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Preparing for Incursions: Difference between revisions

From EVE University Wiki
m Logistics: Clarified logistics IV being the bare minimum.
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== Logistics ==
== Logistics ==
Training for logistics is considerably more time-consuming than that of a regular damage dealer. Please remember that when you think the above mentioned skills for a damage dealer is a long train.
Training for logistics is considerably more time-consuming than that of a regular damage dealer. Please remember that when you think the above mentioned skills for a damage dealer is a long train. The bare minimum to make the logistics ships work is '''Logistics IV''', there is practically no way to make these ships function with lower skills than that. The reason for that is because the skill heavily influences the cap usage of remote repair modules as well as capacitor transmitters.


It takes up to 79 days to get good enough skills to fly a [[Vanguard Incursion fits#Logistics|logistics starter fit]].
It takes up to 79 days to get good enough skills to fly a [[Vanguard Incursion fits#Logistics|logistics starter fit]].