle \text{LP reward } = \text{Base reward of complex} \times ( \text{Contested percentage of the system} / 100 ) \times 0.75 </math> | ||
This means capturing a complex in a friendly-held system will pay out, at most, 75% as much as capturing an equivalent complex in an enemy-held system, and the closer the system is to "stable", the lower the reward. | This means capturing a complex in a friendly-held system will pay out, at most, 75% as much as capturing an equivalent complex in an enemy-held system, and the closer the system is to "stable", the lower the reward. | ||
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The base reward for destroying an [[#Infrastructure Hub|infrastructure hub ("i-Hub")]] is 40,000 LP, split between all the pilots who damaged the i-Hub. | The base reward for destroying an [[#Infrastructure Hub|infrastructure hub ("i-Hub")]] is 40,000 LP, split between all the pilots who damaged the i-Hub. | ||
{| class=wikitable style=" | {| class=wikitable style="text-align: center;" | ||
|- style="background-color: | |- style="background-color: var(--background-color-warning-subtle);" | ||
! style="background-color: | ! style="background-color: var(--background-color-base); border-style: none;" | | ||
! | ! Tier 1<br><span style="font-weight: normal; font-size: 95%">(-50% LP)</span> | ||
! | ! Tier 2<br><span style="font-weight:normal; font-size:95%">(base)</span> | ||
! | ! Tier 3<br><span style="font-weight:normal; font-size:95%">(+75% LP)</span> | ||
! | ! Tier 4<br><span style="font-weight:normal; font-size:95%">(+150% LP)</span> | ||
! | ! Tier 5<br><span style="font-weight:normal; font-size:95%">(+225% LP)</span> | ||
|- | |- | ||
| style="background-color: var(--background-color-warning-subtle); text-align: left" | Infrastructure hub | |||
| 20,000 LP | |||
| 40,000 LP | |||
| 70,000 LP | |||
| 100,000 LP | |||
| 130,000 LP | |||
|} | |} | ||
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=== Destroying enemy player's ships === | === Destroying enemy player's ships === | ||
{{note box | The recent update suggests that the LP reward is approximately equal to Tier 5 level rewards (+225%). A flat 3.25 multiplier has been added to the equation, but testing is needed to confirm that this is the exact value.}} | {{note box | The recent <sup>(as of March 2020)</sup> update suggests that the LP reward is approximately equal to Tier 5 level rewards (+225%). A flat 3.25 multiplier has been added to the equation, but testing is needed to confirm that this is the exact value.}} | ||
In addition to any loot you may recover from the wreck of any enemy player's ships you destroy, you will also receive loyalty points based on the value of the ship<ref>Dev blog: [https://www.eveonline.com/news/view/fw-dev-blog-1-1-1 Factional Warfare overhaul] (2012)</ref> you killed (including modules and the contents of their cargo bay): | In addition to any loot you may recover from the wreck of any enemy player's ships you destroy, you will also receive loyalty points based on the value of the ship<ref>Dev blog: [https://www.eveonline.com/news/view/fw-dev-blog-1-1-1 Factional Warfare overhaul] (2012)</ref> you killed (including modules and the contents of their cargo bay): | ||
: <math> \displaystyle | : <math> \displaystyle \text{LP reward} = 3.25 \times ( \text{value of ship hull} - \text{value of ship insurance} + \text{value of modules/rigs/subsystem/cargo ) / 10,000} </math> | ||
As with capturing complexes, if several pilots are involved in killing a ship, the reward is shared equally between them<ref>Dev Blog: [https://www.eveonline.com/news/view/war-is-a-full-time-job "War is a full-time job"] (2009)</ref>. The LP reward scales with faction tier, but is capped at 50,000 LP per kill. | As with capturing complexes, if several pilots are involved in killing a ship, the reward is shared equally between them<ref>Dev Blog: [https://www.eveonline.com/news/view/war-is-a-full-time-job "War is a full-time job"] (2009)</ref>. The LP reward scales with faction tier, but is capped at 50,000 LP per kill. | ||