Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Incursion Fitting: Vanguard: Difference between revisions

From EVE University Wiki
Armor Hulls: moved to sample fits section
Advanced Hulls: Compacting Info
Line 65: Line 65:
For BSs Tier 3 hulls tend to be the best due to higher stats, but this is not universal. Missile hulls like the [[Raven]] are not usable in Vanguards due to poor damage against frigates and cruisers.
For BSs Tier 3 hulls tend to be the best due to higher stats, but this is not universal. Missile hulls like the [[Raven]] are not usable in Vanguards due to poor damage against frigates and cruisers.


====Advanced Hulls====
 
The following hull types are upgrades of Tech I hulls used in Incursions and all are acceptable. The highest choice hulls for Damage Dealers are the Pirate Battleships which fall in this category.
The following hull types are upgrades of Tech I hulls used in Incursions and all are acceptable. The highest choice hulls for Damage Dealers are the Pirate Battleships which fall in this category.
*Faction Battleships
*Faction Battleships
Line 73: Line 73:


Most cruisers simply lack the damage or the tank to be a viable pick for Incursion fleets. However, a few Tech 2 cruisers can be viable and useful additions to any Incursion fleet. In fact, each fleet will require at least two or three properly fit Logistics ships to be able to survive the damage dealt in Vanguard sites. Other cruisers might be used for utility roles, but their use is in general limited. The following are Tech II and Tech III cruiser hulls commonly found in Incursion fleets:
Most cruisers simply lack the damage or the tank to be a viable pick for Incursion fleets. However, a few Tech 2 cruisers can be viable and useful additions to any Incursion fleet. In fact, each fleet will require at least two or three properly fit Logistics ships to be able to survive the damage dealt in Vanguard sites. Other cruisers might be used for utility roles, but their use is in general limited. The following are Tech II and Tech III cruiser hulls commonly found in Incursion fleets:
*Logistics
*Logistics (More information regarding Logistics ships in Incursions can be found in [[Incursion Fitting: Logistics]])
*Strategic Cruisers
*Strategic Cruisers (Loki & Legion especially)
*Heavy Assault Ships
Less common are Heavy Assault Cruisers, Heavy Interdictors, and Pirate Cruisers. Even though they work, they tend to be similar to BCs in effectiveness.
*[[Huginn]] Mediocre tank, but superior webbing range.
 
The logistics are split into Armor and Shield Logistics.
*'''Armor Logistics'''
**[[Guardian]] Heavier tanked, depending on a cap chain, bonus on Energy Transfers.
**[[Oneiros]] Faster, cap stable on its own, bonus on Tracking Links.
*'''Shield Logistics'''
**[[Basilisk]] Heavier tanked, depending on a cap chain, bonus on Energy Transfers.
**[[Scimitar]] Faster, cap stable on its own, bonus on Tracking Links.
More information regarding Logistics ships in Incursions can be found in [[Incursion Fitting: Logistics]].
 
Players interested in flying a [[Huginn]] should always remember that this ship won't be able to compete damage wise with almost any of the other combat vessels used in Incursions. However, acting as a support cruiser, the [[Huginn]] can become a significant force multiplier for all other damage dealers by slowing down enemies to make them easier to hit (turrets and drones) or by simply increasing the applied damage directly (missiles). Its utility is limited in fleets consisting of Battlecruisers only, however it can make a large and significant difference in fleets fielding larger hulls. The ability to fit '''up to 3 Stasis Webifiers''' with an optimal range of '''more than 50 km''' can free up slots on other ships as well, allowing them to fit a better (shield) tank, propulsion mods or other support modules, such as Target Painters, Sensor Boosters or Warp Scramblers (for WSOP fleets).


===Tank===
===Tank===